- [Instructor] Hi, I'm George Maestri.
And today we're going to take a look
at how to create bevels in SketchUp.
And we're going to take a look
at both outside and inside bevels.
So we're going to take a look at
how to do a half-round around the outside,
as well as a route, or an inside bevel,
along the inside to create this shape.
So let's go ahead and start off with a very simple object.
I have a file called Bevels dot SketchUp.
And it's basically just a box.
So what we're going to do is create an outside bevel first,
and then we'll do the inside bevel second.
So, to create the outside bevel,
we first need to define the depth of that bevel.
Then we need to draw the shape of the bevel.
And then we will create it.
So the first thing I want to do
is go ahead and create an offset
that will determine the depth of that bevel.
So I can do that by using my offset tool.
Going to select that.
Go onto this big face here.
And let's create a half-inch bevel.
So I'm going to just bring this close to the edge.
In fact, we could just type in 0.5 inches.
And that creates a line that's a half inch in
along that face.
And next I need to create a shape for the bevel.
But before I do that, I want to group this.
And that's because I'm going to draw that shape
on this object,
and I don't want that new shape to stick to it.
So I'm going to select all of these objects,
and we'll just do Edit, Make Group.
Now I want to draw
basically a quarter-round outline right here.
But I want to make sure that it lines up with this edge.
So I'm going to select my tape measure tool,
snap to this edge,
and then left-click and drag along the green axis.
And, as you can see, it creates this nice guideline.
And we can use this guideline to create our quarter-round.
And I'm going to do that using a two-point arc.
So I'm going to select 2 Point Arc.
I'm going to snap to this intersection.
Snap to this edge here.
And just make sure everything is tangent.
And that should be a quarter-round.
Now, the reason I grouped that object
before I drew this was so that I can do this.
And that's move that away from the object
so that it doesn't stick.
And we want this to be separate.
So that's one of the other reasons why I grouped is
because I want this shape to be separate.
Now that I have this shape, I need to close it.
So I'm going to go ahead and select my line tool
and just draw from endpoint to endpoint
and create a shape here, okay?
And now this is going to be our cutting tool
that we're going to use to create the bevel.
Now, to create the bevel,
the first thing I need to do is ungroup this.
So I'm going to go ahead and select this object.
And let's just do Edit, Solid Group, Explode.
And so now I've gone ahead and ungrouped it.
And now I need to select this inside edge as a path.
And we can do that by selecting this face
and double-clicking on it.
And that selects both the face and the edge.
And now we get to use our follow me tool.
So I'm going to go into Tools, Follow Me,
and then you can see how the cursor changes.
And I'm going to highlight the shape that I drew
and then just left-click on it.
Now, notice how something changed.
But we can't quite see exactly what happened.
And the reason for this is
that it drew the bevel inside the object.
In fact, if I go into View, Face Style, X-ray,
you can kind of see what happened.
You can see that, yes, I do have that bevel,
but I also have the original geometry.
So this technique did not
actually erase the original geometry.
But we can do that very easily by using our eraser tool.
So I'm going to go ahead back into Face Style,
turn off X-ray,
and let's go ahead and select our eraser tool.
So you can notice that when I start erasing these edges,
it's starting to reveal
that edge.
So I'm going to go ahead and just start erasing these.
And if you're really good,
you can position your eraser
right above the intersection of these
and try and get two at once.
There we go.
And get that one, okay.
So I think that's it.
So now that I have this,
oh there's one more.
Okay, so let's go ahead back into our eraser tool
and get that, okay.
So now, as you can see, we've got our beveled edge.
Now, let's go ahead and create an interior bevel.
And we're going to use almost the same technique.
So, the first thing I want to do
is create an interior outline.
So, in this case, I'm going to use my offset tool again.
And let's go ahead and bring that offset in
just a little bit.
And in this case I'm not going to worry too much
about dimensions.
And then let's go ahead and create an arch
along the top here.
So I'm going to use my two-point arc tool
and create something that looks a little bit like this.
And then I'm going to erase both of these.
So now I have my path.
And again, I want to draw an outline
and run that outline along the path using Follow Me.
So we're going to use pretty much the same technique.
I'm going to create a guideline using my tape measure tool.
So I'm going to highlight this edge.
Left-click, drag along the green axis.
And there we go.
And then I'm going to draw my outline.
So again, I'm going to use my two-point arc.
Going to draw across here.
Now, it depends on how big you want this.
I'm just going to make it reasonably small.
And then I want to go down in the blue axis.
So I'm going to hold my up arrow key
and make sure I snap to blue.
And there is my outline.
Looks pretty good.
So I'm going to go ahead and close this using the line tool.
And now we can draw our bevel.
So I'm going to go ahead and double-click on this
to highlight the edge.
Tools, Follow Me, and then select this.
And, as you can see, it's used that to create a route
or an inside bevel along that edge.
So, as you can see, the follow me tool
is very powerful in creating things such as bevels.
And hopefully, you can use these techniques
to add a lot more life to your models.