So let's get into Crane some basic materials in our studio scene so to start with let's create a sphere
and we're going to make it 50 centimeters radius and we'll just move it into the center of our same
in the top view.
Let's just get that in the middle there.
Back to our camera view.
Person C and the first material we're going to make is a chrome so the first thing we're going to do
is name all material.
So when a double click on our material and I'm gonna name a crime if we double click on some now that
will make it bigger and you can also close up all the maps here if you need more room.
And one other thing we can do is turn on a background.
So if we have reflections I quickly show you that we can now see something's reflecting it.
If we didn't have this view put on we were about to say it's reflecting let me just turn that back.
To how it was for the crime we're going to have to diffuse as black soon as it will have no color.
Something to remember is we in reality we never have fully black or fully white materials is just not
realistic.
So I'm just gonna make that just off of black and then in the reflection I'm going to make that as white
as I can.
So just a couple of series 2 5 5 and let's run an interactive render and see how that looks
so I'm gonna open up the frame buffer and I'm going to hit interactive here.
I'm just gonna close that and let's make sure we've got that applied to our object
so here we'll see for now reflections and what the for now does is is the amount of reflections based
on the viewing angle.
So the basic rule is used for now on everything except for metal.
So with that in mind let's turn for now off and we can see that our crime is reflecting nicely
okay so let's stop that and I'm going to select a material and zoom out a little bit and then holding
shift click and drag that across
and if your preview doesn't update you can always update here.
It should update automatically.
Another bug I've noticed a max is sometimes you won't be able to delete something.
So if I slide this meteor and hit delete sometimes that won't delete.
And a quick way to solve that is just to go into your viewport and click off of that material and maybe
click it again.
And then when you hit delete you're about to delete it.
I haven't managed to replicate in this example but if you do come across that it's worth nine so it
is material we're going to call it brushed chrome and you guessed that we're going to make a brushed
chrome and the only thing we need to change here is the glossy.
So you can see what this does say the same.
Let's pull it down to point two and let's apply this and run the interactive render we can see what
that does.
So if I put up 2.5 you can see it's not fully reflective
so let's leave this on something like point six five.
And we can see that's made quite a nice brush crime metal
next let's make it plastics.
I'm going to right click material v Ray and V Ray material and I'm going to name this plastic
and you'll notice that the fore now is on by default.
So we have to do in here is change the plastic color
we turn on background
I want some reflections so let's turn this until like a mid Gray
and let's apply this to our object so we select it scientist selection and we'll run the interactive
and we can say that's beginning to look like plastic but these reflections are really Chris.
Probably a bit too crisp.
So let's bring this glass this down to the point seven
and I think we've got quite a nice plastic material down okay.
So let's take a look.
It sank a little bit different now and let's make some glass.
So I'm going to create a new view a material and rename it glass not happy no diffuse color let's just
make that black and because glass is transparent we are going to use the refraction.
So it works in the same way as reflections so fully black will be no transparency made Gray will be
semi transparent and white will be pretty much full transparency.
So at this point of background and we can see what's happening here
let's turn on some reflection as well so I'm pulling that nearly all the way to what
and let's apply that to our object and assigned to selection and run the interactive we can say we've
got nice glass material that and we can quickly change this the frosted glass using the refraction glass
in us.
So if we just pull down the refractive glossing this you'll see that that's now become more of a frosted
glass
for really bad demonstrate.
If I draw something behind the object
so there's clear glass and frosted glass
now we can also make a glass coloured and we can do that by using this full color.
So it's currently on white and let's say we want it red.
We can add just a touch like like 1 in the saturation.
It's really exaggerated so we can now move these colors slider along and expand and create different
colored glass.
I mean if you wanted to create head like head like Glass for example you could use a really strong red
but that's how we can add color to our glass as well
and just going back to that bag you'll see that if I stop this render and I try and delete this glass
material I'm pain delay and it won't delete and I've found that you have to just select in the vehicle
and off again and then you'll be asked to delete that material.
So if that happens can be quite annoying.
So let's fix it.