hi guys so in this video I'm going to be
showing you how to add my Veerappan
components plugin and to your local VR
projects or existing vr projects the
easiest way of course is to go head on
to Unreal Engine marketplace and search
for Veerappan components and install
that to a local copy of your engine okay
if you want the latest and greatest um
updates pesit or not you can head on to
github com and download the full source
code so github.com one winberg ruinberg
v or plugin clone or download the full
source code or even for kit as you as
you see fit you of course you're also
free this is under the MIT license or
you're free to edit it as you wish okay
alright so once you have the the source
code onto your local directory here you
should get something like this so
ruinberg for your new project you should
get a sample project from the source
code showing you how to use the plugin
okay and let me just open up an existing
of your project so this is the existing
viewer project or a clean view our
project we created during the previous
tutorial and if you can remember we
created the created as a pure blueprint
project and not a blueprint C++ project
so if you're prolly if your viewer
project is blueprints only you need for
since we're using the source code
version of the plugin you need to first
convert this to a C++ project which i'm
going to show you i'm really quickly if
however your project is already i'm in
c++ or a c++ project simply skip ahead a
little bit on this on this video okay so
for those who have an existing blueprint
own leave your project this is how to
convert your project to recognize c++
code alright so jeal what you need to do
is just add new
you c++ class just have a simple actor
or any one of these as long as it's not
the non c++ class actor so you can
actually see the source code so my actor
I'll just name it my actor CPP create
class and just wait for it to come up it
will generate project files and open up
visual studio for you as well so yeah
you need to install obviously a copy of
Visual Studio i'm using visual studio
2015 Community Edition here and with all
the C++ libraries in it okay so then it
will compile the source code
alright so it will come up with a
starter code for an actor C++ class just
close this visual studio here click yes
to save all right if you click here
you'll notice a new folder called C++
classes and the name of your project and
you should see your C++ class here okay
so that shows you really quickly that
you've got a nav got a c++ enabled
project so just save that and close it
now that your project is a blueprint C++
project we can now use the source code
version of the plug-in so just what you
need to do is simply copy the plugins
folder that's all you need from the
github repo and paste it here so get a
copy let's just have a quick look in it
so you have lunenburg vr plugin and
you've got source so you can see um
there's no binaries here because the
first time you run re enable your
project go rerun your project it should
try to compile the plugin okay let's
just do that now all right so it's
saying they can't find the binary copy
or did that the dot dll copy of the the
plugin so it will ask you if you want to
rebuild it so just click yes
alright so once that some compile you
can quickly check on settings plugins
head down to virtual reality and you
should see that the plug-in is enabled
and installed and if you go to your pawn
your VR pawn in this case just going to
snap it in here and you can now add
those PR component plugins so if you
type in VR you should see the room where
we are grabber the movement component a
simple grabber component and the
teleporter components so you can add on
to add basic functionality on to your on
to your VR project in the next few
videos I'm going to show you how to use
each of those individual components
alright so just before we end this
tutorial really quickly and we want to
show you how to upgrade so if in the
future you get a new version or you edit
the source code if you go back to source
you should see a binaries and
intermediate here all you need to do
it's you need to close the product the
project alright so if you have a new
copy of the source code or made changes
to it you need to delete the bind close
your project delete binaries and
intermediate back sorry and we want your
project and then it will ask you again
to rebuild them rebuild a dll file and
that ensures that the new source code
kicks in and that it's part of the build
okay so that's it for having the the vr
plugin m2
your existing projects whether it be a
C++ or blueprint enabled or blueprints
only project alright see you guys on the
next video choose