Welcome back, guys, and hello.
So let's go into the texture and process in this video.
Let's select the body over here and go to texture panel over here.
And it seems pretty safe after the last time, but we have to delete these first two so we can then
start the texture in process.
So let's quickly deletes these and later we'll delete the other ones.
All right, now let's go to texture paint.
And now it is pink.
It means we don't have any textures.
I usually make another window over here for shader.
And now if we go over here to the work space and click on plus, then we have all these things over
here, all these maps that we can use.
First, I'll never use a base color.
And also let's copy this color over here that we had for the color, the base color of the body, the
costume, and then pasted over here and then here we can set the resolution.
I want a 4K resolution.
You can set up to anything you want.
So let's set it to 4K, those color, just base color, and then let's set it to 32 bit because it holds
more information and we can do it.
Okay, now this color has been met and now we can start texturing and doing things we want.
Let's go to rendering mode to see how it looks.
We can also start painting rendering mode, but it might get really laggy.
So Dell in the shade and more you have less lag, but it might not be accurate.
And in the preview you get the kind of the most accurate one and because it has the same lighting always
you can set.
So the scene lighting is similar to to get the lighting that you have made.
For example, here, the back of our character is kind of
in a shadow right now, so I want that.
And so I turn this off.
So we have just the asteroid.
That blender comes with it, the same lighting.
All right.
And then we can start doing the texturing process.
So first, I want to make.
These were here before that, as you've seen in the references.
Okay.
The mask and the whole costume has, uh, kind of a texture on it can make that texture, but I don't
know the texture from the Internet.
And if I duplicate this, go to my, uh, folder.
I don't know the texture called the honeycomb texture, and you can easily get that.
So if I go to over here and I've already searched for it, so if I go over here and if you go and search
for honeycomb texture, seamless, like I did, you get all these results and then you need to download
the one that is a square like this one.
Like this one is 800, that's 800 and this one is 1024, ten, 24.
So this one will work.
So the texture needs to be seamless, so you can use it as an image.
Texture.
All right.
So now we can go to over here and we also have our base color.
So let's first press control t on our honeycomb texture and then to combine these two textures, we
can go and control shift and right click combine the textures with Node Wrangler, which I showed you
is an add on that comes with blend all you need to turn it on to enable it
to have this mix.
Because as you can see, the color is why it's all right to change that.
We can add that color around over here and then change these to I'll use to change it from white to
black and then we can make it making these edges narrower by bringing these two together and not too
much to.
Right.
And then we need to scale it up.
So I'm selecting all these files already and I'm going to type something like ten.
First, see what we get when we get something like this.
Let's go for 15
and let's go higher.
Let's go for 25 and now let's go for 30.
Yeah, it's in 32.
Looks good.
Now, I don't want something that would be too visible.
Too much visible, but it adds so much.
Now, as you can see, if I go to a rendering, what, eight.
So much to how the title looks like.
And now we are in the basically over here.
And if we draw, we can draw on top of this one already.
If you want this to be more prominence, I have connected my basically to this to the first socket and
the second one to the second socket or here and this factor defines which one is the strongest.
If I move this fang factor to zero, it's going to be more towards the color.
One is if I move this vector to one, it's going to be more the color too.
As you can see if I move to one, we don't see that color.
So if you want it to be more prominent and the other one to be less prominent, you can do something
like this.
Right?
Okay.
And then also, we can choose this color to be not too wide, but something like like gray color.
Okay.
All right, let's do this.
And, uh, now can I start coloring?
Okay.
So first, you can also use X symmetry.
Okay.
But because I like my.
The symmetry of my character has been broken.
So it's not fully symmetrical symmetries.
Unfortunately, it doesn't.
Like it's not in the middle.
Doesn't apply in the middle.
Like it's in this part of the face.
And then it's too much to the side or here.
It's it has a little bit of difference like it should be around here, I think.
So it's not fully symmetry, unfortunately.
All right.
So I will probably turn this off.
But remember that you can turn it on.
And remember that you don't need too much level of support.
Texturing takes a lot of performance from the computer itself, so don't push it too much, but don't
be too, too low.
You're usually level one works fine, so just put it in level one for all of the accessories and all
that.
All right.
Now let's start and draw based on our
references.
As you can see, I wanted to write these
these lines over here on the body and the costume, these lines.
So this is a very good reference as it's a things from the animation itself.
So I can start
the process.
I'm going to enable a star struck and increase the radius and then I can draw.
But as you can see, if I go back now, now this is too big.
So that's one thing you need to be careful about.
And one other thing is that I don't want it to be too sharp like this.
This is to show let's go to full of and let's change it to this one to this preset or here because it
has only two handles the press and all this handled go down and now this is much smoother.
All right.
And then I'm going to decrease the stretch.
And this is because this is a very hard thing.
But, John.
And unfortunately, Belinda doesn't have a very good layer option to work on layers.
So we have to be careful why we are drawing.
And that's why I will probably do it two times.
So one time I will do it with a less stretched stretch.
So it will be just like something sketching on the surface, and then with more strength, then we can
just make the colour more appear.
Okay, so let's do this.
There is a one line that comes over here.
To the middle.
And then there is this line, and it's just about drawing.
It's just.
Based on my reference, I'm just going to draw it as best as I can, and I'm not even going to solo
more because I don't care if I go to solo mothers.
You can see some of these things are not going to be even drawn.
But I don't care.
I just want anything that will be seen.
So be careful when you zoom in and zoom out.
Which.
Go with the reference.
Do not trust your memory, even if you have watched how it looks, how the shapes looks.
Two knots.
Trust your memory.
It might fail you, but the reference with reference.
You see how it's going to look?
All right.
So as you can see, I'm just sketching.
And then later on, we will come back and make these.
With a stronger color.
All right.
Now let's go for the party.
There is a straight line coming from here.
Goes all the way down.
Just take your time and draw as best as you can.
All right, so.
Let's draw a little bit in these areas.
Let's enable symmetry because it doesn't matter now that it's not going to be fully symmetries.
All right, let's turn it off.
Because it meant some problems over the.
Push it to find the right angle.
That's much better.
Let's turn off the pen pressure if you're using a pen so you have a consistent.
She's.
Okay.
Let's go out of the solar malt.
And now let's feel these things over here.
So.
Let's see.
Some of our references are here.
So the lines would be like this.
Except in this area above the chests.
We're not, actually.
Yeah.
They're all they're all have the same pattern.
They're always same pattern.
I think that's true that.
And also let's enable into external data automatically package resources because right now we have made
a base color.
If our blender crashes right now, actually it is gone is going to just delete everything you don't
gets back your your.
You then get back your drawings back.
So right here in the image image editor, we can go to safe.
Image and safe.
All right.
And then we can make a new one called.
Maps.
And then I'm going to call it base color
body and stay with the 16.
And you don't need to be a but we can save it.
So let's save it now.
And remember, this is one of the downsides of texturing, a building that now this icon that's certain
is gone.
But now if I draw on it is going to say that you need to save or if I don't save.
And I said that if I don't save and Belinda crashes, blender doesn't usually crash.
But if it does and if it does crash or if either, no, your power goes out or anything else, all your
job will be deleted.
It doesn't have an auto save all the time, but enabling this.
All right.
It doesn't mean on auto saving.
It means that even if we delete that folder I've just made and saved as fault that Ms..
Bender is going to save the mouse in the inside the file folder that we have.
Okay, so be careful of that.
I'm going to move it up here.
So I would just watch.
I would watch my to the image over here and be careful that I have to safe.
So now it's school and.
Let's go and continue the.
Texturing.
Shh, shh, shh, shh, shh, shh.
Ah.
I think I need to go a little bit wider now.
Oh, this is way too close to each other.
Let's go wider.
Let's go back.
This one isn't good.
And be careful of your bright side.
It shouldn't be too big.
I mean, bring down the radius of my sub.
Was it is too strong?
No.
So I have patients and droid as best as you can.
She?
And then in this area, it's going to go like this.
Look how the muscles go.
Okay.
Let's do this.
Part two.
Then we will be done.
We don't need to do the whole thing unless you are aiming at your character.
This might take its clothes off and be with only the costume.
Then you need to.
Throughout the whole thing.
She was.
She.
Right here.
We have a problem in texture.
As you can see, it's not working this area.
It's not working just
so you need to.
Probably I'll just stop at this point.
So it's not it's not going to be seen, but it's a problem in the texture, probably some of these islands.
Or did practice.
These islands are connected to or on each other.
Do you have.
Let me go to you editing.
There's some weird thing happening here.
Let's see.
Let's press l on this one to see where I'm pressing.
These are
on top of each other, it seems.
These two parts, this pause and this sports.
So that is the problem.
But.
Fortunately for our character,
for our character, it's not going to be a problem because in this area, it's all hidden by the courts,
by the courts.
But you have to be careful of these things.
So
I should have double checked my UAV and not have to trust that just the usual packed master and all
the because that area had shown that there needed to be some fix to do.
It's.
She's.
Okay.
I think it's it's looking good for now.
Let's continue on these lines or here.
So they a stop here
and yeah, we're safe.
Don't forget to safe.
And let's go to the legs.
To the legs, since this is only from the council area.
So we need to first make a line over here and a topic
and here I think we can enable.
Cemetery.
Then go to the other side.
So this sort
of goes back
and I always feel this.
It's.
Okay.
And we can later fix this over here with this smear so we don't look like we have connected these two
lines together.
Shh, shh, shh, shh, shh, shh.
Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh.
Okay.
It's good for now.
Then.
We have to make for three or four more lines.
For three more lines.
So that's one line.
So two fronts for you.
So that's one line to line three and four.
And then let's make these lines as well.
I think three lines are here, one,
two and three.
So this site is.
Let's go to the back part.
The only school she sees from this side or here.
It's.
She says she.
She's.
This just.
She's
switched the colours black and now I'm trying to delete this line a little bit.
And this line too.
And I'm gonna try to make these to connect to each other
like that.
Maybe I just want to run this to be deleted.
This was two thirds,
and I was trying to connect these two strategies to a match.
Swiss.
So here because of the problem of sushi being made some mistakes
she.
It's too late.
All these.
Some switching colors with ICS so you can switch between these two cards with X, as I showed you the
fundamental chapter.
She?
Just a random view of this area is a little bit not a little bit black because we colored it black to
remove to stores
those lines.
We can now go and paint it a little bit of white.
Excuse me.
You can go to Shadow View and change this to floods to see the colours much better.
Shh, shh, shh,
shh.
Right now.
Let's try to we'll fix this later.
After we have we're done with these lines because we have to go go and draw on these lines once again.
Right now, I just want to try to adjust these two together.
And the change is color.
Something like this.
Please.
Okay.
I grab the color from this area.
It s so if you remember with s we can grab color.
And with that color and just that over here to fix the problem you had over here.
It's too black now in these areas.
I'll leave it at that, because later on we are going to come here and we probably need more add variation
and all that.
So first, I'm going to make a color palette and add this color to the color palette.
So this is the main color of the characters.
So I'm going to add this to the color palettes.
Use it later.
Now let's add more lines over here.
So
she.
It's.
Shh, shh, shh, shh,
shh.
So right now it's just some sketching.
We have to go back and fortify these lines.
Let's go to the.
And, and this sketch in this area which I'm going to enable
exclamation
the save the image which
is.
SH.
Shh, shh, shh, shh.
Associate references in this reference.
We don't see anything.
Maybe in this one, there's a line going from the middle of the hand so you can draw something like
this.
So.
But there are some more lines with other fingers.
Are the C's also references?
Since this is a.
The one that we can use little mix very.
We saw the lines over here with a very low stretch.
I'm just sketching because I might need to delete all of these.
Then let's go to the side and draw some lines or the fingers.
Okay.
Just making a mess and the other side.
So let's just delete all of this on the other side.
You have to do it again for the other side.
Well, I have to.
If you've done your work better than me, then you don't have anything to worry about.
Just.
Need to delete this line.
She?
Yeah, the body is because it is a kind of texturing, not a body, that kind of a costume.
And this part is very time consuming, unfortunately.
If it was just Justice Keane, it would have been much faster than this.
Then let's add some lines around here.
She.
Let's connect them.
She's just.
Be careful when you are doing test training.
Fear, for example.
I certainly did some texturing too, but I don't care.
I'm not boring about that.
As I've explained a lot that something there is not going to be seen is not important to me.
But if you're doing anything else, then be careful when where you are putting your pen and your basically
in your drawer.
There you are drawing.
So.
Yeah, this is the hard part.
I hope you're not bored.
We have to do it.
No other way.
No shortcuts.
I think I did search for some sexual offers, but I couldn't find anything.
So I think this is the only way.
Okay.
Now for the other hand.
She?
Shh.
She wants to forget the sound
and separate it as a reference for us.
Shh, shh, shh, shh, shh, shh, shh, shh.
She?
Shh, shh, shh, shh, shh.
Some.
I'm the changing light X between these two colors.
This is this color and this is the color I'm drawing on.
So then I can remove this stuff with the other color if the line is not good.
She?
She was.
It's.
She?
Let's do some cleanup and delete the lines that we don't want.
Just blurt out this area with the southern bush.
And I think that's good.
The last thing you need to do, that's the lines between the fingers.
She's.
She?
All right.
We're still at this one and sort of solo mode, and I think we are done with this part.
Let's go and fix this one over here.
Let's delete this over here because it's not looking good.
That's.
She's.
Shh, shh, shh, shh, shh, shh.
This is.
She?
Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh.
All right, now let's look around and see any face, see any problem.
Let's fix it before doing the final thing.
Search.
Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh.
Or Let's not make it any longer.
And this and let's start with strengthening these lines.
So once it's difficult to render, as you say, these lines are is really the color is not what I want.
I want it to be as wide as this.
So we just sketch this as I explained these areas, and now it's time for us to strengthen them, stringent
them.
So now let's go with 100%, 100% and not 100%, maybe 90%.
We can go ahead and make them make these lines.
White.
More white.
Want to increase the rate is I increase the input sample to make more.
Precise lines?
No, we have to just follow the lines.
I'm actually much more straighter shape.
That's also safe.
Don't forget.
So the image.
She?
SH.
SH sh.
Cause to pick the school back and make it make their way.
This.
To be honest, it's not a big.
Let's follow the line.
Just like the.
You.
She?
Shh, shh, shh, shh.
After doing the texturing amber that shouldn't change the UV rays total their location and anything
about the movies because then you probably don't be able to texture.
So you are actually.
But what we are doing right now, as you can see, we're actually drawing on the to the image.
All right.
So.
All right.
Much better.
As you can see, this looks really cool.
Well, let's go to the hands and make the hands.
Make the lines of the hand.
She's.
It's.
As you can see in the texturing, in comparison with vertex painting, we are not dealing with geometry,
we are only painting an intuitive image and it's much nicer as you can see, and the quality is much
higher.
And this is how
the pic game is set to use in gaming genes.
You can transfer your.
Textures.
So this image that we save, we can transform it to any other program.
And then you have your textures and now pointer is loading.
I hope I don't lose my work, so let's just hope it doesn't crash.
Because if it does, then all of this is just a puzzle with you for now.