you
hi I'm Mike CEO of art I'm based in
London and here we have our new hallo
suit inside is one of our senior
technicians Richard who's been highly
involved in this whole process of making
actually getting it from the 3d games
data and the yachts from Microsoft -
which is I'm a technician at Artem and I
ran the workshop aspect of the taillow
job basically try to keep tabs on with
different departments and the materials
we were buying and and basically trying
to keep it on course to hit the hit the
deadlines it's the second suit we've
made we meet here each suit a couple of
suits the years ago that was done in ten
days this one we had a bit more time we
managed to make the first suit year four
weeks it's still pushing it and we made
a total of four suits and they've gone
all over Europe to various launch
activities including in Liechtenstein
which probably won the basil lunch
either get liver and just to chat
through the process we started off as I
said with a few games data we have to
conform that into various different
versions in order to put the machinery
so we've done 3d printing rapid
prototyping and three axis routing to
get to the various patterns and then
having taken those patterns we've
assembled them and made physical molds
in terms of making it a practical suit
that someone could put on we basically
started with some flexible very stretchy
base layers and to which we fixed our
foam latex and fiberglass parts which
basically
ultimately ended up with pair of
trousers and almost like a pullover on
the top half and then you have helmet
and gloves and shoes which are separate
items so it although the suits made up
of lots of different parts when it comes
to put it on is actually there's only
about four four or five items and it's
designed in such a way that it it's
quite easy to put on you can almost put
it on on your own although getting the
trousers on at last little bit is there
a bit difficult there they're not too
flexible until you've got your knees in
the right place some of its hard it's
lightweight fiberglass this makes it
very tough it also means we can get a
good finish on it and also scuff marks
and distressing some of it so like knee
pads are rubber things were a bit of
flexibility needed so that when he's
moving it's not impeded in any way and
perhaps the most important thing is the
under suits that he's wearing and for
this we actually took a body cast
physical body cast of somebody and
sculpted it along with all these
pre-made pieces so that fitted and they
fitted to it to make it a comfortable
and easy to put on and be very
convincing and look like the one in the
game and all the renders in the game
were a reference and this is made in
latex foam is reinforced it takes about
five to ten minutes to boot on and I
think it's relatively comfortable
and excellent and on top of that we've
made some guns to go along with it again
the same process these are fiberglass
various bits of electronics and lighting
displays torching front it was used
mainly in launch events for Halo four
and as I said Italy in Liechtenstein so
it can be in an action sequence not just
standing on a stage single oh and it's
been a fun process so from first suit
four weeks from start to finish and then
one suit a week for the next three weeks
and a good fun really
you've got relative comfort you've got
some lights you've got fans in your
visor two fans to help you breathe and
keep you mystery the visor itself is a
standard motorcycle type of visor but
it's designed and remade to fit the
helmet like probably it all works very
well I was lucky enough to wear the
original Halo suit we made for the
launch of the halo reach game and a few
years ago that was something we made
quite quickly I think it was about 10
days from start to finish so that was
basically one piece that was very heavy
not particularly flexible but it still
looked great so when it came to making
the suit for Halo 4 VM we tried to make
something that was much more user
friendly a lot more flexible and it was
considerably lighter so it was a joy to
wear
you