好的，在我们到目前为止创建的最后一个视频中， okay in the last video we created this
现在我只想构建一些 so far and now I want to just build some
基本表面来创建 basic surfaces to create the volumes of
这个大众应用程序的体积，我们不会继续 this Volkswagen app we will not continue
让它像一个合适的大众汽车 to make it like a proper Volkswagen up
模型​​，你会尝试关闭基本 model you'll just try to close the basic
汽车的体积 所以要做的第一 volume of a car so to do that first
件事我想告诉你的是让我们 thing I want to show you is let's turn
关闭蓝图通常这些是 off the blueprints normally these are
分开的对象我们可以同时编辑它们 separated objects and we can edit them
我可以进入 together at the same time I can go to
编辑模式我可以选择一些顶点我 edit mode I can pick some vertices and I
可以 扩展它们是 can extend them
有效的，但是如果我想在 it works but if I want to build a face
这两个之间建立一个面孔，我按 f between these two I'm hitting f
并且没有任何反应 and nothing happens
我不能在两个分离的对象之间创建一个面孔， I cannot create a face between two
因为软件 separated objects because the software
变得混乱，就像它不知道 is getting confused like it doesn't know
哪些对象应该是这个新的 Surface which objects should be this new Surface
所以在此之前，如果我想将 so before that if I wanna connect
不同的表面相互连接，我需要 different surfaces to each other I need
用这两个分离的表面创建一个对象， to create one object with these two
所以我选择其中一个，然后我选择 so I pick one of them and then I pick
第二个，然后我按 Ctrl J the second one and then I hit Ctrl J for
加入，就像 Ctrl J 一样，所以现在 如果我是照片 k 然后 join like Ctrl J so now if I am pick and
再次拾取，如你所见，现在它只有一个 pick again as you see now it is only one
对象， object
所以我可以进入编辑模式，现在我可以拾取 so I can go to edit modes now I can pick
这个顶点，我可以按 F，它 this vertices and I can hit F and it
会创建完整的表面，所以这是为了 will create full surface so this was for
演示，我要删除它， demonstration I'm going to delete this
因为 它们不够干净 我已经想 because they are not clean enough I want
开始了，比如将这 to start already like connecting these
四个点相互连接起来，然后我 four dots into each other then I can
还可以将 also add one two three four this that's
这个顶点添加到另一个面上，我 this vertices into another face and I
可以在这里再创建一个， can create one more here
正如你所看到的，我们已经 and as you see we are already starting
开始 侧面的拓扑结构 to have the side the topology is
在多边形建模中很重要，所以如果我们 important on polygonal modeling so if we
让这个大表面完全 have this big surface going totally
笔直，在这种情况下它可能看起来还不错， straight in that case it might seem okay
但在这里它开始过于拉伸 but here it starts to be too stretched
如果我尝试连接它们 if I try to connect these
它也会变得有点尴尬 it will become a bit awkward a bit too
拉伸太多所以我们需要在 much stretched so we need some divisions
我喜欢做的事情之间做一些划分，在我已经 in between what I like to do is after I
创建了这个基本的侧面之后我想 create this basic side already I want to
创建汽车的不同部分 create different parts of the car and
然后我将它们相互连接 then I'm gonna connect them each other
所以你不必从 一 so you don't have to start from one
分和一 将相同的面延伸 point and always extend the same faces
到不同的方向以创建 to different directions to create the
整辆车的方法 您可以直接从 whole car you can directly start from
不同的体积开始， different volumes and connect them to
稍后将它们相互连接 让我们转到 each other later on let's go to side
侧视图，让我们再次查看我们的蓝图， view and let's see our blueprints again
所以现在我想按照 so now I want to do this as directions
从 在这里，这些表面像 like from here these surfaces are
这样相互连接， connecting to each other like this
但后来我想慢慢地 but then I want to slowly go to this
从轮子的中心朝这个方向移动， direction like from the center of the
因为表面朝这个方向移动， wheel as the surfaces are going this
我不想这样走 direction I don't want to like go this
，然后很难打破它，所以这个 and then break it hardly so this last
我要删除的最后一个表面 surface I'm gonna delete
我删除了脸然后我想 I deleted the face and then I want to
创建这个例如延伸到 create this to for example extending to
这个方向 this direction
并且与此相同以 and same with this to extending similar
从轮子向前延伸相似的方向 direction from the wheel on onwards
所以现在我们可以连接这四个来 so now we can connect this four to
创建另一个面 create another face
和 如您所见，现在面孔越来越多， and as you see it's getting more faces
呼吸空间也越来越大，我们 now have more space to breathe we can
也可以沿它们的方向延伸这些点， also extend these dots in their
但在此之前，我想向 Direction but before that I want to show
您展示一些工具，让我们的 you a couple of tools that will make our
生活更轻松 这里足够了，我希望 life easier for example here I want to
拓扑连续， topology to be continuous similar to
类似于这个圆圈，所以 this circle so I want a cut coming like
如果我尝试添加一个边缘循环，我希望像 this way if I try to add an edge loop I
这样进行切割 一个然后像 this one and then breaks into this as it
那种情况一样闯入这个但我不希望它 is on that case but I don't want it to
来到这里并首先打破我们可以保留 be come here and break first we can keep
它所以我也可以在这里做同样的事情 it so I can also do the same here and
然后我想再添加两个年龄循环来 then I want to add two more age Loops to
创建 就像所有面之间的平衡距离一样， create like a balanced distance between
我可以向 y 轴移动一点点， this one I can move a little bit to the
但现在我想 y-axis but now rather than y axis I want
确保他们沿着 to be sure they are following the path
这条线的路径而不是 y 轴 of this line
来做到这一点，我们有另一个小技巧 to do this here we have a little trick
我通常会向您展示的快捷方式 another shortcut that I'm going to show
我可以选择一个顶点，我 you normally I can pick a vertices and I
可以点击 G，我可以像这样完全自由地移动它， can hit G and I can move it totally free
或者我可以点击 G 和 Y，它 like this or I can hit G and Y and it
会在 y 轴上 goes on the y-axis
继续下去，这似乎很好 y 轴，但如果我 it seems fine to go on y-axis but if I
想在不改变 want to follow it without changing the
其他轴的情况下跟随它，只需按照这条路径我可以 other axis just follow this path I can
像 GG 一样敲击 G 两次，然后现在它 hit G twice like GG and then now it
pi 根据我拖动鼠标的位置选择其中一条线， picks one of these lines depending on
它 where I drag my mouse and it follows
直接跟随这条线，这样我就 directly to this line so this way I
不会以不需要的方式更改拓扑， don't change the topology in unwanted
所以我可以对整个顶点组做同样的事情， way so I can do the same thing with the
所以我可以按住 whole group of vertices so I can hold
alt 并选择所有这些顶点，然后我 alt and pick all these vertices and I
可以按 G 两次 GG can hit G twice GG
我可以沿着 and I can move them along with the path
这条线的路径移动它们，就像 of this lines so it's like picking the
再次选择边缘循环并将其作为边缘 edge loop again and moving it as an edge
循环移动一样，对这个循环做同样的事情我可以 Loop and do the same with this one I can
握住它 和 DG，我可以让它 hold it and DG and I can bring it a
离其他人更近一点， little bit closer to the other ones
我只是把这些距离 I'm just putting these distances
放在两张脸之间， in a more regular way between the faces
就像你在侧面看到的那样， as you see on the side
所以现在我想给你看的是从 so now what I want to show you is from
侧面看 你看到这两个 the side view as you see this two
顶点以这种方式出现，它 vertices coming this way and it seems
似乎与这个顶点连续，但是 like continuous with this one however
它们之间有一个间隙所以我想连接它们 so I want to connect them
并连接它们有多种 and to connect them there are multiple
方法可以做到这一点但是我们 ways to do that but the first one we
现在将在这里使用的第一个是选择 一个 will use here now is picking one
顶点然后选择另一个顶点并 vertices and then picking other one and
击中 J hitting J
是 对于连接，现在它们相互连接， is for join and now they are connected
我们可以在背面做同样的事情，我 we can do the same on the back side I
可以点击 J can hit J
并重新连接它们， and reconnected them
所以现在我们创建了不同的三角形， so now we created different triangles
而三角形不是我们在 and triangles are not our friends in
多边形建模中的朋友，我们通常想要 polygonal modeling we generally want
规则的正方形来 regular squares
尝试制作所有东西 in square mod trying to make everything in square mod
稍后会帮助我们处理所有的反射和表面质量，所以我想 the surface quality later so I want to
在这里避开这个三角形，为此 avoid this triangle here and to do that
我要选择这个顶点，然后 I'm going to pick this vertices and I'm
点击 X，这所有的顶点我都 gonna hit X and this all vertices I will
不会删除 直接删除顶点，因为 not delete the vertices directly because
如果我像你看到的那样删除它，它也会 if I delete it as you see it will also
删除 remove the face
我按 Ctrl Z 的脸，然后再次按 X，如果我 I hit Ctrl Z and I hit X again and if I
说溶解顶点，它只会 say dissolve the vertices it will just
删除顶点，但它会保持原样， remove the vertices but it will keep the
所以我 我要选择这个 face as it is so I'm going to pick this
顶点，我会按两次 G 以这样移动它 vertices and I will hit G twice to move
所以现在我们在这个区域有正方形 so now we have squares here on this area
很好，这里只剩下三角形了， as well and only triangle left is here
它就像一个谜题，你可以尝试 and it's like a puzzle like you can try
找到不同的解决方案，但现在 to find different solutions but for now
少量的三角形是 little amount of triangles are
可以接受的让我们退出编辑模式 acceptable let's get out of edit mode to
看看发生了什么我关闭 see what's going on I turn off the
蓝图，如你所见 我们已经有了 blueprints and as you see we are having
侧面板， the side panel already and not bad way
反射也不错，现在让 the reflections are not bad and now
我们开始构建 let's start to build for example the
前端连接，而不是 front connection so rather than starting
从这个区域开始， from this area
逐步扩展它， and continuously extending it step by
然后像我告诉你的那样慢慢连接它 step and then connecting it slowly as I
特别是当我们将它用作 told you especially as we are using it
搅拌机的设计构思部分而不是现有卡片进行建模时， blender for modeling not an existing
我们不必完美地遵循所有 card so we don't have to follow all the
线条我们可以在正面进行构思 lines perfectly we can do ideation on
现在我们可以只对正面 the front now we can just model a front
设计建模然后我们 可以看到 design and then we can see the solution
相互连接的解决方案 这就像 to connect to each other it's like
画一些草图 使用 sketching some sketches use sketch the
前面的草图 一些草图你专注于 front some sketches you focus on the
侧面，其中一些你专注于 side and some of them you focus on the
后面然后你尝试将它们连接在一起 rear and then you try to connect them
r 所以我们可以 together so we can do the same process
在这里对 3D 建模执行相同的过程 所以我要 for 3D modeling here so I'm going to go
进入编辑模式 我将只选择 to edit mode I'm gonna just pick some of
侧视图上的一些正面顶点 the front facing vertices on the side
我将打开蓝图 view I'm gonna just turn on blueprints
作为参考 我要把 as a reference and I'm going to extend
它向外延伸一点，再 it a little bit outside and I'm going to
向外延伸一点， extend it one more a little bit outside
几乎达到蓝图的水平， almost to the level of
听起来像这样， sounds like this
所以这里的最终顶点是 so this final vertices here are the
汽车的前端，所以我 将 front end of the car so I'm gonna move
它们移动 g x 轴 them g x axis
，正如你所看到的，它越过 and as you see it's crossing the
边界，它越过那里让我告诉 boundary it's Crossing there let me show
你如何在这里绘制蓝图，如果我 you how to blueprints here if I move it
在 x 轴上移动它，它只是越过太多， on x-axis it's just crossing too much
就像我们之前所做的那样，原因 and as we did before the reason for that
是剪切框 在镜像 is the clipping box here on the mirror
修改器上，我要选中这里的框， modifier I'm going to check the box here
然后我要点击 GX，它会 and then I'm gonna hit GX and it will
捕捉 snap
到中心， to the center
然后我要在这里选择这个 and then I'm going to pick this one here
，我要点击 GG 两次 and I'm going to hit GG twice
如果 have evenly distributed vertices here if
我像你看到的那样退出编辑模式，将它放在中间的某个位置，以便在这里均匀分布顶点 I get out of edit mode as you see we
准备好开始关闭 already start to close the front of the
汽车的前部，你可以说它有点像 car you can say it's kind of like a
前保险杠区域，我将对 front bumper area and I'm going to
后部重复类似的过程， repeat the similar process for the rear
所以我要侧视图我打开 so I'm going to side view I turn on the
蓝图的原因我' 我不会像这样将 blueprints the reason I'm not extending
它一直延伸到后面， it all the way to the back
我们也可以这样做，但是当我现在将 we can also do this but when I move now
所有这些顶点移动到中心时， all these vertices to the center
如果我关闭蓝图，因为你 and if I turn off the blueprints as you
看到它太直接了，就像一个 see it's going too direct it's like a
巨大的表面延伸和拉伸 huge surface extending and stretching
太多了，所以你也可以根据你的需要在 too much so you can also add an edge
一两个或三个之后添加一个边缘循环 Loop later one or two or three depending
让我们在这种情况下添加两个 on your needs let's add two in this case
，你可以像那样将它们移动一点点 and you can move them a little bit
以帮助这个顶点 outside like that to help this vertices
在这里创建很好的表面 to create nicely done surfaces here all
所以 如果我退出编辑模式， right so if I get out of the edit mode
你可以看到我们或多或少有前保险杠和后保险杠， you can see we have front and rear
现在我想像 bumper more or less and now I want to
肩线一样创建，所以我将 create like the shoulder line so I will
再次打开蓝图， just turn on the blueprints again just
仅供参考 for the reference purposes
，我想移动它 and I want to move this a little bit
往下一点我真的想移动它 就像 down I want to move it actually like
蓝图上的这个十字一样，这个 this cross on the blueprint this one can
也可以在这里，所以我实际上可以 go also here so I can actually follow
或多或少地跟随这些顶点的蓝图线 with these vertices more or less
然后我可以选择这两个来扩展 then I can pick this two to extend the
边缘这是我们目前最常用的方式 edge this is the way we use mostly so
或者我可以打我 可以删除它， far or I can hit I can delete this and
也可以在这里直接扩展一个顶点， also extend directly one vertices here
就像你可以选择你可以 like you can pick the vertices you can
点击 e 的顶点，你可以将它扩展到任何你 hit e and you can extend it wherever you
想要的地方，另一个你可以将 want also the other one you can just
它扩展到任何你想要的地方 extend it wherever you want
，然后你可以开始在 and then you can start creating the
它们之间创建面 faces between them
所以这取决于你这是 so it's kind of up to you it's a
个人喜好我可以说 personal preference I can say
让我们在两者之间构建一些面 let's build some faces in between
所以这里开始变得 so here it started to get
有点不同因为如果我 a little bit different because if I
旋转你会看到 rotate you will see
表面开始变得 that the surface is starting to get a
有点像我们一样尴尬 这里有三个， little bit awkward like we have three
如果我在这里建立一个三角形，它 here and if I build a triangle here it
看起来还不错，但我们不想要三角形，所以 seems not bad but we don't want triangle
我将从 so rather than this I'm gonna use this
侧面视图使用这个顶点来 vertices here from the side view to
扩展，就像我们不知道的 extend like our I don't know like a
保险杠区域一样 然后甚至是真实的 nk 区域 bumper area and then even the trunk area
你甚至可以一直走到这里 you can even go all the way up here
所以如果你在蓝图上看到它看起来是 so if you see on the blueprint it looks
直的因为这是窗户的切割线 straight because this is the cut line of
但是在这个表面上 the window however on this surface as
你看到它就像这样的曲率 you see it's like a curvature this way
所以我们想保留这些顶点 就像 so we want to keep these vertices like
在与表面法线相同的方向 in the same direction like the normal of
所以我的意思是 the surface so what I mean by that is
我只是将它们 I'm just going to move them a little bit
像这样向上移动一点以创建 up like this to create like a cross
这个曲率表面的横截面 section of this curvature surface
所以我可以在这里做同样的事情我 可以像这样将 so I can do the same here I can move
它们向上移动一点点， these a little bit up
多边形建模的美妙之处在于 and the beauty of polygonal modeling is
你可以真正地拉伸一切你可以 you can really stretch everything you
自由地做任何你想做的事情并且你 are free to do whatever you want and you
可以按照你喜欢的方式进行实验 can experiment the way you like
所以让我们看看在 so let's see what do we have here now
我扩展之后我们现在有什么 所有这些东西，正如你所看到的， after I extend all this stuff as you see
我们在这里进行了一些有趣的表面处理， we have some interesting surfacing going
这是因为细分， on here it's because of the subdivision
即使我想要这里有一条直线 even if I if I want here a straight line
锐利的边缘，我也可以只是一个边缘循环， sharp edge I can just an edge Loop
然后在这里，就像你 here and then also here and as you see
现在看到的那样，我们有一个 锋利的边缘在这里但是这个 now we have a sharp edge here but this
Edge Loop 我们将在最后做， Edge Loop thing we will do at the end
因为现在如果我稍后在扩展时添加一个 edge Loop， because now if I add an edge Loop later
我们将有两个大量的 while extending we will have two massive
东西在进行，所以这不是我们 stuff going on so that's not what we
想要的， want
我们将在 we will go step by step first of all
扩展它时首先在所有这些顶点上逐步进行 this vertices here when we extend it
从侧面到上面，它 from the side to the up it went directly
像一堵墙一样直接向上， up like a wall
但我们想要某种体积，所以我 but we want some kind of volume so I
会像在汽车中那样将它们移动到内部一点点， will move them inside a little bit like
我们在侧面也有一些这些体积 like in the cars we have these volumes
进入内部 coming to inside a little bit
我们可以 also here on the side we can do
从不同的角度从不同的 like from different views different
角度来做 angles
，我试着从 and I try to keep it as a nice flow from
不同的角度保持它的流畅，就像现在一样，我看到 different angles like right now I see
这里有非常尖锐的角度变化，所以 there's very sharp angle change here so
我想稍微平衡一下 I want to balance it out a little bit
，我正在使用 x -axis and I'm using the x-axis at the moment
所以我们开始以 so we started to create the volume in a
更好的方式创建体积 better way
我们现在有后部没有太多 we have the rear now without much
细节我想慢慢地缩小这个差距 details I want to just close this Gap
但是在我们也建立我们的引擎盖之前 slowly but before let's also build our
有不同的方法 there are different ways to do that we
可以开始扩展 挡风玻璃 can start extending the windshield to
创造像 一个引擎盖在这里， create like a bonnet here
或者我们可以从这里延伸，或者我们 or we can extend from here or we can
也可以从这里开始，但在那种情况下，我们 also start from here but in that case we
需要让事情用同一种 need to keep things talking in the same
语言说话，我的意思是，如果我像 language what I mean by that is if I
你在这里看到的那样同时打开车顶和字体 在挡风玻璃的屋顶上， you see here on the roof on the
我们有一个二三个 windshield we have one two three
顶点，在前面我们也有 vertices and on the front we also have
一个二三，但第一个是用于 one two three but this first one is for
车轮灯所以实际上如果我想在 the wheel light so actually if I want to
这里的某个地方连接它我需要一个 connect this somewhere here I need a
顶点在这里我可以移动 这个 vertices here so I can move this one
在这里 here
所以现在我可以开始将它连接到 so now I can start to connect this to
挡风玻璃中间的那个我们在保险杠上没有 windshield we don't have on the bumper
所以我们需要 so we need to give another Edge Loop
在保险杠区域这里提供另一个边缘循环以使其 here on the bumper area to make it
使用相同的语言我 我要把 talking the same language I'm going to
这个 Edge Loop 稍微移到外面一点， move this Edge Loop a little bit outside
让这个漂亮的曲率在 to have this nice curvature going on
这里继续， here
然后我们甚至可以开始连接， and then we can even start to connect
但是当我开始连接时，它再次 but again when I start to connect it
不起作用，因为它们是分开的 doesn't work because they're separated
物体，所以现在是时候了 连接它们 objects so now it's time to connect them
也许所以我选择两个对象然后我 h 它 maybe so I pick both objects and I hit
Ctrl J 然后我进入编辑模式， Ctrl J and then I go to edit mode and
现在我们可以开始在它们之间创建一些表面 now we can start creating some surfacing
我在这里所做的是在我选择了其中 what I did here is after I picked four
的四个之后我单击 f of them I click f
然后你不需要总是选择其中的 and then you don't need to pick always
四个 很明显， the four of them if it's obvious that
这里会有另一张脸，我可以 there will be another face here I can
选择第一张，我可以按 F， just pick the first and I can hit F and
它会自动缩小差距，所以 it will automatically close the gap so
正如你现在看到的，我们有一种 as you see now we have kind of
单体积的汽车形状，让我们 mono volume car shape going on and let's
看看后面发生了什么 see what's happening on the back
， 背面也不错，因为我们在 and the back is also not bad because we
顶部有三个顶点， have three vertices on top and three
在后面有三个顶点，所以我们可以 vertices on the rear so we can connect
很容易地连接它们，它们只是在 them easily they just don't talk the
我旋转视口时看到的角度不同，就像你现在看到的那样，说的是同一种语言 you see now when I'm rotating the
它从前到 viewport it goes to the front to the
后但我不想要它我不想 rear but I don't want it I don't I want
只关注这个区域所以我可以选择 to focus only on this area so I can pick
所有我想要关注的顶点 all these vertices that I want to focus
然后我可以 and I can hit that on the numpad
像在 对象模式，所以我可以 like in the object mode so I can focus
只关注这个区域， only on this area which is a great
当你想关注时这是一个很大的优势 我们，所以 Advantage when you want to focus so what
我想做的是首先我将这个 I want to do is first I will move this
顶点向内移动一点，就像那样 vertices a little bit inside like that
与后面说类似的语言 to talk similar language with the rear
我只是按 G 两次 I'm just hitting G twice
以确保我只在 to be sure that I'm moving only on the
同一行和这里移动 后面我可以选择 same row and here on the rear I can pick
这个顶点并将它们向外移动一点点 this vertices and move them a little bit
向后我的意思是让它们 to the backward I mean to make them
更小更靠近彼此所以我可以 smaller closer to each other so I can
选择这些我可以将它们 pick these I can move them a little bit
稍微向下移动一点点到外面所以我们 down a little bit outside so we will you
可以想象 现在这些新面孔将如何 can imagine now how this new faces will
我只想 be I just want to create similar
在它们之间创建相似的曲率以使 curvature between them to have the
表面也以一种很好的方式否则 surfaces also in a nice way otherwise
当我们有刹车时例如如果它们像 when we have brakes for example if these
这样在内部太多并且如果我在 are too much inside like this and if I
它们之间创建面孔 create faces between them
如你所见 它播放这个中断它 as you see it plays this break it kind
看起来有点像扰流板区域但是如果我 of looks like the spoiler area but if I
想保持直线我需要 want to keep it in a straight way I need
将这一行移到外面顺便说一下 to move this row outside
这里因为你看到一些 and by the way here as you see some
顶点不可见因为它们 vertices are not visible because they're
在另一个 这个表面的一面所以 on the other side of this surfacing so
如果我想制作它们 visible 我 if I want to make them visible I can
总是可以通过 Alt Z 转到 X-Ray Mod 然后 always go to X-Ray Mod by Alt Z and then
现在我可以看到表面和 now I can see both surface and the
顶点所以我可以选择它们并且我可以 vertices so I can pick these and I can
像这样向后移动它们 我试图使 something like this I'm trying to make
这两个之间的距离固定 it regular distance between these two
而且我不想有 and also I want to not have totally
与这个后顶点完全不同的布局 different layout than this rear vertices
所以我要选择这个顶点将 so I'm going to pick this vertices move
它也向后移动一点并且 it also a little bit backwards and also
这个也向后移动一点并 this one a little bit backwards and
试图保持像一个漂亮的曲线 trying to keep like a nice curve which
如果我去 从 X-Ray 模组中取出并编辑 if I go out of the X-Ray Mod and edit
模组，就像你现在看到的那样，我们已经很好地 mods as you see now we have nicely
关闭了体积，比如从前保险杠到 closed volume like from front bumper to
挡风玻璃再到车顶再到 the windshield to the roof and to the
后保险杠，所以我们已经关闭了 rear rear bumper so we kind of closed
这个轴 this axis already
所以现在让我们关注这一边 把 so now let's focus on this side and
所有的东西都关闭 所以我要再次 close everything together so I'm going
编辑模式 现在让我们看看我们 to edit mode again and let's see now
现在会有什么 正如你在屋顶区域看到的 我们有 now as you see on the roof area we have
一二三四五六七 one two three four five six
八九 直到这里和 seven eight nine until here and on the
侧面我们有一个二 三四五六 side we have one two three four five six
只有七假设你是 nt only seven let's say if you want to
在这里连接， connect this here
这样我们就可以轻松地安排这个， so we can easily arrange this by
首先考虑哪些要 thinking about first which ones to
像这里一样相互连接很容易，我 connect each other like here it's easy I
可以连接到这里，我们可以 can connect this far and we can start
从这一点开始， from this point
如果这些事情 and if these things are confusing for
在这里让你感到困惑，那么这种顺利 连接， you here this kind of smooth connections
因为你连接了这么远，为什么 because you connected this far and why
它是这样的，因为 it is like this because of the
细分，它创造了这种层叠 subdivision it creates this kind of
，它在这里创造了这种面孔， cading and it creates this kind of faces
所以你总是可以退出编辑 here so you can always get out of edit
模式关闭细分，你 mods turn off the subdivision and you
甚至可以让它变暗 放平 can even make it shade flat
并继续建模，就像您现在看到的那样， and continue modeling so as you see now
这就像一个更简单的拼图，您知道 it's like an easier puzzle you know that
它们都是正方形，并且您想将 they're all squares and you want to
正方形彼此连接起来， connect squares to each other
因此这也是个人喜好，具体 so it's also personal preference
取决于您想要建模的方式，但是 depending on how you want to model but
当您知道时这很容易 it's very easy when you know the
你可以退出编辑 shortcuts you can just get out of edit
模式的快捷方式 Ctrl 2 但它实际上已经 mode Ctrl 2 but it's already actually
控制了两个它只是不可见所以我 control two it's just not visible so I
点击这里让它可见并且你 hit here to be make it visible and you
可以在两秒钟内平滑阴影所以哟 can just shade smooth so in just two
你可以在它们之间切换， seconds you can switch between them also
你也可以按 Ctrl 0 退出 you can hit Ctrl 0 to get out of
细分并使其变平，所以 subdivision and make it shade flat so
Ctrl 2 和阴影平滑 Ctrl 2 and shade smooth
Ctrl 0 和阴影平让 Ctrl 0 and shade flat
我们用这个视觉效果建模一点 let's Model A little bit with this
，我想进入立体视图 visuals and I want to go to solid view
但不是 在这个红色材料中，也许 but not in this red material maybe maybe
你想将它更改为更 you want to change it to something more
默认的东西，比如 Studio， default like Studio
这样你可能会在许多教程中看到 so you can see probably on many
人们正在以这种 tutorials like people are modeling this
方式建模，因为它也很容易，你可以 way because it's also easy and you can
更好地看到这些谜题是怎么回事， see better these puzzles what's going on
所以让我们试试这个 我们 so let's try it this way a little bit we
在前面说了一点，我们可以从这个开始 said on the front we can start from this
，我看到这两个可以 one and I see that these two can connect
相互连接，但在中间我们还需要一个， each other but in the middle we need one
因为这两个可以连接到 彼此 because this two can connect to each
我只是认为这可以连接到 I'm just thinking this can connect to
这个但是对于这个而不是 this one but for this one rather than
总是创建一个新的边缘循环也许我们 creating always a new Edge Loop maybe we
可以移动它并且我们可以将它连接 can move it around and we can connect it
到这个并且我可以移动这个连接 to this one and I can move this one to
到顶部 有了这个，所以我 connect on the top with this one so I
我首先从 GG 开始，将这个移动到 will first start with GG to move this
这里， one here
然后 GG 将这个移动到这里，如你 and also GG to move this one here as you
所见，我只是试图对齐它们 see I'm just trying to align them
以创建面孔， to create faces
这个可以连接到这里的这个， this one can connect to this one here
这个可以连接到那个， this can connect to that one
这个也 this one
可以 在这里连接到这个，所以我 can also connect to this one here so I
只需要在这个上添加一个边缘循环 just need to add an edge Loop here on
我在添加边缘循环之后我 this one I just after adding Edge loop I
点击右键将它捕捉到中间 hit right click to snap it in the middle
，对于这个我要 and for this one I'm gonna add another
在中间添加另一个 one right in the middle
所以 现在我看到 so now I see that vertices are a little
这里的顶点有点密集， bit intense here and a little bit more
这一边之间的空间有点大，所以我想将 space in between this side so I want to
它们稍微移近一点， just move them a little bit
以创建更 towards each other to create more
平衡的顶点分布 balanced vertices distribution
，而且我试图保持这条曲线 and also I'm trying to keep this Curves
以一种很好的方式， in a nice way
好吧，让我们看看会发生什么， all right let's see what will happen so
就像我在前面所做的那样，我只能选择 as I did on the front I can pick only
这两个，因为很明显，如果我 this two because it's obvious if I
创建一个面，它会穿过这个 create a face it will go through this
方向，所以我可以再次点击 F 和 F 并 direction so I can hit F and F again and
再次点击 我只是点击 one more time I'm just clicking on F
这里的 F 它是堆叠的，因为也许它不是 here it's stacked because maybe it's not
很明显，它应该以 that obvious that it should continue
这种方式继续下去，所以我会选择它是否 this way so I'm gonna pick if it doesn't
不起作用，然后我会点击 f 然后我会 work and I will hit f and then I will
选择这两个并再次点击 F 一次 pick this two and hit F again one more
又一次我什至可以 time and one more time I can even
在这里继续 这个所以让我们 actually continue here on this one so
看看它是否有效所以我们在 let's see yeah it works so we connect it
这里也连接它所以我退出编辑模式 also this here so I got out of edit mode
我将进入 Ctrl 2 并平滑阴影 I will just go Ctrl 2 and shade smooth
在这里我看到一个有趣的阴影因为 and here I see an interesting shading as
你看到一切都是灰色但这里 you see everything is gray but here it
看起来像什么 错误发生在 seems like something wrong is going on
这种事情上，你 this kind of things mistakes that you
可以通过点击 F 来做错误，可能我们点击 F can do by hitting F probably we hit F
两次，或者可能有一些双 twice or maybe there are some double
顶点，比如我可以通过 vertices like I can check it easily by
选择移动它的顶点来轻松检查它， picking the vertices moving it around
正如你看到的那样，出现了另一条线 and as you see there is another line
当我这样做时，或者如果我 appears when I do that or if I pick now
错误地选择现在，我会点击空格，当我点击 by mistake I hit space and when I hit
空格时，你会看到这里有东西在移动， space as you see something is moving
这是动画播放器，所以你 here this is the animation player so you
可以再点击一次空格来停止它， can hit space one more time to stop it
这与我们无关，所以不要 不用 it's nothing about us for now so don't
担心， worry about it
我会选择这个，我会的 d alt I will just pick this I will hold alt to
在这里选择所有这些顶点，我将 pick all these vertices here and I will
移动它们以查看发生了什么， move them to see what's going on
似乎这里只有一个， and seems like there is only one here
就像我们没有复制所有这些顶点 like we don't have all those vertices
我要去 x 射线模型 duplicated I'm gonna go to x-ray mods
和 x -ray 模式我看到 and in the x-ray mode I see that
有这个奇怪的边缘 there's this weird Edge going on
正常运行我们想要的是这种边缘 normally what we want is this Edge in
但正如你所看到的它在这里创建了一个 that way but as you see it created a
面选择所以如果我 face selection here so if I go to number
在键盘上看到数字 3 如果我看到 three on the keyboard if I see the dots
X 上的点 - 表面的射线模型 这个 on the X-ray mod for the surfaces this
小点在 little dot here created another surface
我们的汽车内部创建了另一个表面 这就是我们 inside of our car this is the reason we
有这种奇怪的阴影的原因就像 have this weird shading going on like
所有这些其他表面一样 all these other surfaces are one
这里是一个非常薄的表面， like a very thin surface here without
甚至没有厚度但是这里的这个是 even a thickness but this one here is
就像拉入内部以创建另一张 like pulled inside to create another
脸所以这是你需要 face so this is something you need to be
小心的事情我会点击 X 并 careful and easily I will hit X and
删除脸 delete the face
所以现在我们的阴影也以正确的 so now our shading is also in a proper
方式有时你可能会遇到其他 way sometimes you might have another
问题如果我想证明它可以 problems if I want to demonstrate it can
是 像这样 be something like this
你看不到这个 还有一些阴影 you can't see this kind of shading
问题，如果我进入编辑模式，并不总是 problems as well and it's not always
要在内部创建另一张脸或其他东西， about creating another face or something
一切 inside if I go to edit mode everything
看起来都很正常，这里只有一张脸， seems normal there's only one face here
比如一二三四，这是一个 like one two three four this is one
阶段，没有双顶点或 phase and there is no double vertices or
其他任何东西，但它 仍然看起来很尴尬， anything but it still looks very awkward
所以在这种情况下，你需要 so in that kind of cases you need to get
进入编辑模式，点击 a 来选择所有东西 into edit mode hit a to pick everything
，在你选择所有你需要 and after you pick everything you need
按住 alt 和 alt 和 n 的东西之后，它会进入 to hold alt and alt and n it will go to
法线 alt n normals alt n
然后你可以去重新计算 and then you can go to recalculate
在外面，正如我在这里看到的那样，已经有一个 outside and as I see here is already a
直接执行此操作的捷径，即 shortcut to do this directly which is
shift n 所以在你选择所有内容后你 shift n so after you pick everything you
可以点击 shift n can just hit shift n
并重新计算每个阶段的法线 and it recalculates the normals of each
所以在我有意改变它之前将 phase so before I changed it by purpose
这个阶段思考为 像 to think like this phase to be
这样在内部重新计算所以它在 recalculated inside like this so it was
内部计算所以它认为 calculating inside so it thinks that
这个表面在内部而所有 this surface is inside and all the
其他表面都在外部所以它会产生阴影 others are outside so it creates shading
问题所以我们将简单地选择 problems so we will simply pick
所有东西 shift n 所以我们计算它 everything shift n so we calculate it
所有面都在外面所以我们没有 outside for all the faces so we don't
更多的阴影问题所以 have any more shading problem right so
让我们进入编辑模式让我们 let's go into edit mode Let's go to
点击一​​个进入顶点 let's hit one to get into the vertices
模型现在让我们看看如何像我们看到的那样 mod and now let's see how to close this
在这里关闭这个差距 Gap here
我已经看到了 这里有一个正方形， like we see I see already a square here
所以我可以按 F 创建一个正方形，所以我们 so I can hit F to create a square so we
关闭这个，但这里我有两个 close this one but here I have two
正方形，两个顶点，这里我 squares two vertices and here I have
什么都没有，但我想很容易地将它们连接到 nothing but I want to connect them to
这个 Bonnet，我可以点击两个 Edge this Bonnet so easily I can hit two Edge
循环， loops
然后我们 可以创建我们的脸， and then we can create our faces
正如您看到的那样，我们关闭了汽车的前部 so as you see we closed the front of our
，现在让我们专注于后部，所以 and now let's focus on the rear part so
我再次进入编辑模式让我们首先看看 I go to edit mode again let's first see
是否有任何我们可以使用的正方形 if there's any square that we can use
让我们试试这四个顶点我点击 f let's try this four vertices I hit f
和 然后也许这个前向顶点我 and then maybe this forward vertices I
点击 F 并关闭这个区域但是在这里 hit F and we close this area but here
让我们通过退出 let's see it better by getting out of
编辑模式 Ctrl 0 先选择对象 edit mods Ctrl 0 picking the object
然后 Ctrl 0 然后遮挡 first and then Ctrl 0 and then shade
平坦来更好地看到它所以如果我再次进入编辑模式我看到 flat so if I go to edit mode again I see
我们这里有很多顶点，四个顶点 we have many vertices here four vertices
，在那种情况下只有两个 我们有 and only two in that case there are
多种方法可以做，比如我们也可以 multiple ways we can do like we can also
在这里创建一个小三角形，或者 create like a little triangle here or
为了这个目的我们可以创建另一个 this purpose we can create another
三角形所以三角形通常不是 triangle so triangles are generally not
我们最好的朋友，正如我所说的，但在 the best friends of ours as I said but
某些情况下我们可以将它们用于 some cases we can just use them for
快速建模，尤其是 quick modeling especially
稍后当你 later when you go to details when you
想要拥有非常好的反射和 want to have very good Reflections and
完美的表面时，当你进入细节时，当然我们需要 perfect surfacing of course we will need
重新考虑这里的类型以 to reconsider the typology here to
创建不同的正方形，但对于关卡来说，我们 create different squares but for level
说这就足够了，我将按下 let's say it's enough and I will hit
Ctrl 2 并平滑阴影，所以现在我们 Ctrl 2 and shade smooth so now we
已经关闭了 already closed the volume
这辆车的体积我不会再说它是 of this car I wouldn't say it's
大众汽车了即使我们 Volkswagen up anymore even if we check
检查蓝图 with the blueprints
我们可以看到我们根本没有跟随 we can see that we are not following
大众汽车尤其是在这个 Volkswagen at all especially on this
领域但是 area but again the advantage of
多边形建模的优势我们可以选择所有这些 polygonal modeling we can pick all these
顶点我们也可以将它们向上移动 vertices we can move them up a little
一点，在这里我们可以拉伸它们， bit also here we can stretch them
我们可以创建至少 and we can create something at least a
有点类似于大众汽车的东西 little bit more similar to Volkswagen up
所以让我们看看它现在的样子 顺便 so let's see how it looks now
说一句，出于 maybe looks a little bit more like
可视化目的，如果您想将 visualization purposes if you want to
所有这些参考图像和 hide all these reference images and the
网格一起隐藏，您可能看起来更像大众汽车，您可以点击此处的这个小 grid together you can hit this little
图标，它将隐藏所有内容 icon here and it will hide everything
，您可以再次单击它以显示 and you can click it again to show
所有内容 它也适用于 everything back it works also on the
编辑模式如果我处于编辑模式如果我 edit mode if I'm on the edit mode if I'm
只是移动一些东西假设 just moving some things around let's say
我选择了这些并且它看起来非常混乱 I picked these and it looks very chaotic
现在 now
我可以点击这个所以我 I can just click on this one so I don't
看不到任何关于 编辑，但我 see anything about editing but I it
仍然选择了顶点，所以如果我点击 GX， still picked the vertices so if I hit GX
我仍然可以移动东西，但 I can still move the stuff but without
看不到所有这些控制元素， seeing all these controlling elements
所以我认为这个视频就足够了，我们 so I think it's enough for this video we
在这里关闭体积，在下一个 close the volumes here and on the next
视频中，我们将关闭轮拱 区域 video we will close the wheel Arch area
并在这个非常基础的模型上添加一些锋利的边缘 and adding some sharp edges on this very