And here is the next practice.
And as usual, which one do you suggest?
Rebuild or contour?
Certainly we should use contour
since the curves are straight and they are paralleled.
So at the beginning of the process we're going to create the surface.
And it seems that you can make it by aloft, can draw
the cross-section care and then creating some copies.
Back to right now in front view
here, for example, here I can draw a rectangle like this way
and then let me take a look.
Then we can add two arcs
at the left and right side of the rectangle.
Take it out by three points.
Made a start and.
And then I explored the rectangle down.
Ideally these two sides or edges.
Well, Don, I joined them.
Great.
After that,
here, as you can see, the top edge is held in common among all of the rectangles.
But the arc is changed, is just getting bigger.
So back to I know I created a copy from this like this way.
And then I explode it at first.
Then I remove these two arcs
and then I increase the space
or distance between the two edges.
Like this way.
Following that, we should add two arcs.
I hold down shift between I specified at two points
to give to between and then I draw the arc.
Following that, I can draw the arc at the other side like this way.
Here is the results and I join the curves.
Move.
Check it out.
Like this way.
Since the top edges are held in common, then it's time to arrange them.
So at first we're going to start with the smaller one.
And considering it, space between them.
And I mirrored your smaller one at the other side and another mirror.
Take it out. Here is the result.
Let me show you other photos.
Take it out from the side view.
However, I can
minimize the space between the curves
by using scale like this way.
And then we love to shake this out.
You can keep the same points unchanged, and even you can change them.
I mean, you can specify the midpoints of the edge of the bottom
edge for the position of the same point.
Take it out.
Well, John,
good. Right.
And then okay, in the continuation here, we got the surface.
We're using loft at the next step,
I start contour, I select the object
and then I specify replacement here for the distance
between the control plans or specify 1.2.
I move to control planes like this way.
Following that, I select all of them.
Like this way,
then extrude at this direction.
For instance, as long for the extrusion distance.
Since we need 0.2 for the distance between the panels,
but we will bother to set solid to know that us try again.
Again extrude.
I said solid to know since when we need them.
Just like panels.
Check it out.
Here is the result.
Following that, as usual, it's time to use offsets or phase.
I select them following the we should specify the offset
distance according to the picture.
as you can see,
I think one is proper
a flip two or inside or interior naught point a Then enter
it for a second, guys.
Great.
Well, John, here is the result.
So, guys, this was the first approach because indicating you should.
I'm going to introduce two other approaches to undo the process
here.
If I select these curves or re control curves.
The following approach is
related to previous one, but I'm going to learn, you know, thing.
I mean, I'm going to teach you. I'm sorry.
I executed at a distance of 0.8.
I mean, it's just a little. Yes.
Then let's check it out at the perspective you done here.
If I use Shell for removing the front and back faces, then for the thickness
0.6, then I select the front face and also the back face.
Then we will have this take it out here.
How can we select all of the faces?
I mean, I want to select different and back faces for all of these panels.
I want you to teach this technique for you.
So I start channel then a different view to you.
As you can see, there's nothing, nothing to be selected as you can see.
So the trick here is that
at first we select these and then we exclude them for once.
Check this out here.
We've got the eyes are curves again. We join them.
Nothing would happen, but we can have the eyes.
Or if I unduly process, take it out.
You got no eyes. You care to select.
But if we exclude them and then join them again, we will be given as a curves.
Check this out.
Nothing has changed, but some easy curves have been added.
Then it's starting to start.
Command of shell circuit out done
after in the front view by using these either curves
I can select all of the front and back facing 0.4 for the thickness
and I select all of them.
Check this out right now.
As you can see, the back and front faces four.
All of the panels are selected.
Then I press enter.
Check this out.
Look, we will be given these.
And then this was the other technique that I wanted to show you, like this way.
But above this third technique or trick, could you guess and say what it is
exactly?
I've said multiple.
I select all of these and then a different view.
0.4 for the distance and the offset count on
and continue to
press down.
Enter and I click inside, watch this.
Here is the result
we have added and other curves.
Since they are offset, then we can select down
and then extrude down and settings solid to yes.
Watch this. As you can see,
it is just like the previous one, but it is our third technique.
So guys, I want you to work on this tree methods
so that you can take your skills to the next level.
Since at some occasions only one of these methods are applicable.
But I try to show you all of the methods so then you can use
them in your actual projects.