- [Instructor] Although V-Ray for SketchUp users have been
able to create 360 degree panoramic or VR renders
for the longest time now,
I think it is fair to say that it has never been
quite so easy, which is why this demonstration
will probably be amongst the shortest videos
in the course.
For brand new users, though,
who may never have done this before, or indeed,
for users who are perhaps used
to the slighted convoluted workflow
that was found way back in V-Ray for SketchUp Version Two,
we're going to quickly walk through the VR process here.
Enabling VR rendering in V-Ray Next for SketchUp
is as simple as opening up the asset editor
and then, in the camera roll out,
found in the settings tab,
making the switch from the standard camera,
over to using on of the VR options,
of which there are actually two.
So we can create a spherical panorama,
that was made famous by the QuickTime VR format,
or we can create a cube map,
which are perhaps more readily associated
with real time game engines, such as Unreal,
which have, of course, been driving the upsurge
in VR type content in recent years.
Now, back in V-Ray for SketchUp Version two,
whenever rendering with something
like the 360 degree spherical camera,
we would have to manually set up an aspect
of width to height ratio for our images something that
is now taken care of automatically.
So when rendering using the cube map camera for instance
our output aspect ratio is locked to a 6 to 1 ratio
and when rendering with the spherical camera
we are locked into a 2 to 1 ratio.
In both cases the user specified height value is
preserved whilst the images width is automatically
adjusted in order to keep the correct aspect ratio
for the VR camera type that has been chosen.
In this particular instance we are going to do a quick
demonstration using the spherical camera
so lets choose that.
And then essentially after setting up
all the render settings which are already done here
all we need do is decide what resolution we want our
finished piece to be rendered at which in this instance
will be a 4k render, we can enable the save option
and then after setting a name and file output path
which will be in our renders folder we are good to go.
If we then hit the render button we can sit back and wait.
Once done we can of course do as much post work
on the image as we want and then use one of the many
panorama building tools available
in order to turn this into an interactive VR experience.
In this instance just so we can see what
we have rendered here, I am going to open this up
in 3DS Max's built in panorama viewer and there we have it.
VR made easy using V-Ray Next for SketchUp's
spherical panorama camera.