We start to build our dynamic from creating background and all elements we need.
We start with spheres.
Let me show you a guru shading lines visualization.
For soft body. We need regular grid.
So we change type from standard may be to hexa Hedron or maybe ECOSOC headroom.
I'll keep hexahedron. I like it,
but let's check this one.
Pretty dense.
Up segments may be 224.
Up once here.
I holding control, drag with shift and one more element.
Three spheres.
We need a ground. For example,
I will use one for visual background.
Extend, add bend strength to 19,
rotated to 90 degrees with holding Shift.
And one more.
For creating soft bending.
We need to extend the number of segments in width.
And we can decrease Hi segments because they're not used in Bend.
Information. Put it there.
Build camera, set, aspect, redshift.
We can use render,
this type of naming.
Dollar sign BAG will create a folder I hit render called render.
And with naming of our project file,
we'll get our rendering.
You can use TIF or maybe except then input these two aftereffects
and render these to your social network or your portfolio.
Keep Aspect log ratio.
Everything is ready, great camera, or had one.
Create.
Long focal length.
May be like this.
And this will be our rendering point.