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ZBrush is primarily used by artists and  designers as a 3D modeling and sculpting program;

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however, it started out as a much  different kind of software, upon which 3D

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sculpting was added.

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That's why so many functions within  ZBrush may seem to be counterintuitive

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because they were originally  designed to do something else.

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If something doesn't seem to make  sense to you, don't doubt your sanity.

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Just realize that ZBrush is a much  different program than it used to be, even

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though it still uses the interface  and terminology of the earlier versions.

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This creates much confusion and makes  ZBrush at first seem daunting to learn.

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Oftentimes the explanation of why  something in ZBrush works a certain way is

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so hard to communicate that it's just  better to accept that that's the way it

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is and not wonder why.

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So the very first thing that you'll  probably want to do in ZBrush is to get a 3D

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model to start sculpting on.

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In ZBrush, models are called tools.

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They're called this because in the early  days of ZBrush you could use a 3D model

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as a tool to add depth to the canvas.

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Now ZBrush saves and loads models  as tools in its own ZTL file format.

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Let's go over to the Tool  palette and click Load tool.

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And you see here we've got several  tools that come with ZBrush to choose from.

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Let's grab the Dog.ZTL and click Open.

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Now nothing has popped up on screen,  but if you look over here in the Tool

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palette, you'll see that there's a  picture of a dog as well as a smaller picture

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of a dog and some other things in here.

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This is your current toolbox or toy chest.

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It's the models and tools that  are currently loaded into memory.

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This bigger picture shows you the  tool that is currently selected.

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It's the one that will get  placed in the canvas next.

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The way to actually start using this  model is now to click and drag in the canvas.

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This positions and places a copy  of the dog model on the canvas.

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Remember, ZBrush is based on a painting program,

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so we've actually just painted a  stamp of the model on the canvas.

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If you click and drag again on the  canvas, you'll notice that several other

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copies of the dog model will get  created every time you click and drag.

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This is the part where most people  give up and don't ever open ZBrush again

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because it just doesn't make sense.

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Lucky for you, I am here  to show you what to do next.

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I just want to clear all of these  models off the screen so I am going to hit

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Ctrl+N. So it's back to the way we started.

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Now I'll just draw out  another copy of the dog model.

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Now click on the Edit button up here at the top.

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This puts the model in Edit mode so we  can actually get some work done on it.

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Remembering these few steps will get you  started on almost anything you need to do in ZBrush.

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It's weird, I know,

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but once you get past this, all  kinds of artistic possibilities open up

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within ZBrush.

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