Hello again in this video, we are going to make some clothes for our character.
So to recap, we made these as the face and the features on the face and we made the body on the leg
over here.
And we made a face collection.
A body collection.
And let's see.
All right.
So in this video, we are going to apply the modify the modifiers we made for the body.
Okay.
So I recommend to you to make one other collection as well named back up.
So a new collection.
I'm back.
All right, but let's duplicate this and make a new collection
backup.
So if anything happened to me, I want to make some big changes.
We would have our base.
Our base W made.
So let's disable the backup from the abuser is still in the view right now.
Let's disable it by clicking on this one so it's not there yet anymore.
And now let's go here and apply the the modifiers.
So first the movement point, then a schema for them, the substitution model.
So you can go here and one, one go here and apply them or you can press control A in those options
and choose visual geometry to mesh.
All right.
So by doing that, I have applied all the modifiers I had and if I go to edit mode, you can see that
I have mesh or here.
But before that let's go back.
I'm doing my control.
Z I think our subdivision level is too high, so always bring that down to something like four and then
let's do that again.
Control a visual geometry to mesh.
All right, now we have a very nice geometry for Carissa, right?
So now we want to make some clothes.
How to do that?
All right, so first, go to aid mode press.
Want to go to France mode and then on the X right.
All right.
And then books bit box solution select the the whole the past few months for your clothes.
So once all the parts of my of the body if my character looks of the hands so select these ones and
let's see if the good.
And.
Yeah, and then shift D to duplicate this selection.
All right.
This is a duplication of the selection I made.
And then right click to snap back to location and then press P on your keyboard.
All right.
And then press selection to separate this selection.
All right.
Now, we have made a new object.
As you can see, this is a new object and the color is different, as you can see.
So if we go here and the press is a skeleton with as you can see, it doesn't do a good job to to cover
the body.
But all you need to do is to add a solidified modifier.
So if you add something, I might find.
Let's let's increase this amount over here.
Now let's change officer to one and then and then will this only real option and then let's change the
thickness of our quotes.
So here it is more obvious how much thickness we have achieved if you want to have more control over
your changes.
So I think there's enough we can always go back and change it.
Let's actually look at a little more.
All right.
So that's the close of the body right now.
What we can do.
We can.
Now let's go for the leg.
But before that, let's make the crotch area.
All right.
So to do that, let's go to the element of the body we have over here.
And then I'll press a slash on your keyboard to go to solo.
All right, then.
Want to go to the top five of you have to go to eight more and then present extra it in extra.
Then we want to make the crotch area.
So make a box solution over here.
All right.
So we did a mistake here.
So it.
This loop.
We don't want it.
So let's do it again.
Why?
Drawing even marks.
Shh.
All right, now we're in impressive action.
And as you can see, we got a good selection as press shifty and MP to separate and then selection and
then back back to object mode.
And let's turn off extreme moderate of Z.
And now as you can see, we have a crush over here.
Let's get by two other objects we had with going out of to solo mode with pressing a slash again.
And then this is a crush area over here.
And we have let's just go in and see what we get.
All right.
That's good.
So now let's add a solidifying modifier and let's change.
The sickness and then loss of subdivision surface ones far.
All right.
Now, we have made a crucial area over here.
We need to cut in a little more thing or bring it down.
Know, bring it down and.
Yeah, that's good.
All right, that's good.
For now, we can decrease it because this looks like it's too much right now.
And a screw it down.
Maybe the.
Yeah, that's better.
All right.
We want to make a belt as well like I would both minds to make.
So we need to make an office space over here.
Go to edit menu.
Let's select this loop over here.
Let's disable the solidify for a moment.
So let's look over here and then scale the change.
Change to the real time viewport of the solidify again to see the changes.
Well, now we're getting a better result for this with the other part of the crotch.
The selectors look again and bring a little bit down.
All right.
That's good for now.
Let's hear some of this.
All right.
I that is a bit more, though, depends on how you want it to look.
So I'm just playing around with values, with the scaling and the thickness and all the to get the best
results.
So I'm just going in that axis right now.
So.
All right.
So.
Yeah.
Maybe the change in the direction would help us a lot in this case.
They may be going back to the government and then Skilling is going to be scanning.
The upper force is more.
But now is too, too much.
Let's go back.
All right.
I think it's fun for now.
Uh, let's make the bill.
So let's go here, and let's go to Elmo.
We have this look selected.
So shifting to.
To duplicate it.
I have a method in mind.
I know if it works, those are less.
Less.
I was here and we did the wrong solution.
All right, let's not go to that method.
Let's go to suppress, shift us and then cursor selector to move.
Move the cursor to the selected, which is this one.
Then let's go shift a make a circle curve and then scale this circle curve to match area of this crutch.
All right.
And then just go to the properties, go under the geometry, as we talked in the past, discussing the
addition fundamentals, and then add some bills over here and then add some extrusions over here.
We want to make some builds.
All right.
So I stood up.
And I think it's good right now.
So no more
adjustments.
Need more months, but a little rotation gives variation.
So it's rotated a little bit right now.
It's here like this, right?
It's too much.
I think so.
Sort of like this.
All right, now let's make the belts.
I'm happy with that right now.
We can.
Yeah.
We can change the bill a little bit to have less.
Take less.
All right, let's move it here.
It's a skill and always a bit.
And now I think it's good.
All right.
So let's make them at the buckle or here.
So it shifts right to it to bring it to the side and then shift a and let's make it.
Do it.
Let's make it as a tourist.
And let's change the segments to the lowest one and increase it.
And I think it's good for our purpose.
All right.
So it's this rotated first, the X degree or X 90 degree and then in the Y degree.
So our 145 working 45.
Yep.
So let's kill it down like this.
Let's see.
All right.
So there's the book on.
And let's duplicate this box with the.
So if there is a multiplier we made in the first, we do this to this one.
So let's first select.
Just the shape of these books.
All right.