In this part, I'm just going to add some some extra collision bounds just to make sure that players
can't get outside of the play area.
You know, even though we've got some walls around here, it's possible that maybe we set something
up in such a way that people could theoretically jump outside the map.
So to do this, I'm going to go up to the create tab in every one of our levels and I'm going to go
down to volumes and I'm going to grab this blocking volume right here and drag it out into the scene.
And a blocking volume is basically just a box of collision.
So if I was to play this and walk over to where that blocking volume was, eventually we will find an
area right here, or it is where we have an invisible wall, an invisible cube, and we're going to
use this invisible cube on every one, all the four sides.
Of our play area, I don't like this, it's going to stretch it up and we're just going to use this
to make sure no one escapes.
No one's getting out of here.
So we'll just on that side.
We'll put one on this side here.
We could even put one on the back and front two, so I'll just make sure I'm I've got snapping and able
so I can get a perfect 90 degree turn, put this back here and I do need to make sure that I don't block
off.
The the door here, because we do still need to be able to go through that.
It's an important thing.
So I just put this right around there and then we'll put one more of these on the back, just like so,
you know, what I can do is I can select all of these.
Blocking volumes and just copy and paste them into the rest of my level so I can go to level five here,
make sure I save level for.
And then go up in here just right, click, edit and paste, boom.
Now I've got collision balance and this level and then go back to three, two and one.
And do the same thing, I was tapping into my last level here that I need to add this stuff to just
going to right click and it's paste safe.
And now that's it for our collision balance, something that was helpful.
And I will see you in the next video.