[Music] hello everyone my name is george [音乐] 大家好，我的名字是乔治
slatkowski and today we are looking at a new update slatkowski ，今天我们正在
for my plugin for maya js curve tools version 1.2 yes the update 查看我的 Maya js 曲线工具 1.2 版插件的新更新是的，更新
update is finally here and there's a lot to cover so let's just 更新终于来了 ，还有很多内容要介绍，所以让我们
get started so first of all this update is free for 开始吧 ，首先 所有这些更新对
everyone who bought this plugin before so it's a free update 之前购买过这个插件的每个人都是免费的， 所以它是一个免费更新
and in order to download it you just need to go to your marketplace of choice ，为了下载它，你 只需要去你选择的市场
and go to your profile and just download it from there it's already there ，去你的个人资料， 然后从那里下载它到时候已经在那里
by the time this video is out how to update to a new version or how to 了 该视频介绍了如何 更新到新版本或如何
install this plugin like the first time so 像第一次一样安装此插件，所以
let's just switch to another uh version of my over here this is 2019 让我们切换到 我的另一个呃版本，这是 2019
and by the way 2022 is uh supported as well so but let's switch to this 年，顺便说一下，也支持 2022 年 ，所以让我们切换
version over here and let's go and see how this will look 到这里的这个版本 ，让我们去看看
so when you download this you'll get a um
zip uh file over here and all you need to do is
to unpack it somewhere and you'll you'll 它会是什么样子，所以当你下载这个的时候，你会在这里得到一个 um zip uh 文件，你需要做的就是把它解压到某个地方，你就会
get this folder so what you need to do is to copy this folder just copy this 得到这个 文件夹所以你需要什么 o 是复制此文件夹 只需将此文件夹复制
folder to script folder of maya 到 maya
and the this scripts folder is in documents 的脚本文件夹中，此脚本文件夹位于 文档
maya your version of maya and scripts not the Maya 中您的 Maya 版本和脚本中， 而不是
shared scripts folder over here only in the 此处的共享脚本文件夹中，仅在
folder where your version of my is and scripts folder 您的版本所在的文件夹和 脚本文件夹中
and what you need to do is simply copy this 你需要做的就是简单地复制 这个
folder over here open this folder open readme and there is a command over here 文件夹在这里打开这个文件夹打开 自述文件这里有一个命令
that you need to copy go to your maya and 你 需要复制到你的玛雅然后
just switch to python over here or paste it 在这里切换到 python 或者将它粘贴
in the script editor over here just switch to python and click 到这里的脚本编辑器中 只需 切换到 python 并
enter over here as you can see initialized successfully 在此处单击 Enter，因为您可以看到已 成功初始化
all the hotkeys are there everything is there and 所有热键都在 那里，并且
there is a small visual glitch in maya but you have three buttons over here so 在 Maya 中有一个小的视觉故障， 但是这里有三个按钮，因此
first one will launch the menu over here just like that 第一个将在此处启动菜单， 就像
second one reset will reset everything to defaults 第二次重置会将所有内容重置 为默认值
in case something is wrong and the third one will just close the window and ，以防万一出现问题，第三 次重置将关闭窗口并
close all the background processes that this plugin might start so if anything 关闭 此插件可能启动的所有后台进程 o 如果出现任何
goes wrong just delete and start the new window over here and 问题，只需删除 并在此处启动新窗口
to update same process just delete the old folder 并更新相同的过程，只需删除 旧文件夹
paste the new folder and paste the command that's it 粘贴新文件夹并粘贴 命令即可，
so just a quick note about this version of curve tools 因此只需快速说明此版本 的曲线工具，
although it is backwards compatible with old previous versions 尽管它向后兼容 对于 以前的旧版本
and the previous projects it is still recommended to first finish your current 和以前的项目，仍然 建议先
project in the previous version and then update 在以前的版本中完成当前项目，然后将其
it to this new version just in case although i've 更新到这个 新版本，以防万一，尽管我已经
tested it and it is backwards compatible just be careful and 对其进行了测试并且它 向后兼容，但请小心并
finish your current project in the old version so now that we 完成您的 当前项目 为旧版本，所以现在我们
installed the plugin let's just run it with this first button i've changed the 安装了插件，让我们 使用第一个按钮运行它我已经更改了
scaling of maya for you to see better on small screens so here's the new Maya 的缩放比例，以便您在小屏幕上看得更清楚， 所以这里的新
interface looks similar to the previous one but 界面 看起来与前一个类似，但
it's actually now stretches and scales 它 实际上现在可以正确拉伸和缩放
properly and high dpi support should be much ，
better now including mac os so let's go through the interface really quickly so 现在包括 mac os 在内的高 dpi 支持应该会好得多，所以让 我们快速浏览一下界面
on the top you have three buttons options helping about 顶部你有三个按钮 选项 帮助关于
options hold all of the options that are available for this plugin also some 选项 保存所有 可用于此插件的选项 还有一些
additional functions over here you have a creation section 附加功能 在这里你有一个创建部分
where you create new cars over here you have layer 你 在这里创建新车 你在这里有层
section over here you have some selection and grouping utilities 部分 你有 一些选择和分组 实用程序
here you can transfer uvs and transfer attributes just like the 在这里你可以像以前的版本一样传输 uvs 和传输 属性
in the previous version over here you have your utility section with 在这里你 有你的实用程序部分，
smoothing a new mirroring section over here you can open up 在这里平滑一个新的镜像部分 你可以
open it up like that and also new button over here on the bottom a uv editor 像这样打开它，还有 底部的新按钮 uv 编辑器
you'll see what it is a little bit later so this is 稍后你会 看到它是什么所以这
the new interface everything was updated to this new style 是新界面 所有内容都更新为这种新
and i hope you like it including the curve control and 样式我希望你喜欢它包括 曲线控制和
randomize everything everything was updated 随机化所有内容都 更新了
so the big rework in this version is bind and unbind function now you uh in 所以这个版本中的大返工是 绑定和解除绑定功能现在你呃
the previous version this was called warp function but i chose to 在以前的版本中这 被称为扭曲功能但我选择
rename it to bind and we also have a new function unbind 将其重命名为绑定 并且我们还有一个新的功能 解除绑定，
so you might already guess what it will do 所以 您可能已经从名称中猜到了它会做什么，
from the name but let's just demonstrate it really quickly 但 让我们快速演示一下
let's go to a front view and let's create a new 让我们转到前视图，让我们
curve over here just like that let's rebuild 在这里创建一条新曲线，就像这样 让
it really quickly so it doesn't have to be straight or anything it's just like 我们真正快速地重建它，这样它就不必了 是直的或任何东西 它就像
random curve over here and let's select this braid 这里的随机曲线 让我们向右选择 这个辫子
right and let's just bind it to this curve so let's bind it 让我们把它绑定到这条 曲线 所以让我们绑定
and you will see it that yes now it was bound 它 你会看到是的 现在它被 绑定
to this curve and if you try to move the curve it is now moving 到这条曲线 如果你尝试 移动 曲线它现在正在
the braid with it but what is this new unbind 移动辫子但是这个新的 解绑
button well it just unbinds this curve from this braid and return you back your 按钮是什么它只是从这个辫子解开这条曲线 并将你返回到你
original curves so let's just unbind it now you'll see that it's now in the 原来的曲线所以让我们现在解开它 你会看到它现在在
center of the scene over here because well that's the 中心 场景在这里，因为这
where it will be by default and you will see that you 是默认情况下的位置，您会看到
have this empty curve over here that is just 这里有一条空曲线，它 只是
regular maya curve nothing special about it you have your 常规的 Maya 曲线，没什么特别之处 ，您可以
old curves back so you can edit them however you want and you can actually 恢复旧曲线，因此您可以随意编辑 它们 你想要，你实际上可以
bind it back with no problem as you can see now it's bound 毫无问题地将它绑定回去，因为你 现在可以看到它绑定
back to this thing and that's it now let's unbind it again and 回这个东西，就是这样，现在 让我们再次解除绑定
for example i don't really like how it looks and i want to add something ，例如我真的不喜欢它的 外观，我想添加一些
special to it right let's just duplicate this curve 特别的东西 在 右边，让我们在这里复制这条曲线
over here and let's add it over here just like ，让我们像那样在这里添加它
that now i don't know why we would want to do something like that ，现在我不知道为什么 我们想做这样的事情，
but this is just a demonstration so let's duplicate it again and again 但这只是一个演示， 所以让我们一次又一次地复制它
and as you saw i just unbound this uh complex shape from this curve ，就像你一样 看到我刚刚 从这条曲线上解除了这个呃复杂的形状
so now i'll just select everything over here including those new curves 所以现在我将选择 这里的所有内容包括那些新
and i will just bind it back to this uh over here as you can see it's it's 曲线我将它绑定回这个 呃在这里你可以看到它是它
although it's flipped in the world i can just change it really quickly like 虽然它在世界上翻转了 我 可以像翻转一样快速改变
that flip it so now you will notice that those new 它， 所以现在你会
cards that i've added there are also added to this new complex shape 注意到我在那里添加的 那些新卡片也被添加到这个新的复杂形状中
and they are also controlled using this all one curve over here so ，它们也可以 使用这里的所有一条曲线进行控制，所以
now whenever you want to change something on your model 现在只要你想要 改变 你模型上的东西
you can just unbind the previous version over here and get your curves 你可以在这里解开以前的 版本，让你的曲线
back just like that change them somehow for example i want 恢复原状，就像 改变它们一样，例如我想
to basically delete come on delete this 基本上删除来吧，在这里删除这张
card over here just like that i have only two cards 卡， 就像我只剩下两张卡一样
left cards left i just go and bind them back just like 就这样把它们绑回去
that and you'll see that there there's only ，你会看到这里只有
two cars here so now you can do whatever you want with 两辆车，所以 现在你可以用
your models buying done by and this is completely reversible process 你购买的模型做任何你想做的事情，这是 完全可逆的过程，
so you can do this anytime you want the only limitation is that it will just 所以你可以随时做你想要的 唯一的限制是它每次都会
snap to the center of the scene like that every time because 像那样捕捉到场景的中心，
well under the hood it's in the middle of the scene 因为在引擎盖下它就在 场景的中间，
just like just there so yeah so now yeah you might 就像就在那里一样所以是的，现在是的， 你
ask well will i get back my properties on this curve over here if i 可能会问我是否可以取回我的 属性 这条曲线在这里，如果我
unbind it and then bind this again well yes of course 解开它然后再次绑定它 是的，当然
curve will now remember all of the properties all of the attributes that 曲线现在会记住
you have on the on it and when you bind it back 你在它上面拥有的所有属性的所有属性 ，当你把它绑定回来时，
all the properties will just apply to this thing again so for example let 所有正确的 关系将 再次适用于这个东西，例如，让
me change the width of this thing just like that 我 像那样改变这个东西的宽度
and it will go to a point basically over here ，它基本上会在这里达到一个点，
right so let's close this let's unbind now as you can see it's just the default 所以让我们关闭它，让我们现在解除绑定， 因为你可以看到它只是
one over here and now let's select this back again and 默认的 在这里 ，现在让我们再次选择它并将其
bind it back and you will see that it still 绑定 回来，您会看到
goes to a point just like it was before and if you look at the graph 它仍然像以前一样到达某个点 ，如果您查看图表，
it's the same graph as it was before although you unbound it 它与之前的图表相同， 尽管您解除绑定
it will still remember your settings now another big thing about bind is now 它仍然会 现在记住你的设置 关于绑定的另一件大事是现在
we have a special mode for bind if we hold 我们有一个 特殊的绑定模式，如果我们按住
shift and click bind just like that what it will do it will shift 并单击绑定， 就像那样它将
leave the original curves behind and it will bind a copy to this 保留原始曲线 并将副本绑定到这条
curve so you will have all of the things left behind just like that and you can 曲线，所以你 将像那样留下所有的东西 ，你
still edit them just as easily like that and you will just have 仍然可以像那样轻松地编辑它们 ，你只会有
additional collection of curves that was bound to 额外 的曲线集合，这些曲线绑定到
this other curve so hold shift or use 另一条曲线，所以
option in duplicate curve curves before bind 在重复曲线 c 中按住 shift 或使用选项
in the options so another interesting thing that was added in this version 在选项中绑定之前 urves 所以 在这个版本中添加的另一个有趣的东西
is fill this is a new function it is similar to add cart and odd tube 是填充 这是一个新功能 它 类似于添加购物车和奇数管
but the difference here is that fill will 但这里的区别在于填充
also work on those complex bound curves so what will feel phil will do is 也适用于那些复杂的绑定 曲线，所以什么会 感觉 phil 会做的就是
simply duplicate this thing and basically 简单地 复制这个东西，基本上
multiply it in between two selected or two or more 把它乘 在两张选定的或两张或更多张
selected cards so let me just demonstrate it 选定的卡片之间，所以让我来 演示一下，
let's duplicate this one and this one and let's just duplicate it again we 让我们复制这个和这个 ，然后再复制一次，我们
have three cards just like that and those are 有 三张这样的卡片， 那些是
complex uh shapes that i showed you before so it 我之前向您展示的复杂的呃形状，所以它
consists of multiple curves so let's just now select them in this 由多条曲线组成， 所以让我们现在按照这个顺序选择它们
order and press fill and what you will see 并按下填充，您将
that it will just fill the space in between 看到它只会填充这些曲线之间的空间，
those curves it will smoothly interpolate between 它将平滑地 插入
them and it will also blend the all the properties that you have on 它们之间 它还将混合 您在这些曲线上的所有属性，
those curves just like add cart and at tube so let's 就像 添加购物车和在管中一样，所以让我们
undo this and it is controlled by this add 撤消此操作，它由此 添加
slider over here so you can just change it to whatever you want for example if 滑块 ove 控制 在这里，您可以将 其更改为您想要的任何内容，例如，如果
you have only one it will just add one 您 只有一个，它只会
in between each layer and if you have if you want to do more 在每层之间添加一个 ，如果您想要做更多，
it will add more and also if you have some complex shape 它会添加更多 ，如果您有一些复杂的形状
like that for example let me just change it something to 就像那样，例如 让我把它改成这样的东西，
something like this
just like that and then i select them in this order 就像那样，然后我按这个顺序选择它们
and i will click fill and what will what it will do it will just smoothly ，我将点击填充， 它将做什么它将
interpolate between those shapes and you will have a smooth 在这些形状之间顺利插入，你 将有一个 平滑
transition so for example i have two braids over here 过渡，例如，我 在这里有两条辫子
and uh let's say i want to add a one additional braid ，嗯，假设我想
in between of those uh two well what can i do i can 在这两条辫子之间添加一条额外的辫子， 我能做什么，我
basically duplicate them like uh just like that and duplicate and then move 基本上可以像 uh 一样复制它们 ，然后复制然后移动
them somehow right so that's quick enough but what i will 它们 不知 何故，这已经足够快了，但我
want to do here is to select both of them 在这里要做的是选择 它们
and add one in between just like that as you can see 并在两者之间添加一个，就像 你看到的那样，
it will now add this thing in between and if i want to do the same with for 它现在将在两者之间添加这个东西 ，如果我想对它做同样的事情
example this one let's just do this 例如 这个 一个让我们这样做
and fill and you'll see it will actually create it inside of the 并填充，你会看到 它实际上会在头部内部创建它，
head because it tries to interplay between 因为它试图 在
those two but as you can see it actually added this braid 这两者之间相互作用，但正如你所看到的，它实际上
following the shape of the head because those two 按照头部的形状添加了这个编织物，因为 这两个
follow the shape of the head but it created it 遵循 头部的形状，但它
really nicely just like that so another new function in this version 确实像那样创建了它， 所以这个版本中的另一个新功能
is subdivide so for example i have a card over here 是细分，例如，我 在这里有一张卡片，
just a simple card and if i just select it and click on subdivide it will 只是一张简单的卡片，如果我只是 选择它并单击细分，它将
subdivide this card into three cards just like that it will blend their 细分这张卡片 就像这样分成三张卡片 ，它将
attributes between them and it will also subdivide the number of times that you 在它们之间混合它们的属性，它还将 细分您
have selected here in this add slider so for 在此添加滑块中选择的次数，
example let me let me just undo this and i will select only two and you will 例如，让我让我撤消此操作 ，我将只选择两张，您将
see that we have two subdivisions over here so you might 看到我们 这里有两个细分，所以你可能
have noticed a small error that appeared when i subdivided this curve 已经注意到 当我细分这条曲线时出现了一个小错误，
it can be ignored because it's just maya having trouble with 它可以被忽略，因为它只是玛雅 在
some of the functions that i used with this subdivision 某些功能上有问题 ti 与 此细分一起使用
uh it does not affect this function in any way so 呃它不会以任何方式影响此功能 所以
just ignore them so now that we have two cards what we can do in we can 只需忽略它们 现在我们有 两张卡我们可以做什么 我们可以
subdivide them even more just like that now they are subdivided 将它们细分得更 像现在它们被细分
into four cards and as you see they are 为四张 卡 看到它们
basically mirroring the original card but they are just 基本上是原始卡的镜像， 但它们只是
subdivided like that and of course they are fully functional 这样细分，当然它们 是功能齐全的
functional cards you can just change width 功能卡，您可以
of them just like that or take one of them again and subdivide it again 像这样更改它们的宽度，或者再次取出其中一张， 然后再次细分
just like that and basically increase the density ，然后基本上增加
of the cards on your uh in your project just like that now with the subdivide 你的项目中你的卡片的密度 就像现在的细分一样，
you can optionally leave the original curve behind if you 你可以选择 将原始曲线留在后面，如果你
click shift while subdivide what it will do it will 点击 shift 而细分它会 做什么它会
leave the original card behind and it will just add 留下原始卡片，它 只会添加
two smaller cards on top of it so this can be a nice 两个更小的 卡片在它上面，所以这 可以是一个很好的
uh weight to to increase the density of hair 重量来增加
um on your in your project as well so another new function in this version 你项目中头发的密度， 所以这个版本中的另一个新功能
is card to curve so what it will do it will uh take flat 是卡片 ve 那么它会做什么它会呃采取平面
cards one-sided cards geometry cards and it will try to turn them into curves so 卡片单面卡片几何卡片 它会尝试将它们变成曲线所以
let me just demonstrate this really quickly for example i will extract 让我 快速演示一下例如我将提取
selected this is the part of this groom over here and you will see that if 选择这是这个新郎的一部分 在这里 你会看到，如果
i hide this layer you'll see that now i'm left with a 我隐藏这一层， 你会看到现在我
bunch of one-sided cards over there and unfortunately they are just a 在那里留下一堆单面卡片 ，不幸的是它们只是一个
regular old geometry not curves you cannot control them 普通的旧几何图形 而不是曲线你无论如何都无法控制它们
anyway uh because you already extracted them 呃因为你已经 提取了 它们，
but now what we can do is we can select them and we can click 但现在我们可以做的是我们可以选择 它们，我们可以单击
cart to curve and what it will do it will analyze 购物车到曲线， 它将分析
those this geometry now remember they should be 这些几何图形现在记住它们 应该
separated not one big chunk they should be separated 分开而不是一大块它们 应该分开
and you what you will get a bunch of curves that follow the original ，你会做什么 得到一堆 遵循原始
geometry just like that and now you can in theory just go to 几何形状的曲线，现在理论上你可以
and convert them to curves just like that 去把它们转换成这样的曲线
and you can see that now they are converted ，你可以看到现在它们被 转换
to controllable of cards now this is not a solution to every problem because as 为可控制的卡片，现在这不是 一个 每个问题的解决方案，因为正如
you can see they lack the attributes that you had before 您所看到的，它们 缺少您之前在此处拥有的属性，
over here but at least you now have those curves 但至少您现在拥有
that you can work with it's a limited functionality but you can convert 可以使用的曲线，这是一个有限的 功能，但您可以将
geometry to curves so now let's talk about the new 几何图形转换为曲线， 所以现在让我们谈谈新的
attributes that were added in this version so uh warp 在这个版本中添加的属性所以呃经线
cars were reworked a little bit and now they 汽车 被重新设计了一点，现在它们
have a bunch of interesting features and let's just open our curve control 有很多有趣的功能 ，让我们打开曲线控制
window and let's create a default card in 窗口，让我们 在
some kind of layer over here let's put it over there 某种层中创建一个默认卡在这里让我们把 它放上来
and now you will see that most of the attributes are the same so i'll division 现在你会看到大多数 属性都是相同的，所以我将划分
double division orientation twist but we now have an 双划分 方向扭曲，但我们现在首先进行
inverted twist now first when i have added this 反向 扭曲，当我添加此
function i thought that it will not be as useful but 功能时，我认为它不会 那么有用，但
honestly it's very nice to have so let's see twist 老实说它是 非常好，所以让我们 看看扭曲，
we'll twist the tip of the card over here 我们将卡的尖端在 这里
just like that it will twist it and invert the twist will 扭曲，就像它会扭曲它并 反转扭曲将
twist the root part over here this is very very useful when you try to align 在这里扭曲根部，这 非常非常 当您尝试
some of the cars near the scalp and you just like twist 在头皮附近对齐一些汽车并且您只是喜欢将它们扭曲
them just like that a little bit let me just 一点时
disable it so we can see better you try to twist it a little bit just to 很有用让我禁用它以便我们可以更好地看到 您尝试稍微扭曲它以
conform to the scalp a little bit better and honestly this is a very very useful 符合头皮a 稍微好一点 ，老实说，这是一个非常有用的
attribute and now you can use it with warp cards freely 属性，现在 您可以自由地将它与经线卡一起使用，
now the next attribute here is a graph a profile curve graph and 现在这里的下一个属性是一个图形， 一个剖面曲线图，
if you worked with curve tools before you know that we have this profile 如果您在 知道我们拥有此剖面
right let me just increase the resolution so so you can see better 之前使用了曲线工具 让我提高 分辨率，这样你就可以看得更
so we have this profile that can change the how the curve 清楚，所以我们有这个轮廓可以 改变曲线的
look just like that but before this version we could 样子，但在这个版本之前， 我们
not control this profile along the curve now this was an unfortunate limitation 无法沿着曲线控制这个轮廓， 现在这是一个不幸的限制，
but now it's gone now we have this profile curve graph 但现在它是 现在我们有了这个轮廓曲线
over here let's see how it works now you might 图， 让我们看看它是如何工作的，现在你可能会
notice that we have quite a bit of points here 注意到，与 这里
um comparing comparing to the width and twist graph over here 的宽度和 扭曲图相比，我们在这里有很多点，
but this is an intentional thing because it works a little bit differently 但这是一个意图 因为 它的工作方式有点不同
and let's try to move some points and let's just move this point to ，让我们尝试移动一些点， 让我们将这个点移动到
zero for example and you will see that now 零，例如，你会看到 现在
your profile is now scaled using this graph just like that 你的个人资料现在使用这个 图表进行缩放
and now you can just do something like this for example ，现在你可以做一些事情 像 这样，例如
just make something like this and we have smoothing over here you can 只是做这样的事情， 我们在这里进行了平滑处理，您也可以在此处
smooth your transition over here as well and now 平滑 过渡，
you will have your card follow this curve over here as you can see 现在您的卡将在此处遵循这条 曲线，因为您现在可以看到
now by default those points are you cannot move them horizontally there is a 默认情况下这些点是您 不能移动它们 水平是有
reason for that there is a technical reason for that why 原因的， 有一个技术原因，为什么
you cannot do this horizontal uh change but you still can add 你不能做这个水平 呃改变，但你仍然可以
new points without a problem and you can just 毫无问题地添加新点，你可以随意
tailor the profile however you want and also smooth it 定制配置文件，并
using this smooth slider over here so you can also just 使用这个平滑滑块平滑它 在这里， 您也
delete the points just as easily no problem in 可以轻松地删除点 ，
this and change the card to your liking just like that and of 这没有问题，然后 根据自己的喜好更改卡，
course reset curve to set it to the default position as well 当然还可以重置曲线以 将其设置为默认值 ault 位置也是
so now you can control profile of the curve as before it's only 如此，所以现在您可以 像以前一样控制曲线的轮廓，它仅
available for warp cards extrude cards are not 适用于 扭曲卡挤压卡
changed in this version whatsoever but they are extremely fast so if you if you 在此版本中没有任何改变，但 它们非常快，因此如果您
have some performance issues you can use those but 有一些 性能问题，您可以使用这些但
warp is the default cars right now and also we 扭曲 是 现在的默认汽车，我们
have this magnitude over here it's similar to the twist magnitude so you 在这里也有这个幅度，它 类似于扭曲幅度，所以你
can just for example do something like this and 可以做这样的事情，
then to change this effect of this 然后 改变这个
graph on the curve and as you can see it even goes 图表对曲线的影响，正如你所看到的那样
beyond it and inverts it when you go more than one for example and you can 超越它并在您超过 1 时反转它 ，例如，您
just change it to zero and at zero it will basically disable 可以将其更改为零， 而在零时它基本上会禁用
this graph so default is one just like that now 此图形， 因此默认值就像这样，现在
this small auto and manual switch over here you 这个小型 自动和手动切换在这里您
will see you can disable this automatic scaling 会看到 您 可以禁用
of those points automatic equalization of 这些点的自动缩放 沿这条曲线的那些点的自动均衡
those points along this curve this will have a negative effect on some 这将对某些部分产生负面影响，
parts but you can do that for example if i disable this and go to 但您可以这样做， 例如，如果我禁用此功能 并转到
manual and if i put this point over here you will 手册， 如果我将这一点放在此处，您将
see it will also stretches and compresses the 看到它 也会拉伸和压缩
geometry as well so this is a technical limitation current 几何图形，因此 这是技术限制电流
limitation but you can of course disable and 限制，但您当然可以禁用 ，
uh this and do something with it if you want 呃，如果您愿意，可以用它做一些事情
but the issue here is that if you enable the 但这里的问题是，如果您启用
colorize mode and enable and fire and look at your uvs 着色模式并启用并启动并 查看您的 uvs，
you will see that uvs are stretched and compressed 您会看到 uvs 也被拉伸和 压缩
as well so maybe you you will want that for some reason but by default it goes ，所以也许您会 出于某种原因想要它，但默认情况下它会
to auto and it will equalize this 转到 自动和 它会自动均衡这条
curve automatically you can of course do the 曲线 你当然可以像那样
manual equalization using this button just like that 使用这个按钮进行手动均衡
so this is the notation but this is a very useful function function because 所以这是符号 但这是一个 非常有用的功能 因为
now you have control over the profile of your card 现在你可以控制卡的配置文件
so the last but definitely not the least attribute change 所以最后但绝对不是 最小的 属性变化
is h flip uv let me just demonstrate it let me take 是 h flip uv 让我来演示一下 让我把
this card over here put it on some layer and hide everything 这张卡拿过来 把它放在某个层 上 把所有东西都隐藏起来
especially the last layer over here so let's see 尤其是最后一层 在这里 让我们看看
now i have this card just like that and you'll see that 现在我有了这张卡片， 你会看到
this hair over here this strand of hair over here 这里的头发 左边的这一缕头发
on the left side and if i flip it horizontally you'll see that it will 如果我水平翻转它， 你会看到它
just go to the other side so it's a minor change but it allows you to 会转到另一边 所以这是一个 微小的变化，但它允许您将
mix and match those horizontal flips flip cards with 那些水平翻转 翻转卡片与
normal cards and basically increase the variety of 普通卡片混合和匹配，并基本上增加了纹理的 多样性，
your texture so going back to uv attributes you might notice that 因此 回到 uv 属性，您可能会注意到
we have two attributes missing rotate tip and rotate 我们有两个 属性缺少旋转尖端和旋转
root uvs as uv so they were deprecated and the 根 uvs as uv 所以 它们已被弃用，
reason for that is we now have a new uv editor 原因 是我们现在有了一个新的 uv 编辑器
window so they are no longer needed now we have dedicated uv editor and 窗口，因此不再需要它们， 现在我们有了专用的 uv 编辑器，
it is much better so let me just demonstrate let's just close this 它好多了，所以让我 演示一下，让我们关闭这个
curve control window so let's go ahead and open this uv editor window 曲线控制窗口，让我们继续 打开这个 uv 编辑器窗口，
when you open it you will see that on the right over here you have your 当你打开它时，你会看到 在右边有你的
viewport and on the left you have your functions 视口 ，在左边你有你的功能
and your list of selected uvs over here so first of 和你 选择的 uv 列表，所以首先
all the control to control the viewport it's the same uh 控制 控制视口，
like in my middle mouse button will pan it 就像在我的鼠标中键一样，它会平移
uh alt and right click drag will zoom it just like that and also uh alt 和右键单击拖动会 像那样缩放它，
scroll wheel will zoom this as well so as you can see 滚轮也会缩放它， 所以你可以看到
it will change very easily just like that 它会像那样很容易改变
and you'll see that we have a bunch of rectangles over here 你会看到我们 在这里有一堆矩形，
those represent your uvs for each card you select for example i have 它们代表你选择的每张卡片的紫外线， 例如
every template that i have selected over here and as you can see 我有我在这里选择的每个模板 ，正如你所看到的，
those are the rectangles that represent represent their uvs let's select only 这些是 代表他们的紫外线的矩形让我们 只选择
one just you'll see better and you'll see that now we have 一个你会看得 更清楚，你会看到现在我们
this only one rectangle that represents 只有一个矩形代表
this card over here so when you create your first card and apply texture to it 这张卡片，所以当你创建 你的第一张卡片并应用纹理时，
you might see something like this your texture map over here 你可能会看到这样的东西你的 纹理贴图 这里
and this rectangle that is your uv for this card so right now it's 和这个矩形 是这张卡的 uv 所以现在它
positioned in the default position over here this 位于这里的默认位置 这个
small rectangle represents the root position for this 小矩形代表这张地图的根 位置，
for this map but my textures are upside down that's just how i render my hair 但我的纹理是颠倒的 这就是我如何渲染我的头发
and let's just position this uv real quickly and ，让我们快速定位这个 uv ，
i will show you all of the functions that you have here now just a quick note 我将向您展示 您现在拥有的所有功能，现在只是一个
about the uv editor right now it only supports jpeg 关于 uv 编辑器的快速说明，它现在只支持 jpeg
png and targa tga formats for your textures so if you have png 和 targa tga 格式。 纹理所以如果你有
something like psd or something else it will not show 像 psd 或其他东西它不会
up as the texture map over here you'll still have your 显示为纹理贴图在这里你 仍然可以
uv rectangles over here all right but it will not show the textures so it is 在这里有你的 uv 矩形但是 它不会显示纹理所以
recommended to use png jpeg or tga textures for your 建议使用 png jpeg 或 Maya
viewport for maya work right so you can then use anything else if you 视口的 tga 纹理可以正常工作，因此 如果您
need in the engine or marvel setters or whatever you want 需要在引擎或 Marvel 设置器或 任何您想要的东西，您可以使用其他任何内容，
but in maya it is recommended to use those three formats 但在 Maya 中建议使用 这三种格式，
so first of all you need to select your uv map so you can press q 因此首先您需要选择您的 uv 地图，因此您可以按 q
or just press on this button select and select your uv map with the left mouse 或只需按此按钮选择并 使用鼠标左键选择您的 uv 贴图，
button just like that now you need to move it press w 就像 现在您需要移动它按 w
or move or press on this move button and you can now move your uv map just 或移动或按下此移动按钮 ，您现在可以移动您的 uv 贴图 只是
like that with no problem you can also rotate your review map 像那样没有问题， 你也可以
using e or button or this rotation button over 使用 e 或按钮或这里的旋转按钮旋转你的评论地图
here and if you press shift and rotate ，如果你按下 shift 并旋转
alt shift and rotate it will snap to 15 degrees alt shift 并旋转它会像那样捕捉到 15 度
increments just like that so you will have 增量，所以你会有
a nice control over this orientation over here 一个很好的控制 在这个方向 上，
also we have scale uh we can scale horizontally and if we press 我们也有缩放，呃，我们可以 水平缩放，如果我们
r again we will we will go to vertical scale just like that 再次按 r，我们将 像那样进入垂直缩放，
so we can easily switch between them or you can just press on those buttons 这样我们就可以轻松地在它们之间切换，或者 你可以像那样单独按下这些按钮
individually like that but i prefer hotkey method and now we can just ，但是 我更喜欢 热键方法，现在我们可以把
rotate it to this map over here position this 它旋转到这张地图上 把这个定位成
this something like that scale horizontally
and scale vertically and that's it we have our map 水平缩放和垂直缩放的东西，
set up just like that in a few seconds now other than that we have a draw 就是这样我们在几秒钟内就设置好了地图， 除了我们有一个
command over here and let me just select a bunch of cards 在这里绘制命令，让我选择 一堆卡片
to demonstrate so we have two cards over here i will select 来演示，所以我们在这里有两张卡片， 我将
them both just like that and then switch to 像这样选择它们，然后切换 到
draw function or press d on your keyboard 绘制功能或按 d 键盘
and now i can just start drawing my uv card just like that and you see that ，现在我可以像这样开始绘制我的 uv 卡，你会看到
it will change every 它 会将每张
selected card to this shape that i just drawn now you'll see that it goes 选定的卡更改为我 现在刚刚绘制的这个形状，你会看到它
the rotation goes to default position to zero position that's 旋转到默认位置到
intended but the cool thing is you can just 预期的零位置 但很酷的是，你可以
vertically flip this map press pressing v or v flip uv 垂直翻转这张贴图， 按下 v 或 v 翻转 uv
just like that and it will flip to the correct position for my texture map 就像那样，它将翻转到 我的纹理贴图的正确位置，
just like that v and it flipped to this position now you already saw 就像那个 v 并且它翻转到这个 位置，现在你已经看到
a horizontal flip uv in the curve control window 了一个水平 在曲线 控制窗口中翻转 uv
uh the same function is present here you can just press 嗯，这里有相同的功能，您 只需按
h and horizontally flip your selected uvs just like that h 并水平翻转所选的 uv，
just like that you see and when you horizontally flip 就像您看到的那样，当您 水平
your uv map you'll see that a dot appears over here 翻转 uv 贴图时，您会看到一个点 出现在上面
to indicate that this map was flipped just for you to know that it is 此处表示此地图已翻转 只是为了让您知道它已
flipped you can also easily reset the uvs to the 翻转 您也可以轻松地将 uvs 重置
the default position press x to reset it to the default position and start 为默认位置按 x 将其重置 为默认位置并
again if you made some mistakes along the way 重新开始 一路上有一些错误
just like that and
and then reset again so other minor functions are focus view ，然后再次重置，以便其他次要 功能成为焦点视图
i select select and show all so for example
uh if i go somewhere somewhere outside this uv map i can just press f
and it will go back to this map over here 这张地图在
with no problem or i can for example select multiple 这里没有问题，或者我可以例如 选择
multiple cards press f and it will focus my view 多张卡片按 f 它将 我的视图集中
to those selected cards just like that so it's 在那些选定的卡片上，就像那样， 所以
very easy to control now next functions are 现在很容易控制下一个功能
connected to this uv list so you will see that 连接到这个 uv 列表，所以你会 看到
the more cards you select the more names you will get on this uv list 您选择的卡片越多， 您将在此 uv 列表中获得的名称就越多
just like that and this is actually your visibility filter so you can select ，这实际上是您的 可见性过滤器，因此您可以像这样
separate uvs in your selection list just like that or just drag it and 在选择列表中选择单独的 uv ，或者只需拖动它并
select a bunch of them or use your keyboard to flip between them 选择其中的一堆或 使用您的键盘在它们之间切换，
so you can easily control visibility like that 这样您就可以轻松控制这样的可见 性，
or you can for example isolate select someone some of them 或者您可以例如隔离选择 其中一些人
for example i want to select all of them and let's see ，例如我想选择所有这些 ，让我们看看
i want to isolate select only those two cards just like that i will select them 我想隔离 只选择那两张 卡，我会选择它们
isolate and you see they are now isolated 隔离，你会看到它们现在
in this view and i will not see any other card 在这个视图中是隔离的，我不会看到任何 其他
cards i will just set up my uvs normally just like that 卡我只是像这样正常设置我的 uv
and then i will reset this map for example and then show all 然后我将重置这张地图 例如，然后显示所有
and it will show all maps back you can also ，它将显示所有地图，您 也可以
isolate using this list as i already said before so another huge feature for 使用此列表进行隔离，正如我 之前所说的那样，
this uv editor is that you can now edit your bound cards with no 此 uv 编辑器的另一个重要功能是您 现在可以毫无问题地编辑绑定的卡片，
issues so before when you had some complex shape for example like this 所以在您之前 一些 复杂的形状，例如
braid over here let's just minimize it so as you can see 这里的这个辫子让我们把它最小化， 这样你就可以看到
it actually it's actually one curve but it controls three curves underneath 它实际上是一条曲线， 但它控制下面的三条曲线
that make this braid it's it's something like this ，使这条辫子
right before you couldn't edit the original curves without going to 在你无法 编辑原始曲线之前是这样的 无需
control a curve control window and pressing this edit original object 控制曲线控制窗口并 按下此编辑原始对象
button and it will uh temporarily unbind let me just hide 按钮，它会 暂时解除绑定，让我隐藏
everything else except for this layer and with it will 除此图层之外的所有其他内容，并使用它来
temporarily unbind the cards over here and you can just 临时 在这里解除绑定卡，你可以
go to your curve control window and change the attributes over here 去你的曲线控制窗口并 在这里更改属性，
so this is all in the past now you can just go let me just move it 所以这一切都过去了， 现在你可以让我把它
back now you can just select this card 移回去， 现在你可以选择这张卡
go to your uv editor and you will see that we have braid 去你的 uv 编辑器，你会 看到我们有辫子，
this is the name of this shape and you can also see that we have components 这是这个形状的名称，你 也可以看到我们现在有组件，
now this is my names it will not be named like this by default but you can 这是我的名字 ，默认情况下不会这样命名，但你当然也可以
also of course rename it to every anything you want so 将它重命名为每个 任何你想要的，
as you can see we have this braid one and here we go this braid 所以你可以看到我们有这个辫子，我们有 这个辫子，
one but the cool part is we have three components over here 但很酷的部分是我们 在这里有三个组件
and they are individually editable so if i go to move ，它们可以单独编辑，所以如果 我移动
and start to move them you will see on the viewport over here that we can now 并开始移动它们，你会看到 在此处的视口上，我们现在可以
edit individual parts with no problem and of 毫无问题地编辑各个部分，
course any number of parts um 当然 ，
can be edited like that so for example we have the this clump of hair over here 可以像这样编辑任意数量的部分，例如， 我们在这里有一束头发，
that consists of three uh normal hair cards like that 它由 三张普通的发卡组成
but we have three here and they all controlled by one 但我们有三个 在这里，它们 都由一条曲线控制，
curve but we can individually edit their uvs 但我们可以单独编辑它们的 uv，
if we isolate select like that or if we just 如果我们像这样隔离选择，或者如果我们 只是
show them all and just edit them like that with no problem 显示它们并像这样编辑它们 没有问题，
so this is a very powerful feature you don't need to go back to 所以这是一个非常强大的功能，您 不需要 回到
old sliders and you don't need to struggle anymore with your uvs now the 旧的滑块，你现在不需要 再与你的 uvs 斗争
most powerful thing for this uv editor is that 了这个 uv 编辑器最强大的事情 是，
now you can actually switch uvs completely if you change your texture 现在你实际上可以完全切换 uvs， 如果你改变你的纹理
map for example and some of those uvs some of this 贴图 ，其中一些 uvs 一些 这
strands strands of hair are moved a little bit 缕头发稍微移动了一点，
now you can simply reposition your uvs and that's it and it will just work so 现在你可以简单地重新定位你的紫外线 ，就是这样，它会起作用，所以
let's just unhide our model over here 让 我们在这里取消隐藏我们的模型
show all and we'll see that we have all of those cards and if i select all 显示所有，我们会看到我们拥有 所有这些卡片，如果我 选择
of them you'll see that it's actually quite a few cards over 所有这些，你会看到 这里实际上有很多卡片，
here as you can see a lot of them over here but the cool thing is 因为你可以 在这里看到很多卡片，但很酷的是，
you can just edit them like a one card you can just select everything just like 你可以像编辑一张卡片一样编辑它们， 你可以像那样选择所有内容
that and for example move somewhere and you will see that everything move ， 例如移动一些 在这里 ，你会看到一切都
moved with uh this edit over here 随着 uh 这个编辑移动了
let's just select it again move it back just like that 让我们再次选择它 像那样将它移回
and we are back to our original position with no problem you can of course select 我们回到我们原来的 位置没有问题 你当然可以单独选择
a bunch of cards individually and edit them as well 一堆 卡片并编辑它们
with no problem you will see that they will just update in the viewport 也没有问题，你会看到 它们只会在视口中更新
just like that so this is a very powerful editor it's ， 所以这是一个非常强大的编辑器，它
very simple but very powerful and useful so now let's talk about some 非常简单但非常强大 和有用，所以现在让
layer changes over here in this new version 我们在这个新版本中讨论一些图层更改，
we actually have access to more layers than before so now if we go to our 我们实际上 可以访问比以前更多的图层 ，所以现在如果我们
options menu over here you'll see that we have layer options 转到此处的选项菜单， 您会看到此处有图层
over here and we have a bunch of things that we can change for example we can 选项，并且我们有很多 可以更改的内容，例如我们可以
use 20 30 or 40 layers and as you can see 使用 20 30 或 40 层 正如你所看到的，
we will now have those layers in the main
main menu when we switch between them just like that 当我们在它们之间切换时，我们现在将在主主菜单中拥有这些图层， 就像那样
very easy and also we can now choose to use only numeric values 非常容易，而且我们现在可以选择 仅使用
for the layers for example we have had 0 9 and a to j 图层的数值，例如我们有 0 9 和 a 到 j
that's that was the default one but now we can just use 那是默认值，但现在 我们可以只使用
numeric values like that and as you can see they now change to 10 to 19 这样的数值，正如您所 看到的，它们现在可以毫无问题地更改为 10 到 19
with no problem and we also can increase number of layers ，我们也可以
just like that so now you have twice as many layers to work with 像这样增加层数，所以现在您有两倍 许多图层可以使用
and i hope you this will be very useful for you now a new ，我希望这对您非常有用 ，现在
feature with the layers is uh it now supports alt 图层的一个新功能是，它现在 支持 alt
button and when you hold alt button what it will do it will hide and show 按钮，当您按住 alt 按钮时 ，它将隐藏并
your layer that you click on just like that as you can see i'm hiding and 显示您单击的图层 就像你看到的那样，我隐藏和
showing really quickly and this allows me to 显示的 速度非常快，这使我可以
isolate some parts really quickly with no issues as 非常快速地隔离某些部分而没有问题，
you can see just like that and just hold alt and it will show and 就像你可以看到的那样 ，只需按住 alt，它就会显示和
hide layers this is very useful so another very powerful organization uh 隐藏图层，这非常 很有用， 所以这个新版本中另一个非常强大的组织
feature in this new version is regroup by 功能是按层重新组合 ，
layer so as you can see in the outliner i have 所以你可以在大纲中看到 我有
city layer and i have from the numbers from 0 to 19 and you'll see that 城市层，我有 从 0 到 19 的数字，你会看到
i also have nice colors attached to them so 我也有漂亮的颜色附加 对他们 来说，
this is the automatic function in the new version you can 这是非盟 新版本中的 tomatic 功能， 您可以
just regroup by layer and you can also enter 按层重新组合，您也可以
your name over here for each layer so for example 在此处为每一层输入您的名称 ，例如
regroup by layer will basically what it will do it will 按层重新组合基本上 将执行它将
create those default layers but if i uh change this to 创建那些默认层，但如果我 将其更改
for example here group by layer and you will see that here 为 示例在这里按层分组，您 将看到这里
is now the default name and also this is the number of 现在是默认名称，也是
uh the id of this of this layer 0 to 19 over here so about the colors 此层的 id 的数量 0 到 19 在这里所以关于颜色，
now you can synchronize colors of your layers 现在您可以将图层的颜色同步
to the colors of your group over here so for example if i 到 你的组 在这里的颜色，例如，如果我
change to color over here you'll see that i have those colors over here 在这里更改颜色，你会 看到我在这里有这些颜色
and they are actually in sync with this uh ，它们实际上与这个 呃
outliner grouping now this synchronization is not 大纲分组同步现在这个 同步
the default behavior but you can change it in the options 不是默认行为，但你可以改变 它在
you just open your options menu and you will see that we have sync 您刚刚打开选项菜单的选项中，您 将看到我们将
curve color to layer color and colorize regrouped 曲线颜色同步到图层颜色并为 重新组合的
layers so this is the option that you want it's by default off 图层着色，因此这是您希望默认关闭的选项，
but if you enable it you will have the colors over here in the outliner so if i 但如果您启用它 大纲中会有颜色，所以如果我
disable it and regroup you'll see that we have the default 禁用它并重新组合， 你会看到我们有默认
color and if i enable it and regroup you'll see that i have now those nice 颜色，如果我启用它并重新组合 你会看到我现在在这里有那些漂亮的
colors over here now of course we have our colorize mode 颜色 ，当然我们 在这里有我们的着色模式
over here it was there before but now we have some ，它以前就在 那里，但现在我们有一些
additional options that can be uh used with it so we have 额外的 选项可以与它一起使用，所以我们有以前存在
our randomized colors that was there before and we'll just randomize 的随机颜色 ，我们会像那样为您随机化
those colors for you just like that with no problem 这些颜色 ，没有问题
as you can see colors changing and if we're a group now those colors 因为你可以看到颜色在变化 ，如果我们现在是一个组，这些颜色
will change as well but what we can do now we can actually 也会发生变化， 但是我们现在可以做的我们实际上可以
sync as you can see um we i have those colors on the curves 同步，正如你所看到的，我们 在曲线上有这些颜色，
we can now sync those colors of the layers to 我们现在可以同步这些颜色 图层到
the colors of the curves themselves for example 曲线本身的颜色， 例如
right click on this color and apply curve 右键单击此颜色并
color over here and as you can see it will change so for example 在此处应用曲线颜色，正如您所看到的那样，它 会发生变化，例如，
i will disable this thing i will reset and 我将禁用此功能，我将重置 ，
if i apply them to layers you will see randomize apply and it will change the 如果将它们应用于图层，您将 请参阅 随机应用和 它将
co the colors of the curves based on the 根据图层的颜色更改曲线的
colors of the layers now as you saw you can 颜色， 正如您所看到的，您
actually enable this synchronization option 实际上可以在此处启用此同步 选项
over here and it will do this automatically each time you randomize ，并且每次随机化颜色时它都会自动执行此操作
the colors you will see that it will update the curves over here ，您将看到 它将更新 曲线
just like that and if i switch to wireframe view 就像这样，如果我像那样切换到 线框视图
just like that you'll see that we have nice colors to distinguish between ，你会看到我们有 很好的颜色来区分
layers now what we also have is a new color 图层， 现在我们还有一个新的颜色
editor now if we open custom color window over 编辑器， 如果我们在这里打开自定义颜色窗口
here in this marking menu you'll see this uh rather huge menu 标记菜单 你会看到这个呃相当大的菜单
but don't be afraid of it it's very simple 但不要害怕它很
all you have here is all of your 40 layers 简单你在这里拥有的所有40 层都
over here with the colors color pickers over here 在这里，颜色选择器 在这里
randomize and reset button button for each layer gradient 随机化和重置 每个图层渐变的按钮按钮
and randomized generators over here and also some functions over here so let's 和这里的随机生成器以及 这里的一些功能 所以让我们
start from the simple things i want to generate a gradient for my 从简单的事情开始， 我想为我的图层生成渐变
layers and apply them to my 并将它们应用到我的
cards so as you saw i have synchronization 卡片上，所以你看到我有 同步
enabled i will just generate gradient to for example put in layers something 启用后，我将只生成渐变 ，例如放入类似这样的图层
like that just like that and i will ，然后
apply them to my cards over here so set to layers as you can see it now 将它们应用到我的卡片上，因此 设置为图层，如您所见，现在
applied here i will regroup my layers to see the 应用在这里 我将重新组合我的图层以查看
gradient over here and all of my colors are now 渐变 在这里 ，我的所有颜色现在都
based on this color scheme over here you can also change 基于此配色方案在这里您 还可以将
every individual color to anything you want this is not a problem or you can 每种颜色更改为您想要的任何颜色 这不是问题，或者您可以
just randomize it like that or reset it just like that now you can 像那样随机化 或像那样重置它现在您
also store a preset for example i really like this version 也可以 例如，存储一个预设 我真的很喜欢这个版本
and i will just save as preset and now it will be available as a preset ，我将只保存为预设 ，现在它可以作为
for every uh project that you open 您从现在开始打开的每个 uh 项目的预设使用
from from now on so what you need to do now i will just ，所以您现在需要做的 就是
reset all and i will press load preset and it will load 重置所有和 我将按下加载预设 ，它会
those colors from any project that you open 从你现在打开的任何项目中加载这些颜色，
now if you open your project and you have some kind of interesting color 如果你打开你的项目并且你 在那里设置了一些有趣的配色
scheme set up there but you don't have this 方案 但是你没有这个
preset you can go and go ahead and get from layers so you 预设你可以 继续 得到 fr om layer 所以你
if you press this get from layers it will take all of 如果你按 这个从图层中获取它会
the colors from your layers and it will put 从你的图层中获取所有的颜色，它会把
it in this editor for you to change and you can now save it as preset 它放在这个编辑器中供你 更改，你现在可以像这样将它保存为预设
just like that and of course reset all will just reset ，当然重置所有会 只需将
them back to the default and if you accidentally set these two 它们重置回默认值 ，如果您不小心设置了这两个
layers you will see that nothing is now colorized you'll just you 图层，您将看到 现在没有任何颜色，您
can just load preset and set two layers and now you have your colors back just 只需加载预设并设置两个图层 ，现在您的颜色
like that now the last thing here is randomize and 就像那样 现在最后一件事 这里是随机化，
you have two controls over here saturation minimum 你有两个 控制饱和度最小
saturation maximum by default it will it goes from 0.8 饱和度 最大值默认情况下它会从 0.8
1 and if you randomize u2 it will just randomize each and every color over here 1 开始，如果你随机化 u2 它只会 随机化这里的每一种颜色，如果你愿意
and you can just set two layers after that if you like this ，你可以在此之后设置两层 这个
random color scheme over here just like that 随机的配色方案就像那样
and of course you can change saturation from zero to one but you'll ，当然你可以将饱和度 从零改为一，但你
have some dull colors i don't recommend it just go 会有一些暗淡的颜色我不推荐 它只是
with some uh brighter colors and it will look better in the 搭配一些呃更亮的颜色，它 会在
viewport like that set the layers save as preset 像这样的视口将图层保存 为预设
and we are good to go so one of the last things in this update ，我们很高兴， 所以这个更新中的最后一件事
is mirroring now this is not a fully 就是 镜像现在这不是一个完全
fledged mirror like you'll you'll find in maya but it is compatible 成熟的镜像，就像 你会在 Maya 中找到的那样，但它
with all of the curves and you can easily mirror them across 与所有镜像兼容 曲线 ，你可以轻松地将它们镜像到
the world axis with no problem so for 世界轴上，没有问题，
example i have this small menu over here you can 例如， 我在这里有这个小菜单，你可以
open and close it just like that and if i want for example 像这样打开和关闭它，如果我想
to mirror some of the cards let's just hide 例如镜像 一些卡片，让我们隐藏
everything and for example show only 一切 ，例如，
these cards just like that and i will select this card 只显示这些卡片，我会 选择这张
right and i will mirror it over x-axis and you'll see that it's now 卡片，我将在 x 轴上镜像它 ，你会看到它现在
on the other side just like that now there are some issues with this 在另一边，就像 现在这个镜像有一些问题
mirroring uh the orientation can be a little bit 呃 方向可能有点
different because based on the position uh in 不同， 因为基于呃在空间中的位置
space this is the this is only an issue with ，这只是经卡挤压的问题，
warp cards extrude cars have no such issues it they 汽车没有这样的问题，它们
will mirror perfectly every time but just something to note 每次都会完美地镜像，但只是需要注意
that uh mirroring is not perfect it will it will ，呃 镜像 oring 并不完美，它将
allow you to mirror the curves to the other side but you will 允许您将 曲线镜像到另一侧，但
you might want to change the orientation manually because 您可能想要手动更改方向 ，因为
it does not work perfectly every time this is the limitation of warp mode and 每次 这是扭曲模式的限制
there's nothing you can do about it because it's uh how michael calculates 并且您无能为力时它无法完美工作 关于它， 因为这是迈克尔如何计算
some of the parameters inside it and well there's nothing you can do about it 其中的一些参数的方式，而且 您对此无能为力，
so you have two functions here you can mirror and you 因此您在这里有两个 功能可以镜像，并且
can flip for example if you don't want to 可以翻转，例如，如果您不想
copy this curve and you just want to flip it on the other side you can just 复制这条曲线而您 只是想将 它翻转到另一侧，您只需
press flip x and it will flip it to the other side 按翻转 x，它就会将其翻转到另一侧
and change the orientation really quickly 并快速更改方向
the same thing with mirror if you want to mirror it it will mirror ，如果您 想镜像它，它会将其
it to the other side and now the last function in this update 镜像到另一侧 和 现在此更新中的最后一个功能
it is hidden in the options over here import and 隐藏在此处的选项中 导入和
export curves now this is a very powerful feature 导出曲线 现在这是一个非常 强大的功能
using this feature you can actually transfer your 使用此功能您可以实际 传输您的
cards and templates and stuff like that between projects 卡片和模板以及诸如 tha 之类的东西 很容易 在项目之间切换
very easily so for example i want this uh braid right 所以例如我想要这个 呃编织正确
this template for a braid in the other project right so i will select it i will 这个模板用于另一个 项目中的编织正确所以我将选择它我将
click export curves and i will for example save it on my 单击导出 曲线我将例如将它保存在我的
desktop just like that and save it right so now 桌面 上就像那样并保存它 现在
we have those things saved now if i want to 我们已经 保存了这些东西如果我想
create a new scene don't save i want to import curves 创建一个新场景 不要保存我想导入曲线
and one two three import it and you will see that if i 和一二三导入它你会 看到如果我
look and find them they are now imported in these new uh untitled 查看并找到它们现在它们被 导入到这些新场景中 呃无标题
documents right in the layer that they were before with 文档就 在他们之前所在的图层中，也
no problem also with the texture that they had when 没有问题 ，当我实际导出它们时，它们的纹理也没有问题，
i actually exported them now those buttons only 现在这些按钮只能
work together so do not try to import other projects using this import curves 一起工作，所以不要尝试 使用此导入曲线
curves uh button or something like that only use 曲线 uh 按钮或类似的东西导入其他项目 仅
export and import together if you try to import 当您尝试导入
some other projects something unexpected might happen and 其他一些项目时才将导出和导入一起使用 可能会发生一些意外情况，
just a warning use it use them together 只是一个警告 使用它 将它们一起使用，
so that was the last function in this update let's just 所以这是此更新中的最后一个功能 让我们只是
quickly go through the options that we have here but qu 快速浏览我们在此处提供的选项， 但
now you have the ability to sync outliner and layer visibility so for 现在您可以同步 大纲和图层可见性，
example when you show or hide layer it will also look at 例如，当您 显示或隐藏图层时，它也会查看
this it will also show and hide stuff in the 此内容， 它还会显示和隐藏大纲中的内容，
outliner so if you want to use outliner for that 因此如果您愿意 使用 大纲，
it will be synchronized and what that means is that 它将被同步，这意味着
when you actually hide this for example template layer right and you press f it 当你真正隐藏这个例如 模板层时，你按 f 它
will not register this layer over here because 不会 在这里注册这个层，因为
before that let me just disable this sync before that when i 在此之前让我 在我之前禁用这个同步
hide it hide it here and press f it actually 隐藏它隐藏在这里并按 f 它实际上
thinks that there is something there and it actually focuses on 认为那里有东西并且 它实际上专注于
everything and i don't want that so let me let me enable sync outliner and press 一切，我不想要那样所以让 我让我启用同步大纲并按
alt click over here and now i can focus on alt 单击此处，现在我可以专注于
my model without this template layer very useful now we already talked about 我的 没有这个模板层的模型 非常有用，现在我们已经
keel keep curve attributes in our bind and bind 在我们的绑定和绑定部分讨论了龙骨保持曲线属性
section now bound curves follow parent that 现在绑定曲线跟随父级这
is a default option so if you have your bound curves and they're in the layer 是一个默认选项所以如果你有你的 绑定曲线 它们在图层中
and you move this layer with your middle mouse button ，您可以 使用鼠标中键移动该图层，
or if you simply select those cards and move them 或者如果您 只是选择这些卡片并使用将它们移动
use using add selection to layer just like 到图层中，就像
that they actually they will actually drag 这样， 它们实际上实际上会
with them with them all of the uh child cards that they have 与它们一起拖动 所有呃 他们拥有的子卡，
so there will be no cards left in the previous layer 因此上一层中将没有卡
and if you for example disable this right you ，如果您例如禁用此 权限，则
can move the main card the main curve to this layer but all the children will 可以将主卡的主曲线 移动到此层，但所有子卡都
be left in this previous layer and this can cause some confusion but if this is 将留在上一层中，这 可以 造成一些混乱，但如果这是
something you want there is an option to disable this 你想要的东西， 有一个选项可以禁用这个
follow parent theme now duplicate curves before buying we already talked about 跟随父主题现在 在购买之前复制曲线我们已经讨论过
you can either press shift or enable this option to duplicate them so this 你可以按 shift 或启用 这个选项来复制它们所以
is it for the options so this will be it for this update video 这是选项 所以这个 1.2 版 gs 曲线工具的这个更新视频会是这样
for gs curve tools with version 1.2 i hope you enjoyed it and you i hope you 吗我希望你喜欢它，你我希望
you will use all of the new features and 你会 使用所有的新特性和
functions especially this uv editor that was specifically created for 功能，尤其是这个 uv 编辑 器 专为
cryptos and you also you'll find every single link in the description 加密货币创建，您还会 在描述中找到每个链接，
also all the time stamps and all the useful links um will be there as 还有所有时间戳和 所有有用的链接，嗯，也将在那里
well and yeah so thank you for watching i ，是的，谢谢您的观看，我
hope you will enjoy this and have a great day 希望您会喜欢这个 并玩得开心 那天
you 你