For modeling these urban settings.
At first I'm going to sketch one of the rails
and then I make a duplicate and then by using a straight line,
we're going to create the bench or seating, actually.
After that, I'm going to give you some explanations about the curves.
So at the perspective, you following that by using party line?
Then I started sketching like this.
Check this out.
After that, I select a line I hear I hold down alt
and then I make a duplicate by race and move it apart.
Following that, I select the origin point and then division line.
Then I start mirroring by picking axes like this.
Following that, by using blend curve, I blend these two lines.
By this way.
And then the two other lines.
Watch this.
Following that, I select these curves.
And then by using area linear
and the number of two items, for example, five.
Watch this item like this way.
Following that, I select all of the curves
and then I press down Control J to join them.
I hold down all and then I make a duplicate by this way.
I can move it
a little bit more by display.
Here we get the first and the second rails.
I might have finally layer of the second rail to layer one.
Watch this.
It turn to red.
After that, I'm going to sketch the cross-section curves.
For example, like pairs at both sides.
By this way,
following that,
I select these two rails and then I make a duplicate.
Since I'm going to explain something
after that, by using Sweep two,
I specify and select the rails and then the cross sections.
Okay, check this out.
Here we got the surface or the urban setting.
Following that, we're going to curve the ends of the rails.
So I try a blend curve in the command line and I start to command.
Check this out.
By this way, I make it
blend it, and also these two curves.
But this
time, I want to modify the continuity.
Higher continuity. Okay.
Watch this.
After that, I select the two curves.
And then by using trim, I trim the extra parts.
Watch this. This is the result.
And also for the other side, I'm going to do the same thing, blend curve.
And then I specify in the curves and then modifying the continuity.
Watch this.
And then here again,
I blend the curves.
Phillipe And then move.
Okay.
And then here I select these two curves, then trim.
Then I cut the extra objects.
Then at the final stage, I select the surface.
Start offsets for each command.
Toward inside not going to launch
this proper
sugar managed to create such a setting
and actually forget that we cut them in the picture.
We can. Let me get back to right now.
At first they moved them upwards and then by using a line, vertical line.
Then from this point, watch this.
Then I set it to shaded mode.
I select this line and then pipe
the radius of the pipe 0.3.
Watch this.
Then I want to select the pipe.
And then I'm in.
I'm going to select the pipe.
And then I read for Create the other legs of the seatings.
So I start making duplicates by this way.
Let me check the legs in the picture
at the top here.
I'm adjusting the position of the legs very well.
Following that, I selected three legs and then
by using array area linear,
I specify six as number of the items following that.
Then I write down.
Watch this.
Here I select the lines which are the curves.
I don't need them and then I hide them on here.
As you can see, the setting is ready.
And here the important point that I want to mention
is the continuity of these edges.
So at this point, in order to model that part,
we can use a vertical rectangle
and also with rounded edges
or rounded corners.
By this way, I sketch a cross-section curve.
Watch this
rounded corners down.
I select it, then move it.
Just the position. By this way.
Following that, I can make some duplicates for placing it at the other side.
Since we need to cross section curves
and then I start to command.
I selected two rails and I specify the two cross-section curves,
adjusting resume points by this way,
to walk down the Indian other one.
As you can see, the direction is to down very well.
As you can see, the surface is prepared.
However, if you wanted to add some other cross
section curves, we can use added slash.
So in the rendered viewport, let's check it out.
That is time.
As you can see, we have created some smooth parts at the edges
and even at the ends.
At the ends of the surface.
If I want to move right, I can hold down old and then
rotate the cross section curve at 90 degrees,
then isolate these two curves,
then I split the first care of the second curve.
I split them, then I select these three curves.
Loved can mind, and then we will have our surveys
watched as loved.
Well done.
So right now at the ends, we have created
such a surface which is very smooth,
silky here for a select curve command.
I selected curves by this way, and then I hide them
so that we can check the smoothness of resurfaces.
Edit Render viewport.
We can create the legs as just we did in the previous one
and then complete the urban settings.
But in the future,
sessions will work on some more complex and professional commands
that we will be able to control the continuity of the surfaces.
Watch this.
So guys, as you're
concerned, were finished and the practice is done.
If you've got any questions you can ask us.
See you in the next session.