嗨 大家好 我是李振宇 Hi everyone, I'm Li Zhenyu,
《绝区零》的制作人 the producer of Zenless Zone Zero.
在这里我很荣幸的宣布 I'm excited to announce that along with Version 2.0,
《绝区零》即将在全新的2.0版本 I'm excited to announce that along with Version 2.0,
于今年的六月份登陆Xbox Series平台 Zenless Zone Zero will be launching on Xbox Series platforms this June!
作为一款风格独特的都市幻想ARPG游戏 As an urban fantasy ARPG with a unique style,
在《绝区零》中玩家们不仅可以在 not only can players immerse themselves
灾后重建的新艾利都里沉浸式地体验都市休闲生活 in the everyday city life of a post-disaster New Eridu,
也可以在危机四伏的空洞中尽享酣畅淋漓的战斗 they can also enjoy thrilling battles within the dangerous Hollows.
自《绝区零》开发以来 Since Zenless Zone Zero's inception,
我们一直致力于如何让更多的玩家感受到动作游戏的魅力 we've been working tirelessly to promote the appeal of action games to a wider audience.
我们在制作早期就注意到很多动作游戏都具一个共同点 Early in development, we noticed that many action games share a common trait,
便是较高的挑战性和上手门槛 which is their high difficulty and steep learning curve,
而这也会阻碍部分想要尝试动作游戏的玩家 and this could be a barrier preventing potential players from trying action games.
因此 Therefore,
用更简单的方式让更多玩家获得爽快刺激的战斗体验 our team is to provide a simpler way for more players to experience
用更简单的方式让更多玩家获得爽快刺激的战斗体验 fast-paced and exciting battles,
同时也追求高上限的战斗玩法成为了团队的基本共识 while raising the limits of combat gameplay.
也希望借此机会为Xbox Series平台的玩家带来新的动作游戏体验 We also hope to bring a fresh action gaming experience to Xbox Series players!
在风格上，我们将潮流都市和复古元素相结合 Zenless Zone Zero combines modern urban elements with ratro asadics,
希望以此来带给玩家更沉浸的体验 to provide a more immersive experience that reflects real life to some extent.
在《绝区零》的都市设计中 In the urban design of the game,
我们加入了很多能能够唤起玩家都市生活回忆的元素 we incorporate many elements that evoke memories of city life.
无论是街机厅、录像店，还是CD店 We included familiar sights that brought us joy while we were growing up,
都是一些曾经给我们带去快乐与成长的东西 such as arcades, video stores, and CD shops.
因此，即使《绝区零》是一个架空世界 Therefore, even though Zenless Zone Zero is a fictional world,
但玩家们仍能在这个虚拟的世界里找到共鸣 players can still find a sense of familiaraity within it.
自公测以来的这段时间中 Since the open beta launch,
我们不断收集分析玩家的反馈 we've been actively gathering and analyzing player feedback.
并在明确自身方向与坚持的前提下，不断打磨着我们的玩法 refaining our gameplay mecanics while staying true to our viiiisions and principles
最终，让他到达一个全新的高度 to reach new heights with each version.
而这一切包括第二季的全新内容 And all of this, including the brand new Season 2 content,
都将在六月登陆Xbox Series平台 will be coming to Xbox Series platforms this June.
Let's jump in!
我是绝区零的开发同学 Hello, I'm Y
小y from the Zenless Zone Zero dev team.
人类文明在很长的一段时间里一直在对抗着 For a long time, humanity has been fighting against
名为【空洞】的超自然灾害 the natural disaster known as the "Hollow."
它会凭空出现，悄然扩张，将周边的一切吞入其中 They appear out of the blue, expanding and swallowing everything caught within them.
它的内部空间失序混乱宛如迷宫 The Hollows house not only a maze-like structure,
同时还孕育着强大危险的怪物【以骸】 but also dangerous monsters known as Ethereals,
对文明造成毁灭性的打击 threatening the very survival of civilization.
【新艾利都】却因为掌握了对抗并利用空洞灾害的技术逆势而起 However, the development of New Eridu saw
【新艾利都】却因为掌握了对抗并利用空洞灾害的技术逆势而起 saw the birth of new technology to utilize resources from the Hollows,
逐步成为人类文明为最后的【奇迹之城】 gradually transforming it into the Miracle City of today.
不同理由与信念的奇人异士们齐聚于此 People from all walks of life gather in New Eridu,
为了各自的目标向空洞发起挑战 looking to challenge the Hollows to fulfill their own goals.
而我们，将作为他们不可或缺的合作者 And our role in this story is that of the closest collaborators of these Hollow explorers,
引导人们平安脱离空洞的职业人士【绳匠】 the ones who can safely guide them in navigating the Hollows,
展开我们的故事 otherwise known as "Proxies."
相比于直接让玩家们去拯救世界 Rather than having players directly save the world,
我们更聚焦于呈现生活在这里的普通人的都市生活 we want to focus on the routine city life
去展示作为在后启示录时代陷入困境的‘普通’人会发生怎样的故事 and the story of those ordinary citizens caught up in a post-apocalyptic world.
在这里，没有绝对的正义与邪恶 In this world that doesn't distinguish absolute good and evil,
我们希望通过这些城市故事，来探索‘普通’人的价值 we hope to explore the value of the "common" citizen from their various stories,
让它显得更有人情味和烟火气 evoking a cozy and down-to-earth vibe.
在旅途的过程中，我们对不同区域的人文风貌有着截然不同的塑造 The areas we encounter throughout this journey each have their unique charms.
比如【六分街】的氛围会让我们更在意邻里关系，生活气息 For example, the atmosphere of Sixth Street feels extremely homey and friendly,
比如【六分街】的氛围会让我们更在意邻里关系，生活气息 focusing on its residents' close-knit relationships.
我们在这里可以点上一杯咖啡，也可以和喜欢的代理人一起 Here, we can enjoy a cup of coffee, spend some time with different agents,
开一把街机游戏，享受慵懒的午后 play video games, or just enjoy a lazy afternoon.
而到了【外环】，荒芜和贫瘠也生活在这里的居民 On the other hand, the people of the barren Outer Ring
更加的狂野，豪迈 are more unrestrained,
拥护着一套独特的生活方式 staying true to their unique way of life.
就像乘着机车和重卡自由驰骋的【卡吕冬之子】 A great example of that would be the Sons of Calydon,
就像乘着机车和重卡自由驰骋的【卡吕冬之子】 cruising freely through the Outer Ring on their motorcycles and big rigs.
与外环的贫瘠相反，第二季故事将发生在风格迥异的【卫非地】 Season 2 of our story, will take place in Waifei Peninsula,
与外环的贫瘠相反，第二季故事将发生在风格迥异的【卫非地】 a region that's in stark contrast to the desolate Outer Ring.
这里的氛围松弛悠闲 The people here live simple, yet hard-working lives,
人们生活方式勤劳质朴 contributing to its laid-back atmosphere.
是个很接地气的地块，但同时丰富的矿产资源也被各方势力觊觎 Though fairly ordinary, Waifei Peninsula is rich in natural resources,
是个很接地气的地块，但同时丰富的矿产资源也被各方势力觊觎 which has attracted the attention of many factions,
导致看似风平浪静实则暗流涌动 lurking and plotting behind the seemingly peaceful facade.
在新篇章中，都市生活和空洞探索将结合的更加紧密 In the new chapter, urban life and Hollow exploration will be more closely intertwined,
整个叙事也因此变得更紧凑 leading to a more tightly woven narrative.
主角也将被卷入势力斗争和空洞灾难的泥潭 Our protagonists will not only have to face the Hollow disaster,
主角也将被卷入势力斗争和空洞灾难的泥潭 but also get caught up in the conflict between various factions,
而玩家也能在体验上达到一波未平一波又起的感觉 allowing players to face a variety of situations, one challenge after another.
在角色设计上，《绝区零》是一个不设标签的都市幻想世界 In terms of character design, Zenless Zone Zero features
不同种族、形象丰富的角色在新艾利都这个后启示录时代和谐共生 all sorts of characters living in harmony in this fantastical world.
因此，本身我们就有不同种族的概念 As such, we conceptualized a few different races
为了让角色设计鲜活立体，独一无二 to make our characters more unique and vibrant.
我们通常会去思考 We'll also often try to come up with
哪些形象是玩家没有见过但又相当具有冲击力 fresh and impactful character designs that players have never seen before,
比如维多利亚家政中的艾莲、莱卡恩 such as Ellen and Lycaon from Victoria Housekeeping.
我们通过鲨鱼、狼等希人的设定增强了角色的辨识度 By incorporating familiar elements such as sharks and wolves in our Thiren designs,
我们通过鲨鱼、狼等希人的设定增强了角色的辨识度 we can make our characters more distinctive,
再通过服饰强调阵营的视觉共性 and establish their faction's visual synergy through their costume design.
让我们在突出角色个性的同时 This ensures that the aesthetics of our characters remain easily identifiable
不至于让玩家眼花缭乱 without being disorganized,
让玩家即便看是到剪影也能轻易认出他们 to the point where they can be recognized even by their silhouettes.
而这些独特的角色形象 These distinct character designs
也是《绝区零》独特风格化的表达的一部分 are only a part of Zenless Zone Zero's unique style.
其实我不但不排斥高门槛高操作的动作游戏 Truth be told, as an avid action game player and fan,
反而我还是资深硬核动作游戏的爱好者 I'm not opposed to action games that have a steeper learning curve
反而我还是资深硬核动作游戏的爱好者 and complicated execution.
但在我看来，趣味性并不等同于复杂性 But in my opinion, fun doesn't hinge on complexity.
简单的设计同样可以出彩 A simple design can also stand out just as much.
在战斗设计上，我们坚持一个原则 We have always been steadfast in how we approach our battle design,
便是如何在相对不复杂的情况下 which is to provide an exciting battle experience for our players
也能为玩家带来精彩纷呈的战斗体验 without making it too complicated.
在战斗设计上，我们始终相信，简单的设计，也能带来高速、爽快的战斗体验 We firmly believe that even simple mechanics can lead to thrilling and intense battles,
我们也依此开发出了我们引以为傲的战斗系统 giving rise to the combat system that you see today.
在进攻端上，我们设计了连携系统 In terms of offense, we've incorporated the Chain Attack system.
敌人在受击的过程中会不断累积失衡值 While attacking enemies, Agents will also inflict Daze
达到上限后敌人则会会进入失衡状态 which will cause them to be Stunned once the amount of Daze reaches a threshold,
也就是我们常说的破防 making them more vulnerable.
此时玩家则可通过释放连携技，配合队友打出华丽的连招 In this state,
此时玩家则可通过释放连携技，配合队友打出华丽的连招 players can unleash Chain Attacks to coordinate with the various Agents in their squad,
此时玩家则可通过释放连携技，配合队友打出华丽的连招 dishing out flashy combos.
而在防守端上 When it comes to defense,
我们也设计了极限支援系统 we've also designed a Perfect Assist mechanic,
也就是我们常说的弹反 which can be understood as a parry.
玩家在看到黄光的瞬间切换代理人 Upon seeing a yellow flash, players can instantly switch to another Agent,
则会触发相应的极限支援，并造成进一步追击 triggering their Perfect Assist and following up with an attack.
从而在进攻和防守上都更高的观赏性和爽感 This elevates the visuals and satisfaction of both offense and defense.
毕竟在动作游戏中 After all, we feel that
我们认为与其只展示一个角色的动作 rather than just focusing on a single character,
不如均衡地展示多个角色的游戏动作和技能会更好 wouldn't it be better to allow other characters and skills to share the spotlight too?
而后再通过细节到帧的打磨 Following that, we'll slowly polish the details down to each frame,
做到拳拳到肉的打击感 ensuring a punchy, impactful feel in every hit
以此来获得更高速、爽快的战斗体验 and achieving a high-speed and gratifying combat experience.
毕竟玩家的体验，是可以用帧来衡量的 After all, our players' experience can be measured in frames.
基于这些玩法机制和演出效果 And it is precisely the balance of combat mechanics, visual, and audio experience
综合呈现出来的操作反馈和视听体验 as a result of the gameplay mechanics and performance
是《绝区零》的竞争力之所在 that gives Zenless Zone Zero its competitive edge.
而大部分情况下 In most situations,
玩家并不需要通过过于复杂的操作就能体验到这些内容 our players can experience this even without overcomplicated controls.
而这，并不意味着我们的游戏没有挑战 However, this does not mean that our gameplay lacks challenge,
只是我们将玩家对游戏的学习曲线设计的相对平滑 but rather, we've designed the initial learning curve to be gentler.
在玩家逐渐熟练操作后，游戏中也会有不同的玩法 As players slowly get used to the controls and gameplay mechanics,
在玩家逐渐熟练操作后，游戏中也会有不同的玩法 more playstyles will be available
带来更加多样的战斗体验 to provide a multitude of combat experiences.
玩家能在诸如【拟真鏖战试炼】等关卡中， For example, players can challenge stages in the Simulated Battle Trial,
不断的挑战强敌，向更高的层级迈进 pitting themselves against strong enemies to advance to higher levels.
而强敌Boss除了在判定机制上更严苛的同时 In this game mode, not only are the bosses much tougher,
减少了SFX层面的攻击提醒 the SFX will also reduce the assistance provided,
例如刚刚提到的 ‘黄闪’ such as the previously mentioned yellow flash indicator,
为了让其更具挑战性 to provide a greater challenge for players.
我们还为强敌Boss开发了全新的技能机制 We have also introduced new boss mechanics for these stages.
例如玩家在前期遇到的Boss For example, two of the earliest bosses encountered,
死路屠夫和双子舞者 the Dead End Butcher and Twin Dancers,
在挑战模式下，都拥有了更有侵略性机制 will be equipped with more aggressive mechanics in this Challenge Mode.
当然，玩家成功打破机制后， Of course, when players manage to overcome these mechanics,
也会获得相应的奖励，即输出空间和评分 they'll be rewarded in kind,
也会获得相应的奖励，即输出空间和评分 granting them a window to deal damage and rack up higher scores.
在极端情况下 In extreme cases,
玩家可能需要在结合例如角色闪避的无敌时间 players might even need to make good use of the invulnerability provided by dodging
角色间不同机制配合产生的协同效应等情况下才能完成通关 along with the synergistic mechanics of certain agents
角色间不同机制配合产生的协同效应等情况下才能完成通关 and more to be able to clear the stage.
当然这也需要玩家对角色机制等有更深入的研究 Of course, the prerequisite for this is that players will need to have an in-depth
当然这也需要玩家对角色机制等有更深入的研究 understanding of the various character mechanics.
对于每一款动作游戏来说 Investing time and effort to practice
投入精力与时间的反复实战训练 is undoubtedly the most important factor
一定是提高战斗技巧的最关键因素 in improving a player's combat skills.
玩家也可以在训练室玩法中 Players can also make use of the Free Training mode
不受限制地尝试不同角色组合的战斗效果 to try out the combat effectiveness of different agent combinations,
从而对阵容搭配产生自己独特的认知和理解 reinforcing their own understanding of team building.
在玩家对某些角色的技能招式臻至化境后 Upon gaining a deeper understanding of their Agents' skills and mechanics,
也能通过体验游戏内的肉鸽玩法 players can also try strengthening different skill modules
去尝试强化不同的技能模组 through our in-game roguelike gameplay,
通过不同的变招在同一个角色上找到全新的感觉 discovering new playstyles on familiar agents.
总之《绝区零》的战斗系统 All in all, the combat system of Zenless Zone Zero
力求能够满足大多数玩家对动作游戏的期待 strives to meet the players' expectations of how an action game should be.
除战斗外，游戏的另一个重要组成部分 Other than combat, immersing yourself in the bustling metropolitan city
则是对沉浸式的都市生活体验的塑造 is another key component of the game.
沉浸感的强弱，很大程度上 Of course, the extent of such immersion is highly dependent
很多时候这种信服力都来自于对细节的描绘 on how much the players are willing to believe in the story and characters they see,
来自于玩家是否相信眼前的角色以及故事 down to the smallest details.
因此，代理人的都市生活也成为建立真实感 Thus, the agents' city interactions become an important part
展现其魅力的重要舞台 of establishing this sense of authenticity and realism.
与战斗关卡不同，在城市中和代理人的交互 What's different from combat stages is that the interactions with agents outside of battle
更加侧重于生活和陪伴感 emphasizes their daily routine and a sense of companionship.
他们在新艾利都也有自己的生活 After all, they do have their own lives in New Eridu outside of the Hollows,
有时也会奔波在街头巷尾 running all around the city,
例如火锅店，花店或者是电影院等地， having hotpot, buying flowers, or even watching a movie.
玩家能从各个角度了解代理人和他们的生活 Players can build up their relationships with these agents
从而建立信赖关系 through understanding the different aspects of them and their lives.
此外随着主线剧情的推进 As the story progresses,
玩家也会通过不同的活动玩法 players can also get to understand and appreciate
了解不同区域不同阵营的角色面对的生活琐事 the various factions and the things they get up to
以及他们独特魅力 through in-game events.
例如在【霸主的欢宴】则是以外环餐厅为载体 For example, with an Outer Ring restaurant as the focal point,
去展现生活在外环的代理人们 the Overlord's Feast event showcases the lives of the Outer Ring agents
和他们生活中遇到的趣事 and their interesting encounters.
除了代理人外 Other than the agents themselves,
都市建设本身也需要添加大量的细节 designing a cityscape also requires a ton of details
来增强其真实感 to make it as realistic as possible.
例如在游戏中关于【街机厅】的设定 Take the arcade on Sixth Street for example.
玩家不仅可以单机游戏 Not only can players play games on their own,
还可以邀请朋友或者代理人一起连线作战 they can also invite friends in co-op mode
体验街机的乐趣 and experience the joys of arcade games
比如已经上线的【蛇对蛇】和【怪奇旅伴】等玩法 like Snake Duel and Bizarre Brigade with others.
也收到了很多玩家的欢迎和认可 This feature has received positive feedback from many players.
在未来，我们也会不断丰富街机厅的玩法 In the future, we will continue to enrich the arcade's gameplay.
毕竟在新艾利都的街头 After all, there's no better way
以放松的心情来体验简单的街机游戏 to take it easy on the streets of New Eridu
也是都市生活沉浸感的一部分 than to slow down for a game at the arcade.
对于《绝区零》来说 The ability to provide players with an immersive city experience
能否带给玩家沉浸式的都市生活体验 in Zenless Zone Zero
是团队工作成果的重要评判标准之一 has always been an important benchmark of our team's effort.
在设计上，场景、故事、角色等各个方面 The scene, story, and characters
是互相协同，相辅相成的 all work in tandem to contribute to the overall design and style of the game.
我们在塑造角色时 While creating our characters,
会希望角色本身能够与玩家产生情感上的共鸣 we hope that they can resonate with players emotionally
且角色的出现与互动都在这个架空的虚拟世界中符合情理 and that their appearance and interactions remain natural
且角色的出现与互动都在这个架空的虚拟世界中符合情理 within this virtual, fictional world.
在这些细节设定下角色的形象自然而然就会变得更加可信 With these details in mind, the characters will naturally
更能够引发共鸣 seem more believable and relatable,
而这也是组成《绝区零》沉浸感的重要部分 and that also contributes significantly to the immersiveness of Zenless Zone Zero.
对于我们即将在6月登录Xbox的游戏版本 We have also made targeted optimizations to the game
我们也专门为其做了针对性的优化 in consideration of its release on the Xbox platform this coming June.
得益于Xbox Series X|S主机GPU性能的大幅增强 Thanks to the increase in GPU processing power of the Xbox Series X|S,
玩家在Xbox主机上能体验到《绝区零》更极致的画面效果与更稳定的帧数表现 players can experience enhanced visuals and a more stable frame rate.
玩家在Xbox主机上能体验到《绝区零》更极致的画面效果与更稳定的帧数表现 while playing Zenless Zone Zero on the Xbox.
同时，Xbos Series X|S主机特有的“Quick Resume”功能 due to the Quick Resume function of the Xbox Series X|S,
能够允许玩家在多个已经启动的游戏之间快速切换 players can toggle between other games
无需漫长的加载读档 without having to suffer through the loading screen every time
在画面效果上 In terms of visuals,
《绝区零》也全面适配了Xbox Series X｜S主机新的引擎特性 Zenless Zone Zero has also been optimized,
尤其是对XSX机型的RayTracing 实时硬件追踪和HDR的支持 featuring hardware-accelerated Raytracing and HDR
使得玩家能够看到显示精度更高、色彩更为丰富 to deliver higher fidelity
画面更为细致的效果表现 and more vibrant visuals.
比如对于光追效果下的间接高光部分 For instance, with Raytracing's rendering of indirect lighting,
XSX 版本在光滑度或金属度高的地方有非常明显的表现提升 the visual performance of glossy or metallic surfaces
XSX 版本在光滑度或金属度高的地方有非常明显的表现提升 would be significantly boosted on the Xbox version.
尤其是对比传统光栅化解决了屏幕外物体的反射问题 This also resolves the issue of off-screen reflection,
比如说展现镜面，水面，地面上的小水滩 such as mirror surfaces, water surfaces, puddles of water on the floor,
比如说展现镜面，水面，地面上的小水滩 or even metallic and shiny surfaces,
以及部分金属或者光滑的材质方面 that traditional rasterization faces.
《绝区零》不仅可以同时满足原生 4K 分辨率 Zenless Zone Zero can support both 4k resolution
与 60FPS 的运行效果 and a 60FPS frame rate,
丝滑的战斗体验 fast smoother gaming experience.
对于热衷于挑战高难度的动作游戏玩家而言，我们相信更稳定的帧率画面 a stable frame rate will definitely allow fans of challenging action games
一定能够让硬核玩家们发挥出更高的水平 to play to their full potential!
除了整体的画面与性能提升之外 Other than the marked improvements to Zenless Zone Zero's graphics and performance,
我们也尤其想要和大家分享 we would also like to emphasize
《绝区零》针对 Xbox 系列产品的手柄优化及适配 the game's compatibility and adaptability to the Xbox's controllers.
得益于 Xbox 手柄优秀的震动控制驱动能力 Thanks to the stellar vibration capabilities of the Xbox controller,
玩家们可以体验到更加拳拳到肉的战斗打击感 players can now experience the feeling of landing hits during combat.
其中我们针对不同的战斗指令如普通攻击 Moreover, we have configured different vibration settings
其中我们针对不同的战斗指令如普通攻击 for different combat actions or situation.
特殊攻击适配了不同程度上震动反馈 For example, the vibration feedback on a Basic Attack
甚至在玩家抽卡出金 would differ from that of a Special Attack.
切换不同场景时都会有不同的震动手感 Even pulling an S-Rank Agent feels different.
配合更高的性能和画面表现、与定制化的手柄体验 With better functional and graphics performance, a customized controller experience,
以及即将在2.0推出的全新玩法体验 and the all-new content that will be launched in Version 2.0,
我们相信玩家一定能够在操控自己喜欢的角色作战时 we believe that players can elevate their Zenless Zone Zero experience
每一次战斗都能感受到《绝区零》打击体验的酣畅淋漓 when fighting alongside their favorite agents.
《绝区零》在Xbox上也将支持 Zenless Zone Zero on the Xbox also supports
不同平台间的数据互通与区服的自由选择 data sharing between platforms and unrestricted server selection.
这意味着玩家无需担心服务器或平台账号地区的限制 This means that players do not need to worry about server or regional restrictions,
即可自由选择想要体验的账号区服 and can freely select the server that they want to play on.
老玩家还可通过账号绑定的方式将 Veteran players can also link their accounts from other platforms,
其他平台的游玩数据无缝衔接到Xbox上 ensuring a convenient
给玩家提供极大的游玩便利 and seamless transition to the Xbox.
《绝区零》还将同时登陆XCloud Zenless Zone Zero also supports Xbox Cloud Gaming,
拥有GamePass Ultimate的玩家将不再需要下载游戏包体 allowing Game Pass Ultimate players
只需简单的联网，便能随时随地畅玩《绝区零》 to seamlessly enjoy the game with just an internet connection!
值得一提的是，得益于xCloud使用了XSX（即Xbox Series X）作为基础设备 With Xbox Cloud Gaming,
便能在手机端上享受1080P/60帧的极致流畅游戏体验 players can experience the game in 1080P and 60FPS on their mobile devices
配合逼真的光影效果与原生触控反馈 With realistic lighting effects and haptic controller feedback,
真正便捷无缝地享受《绝区零》所带来绝佳“视听盛宴” players can conveniently enjoy the "audio-visual feast" that is Zenless Zone Zero!
现在，我们即将带着它全新的篇章 Now, we're about to embark on this brand-new chapter as Zenless Zone Zero Version 2.0
绝区零2.0版本将于今年6月在Xbox Series平台正式发布 officially launches on Xbox platforms this June.
于此同时 At the same time,
我们也在第二季版本中 we've also created many exciting rewards
为玩家们准备了更多精彩的福利与内容 and content for our players in Version 2.0.
而你现在就可以将他加入愿望清单 You can add it to your wishlist right now!
我们一直都在持续关注玩家社群对游戏的反馈 Over the past year we've been actively monitoring our community feedback.
无论是支持还是指正，我们都非常感谢玩家能够真实地表达自己的想法 Whether it's support or sugges tions, we deepleee value our players' input.
与此同时 At the same time,
我们也希望在符合《绝区零》本身逻辑与特点的基础上 we want to stay true to the core of Zenless Zone Zero and what makes the game unique
尽可能地将玩家关注的内容体现在每一次的游戏更新上 while making meaningful enhance ments
我们诚挚邀请尚未体验过《绝区零》的新朋友前来游玩 that reflect players' feedback with every update.
我们诚挚邀请尚未体验过《绝区零》的新朋友前来游玩 So, we would like to exdend a warm invitation to new friends
我们诚挚邀请尚未体验过《绝区零》的新朋友前来游玩 who have yet to experience Zenless Zone Zero,
一同感受这款游戏独特的时尚美术 And experience the stylish art,
动感音乐与激燃战斗玩法所展现的非凡魅力 music and combat gameplay that makes the game so unique and appealing.
《绝区零》是一款持续在进化的游戏 Zenless Zone Zero is a game that strives for constant improvement,
我们会结合玩家的反馈，持续对游戏进行优化迭代 and we will continue to innovate and optimize with each new update.
很感谢玩家一直以来对我们的厚爱与支持 We are truly grateful for all of your love and support.
诚邀Xbox玩家体验《绝区零》 We inwite all Xbox friends to try Zenless Zone Zero,
也欢迎曾经体验过的朋友再度回归 and also welcome back our returning players.
我们衷心希望在未来会给玩家带来更多惊喜，敬请期待 We are excited to share more surprises in the future, so stay tuned!