Hey guys, welcome back to yet another video.
In this video we're going to learn how to create our copper material
using BBR material or late to get started.
What open my acid at Udot?
Right-click on your material,
click on generic and rename this to a underscore capo, medieval.
Now let's open it Settings and let's start adding in our maps.
So to start off, let's add a bitmap.
Do our diffuse texture slot.
So click here and click on Bitmap.
Browse to exercise for learning,
you'll find a folder called metacarpal 3 polished.
Select on metrical, poorly polished map.
Click on Open, and then go back.
Now let's add a reflection.
So reflection Tokyo and
glucagon bitmap that select the reflection my PO, and click on Open.
And let's change this to, let's go back.
And now we can see that it has
some Armando reflection or we need to add some glossiness as well.
So click here and click on bitmap and select
the glass map and click on Open and soft opening,
change it to render experience linear.
We can also add the blas map to our madness.
Bother me, do yo, so click here and click on bitmap.
And select this glass specular map.
Click on Open, change it to rendering spheres Leno, and go back.
So now we have a metallic material and we need the normal map and a bump.
So open bump changes to normal map and load in the normal map present.
You can select a JPEG version of the map.
Click on Open.
Make sure to change it to render experience renew.
Now I want my map to be slightly brighter,
so we're going to load in the other reflection my appeal,
which is this one.
So we want to click, you, click on Open.
And we're going to load this map instead.
So click on this and open it up.
This looks much better. And now we can update this material on our models.
So close though acidosis until late competent,
select the faces and edges,
use the bucket tool and apply it on the complicated.
Although after playing, it's a good idea to click on Chaplin up direction.
Similarly, this as well.
And also a chimney.
Well, let's play the material.
It looks pretty decent,
but maybe despite I could apply it,
you're typing our prediction world.
So until the group select a leader in say,
part of the group,
and click on drapery and our projection or sooner we can see the texture is great.
So now let's go back to s2.
Or do you also need to do is apply a black material for element G0.
So what I would have my acid and ago,
right-click, click on generic.
Rename this to a underscore black reflective.
Make it sort of Blackman completely black.
Then add some more modern reflection and reduce the glossiness.
Now we can add this material to our wiring go.
Now let's go back to s2.
Check our render settings.
Such an interactive and click on Render would really like
to know if this arrow shows up at your license.
So during adolescence, what you need to do is go to Extensions. Really.
Click on Help and click on license.
And I'll click on release, really license.
Then again, go to Extensions,
really help license and click on Activate.
We realized was that once you've done that,
you can check the render renamed active again.
And now you can see that it works.
Alright, so we've added our copper material,
and it looks pretty decent in this scene as well.
In the next video, we're going to finish adding all our materials.
And then the final few radio set it out forward.
And before I head to the radio,
Let me just add this to history when Dojo so that I will progress of my rent out.
So see you guys in the next video.