SniperGUO原创翻译
自2013年年底发售以来，武装突袭3为全球近百万玩家提供了 Since launching at the end of 2013, Arma 3's provided
很多独特的和令人难忘的游戏体验 some unique and memorable gaming experiences to millions of players around the world.
作为PC上的一个联合作战的军事游戏， A combined arms military game for the PC,
武装突袭3为玩家们提供了一个超大规模，具有深度和自由度等诸多因素于一体的游戏世界 with incredible scale, depth, and freedom, Arma 3 has a lot to offer its players.
为了庆贺，我们想分享一些 So,in celebration,we'd like to share just some of the things
让我们的游戏变得很特别的事情 that we think makes our game special.
欢迎观看《关于武装突袭3的33件事情》 Welcome to 33 Things About Arma 3.
让我们从最基础的说起。这个游戏有着20种不同的可操作的载具 Let's kick off with some of the basics. The game features over 20 different playable vehicles,
每种模型和配件都有着精致的细节，另外还有40种可选择的武器 each modeled and configured in splendid detail. Plus, there's a selection of over 40 weapons to pick from
其中大多数都有着大量的附件可供玩家自己搭配 Most of these are also customizable with a variety of scopes and other attachments.
阿尔缇斯，是武装突袭3里的两个地中海岛屿之一，面积达270km2 One of Arma 3's two Mediterranean islands,Altis, sprawls across 270 square kilometers of terrain.
正如你想象的，这里有160万个手动建造的建筑可以探索 As you might imagine, there's a lot to explore, with over 1.6 million manually placed objects
还有总长730公里的道路连接着50多个集镇、村落和城市 and 730 kilometers of roads linking together 50 towns, villages, and cities.
阿尔缇斯和斯特拉提斯共和国由5支不同的势力所分别控制 The Republic of Altis & Stratis is populated by five unique factions. That includes NATO and CSAT
其中包括北约军和伊兰军，当地的独立军、抵抗军游击队以及平民 alongside the local AAF, FIA guerrillas, and the civilian population, too.
每个势力都有着自己的目的、特征、车辆和武器 Each has their own motives, characteristics, vehicles and weaponry.
If you find yourself pinned down, Arma 3's 15 different stances should help you get out of the line of fire
and, of course - return it. These stances help players to expose the
smallest possible target to the enemy; finding and holding good cover is more important than ever.
Just take care to spot the difference between concealment and cover. Arma 3's ballistic
penetration is affected by a wide variety of factors, such as weapon type and attachments,
materials, calibre, and distance. In short, just because you're out of the line of sight,
doesn't mean you're out of danger.
In Arma 3, sound travels at a realistic speed; you might see an explosion off in the distance
before you actually hear it.
You'll need to consider carefully how much weight you're carrying. Your choice of loadout
greatly affects your stamina, which, in turn, has a knock-on effect on your ability
to remain combat effective.
You'll also find that weapons have distinctive characteristics. At close range, for example,
it'll be much easier to handle an SMG than a sniper rifle - and a pistol lines up
on target far quicker than an LMG. Our recent improvements to weapon handling mean that,
in Arma 3 at least, bigger doesn't always mean better.
Arma 3's real-time day/night cycle adds a lot of variation and challenge to the environment.
Together with dynamic weather, a simple operation starting out on a sunny day, can soon
turn into something quite different.
Plus, new effects like volumetric fog, can completely change the complexion
of any scenario.
It can be easy to get lost on a massive island like Altis. With any luck, you've got your
compass, but - if you don't - the night sky features an accurate star map, which can be used
to navigate.
Watch out for the different kinds of wildlife on Altis and Stratis, ranging from goats to
grass-snakes, bunnies to butterflies, and even sharks and sea-turtles
in the surrounding waters.
Speaking of water, Arma 3's the first installment in our series to feature diving.
Aside from using the SDV to move around faster, you also have access to a rifle.
Based off an existing prototype that fires special super-cavitating ammunition,
underwater combat is a reality in Arma 3 - just watch out for its limited range.
Going from the sea to the sky, veteran pilots might have noticed that Arma 3 uses
volumetric cloud technology. This means you can hide above, and dive right through them.
Arma 3 accurately simulates FLIR Thermal Imaging, which means vehicles get warm, and dead bodies
get cold. Even the landscape temperature differs depending on the time of day.
If you're completely new to Arma 3, we recommend you start off with 'Bootcamp'. Recently introduced
in a free update, it offers up a singleplayer tutorial campaign, Zeus multiplayer training,
and Virtual Reality training topics.
For the Game Masters among us, we deployed the free Arma 3 Zeus DLC back in April 2014.
Looking down upon the battlefield from a birds-eye perspective, Game Masters have the power to
create and influence multiplayer scenarios on-the-fly.
And Arma 3 content creators can also easily create and save single- and multiplayer scenarios
via the in-game Scenario Editor. Our Editor is both simple and powerful.
New users can set up a basic scenario in a matter of minutes, and it's also an great place to just
play around in Arma 3's open sandbox.
But, for the more advanced creators among us, a library of over 1,500 script commands
can be put to use and help create some truly unique gameplay.
Custom content is at the heart of Arma 3. You can easily share and download
player-created scenarios and addons via the Arma 3 Steam Workshop. So far, around
ten thousand scenarios and addons have been published, and that number continues to grow each day.
On top of that, last year Bohemia Interactive launched the Make Arma Not War content creation
contest for Arma 3. Here, contestants stand a chance of winning some serious cash prizes,
ranging from 20,000 to 200,000 euros. The results are expected to be announced
early 2015. And, of course, if you're not competing, it simply means there's going to be a
whole bunch of splendid free new content for you to play.
Alright, let's get back into some more specific game details. Unlike many other shooters,
in Arma 3 you can look around by holding the ALT key. Your character will turn his head
in the direction you're pointing. This is because - in Arma 3 - your character's
entire body is simulated. You're not just a floating gun-head.
That also means you can switch between first- and third-person perspectives by - using the default
bindings - simply pressing ENTER on the NumPad.
The game also supports head-tracking software, such as TrackIR, which can, for example, completely
change the experience of piloting a helicopter.
If a tank detects that it's locked by a missile, it can deploy smokes. Aircraft can also deploy
countermeasures in the form of flares.
It's possible to configure custom clan insignia, which is visible on soldiers and vehicles.
These insignia can also be useful in modes like Zeus.
Recently, in a free platform update, we introduced the much-anticipated ability
to fire a weapon from a vehicle as a passenger. In addition, we've implemented sling loading
of cargo for helicopters. And, for the true rotorheads, we've added an optional,
advanced helicopter flight model. More updates, new features, and splendid refinements
to the Arma 3 platform are on the way.
While a sniper rifle can take down a soldier from more than 1500 meters, there's a chance that
an incoming bullet will hit your target's weapon and get deflected
- so watch out for that bullet-drop.
Let's talk a little bit more about Arma 3's multiplayer. We think that this is where the
sandbox truly shines. The game caters for massive all-out warfare with up to 100 players,
depending on the scenario and server. Aside from the aforementioned Zeus multiplayer and
our official Seize, Escape, and Support scenarios, there's an incredible variety of community-made
game modes available. These can range from massive co-operative scenarios
with dynamically created objectives, classics like Sector Control and CTI,
survival game modes - with and without zombies - role playing servers, and much, much more besides.
So, as we approach the end of this list, let's take a look at what lies ahead for Arma 3.
Of course, we'll continue to support the game with updates, and we'll release Marksmen DLC in
the first quarter of this year. After that, we'll unveil more details about a major expansion
for Arma 3, plus perhaps a few more unannounced surprised along the way.
If you sign up to Arma 3's development branch on Steam, you can help us to test out
new features. Here on dev-branch - to the great credit of our hard-working teams - we release
updates on an almost daily-basis. More info is available on dev.arma3.com, where you can
also find frequent updates about our ongoing development.
Okay, to round off, let's check out this great visualization of artillery flying the
entire route from gun to designated target.
Although this list really only begins to scratch the surface of what's on offer, we hope it at least gives
you some idea of what to expect. Of course, the best way to experience it all
is by playing.
Head across to www.arma3.com to find out how.
Alright, that just about wraps up our look at 33 Things About Arma 3.
So thanks for watching, and a big thanks to our community, too.
With your help, a lot's changed since Arma 3 launched.
We hope you can look forward to even more splendid change this year.
Bye for now. Subtitles End: mo.dbxdb.com