So here we are, we've done a lot in this cause, so many things that you might say to yourself, well,
wait a second, it doesn't feel like it's complete.
And you're right, it's not complete.
I'm going to be turning that part over to you.
But I will tell you this, though.
We have a great start for a rapid prototype.
When I talk about rapid prototype, it means you put your ideas and thoughts together and then you show
it to your client before you give a finished product.
What I'm going to do now is go ahead and walk you through this course, as is in point out, some things
that could definitely improve what we have here before you show it to a client.
The first thing I noticed right away, our introduction slide here doesn't feel like it's complete.
It almost feels like we need a title slide.
So let me go ahead and close.
That's like there and I'll close this one as well.
And the first thing I would probably do is take what we borrowed from our SME and put it right at the
beginning.
So I'm going to drag that over.
It's a great feature in storyline that I can move slides around that easily, even from one scene to
another.
Now, when I open up that slide to look at it, yeah, that's pretty good.
I kind of like it now.
I know on our next slide we say risk management one on one.
So there would be obvious things like that that you would need to do some fixing.
Also, looking at the logo itself, I would go back to the designer and say, hey, you need to clean
up some of those edges.
So that way it looks better in our course.
Let's go back to story of you for just a moment here.
As you may recall earlier, we had seen one connect to the scene, too, and we did that through a trigger.
We did that here on slide one, point two.
So let's go ahead and select it.
And then from there, let's go ahead and change the trigger.
So instead of jumping to next slide, we jump to two point one untitled slide.
That's another thing that we need to look at as well, is to fix those.
So that way it's more meaningful not only to us, but also to our end users.
You'll see that in an upcoming video and how important that part is.
Now, when I changed it to one point to all of a sudden it looks like it crammed everything into one
scene, but I actually didn't.
If you scroll down with me just a little bit here, you'll see that scene two is at the bottom.
Now, while we're at it, let's take a look at that last slide and see where it's pointing to.
And that's interesting.
It's pointing up to one point six, so we're going to want to fix that, so I would change that.
So it goes to one point three, so I'll select the last line just to make sure it's there.
And then instead of one point six, meet the team.
I'll go ahead and choose one point three.
Welcome.
Now, that's another design choice consideration you'd have to think about, too, because the information
that the SME gave us is a lot of context, a lot of text, a lot of helpful information.
So maybe instead of just having them go to those slides, maybe we have some type of risk management
expert in the course and then the end user can click on them.
So that way they can get that information if they need it.
So it's like having an extra set of hands in the course with your end user.
So that's another idea to think about while we're thinking about this means content.
It really didn't look very good at all.
So there would be another opportunity to invest some time to make that better.
Let's take a look at some other things that you have to look at while working through our course.
If you're a member inside one point six, this is where we introduced our team.
And when you mouse over the people, it actually gives us some contextual information about them.
Well, we said this.
Let's go ahead and copy them and use them in our other slides.
And let me show you what's going on here when I preview this slide in particular.
And I mouseover Adelaide, you'll see on the left hand side that roll over, that's still popping up.
So that's something that you'll also want to fix.
Earlier in the course, you might remember this.
We said here's a decision point.
Instead of changing the state, we could just go ahead and delete the trigger.
So I'll let you decide on that.
Sometimes it's OK to leave the trigger there because maybe you want a different state and since it's
already built, you'll save yourself some time.
So, again, these are those little things that you have to look at when working on your course.
Let's take a look at another issue that I saw in here earlier, and that's on slide one point nine.
On this slide, we introduce a real nice example.
OK, now it's your turn to tell us a risk.
To me, it's not a finish line at all.
I think it needs some type of treatment, maybe a background graphic, or maybe we just need four people
from the team and place them on the slide.
So that way it looks like they're just waiting eagerly for the end user to type in their risk.
And then finally, the last thing here, I gave you one option on how we could solve for this, where
if the end user clicks on their wrist and we get that message, but I would be almost tempted to do
it like this is to put that wrist completely on a different slide and maybe say something like, OK,
now it's your turn to take your risk and categorize it by doing something like that.
It makes it a little bit more interactive, a little bit more meaningful instead of just saying a message,
oh, sorry, we aren't actually going to show you how to do that or we don't want you to categorize
your own risk.
All right.
That's an overview of what I see to make a better course.
I know you yourself are saying, well, wait a second, how about this?
And how about that?
You can do it now.
You have the skills and the techniques to make storyline work the way you need it to.
Now you've got the ability to make a very exciting course for your end users.
However, we still have some more things to look at in our next video.
We're going to take a look at the player itself so that way you can make it work for you and your Elam's.