Hey, you all come back, guys, to one of the video.
So you may be you may have been asking how we can render to object or more than one object with the
same video.
So as you remember in the puffers, I said that video, we were using video for another.
You can save for another object.
OK.
So this time, maybe we have more than one object.
So what should you do?
Actually, you should just copy this, too, from here.
This is going to be buying the same object here, which is video.
And this is going to be drilled to arrays, geo triangles.
But if I run, actually, I can see my circular object.
Why?
It's like these.
Because actually, we didn't send any.
Or you can just see we sent the previous data for our second object.
So right now what I'm doing, I should send the same data or not, actually, same data.
Actually, I should change the position of the second triangle.
So from here, actually, there should be an update.
So first you go with model glim, Matt, for.
OK, so guys, make sure that you always do this after each object here.
OK, so from here, it's going to be model.
Model is going to be giel and translates.
So I just want to translate.
And the second object to Lefferts.
So I'm translating to translate.
Oops.
By model.
Then guillem vector three.
So as you can see from the vector three is my position because we had built over keyboard, OK.
So we can just go with the first one is our keyboard.
But now I'm not doing this.
So this should be.
And I just want to go left.
So negative four point five and a little bit down.
Negative oh.
Point two if by.
Let me see.
Am I recording?
OK, that's fine.
And for Z, actually, you don't need anything.
So just because this is it done?
Not you.
Actually, every time when whenever we do something or model or anything, we should send the data.
So we should see man sheeder the third match for model model.
As you can see, I sent model data like how I sent the how a sentence for the first object.
OK.
You may be wondering, why am I here?
Actually, you can just do my sheeder from the up from here.
Um, yeah, but you should do it from somewhere.
Um, that's good.
OK, so actually that's good after Prender.
OK.
So if I right now control the five.
As you can see, this is the second object.
As you can see, I can just go with first object and move around.
But with the second object, I can do this because I already stop at this.
OK, I stopped here.
But it's not the same scale and not the same.
So what I can do, I can just copy this to make it the same SKU and copy this one.
OK, like this.
Like this.
And right now, it's absolutely fine.
This is the second object and this is the first object that moves.
OK.
If you take a look, that absolutely looks like 3D.
And that's fine.
What should I say?
And if you take a look, whenever the second object or you can just see the first object, sometime
it Kimmie's front.
And sometimes it's go forward.
So this is something call it, or we can just solve this problem by geo enable depth buffer.
But whenever we talking about this, do we coordinate then?
I'm talking about the buffer buffer.
OK.
Yeah, that's it, guys.
And that's it for this video.
So thanks for watching.
See in the next video.
Bye bye.