hello and welcome to my tutorial series
in which i'm gonna teach you how to
scope
the whole head of the character
the series is gonna have quite a few
episodes in
the first episode i'm gonna try to
simplify the shapes of the head and make
it much easier for you to sculpt
the head in very simple way but the
later one i'm gonna go more in depth
and refine the features of the face in
which you're gonna learn
how to finalize the look of your
character head
okay so first
let's just go um i'm gonna delete what
we don't need
in the modifiers i'm gonna add
subdivision so we're gonna have
a spare and apply
okay i'm gonna go into edit mode scale
it a little bit because it's a bit
small
i'm gonna just turn on the screencast so
you can see
what i'm pressing unless it
in the viewport overlay i'm gonna turn
on statistics and annotations
annotations
is only for you uh because i'm gonna
do a little bit of draw over
from time to time okay let's just let me
drag out the ui so you can see what kind
of
brush i'm on
okay uh i think you can go so i'm gonna
start with a
grab tool and drag
from the front view i'm actually gonna
change the focal length a bit
you can you should do it too so the head
looks the same
i'm just gonna fatten up the sides a
little bit
but as well as shorten up the top
flatten up go into side view
and make the head actually bigger
because we need to fit in those big
brains
i'll drag a chin of it a bit
so when i'm looking
usually uh drawing tutorials are
very amazing and learning the
proportions and feature of the face
in one of the drawing tutorials i
learned that
the top is like an egg shape
excuse my horrible drawing skills
so this top is the x shape and this one
is like a boat sail
what we're looking at so just keep that
a bit in mind i recommend you watching
some drawing tutorials if you're
not sure because they are like
much faster way of you seeing what to do
the anatomy and proportion of the head
okay so i'm already seeing that i have
not enough vertices i'm just gonna
increase the auxiliary measure to zero
is
0.05 and
activate it so gonna have 25
000. if it's not 25 000 for you you can
just
try lowering the value
but don't go too extreme because if you
just
press pressing it down and you're gonna
remesh it's gonna change
really big it doesn't change
too big where the numbers
are going like till two
but two is gonna be pretty horrible but
after the one
everything is gonna be very laggy so
just be very careful
i'm gonna go with five
okay so we have kind of the basic
basic shape i'm gonna add as well a neck
soon i'm just tweaking a little bit
at what i prefer
and you should try to follow the shape
quite close but it it doesn't have to be
the same
i'm gonna go in top view and
usually when you try start from the
sphere
the the end of your skull going to be
very
narrow in and in reality the school back
is usually even a bit thicker than the
front of the scope i'm just going to
increase the mass
look at the front view and
okay i'm going to go at the bottom
press on m to get a mask
got my mask out the proportion press
a and invert the mask
and i'm gonna use the track go to the
side view and drag the neck
so neck is not down not in front neck
actually goes
a bit to the side
i'm gonna press a clear the mask
go back to my dragging
grabbing tool i'm gonna wax a little
remesh
because after the dragging the vertice
is gonna be messed up
and i'm gonna try fixing the shape
of the neck so it looks a bit more
more natural
okay what i'm looking at the neck
is having a nice
nice long shape
from this one it's more like this
so when i add the muscles
it should look something like that i'm
gonna add another color just
in case you don't see the flow
the flow bump
inner bump a nice beautiful flow
up the neck okay i'm just gonna smooth
out a little bit
um let's go to the front and try
and start shaping the head i'm gonna use
the draw
sharp draw the line
somewhere in the one third of the head
we're probably gonna change the position
of the eyes later on so don't be too
much like
oh it's not in place
just like now i see that my head might
be a bit too
small it's a lot a lot of tweaking
i'm gonna draw
a hole for the eyes
and i'm gonna draw the hole for the side
actually use crease strips to
take out the bit of the sides because we
don't need it right now
and with script we're gonna make
everything a bit
more flat let's move up
just a small tweaks
making a neck a bit thicker at the end
made the neck a bit too long
okay so i think this is where we end
with the head
welcome to the part two where we're
gonna sculpt the nose um
so let's just go the first thing i see
that
i'm not gonna have enough of vertices
so i'm just gonna increase
i'm being cow just on how much i'm gonna
put in
i'm gonna try putting
yeah i think that's enough 0.025
i'm just gonna smooth the shapes
because after adding more vertices
everything is very flat
now it's much better i'm just going to
change the matte cap
and you as well should try
and test out a lot of different math
gaps you have
and choose the one you like if you like
mine i'm gonna put in
the link on where you can get it
okay so let's start with the nose i'm
gonna just use the
clay strip to draw the shape
only worry about the bridge
when you have something poking through
the mesh you can
go to the side view and use the grab
tool
so now we can see
we can see what the nose bridge actually
is doing
there's a few few ways you can draw
a nose bridge shape
i'm gonna
[Music]
i'm gonna show the one i like
so the head usually goes okay sorry
the head usually goes quite
quite overly shaped
and the nose comes in being quite flat
and having a nice nice drop line
it can definitely be drawn
a lot of different ways but try to
follow my shape
it's going to be a bit easier
you can have a bit of the
near side have a bump
so don't worry too much but try to
to stay close to my ship
okay i'm gonna take out a bit from the
side
so we're gonna have a flatter
surface to work with which is gonna be a
bit easier for us to control
i'm gonna smooth it
everything looks very
same thickness which is good for now
when you have a bridge go to the side
view
and use the brush you like i'm going to
use the clear strips
and draw like a ball shape
don't worry too much on how big you draw
you always have a
a grab tool
i'm gonna add some more
to the side pull the bump
now i can draw the holes i'm gonna use
the sculptra
it's very good for making the holes
i'm gonna make the nose bottom a bit
more
flatter
that
the poking of the nose
because nose can be straight
but i like to add a bit
a bit of the bump at the end
make it a bit more thicker
i already can see that i'm gonna like a
bit
of the very easies so i'm very slowly
gonna try
increasing
okay 300 is a lot but it should be okay
it shouldn't be too hard to control it
yet
i'm gonna use draw sharp and draw in
the whole nose shape
so what people usually miss about the
nose
is that the nose
actually
from this it goes in into nose
and it has that's
entering it can be very minimalistic
visible but it's usually still there
i'm gonna just draw on the surface
i'm gonna still thicken this
another thing is that
usually the thickness of the nose should
be quite
sim same through
through all the side of the nose mine is
a bit thicker
but i'm just gonna increase the size of
the nostrils
don't be afraid to smoke but just don't
use it too much
on where you're gonna lose
so we have a pretty simple nose which
looks decent
welcome to the eye sculpting part and
i'm gonna try and sculpt that as simply
as possible first i'm just gonna go
into layout and
add some spheres go into edit mode
right date them on x axis
90 degrees
and just try to fit in
in the place where it belongs
mirror modifier where is it
go back into object mode select head and
go back to sculpting
okay so first a small explanation
[Music]
an explanation goes like this
sorry again for horrible drawing skills
so the eye
is like hollow and
uh the top bone
of the eye socket usually
hides some of the eye
so usually the eye goes a bit more up
than down
i will end up probably dragging a bit of
the bone down on the eye
and the placing of ti
you can change it but don't change it
too much
this is where the bone of the ends
i'm gonna have this flat here
the distance between the eyes
and the nose same should be
quite same that's where i try to put in
my eyes
it can be different but just try it
keeping
on this rule
i'm gonna drag in the nose bridge a bit
so we can see more of the
eye
okay i go to the scope draw
and draw the eye
it's gonna look very dumb at first but
don't worry about it
i said usually it takes a lot of times
to get them right
so usually your eyes probably looks like
that all the time
i'm gonna try and show what kind of
ships i'm looking
uh i'm looking to draw the eyes
usually the eyelid goes like this
as you i sculpt woman most of the time
so i'm trying to have my eyelids look
attractive
what you can see is that this corner is
lower than
right corner they can be at at the same
same height as well
but don't put this one lower than
the left corner
another thing is
on the asian people eyelid
this let me just add another color
this eyelet goes in
and this one goes over
but on this side for everyone is the
same
this one goes over the lower one
let me just hide them i'm gonna go to
draw sharp
and draw
sharpen the side what
you shouldn't forget is
let me use our drawing again
from the eye okay
what the
from the eye the eyelid
thickness
it's always the same
same in here same in here same in here
another thing the thickness of the
eyelet
shouldn't be too
too small i see so many people
doing the mistake of making the eyelid
thickness way too small
and nice having like this
it's already looks weird so i'm just
gonna ctrl
c okay you have to have a thickness
and it has to be visible
i'm gonna use the draw shaft to draw the
lower one as well
don't mind too much how you form
your eyelids at the moment
because we have an amazing tool called
grab
i'm gonna separate the eyelets
use the crease brush
and i'm gonna crease every single
part of the eyelet sharp places
to make it a bit better
smooth
now i can shape a bit with the grab tool
make the corner
make the curvature
what is important and nice is use masks
masks are so it's essential to get those
tight places look
good
and we can just move i'm gonna check the
side
another thing the corner goes
in don't leave it too flat to the face
i'm gonna use the jaw sharp
and just crease the sides
and draw the spherical shape around
this was a simple eyes next we're gonna
go with the mouth
so let's just go i'm gonna delete the
annotations first
okay uh-huh
and let's go clay strips
and what we should start to know about
the mouth
is that the mouth is on a bump
so we cannot draw a bump
of the shape where the mouth should be
don't draw too big but yeah it is quite
there
i'm gonna smooth smooth smooth
might look weird but don't worry
draw a sharp and let's form the lips
okay i'm gonna draw over and we'll tell
you what i'm looking for
is
having a bit of spherical shape
drop down
we can have something on the top like
this
so first just take care of this this
crevice shape
i'm gonna use a crease already increase
this because i want to have a nice line
draw the top of the lid as well
what is hard to make ellipse for
beginners is
make them look neutral pose
so i'm gonna try explaining
as well as possible
what looks weird when you draw like that
is that usually the top gonna be
a bit lower than the bottom one
and the chin is gone
i'm gonna drag a chin a bit out
another thing very important for lips
is that chin separation
i'm gonna mask the top of the lip
do a few smooths
drag the corners in
and just clear the mask what i see it
as well is that this the head became a
very disproportional of
everything
i'm gonna mask
we're gonna worry about the proportions
a bit later when we're gonna go in more
advanced
i'm gonna mask the ellipse
inverted and i'm gonna drag it a bit
more
up higher try to make a corners neutral
i'm gonna mask the top lip again because
i left it lower than the
bottom one what i mean by lower
is this one
is more pushed out forward when usually
the top one should be
pushed
i have a mask where i don't want so i'm
gonna use the simple mask and
clear from the lip
top clip
clear
draw corners a little bit in because the
nose is
not a flat
now well looking from the top is
to have a nice
oval shape
don't forget it oval shape
that's why we draw a bump
oh nice um that's why
we drew
we drew this bump in here
so the shape of the mouth is as well
drawn in there
it's a bit off the nose but i like to
push
the corner top
draw this
don't worry about the face now just the
lips
i'm gonna make the lower
lip shape a bit more spherical spherical
as well
i'm gonna use the crease
to crease where we want to make
the shape look a bit more cleaner
and yeah that's a quick nice
simple lips
i'm actually gonna add the ears as well
because the lips finished quite fast
so the year starts from the
where the jaw
and i can use the draw sharp
join the chop
don't be afraid to leave the space i
think people draw the job
in here are they
too too scared
and draw the shot the join in here
the jar is usually somewhere
not exactly in the middle but it's not
too far from it
okay as well as i'm probably gonna even
drag it a bit in where it's closer to
the middle not too much
now for the ears i just mask
mask the shape i want try to
[Music]
try to be very patient on what
what shape you mask because it's gonna
be the
the the the basic shape
of the ear we're definitely gonna fix it
with the grab tool
just keep it in mind
what lines i'm looking at how to
proportion my
my my my year is
the top of the eyelid where the bone is
it's gonna be the top of the
ear as well and usually where the nose
ends
draw the line straight
i already know that my nose is too low
and i probably gonna make my air
lower because i didn't draw the line too
straight
i'm not gonna make air as well as big
i'm definitely gonna
make my nose somewhere like here so it's
gonna be more
normal but i'm not gonna do it right now
i'm gonna do it in
when i'm gonna go more in depth on
the features a bit later
okay i'm just gonna hide don't worry too
much
we're just trying to make a simple
simple simple features
i'm gonna go to the front
then back and draw my beautiful ears
it's gonna look look like locators but
usually
there is definitely visible
outside of the head
now what nice about drawing the ears
this way is that we can
invert the mask
and now we can sharpen
sharp and smooth and now i can draw grab
the grab tool just grab
and push the mesh inside the air
forming an actual sheer
ear shape
a very quick and simple way
smooth smooth
i'm gonna clear the mask see what we got
just move a bit
okay draw it a bit too high
but not worry about now um
as well what i look in the airship is
have a nice drop
i'm just gonna draw an airship i'm
looking at
the basic one goes like this
i'm gonna try fit in
beautiful with clay strips i'm gonna add
more mesh
at the side because the air is connected
to the face
i drew it a bit too
okay
i'm gonna use scope draw and sculpt in
the air
i'm gonna quickly explain what ship i'm
looking at as well
so inside the ear
we want to have of course this thickness
and two of the lines
can i add that more better
one in here
and another one is connected
but goes this way this usually overlays
at the top
then we and i have an air itself
okay so when we have the overdrop now
i'm just gonna go
[Music]
with it and actually show
and then i use the clay strips first i'm
just
making a nice nice nice
hole
smooth i'm gonna
go back to scope draw because it's a bit
faster to get a simple shapes
make it quite clean cut close to the
edge
use the draw sharp
draw a bit more inside
very well
smooth smooth smooth smooth
if you get it too slim just like i did i
usually like using inflate
some people use another tools if you
like to use the scope draw
you can actually do it but in advanced
options
you have to use free for front face only
and like go at the top at it
or at the bottom edit
but with the inflate it's just gonna be
faster
okay
after a pulling i seen that i'm missing
a bit of vertices in this place
so i'm just gonna save and
re-mesh again
use the jaw sharp to fix the airship
okay let's start enjoying that
those shapes which i drew with the
annotation
so we have a nice bowl
like shape inside the air
and another one connecting to it
i'm gonna fill a bit of this gap because
i drew in way too much
i'm gonna redraw
drag this one a bit more in
use the scope draw
make this one bend inside the air
and this one as well loops
up and ends up in this
bump
well that's what you get for finishing
only the features of the face next one
i'm gonna go more
in depth on every single part
of the face and try to fix everything to
look at more professional but this is
how mostly like your head's gonna start
looking at
a congratulation for
going this far into the tutorial
and now i'm gonna share you an amazing
secret
on how to actually
increase the level of your art of your
head sculpting
so the first thing is probably that you
see is that the
eyes nose slips and ears as well as chin
is not enough to make your face look
normal
the face has some
other things which is the bones
underneath and the muscles
as well as the shape after putting these
few things started looking a bit weird
so i'm going to go to the back view
and i'm going to start fixing the head
shape
what i'm looking at is try to get a
spherical shape
the bottom part is definitely flat it's
not a sphere
but overall it's pretty spherical the
sides should be flat as well
but i'm pretty flat but it follows
a nice oval shape
i'm gonna go to the top view as i told
at the beginning
the back is usually thicker than the
front
of the scope this side is
pretty flat but don't flatten it too
much
maybe i'll start looking a bit weird but
that's fine
i'm gonna drag in need to hide a bit
as well as i drew the ear a bit too far
too high
the neck changes shape as well
and
first fix the jaw
everyone knows how the charge ship
should be like
but
realistically
the joy's pretty down
as a sharp cut going up
a more stylist kind of characters will
definitely have it
going very clean shape
i go somewhere in between
and i have it a bit down and up
that's what i look informing don't be
afraid to put on the
or on the volume the mesh at the corners
i mean that at the side of the jaw it's
all good
sometimes i like to crease it
just so i see the shape clear maybe
first draw sharp
it's going to be a bit easier to follow
the shape of it
because it's much more visible right now
even on the females it's fine to do it
the face became
feather which i'm gonna make a bit
narrower
okay you can see that the face is
changing very very quickly
so what beginners worry about is making
the features but the exact shapes
are not getting ticks that's why
everything looks so
weird
even if you're gonna get a perfect
features if your face is not fixed
it's still gonna look weird
okay so i told before that the nose and
lips are way
too way
too much down on the face and it's
actually is still bothering me
i'm gonna mask smooth the mask i just
press
a i press and hold a
and drag my mouse down and release
and i i keep doing this motion
and have a really smooth mask
now i'm gonna drag it a bit more
clear the mask
and it looks
already a bit better
another thing i told this that yeah we
got a features but we don't have
a head a face
muscles and bones itself so the
first thing i like to shape a triangle
you should look at the reference photos
of how the muscles are actually in the
face
but i draw this one
like that and i
told about that triangle that's where i
see the triangle
it's in this shape it's where your
cheek lays down with cheekbones
i'm adding this because i'm trying to
make a face
smoother as well as having this
go straight
i'm gonna smooth and see how it changes
the head
you see if we just add everything
and we leave this empty
it's gonna look weird that's why we
add more in between to make a
shape look
natural because the skin
follows the features
it doesn't matter if it's a female or
man it usually
usually goes the same
now what i'm looking at the quarter view
quarter views
what the beginners mostly miss
let's have a shape drop to the eye
usually have a bump
even on the mouth you can have a bump
draw down
now fixing this is not that simple
because the quarter view is actually
only
the view where it not
only depends okay
let's firstly say that nose nose looks
this way right remember the shape of the
nose
now if i change it only on e axis
it doesn't matter how i draw the note
looks
the same the only difference is the
shadow
let's try it again
everything looks the same it's just the
light changes
so even if it looks the same this way
if i go to side view i see the
difference and
a third the fourth chord review
this doesn't matter how you go you're
always going to see the difference
that's why you have to be very careful
on how it changed into
y and x-axis because it's gonna make a
difference on both of those views
the simplest way is probably
would be first dragging on one axis
i want to increase some dragging it out
it looks already better but on the
x it looks a bit flat so i'm gonna drag
it out on the
x as well
now the head i made the chin a bit too
high
lips to separate it
a nice face shape
whilst moving everything you probably
end up not going to see a muscle groups
which is fine
if you're going for stylized but even
for the realistic you're gonna add it in
everything later on anyways
i'm gonna re-mesh because i see a weird
artifact
save don't forget to save
now what is left it going in
further in
and actually fixing
every single feature again
at this point it it's very hard
to keep attention of everything because
one small change isn't gonna change the
whole look
of the whole face
okay so first
this is not gonna be enough for vertices
if you want to go more in that
actually gonna go somewhere here is
0.009 but
be very careful how you change i'm
pretty confident in my
computer okay even for me it's more
than i need
if you have a weak pc please be very
cautious on how much you had
okay at nine hundred thousand eight
hundred thousand
it should be enough like if it's lagging
even seven hundred and six hundred gonna
be enough so don't worry about that too
much
please be very careful on how much
resolution you're adding in the
volkswagen measure
okay so i drew the eye shapes
but it definitely doesn't look anything
like it used to
look on what i draw
just let me fix my camera view
okay so first we see that the thickness
is changed
that's why is the problem which we're
gonna go
through probably again and again
is fixing the shapes
i'm gonna use pinch this time
to pinch more resolution at the
corner i mean
side of the eyelid
i'm gonna smooth
now i see that my eye dropped a nice
looking shape
so with the grab tool i'm gonna try
readjusting
the shoe back a little bit not too much
yet because we're gonna do a still a lot
of changes with
probably gonna change the shape
draw sharp small
pinch
and smooth
already looks better now
what we're looking at the
eye when we're making it
firstly this one should be quite
straight they shouldn't be wobbly
another thing very important is that the
top
is higher than the bottom
top one is more front than the bottom
one
another thing is that the eyes
have the cuts
going through this so we're gonna put
everything in
very very soon
okay i like to go to wireframe and see
how big is my eye
you probably can't see too clearly in
mine
but that depends how the corner is gonna
look
if you're afraid to change something in
one lit
please mask it i'm gonna actually do it
right now
and drag this one a bit
more up
make its shape more crisp
some smoothing
another thing people don't notice is
that
the side of the nose is
a bit smaller and carved in
where the eye corner is
again as i draw sharp
i'm gonna shape up more of the bone area
be careful how how high you make it
makes
a very big difference in the mood of the
eye
i'm actually gonna use the mask
mask the eye
on some math caps the mask looks weird
not very visible so be careful about
that as well
i see that my mask is too big so i'm
gonna shrink
okay probably end up
wait the shrink is too strong let's move
and sharpen smooth
i'm just gonna smooth a few times then
i'm gonna drag the bone a bit more
downer
down on the eye
make a line a bit more straight
be careful on how i shape
shape the skull don't destroy the shape
of the skull
okay use the draw sharp and where is the
corner starts
i'm gonna carve in
draw
the eyelet bottom
[Music]
smooth
okay the smooth tool at the blender can
be very weird
so i'm just gonna add a bit more mass of
on my by myself
okay
don't be afraid to use grab if you don't
like
how it shipped
now we're gonna fix the top as well
it's usually does the same this won't
start from this corner where it starts
bending in the corner
this one does the same
that's where your eye is
starting to
where's your eye is itself that's where
the
shape is
i'm going to use the crease
smooth
smooth more because i see then i destroy
some of the eyelid
now we definitely have to add more mass
at this that
ship is actually pretty complicated
it has a lot of different
different shapes i'm gonna try masking
out
and showing you but you definitely have
to
still have some reference
try using reference images they're
extremely important
this is where that gulp of
the mesh gonna be
this one as well
there's even a difference in here
this is
but don't you don't have to keep
everything in your mind
just doing it there's
something at the right side on top
of the eyelid where you have to draw
and it ends somewhere
in here
smooth
now i'm just gonna add a bit more
i really don't like how
blender doesn't have any good
crevices drawing tools i'm gonna try
using crease and just
slowly going through it
can i actually join more
on here
a lot of blender tools destroys the
previous shapes if you're trying to go
very deeply in
which is annoying
but if you keep patience
you should reach what you want i'm just
gonna add a bit
more mission here it's
it's just so the shape looks smoother
itself it's not that i'm following the
muscles
too much
i'm gonna use the scope draw
and add a bit of bumpiness
and just overall more shape to the
eyelid
add the i mean hide the eyes
oh i see a lot of not smooth
shapes inside
and i'm gonna use the same
tool to draw my corner of the eye
looks weird for now
because we have a lot work ahead of us
to go more in depth with the nose and
the lips
and this time we're gonna go over the
nose but we're probably gonna finish the
nose quite fast
so i'm probably gonna end up adding some
more to the lips
let's not speak maybe too soon and let's
go
i'm gonna use the crease tool
to try and
sharpen up the shape of the nose so i
actually see what's happening with it
because it's too bubbly right now
don't forget that the nose go in
actually in the nose didn't change too
much shape
too much shape from the original
if we did many changes to the face
okay so this is probably going to be
a very unattractive nose review going
for female
and exactly i'm going for a female so
what i'm gonna do
is try to make it more beautiful and
the more beautiful does mean what it
means
make a shape a bit more smoothing
so i did carve in the place
dimension here but i'm gonna add
some with the clay strip let's move in
and give a bit more triangle now the
triangle doesn't go that much
up so i'm gonna use a grab tool
and just push it inwards push it inwards
pushing inwards
as well as i have a pretty ugly
ugly shape for the nose
what i'm looking now is that this arc
is not doing what i want
now when i look i see that drops down
and this shouldn't be dropping out that
much
so with the clay sculpt draw i'm going
to add
some look at the side
looks a bit better
i see a strange artifact i'm gonna
remesh am i'm going way too
quickly so let me slow down a bit
one of the hardest thing i found in the
nose is
actually getting this bump look decent
you can go
very simple straight down
and it's gonna be working
i usually don't like it
that's i dragged in one a bit down and
make this
more bumpy
but it can be very hard to find a shape
you like
probably made it too big
as well as i seen
this bridge became way too slim
i'm just gonna fan it up
sometimes using a flat brush and going
through
the features can make them a bit more
bubbly and cute
you see
now what i think is that other features
making the nose look a bit ugly
other features of the face
usually having not to open nostrils on
females looks cuter
yeah let's keep the noses at that
it's very hard to just go into features
and make them finish usually go over
everything
and then change small details together
one by one of every single feature
so as i told before let's just go to the
buffer now
i'm gonna redraw the shape of the mouse
we still had that bump that's why it
didn't start from you
i'm gonna use the crease
i like this corners usually i go a bit
more
up at the corner
i'm gonna remesh
okay so sometimes the draw sharp is not
the best
thing sometimes just using a simple
pinch
can be good
the problem is it's probably gonna
destroy some of the
volumes of the mesh but it's gonna give
you a pretty
smooth and slick move
as well what you can do is like
when you use the the pinch try remeshing
the only problem on the very high police
that's gonna probably take very long
time to remesh
making beautiful female head is usually
very hard
because you have to have in mind so many
small things
the smaller the mouth probably the cuter
it's going to be but not too small
because it's going to start look weird
i see that some of the mesh
has gone away
there's a muscle group which goes over
your mouth
i'm adding that right now
and it have helps to build that
bumpiness
and puffiness to the lips as well
the shape can look weird not because the
lips
look weird but everything around the
lips
looks weird that's why it makes
even if it's not the channel shape
itself
but only the things around make the main
chip
shape look weird
what i see already is that i made her
face way too thick
i'm gonna smaller
make it smaller make it thinner make it
cuter you see it looks decently fine
from the
front but from the side
it looks still pretty weird
don't worry about it too much right now
i'm just
i'm just uh putting an attention to
to that it's very important not to work
on only one view
another thing is when i shipped
i shipped the chin and the lips
that's a weird nut
not a good bump formed on a down
at the bottom of the lip so i'm going to
do is
carve out and then add the shape
which i actually need
smooth it out
now the lip shape
is very hard to do
the way you want to make
lips look puffy and nice
what i like to do is separate
and hide the lip i'm not working on
so now we're gonna use one of the newer
tools of the blender is facets
when i mask i press w and there's a face
sets from the mask i'm gonna do that
but it's gonna show too much interview
port which i don't like so i'm just
turning on that face sets
or you can make it less visible
but it's still way too
i i just don't like it you can keep it
if you want it's it's not really
it's just preferable think i'm gonna
clear the mask
why it's still visible
okay so i'm just gonna press at the top
of the face while hiding the bottom
making a beautiful ellipse
if you thinks making the
it's very puffy it's cute and sexy way
um i'm gonna use the crease
brush make this
my brush quite small size
and form this puffy middle
the crease is actually too small
i'm gonna crease it
now i'm gonna you can actually use
face mask faces like this you hide one
thing
mask it unhide smooth mask
and now you have it masked
and you can do the changes to one
thing while seeing another one
as well not hidden um
so i'm trying to add the puffy
drawing to my finish to
the lip corners
what makes lips look puffy is when they
go over one another
just be careful how much you deform your
lips
it might end up looking very weird
very very weird
i'm gonna clear the meshes to look
it looks not bad but what i don't like
is
this one became way too small and to
separate it from the lips
i'm gonna use the crease tool to fix the
corners as well because the lips look
way too separated
use crease at the bottom of the lip to
make it more
look more puffy
i'm gonna use pinch as well because i
lost the shape of the lip
that's like what you're gonna have to do
over and over again
to to get what you want
and it is hard and it is
time consuming
but that's the difference between
pro and a beginner is that the pro gives
the time
he needs to go over the features
over and over again to
to achieve the look he needs he wants
it's really no smoking mirrors it's just
that time you have to go over
the features
okay i actually end up seeing that i
don't like
how how small
my upper lip is i'm just gonna mask the
bottom one
and make it bigger
i ended up talking about that the nose
can be straight and i'm actually gonna
do it a bit straighter
because i think it's gonna work out with
how my character is looking
i think this is way too pushed
okay
now i'm just gonna go over the air
or maybe i think that's the first to go
in this
episode so yeah people just
keep resisting on the features keep
going
over and over again and make the shape
and changes that we want
on reaching so far into series let's go
over the ears to make them
cute and beautiful for this female
character
what i'm gonna do first is
make them much smaller
change the shape i'm actually gonna mask
and make it go a bit
more closer to the
to the jaw okay i'm gonna add a bit
more mesh
to the side because it looks like the
part
of the areas is too waste too much
separated from the
from the jaw
can actually hide
press hate to make for
more face sets and hide more things to
make it a bit easier for your pc i find
it
actually helps lower the lag
as you see a lot of the ships from our
earlier air is now gone
but as well as we can add much more
because we have
a lot more vertices
so first what i like to do is
shift again from this part
as i told before we're going over it
again
because that's what the
best artists do
being persistent and not giving up
don't be too much afraid on
how you have this one separated because
it can be very very
a lot of yeah realities
oh how you actually want to do them do
the separation
okay
don't forget the back of the air as well
what i usually do we we have a pretty
decent ship up there as well
i'm just carving in
so we have that
inner part look as well as carving
the other part of the bump
unless we having a relatively good shape
of the air
already
okay don't forget to keep saving up your
project
another thing might look weird
is some of the views
but i think it has quite nice flow
maybe it has a bit too small cheek on
the side
at this point it just go
for preference and the more you're gonna
scope
the different preference you're gonna
get
and your preference is gonna be
a bit more clear
and more corrupt on how you put in the
shapes
let's not forget to
shape the bottom
and i'm just gonna finish up with the
neck
you will see that a small change events
on those
changes how everything looks
so without changing too much
i'm just gonna leave it on at this and
that's it
now um
i see a lot of people representing their
scopes in very
bad way i'm just adding
one light one simple let's say sun
because and i get is the easiest to
control
let's go into render mode
they add more light so
the face is visible
and this is probably how 99 of the
beginners head sculpts look like which
you're not helping your head at all
um what i like to start it's
getting a nice hddrs
you can download and install them
i like this one a lot i can add some
strength
you can use scene lights
add blur some opacity
i think the rotation is is decent
don't be afraid to add
add some of the properties of the
rendering
add a high contrast
and probably can add some subsurface
but better
not
um
the head's usually never a good look
try getting a good mat cap and
[Music]
can actually make it a bit lighter i
believe
some people don't know how to render
from the view
pretty simple you can go to view and
import render image
and you're gonna get a little bit better
results um
but okay guys um
i think that's it
for the tutorial
thank you very much uh for watching this
if you have some questions you can go
ahead and ask
but it's gonna be it am
well first i guess congratulations for
finishing
and see you next time