In the previous lesson we have learned how to make an argument fully based on it.
Without a structure in this lesson we will learn how to rig an arm fully on with structure.
The first step is to create the structure.
Let's go to our I can click onto our bottom or I can check.
I can click onto our bottom or it check the options of the arm.
Let's see.
I have shoulder R for our hand close.
I don't need a shoulder.
I don't lip gloss.
Make sure that it's a blunt degrade each time I click on the arm bottle.
It will create the structure of the arm as the last adjustment of these options create as we have learned
the work created four layers for the arms structure.
But the are created in the middle of the composition Let's undo this with form Z.
If I selected the arm artwork and click on the armor structure it will be created on the art work of
the hand.
Now I don't have to align the arm structure to the art only some little adjustment I should make sure
that the anchor point of the artwork is on the anchor point of the structure set the arms the same position
the arms is in position here.
Also the are in the same position.
How does this happen.
Because when I choose the art water layer does it.
And the click on that armor structure don't work a Zack's structure aligns the structural layers to
the anchor of the layers of the artwork.
Now we are ready to rig this structure.
I have two ways whether I manually rig them or use the auto make button.
In fact if I want to create some a specific controller I can choose it and select as a structure and
layers and create the Iki rigging.
Here I go to auto rank and click an icon.
But in fact there is no need.
In this case for this process I can choose the four structure layers and the click automatic like create
the controller for this is structures and I can now grab this controller and the move says structure.
Now let's adjust their appearance and this controllers.
I can't change it's the color but red is key for how I can increase its size adjust its orientation
firewall and adjust its position.
I can't change its opacity I will decrease it.
I can rename this controller right hand controller when I can also uncheck this.
Did she.
I don't want the hand to store a child and I can on a chase the draw guides to hide this green light.
The surge a step is to pair onto the layers was artwork to their structures
we will barrel zip up our are to is our lower arm to is for our hand to sit hand.
Let's now see what happens.
Oh wow.
It moves verse moves very easy.
I can raise a hand bend the elbow and I can rotate the hand.
I use a shortcut W to rotate the hand.
Let's go back to the select to the shots to cut this V if I wanted to changes the direction of the bend
of the elbow.
I can go here and is the icon hand and the check reverse.
Now I can see the arm bend direction has been change it I adjust their position was a hand that's very
easy very fast.
I finished rigging the are very very fast but there is still one last step to organize it the time line
and as you see there are many layers.
I don't want all those layers only Xilai hand to control is the only layer that I will need for a system
and the process for organization is to lock all layers.
I will shy layers that I don't want a layer will remove it from the appearance and the timeline but
as clear as it still exists.
I'll show you houses now I don't want to see.
I want to hide this layer from the workspace.
I don't want to see the structure anymore but I want that artwork.
I only hide all of them hides the structure hides the structure and shy them shy.
The artwork on this high.
Now I click here.
As you see Zoho layers of Czar right arm hand have disappeared.
If I click again after effects shows us the layers again but I don't want all those layers to be in
the timeline because after rigging the whole character there will be a lot of layers.
It will be difficult to deal with all those layers so at the end of the process of rigging we will have
only the controllers layer now after shine and hide existing layers.
I can for example color code the Z layers.
I can.
It changes the color code of the structures of the force as a controller for the artwork.
I should make a code.
All the structures have the same color all the controls have color or the artwork have color.
I can't change the color coding from here.
For example if I wanted a set controller layers to be read for example or right click on that label
color code here hair yellow when we will and you need this character.
I will change the position of the controller.
What if I want to come back to after 3 seconds after a lot of movements I want to come back to the neutral
position I can to keep in mind the numbers of the position so I can use one of the doorway get tools
that help me to solve this problem is to 0.
How with their controller a click here.
Kwanza.
I choose a position and click 0 or wow it became zero.
So now when I moves R I can go back to a neutral position very easy by clicking 0 0.
What happens in fact though it can be granted the controller layer to annul zonal inherits a position
of Z controller layer and the z position of the controller became zero.
I can do this process without this tool.
Let's see if I Let's undo this.
If I click 0 and 0 0 0 was something went wrong the controller layer went to the top left of the workspace.
So I use this feature in dock that held me to zero hours the position of the right hand.
This became Z neutral position for Z right hand and as you can see Z though a child out the null zero
our right hand month it will not appear when I click on the height or layers of from which is a shy
switch is set.
Now we have finished the process of rigging to summarize the process the first system is to create a
structure.
Then we auto.
This is structure adjust the appearance of the controller pair onto the artwork add to the structure
and define that a step is to organize the time line and that it.
That's the second method of rigging an arm insane.
Next lesson we will learn another way of rigging an arm.
See.