So that's great news.
Let's select our modified which is going to be in here.
And for the rest let's make it's yeah let's keep it 10:24 not Metformin.
Oh UGL has a gay.
You know ya OK.
And it's going to be quite easy.
Let's first of all go to Dexter sets and go down here and bake our match maps and huge lobola message
Hypolito and turn off the idea because we do not have an ID map.
And.
BECK everything.
Here we go.
And now in our material so looks like I've got to the same thing but there's no point we can just call
this Stephanie Firth's on the Scott Base.
And that's how we build when we export architecture will be named We're getting moved first here and
now you can see now we get some nice and everything in here.
So if we ever look at our new.
Most of it is it's metal.
And then the other one is like a few other bits here and there for the last year.
So there's some few bits and this is going to be like page metal in yellow and it's going to be a bit
more bare metal.
So let's get to something like that so we are going to go into smart Dario's And let's start with like
them bit more hard metal and that's just going to be like a steel and possibly Ligers malice to steal
steal paint clear coat.
I think that would be nice.
And if you just look an shows look so yeah know on the inside out I can't even speak.
Instead of the dust on them because that's only one that I do not like.
So in the coding we have no it's not the the pain.
I just want to figure out where that dirt is coming from like the edge scratches out here is metal that's
where I probably want to just you know that I don't want to make this into a white mouse.
Now we just have like a clear codes paint like this.
And then later on we will get some custom etched on there.
So first let's it's a black masterpiece and then go to our portable selection and in Object selection.
That's you select only this object so that now it's all in this one piece and maybe we can also select
like over here the balls because they are often not spades metal and it will give us a nice bit of difference.
So you can select all of these back.
Whoa.
These black balls away.
Don't forget that you cannot select to a bag face guilt face.
So like this.
OK.
And now for the yes we can keep it quite simple so let's just a hearty filet of which only d call off.
And the softness and matelot turn on.
So for the office we are going to make quite shiny metallic is going to be one DeCola we will get by
it for now but less out a black mustache.
And now in us mamma asks if you find something like
bodging edge question.
Yeah.
It's quite legitimate where you work because it's a bit too specific.
Netsuke gun edge.
Let's see how that looks and it adds some results a little bit.
I'm just come a down.
We call off intensity a little bit more.
Now it's just some very soft edges like this.
And another thing is what the arts may be some very slight surface cost so let's order a black mask
and in our Kholo we are only going to have like a bit of a low of roughness but it has only no color.
Make it a bit of a vasty.
Something I guess.
And now if you go in and tone some surface rust on there and she lower that amount a lot so let's add
the balance.
So no the.
There you go.
Now will I said the balance a bit lower and the contrast also bit lower.
No I do not really like that Kevin.
Break it up maybe even more.
Oh yeah.
Here we go.
There's actually a lot more from what I was looking for.
So just loadout texture too.
And for the surface husks you just load up and you have this a little bit more.
And also just like the modally down it slows down often it's even more.
Here we go now we get like some nice office change in there and maybe make the goal of a little bit
more of a darker.
That's
something like this should work OK.
And the last thing is that we want to Todos X-Gene to fall of course at Firth's two stories in the LHC
and yet for two you guessed it's a great mosque and just copy over this mosque that we just created
and placed in here.
So based in Damascus I realized we could have just placed all this in your father but let's call this
at Fatou damages and there we go.
That's like our buddy Craig bass for that one.
Now for the other one we have some painted metal So let's go to a small mosques and let's do a more
of a steel painted stained.
Plugged it in here.
And for this one let's just turn off the ashes and let's make the base panes to be a very soft yellowish
white.
Come on
let's make it a bit darker actually Or shall we go for more bluish miles no less see yellowish white
something like this.
OK.
So that's a nice base.
Let's make a half as a bit higher because it has just weighed in everything.
I am a little later on I also got a copy of the drips and everything.
Ok I'm quite happy with that to start with.
So we have our duffs our odor of surface details.
Let's add one more filet as it is and let's remove the edge actually.
And let's call this Galant and on this one let's take a general dirt's Cola and that's only set the
huffin is on the set that often is fairly low and you guessed it all the black mass goodness with a
gander at Shater on Gunders mosque material.
You can even find it why you are
and into Moscow it's just load on a balance and maybe also the contrast which will be sensitive actually.
Now I look at it.
Let's see if we can go down to the occlusion now inclusion.
That's the position gradient.
Let's open it up and let's play out the bells and the contrast in here.
Something like that should work actually.
And I'm actually going to move this all the way up because I want to have this on both of them.
So if we move it all the way up and I just make the article a bit more of a
dot dot something like this.
Yeah it's should work.
And I quite like that you have like those little bits and bobs in here.
So for us steel painted stained that's Toei a black mask on this and in elements left.
I mean elements like let's go in and let's select
just all these pieces of you.
You can't just I guess like if you want.
And I think that's overdrafting Yes.
Looks like we have things like that.
OK.
Next thing is for the corner.
So for us we ought to create some simple examples so I can go into materials and I'm going to go for
plastic not plastic diamond plastic.
AB
You know that's an
Moul maybe for tile it like a lot
you know I'm going to style it's like 7:59 or something.
So it's almost a solid gold.
It has some very very slight bumps in the first solid color and that's all the black mass does.
And we probably want to go into UVA and only select like the blades of UVA so EUV selects white to select
pretty much everything that makes up this movie.
And I'm actually going to go into my review and see where these pieces are zealots like all these pieces
now you know what I think it's safe distance when you view because else you might end up selecting something.
Wang
like deaths almost like it's something different.
And it's called to talk.
And if we miss something we can't simply just do a party you can select to fix it.
So that should be a but.
The nice thing my memory even though we did not do on map and combine these pieces we can still make
everything feel like as if it was one U.V. islands
you know what I think there's a fast way of doing this I think if you just leave the
others just like the back object.
Am I not able to this letter.
Oh wait it's Eyo sorry sorry I'm mistaking you for the last anyway.
Just like like these two pieces and think of this before we can simply select them and go to face mode
and then just click and Wagen de-select there said the faces.
There we go.
That's a bit faster.
So now we have like those extra bits down there.
All I'm going to do is I'm going to go in my steal page then Interbase I'm going to boost up my office
just a little bit more.
And so Valukas if it does anything else that you want to do I think this is a solid base to start with
so let's save all see.
And it's going to textures and call this standing at first
at first OK five ex-buddy's shifts X for them in the same folder which is yes.
And third SB a GS 5 BBR Matel covers finance document size is fine.
And I'm going to just pass export done.
Now open our moms head and here and I'll see you and it's a bit easier if you just do a quick preview
so let's load up our standing at first and best left to center then.
So these are the ones yeah.
We of course we do not have the in between at first but those will come later.
And let's call this a startling adverse new material and it's placed on the parents so that it is on
everything.
And now if you're going to follow marriage is expert at everything let's just start by talking.
So let's turn on invert on last map.
Turn it on mental illness and add some occlusion to this.
And now we can start by dragging in everything.
So there we go off nurse page Galo Zelic and EOE.
And here we go.
Now we have already a very solid base and I quite I think I'm already happy with how it looks.
It's quite straightforward.
We have some nice material on this.
We might want to make this metal about metal's a little bit shiny just because it has just waned.
So I'm just going to go into the clear coat and I'm going to probably go into coating and here and the
undercoat just set up half an inch a bit higher and same for the metal so that off a bit higher and
that's going to still.
They stayed in the air also offers a bit higher dust just fine on AOL.
We want all set of offers a bit higher and the surface details maybe it's a bit higher.
There we go.
So just a general and in our dirts just a general setting everything a bit higher.
Super safe x protection and pass ex-parte Now you go.
And there you go.
So to sell the basis of any software.
Next up is that we are going to just create a quick Atlas for our signs over here.
So for that you want to open up probably photo shop and if you just open up like or agent or sign at
first began.
Like keep taking stuff off here.
So let's also create a new file that is dead 24 by 10:24.
OK.
And for this sign so we want to make public tree of them.
And I'm going to go ahead.
Arcade's one selection and maybe get that one a solid color.
And that's create another selection next to it.
Quite close.
Like both of them and then go to feedforward and just scale both of them up like this.
Let's cage one last one that is down here which is going to be.
Guess.
Yeah.
This is a bit longer so I'm just going to flip this one.
I'm going to give this one for now also a different color.
OK.
So let's see for the first one.
What do we want to do.
We probably want to make a sign and also say supermarket's So if you just hold Conn's whole and that
will snap us to our sign.
So let's start with we like the board.
So I'm just gonna suck both of these pieces and I'm going to move them in here.
Gus I just want to give them the same color.
So this one I'm going to go for the gold template and toady's only here so that we can easily turn it
on MUF and I first want to start with holding calls all are selecting the master.
Just cadence and in here we once just hold X keep X to flip a colossal X marks invert our selection
select X again and then delete everything else.
So now this is our first base.
Let's select this one more time and then do a simple select modify and border our nets and we are going
to make it a border that's bigger than 10 pixels that make its 20 pixels like this.
Then hold control alt and de-select will shift all Tamim and de-select without whatever is behind it.
And now in a blue collar let's press X to flip people just like to call them pass x again and invert
our selection delete the rest and Alphie give this a grade levels
there we go so we have some left over them.
We should do NOT one so let's just get rid of those by deleting them.
OK.
Next up is we want to actually have like some text in here.
So for this one let's first of all grab the supermarket sign and let's just copy it as over like two
times like it's so way over the top.
But they what just make sure that you know what it is.
And then for the next one we have the actual text
and if that's one we probably want to
go in here and that's set the techs down here and then set another one down here for this one we are
going to delete the top pieces so we only have this left and maybe set this next to each other.
And in the center.
Let's see for the first one.
Let's also delete whatever is on the here.
There we go.
Now we have some text in there that seems quite All-Wise.
What else can we have.
I think for now it's actually fine.
I think we want to keep it like that.
Yeah.
Let's see.
Let's leave it like this to start with and let's call this number let's put all of this in a folder
called sign a.
And it's like all these pieces over here.
And them in there.
Now for side B side which is called V-shape yellow.
So we are going to pick like the yellow one
so it does make it nice and yellow.
You know we go and that's just copy over this text that we have over here.
And I'm also going go in an old shift and maybe load out of text for this and much what I want to do
let's let's create an asshole.
Let's go down here into our shapes and make a custom shaped tool.
And if you then go down here what you can do is in a shape you can select like whatever shape you want
to have a simple straightforward Ekho something like this.
And then Hoult and just try it out.
It's a bit too big right now so maybe maybe just maybe is different in.
I quite like this I quite like the idea of having something like this.
You have like a gigantic over the top eho sitting in here and I'm going to make this arrow
ugly.
That's.
Yes.
Let's give like a like a bit of a darker color.
OK.
So that's an idea I would start with.
Now for our text you probably want to
not have this one under each other so I'm just going to have to side by side.
Over here and that's just scale this up scale.
Oh OK.
You know what I think I'm going to make this like one of those over the top sightread barely fits on.
So we have like four.
Wait.
I that it's accidentally turn it from text into something different.
OK.
And here we are.
So by that I just had to endure a bunch of times.
So that's make the text a bit over the top like this and then go into our text editing mode and space
and two of these have like one more chance to lower and lower so that it gets like this kind of an effect
and maybe you can give it like also an oval shape so let's give it maybe an oval shaped like this and
that shape will have to call off dark blue in its
May bit lighter blue something I guess and that's Kitt like a star or something.
Now I'm just have like following this design over here that we just have like a star and thing in there.
So that's actually this select to mollify and do a quick smooch quick BARDAS like modify and either
create border that is five pixels and lose control shift alt and get rid of the rest and let's give
this a black cloth.
And in selecting our mosque we can just low or just high up high levels or just have like a nice Neph
us just not not too strong.
So we still get good that softness in the OK and our feet just in our stroke set the stroke to be like
maybe a yellowish kind of color.
Or maybe maybe more.
Bit of a gold color.
Something like this.
And then go down here and big like a star or whatever shape you want.
That's tway just a simple star.
Well that's a bit over the top that one.
Why is it so hard to find a star.
Here we go.
Here we go and stop and just toad in and maybe give it like
a free time form on this and really fill this up in the air.
Move us up a little bit.
And I'm just going to go in and make the shape or make the call a bit more of a gold color.
Think something like this should work.
Yang And let's give it like a little bit of texture around it so I'm going to just go ahead and copy
text that we just had.
I you know what I'm going to get rid of that.
Next I'm going to copy a different text.
Let's copy.
It's probably something like you know sign I remember that small text that we have over here on the
site that's copied over here.
And if you move away if you just that alerts on each other next to each other
like this we can probably just like load it down.
And then in here we saved this right click and do a tax form on this.
And I know you know what I'm going to go into text because I believe text has a feature for this.
Do you like this better feature.
Yes.
OK.
And let's get to Styne oxide and maybe lower down to bend just a little bit.
And now you can fully transform and just place this nicely over here.
And it might come with my keys I am just placing here.
Now I'm going to go here in warped mode and just
I'm able to I'm not able to do that for some reason.
Let's go ahead and select this one more time and let's chase the bent a bit more.
Give it a bit of a bit of bigger bands.
Here we go.
Now move it down again.
And maybe now for the rest of this do a free transform and now with all warp we can give it like a final
warp of object to really make its bit closer together like this.
OK.
So it's quite straightforward quite simple.
And for next on we probably want to use like the smiley one that we had before.
So I'm just go to select this entire side and just move it over here and actually I'm going to move
this up and then for all the other lazed of you just created that so it's photos into a folder called
sign.
There we go.
Let's try them in the fall the.
So now you have sign a sign B and are for sign See if you just select the shape.
Let's get started.
We're giving it same call off so let's get a caller in for selection of Casodex and delete the rest
of the column.
Now for our smiley which I think is all of these notes of.
Yes.
Wow.
Page A lot of notes for us mine.
And let's just laced this up here like Welbeck.
Why not give like an a funny look and let's move a text out of the way let's say this text down here.
And that said this decks down here and then maybe maybe we can make some sort of like a menu deck so
let's start by finding some words to play like a menu effect.