i said that we'll talk about programmer sounds
之前我们说过要来聊下程序声音片段（Add Programmer Sound）
also said i'll be brief
我是讲信用的
i wasn't lying
没有骗你
programmer sounds are basically
程序声音片段就是
sounds that can be called out directly from the code that game programmers using inside game engine so inside this event
一个可以在游戏代码内
but this specific sound can be called up from a specific piece of code from within the game engine
直接被调用的声音片段
all right so that's the programmer sound
这就是程序声音片段
programmers your game programmer friends will probably appreciate that
你的游戏程序员朋友可能会喜欢这个
so you might have an event going on may be ambiences some like that i want to trigger this one sound i have this one thing happen in my code
你可能有一个事件，比如环境声，你需要在代码里切换声音片段里的某个采样片段
（译注：通过分段参数也可实现，是否使用程序声音片段取决于具体声音的分类和切换逻辑由FMOD内部代码控制（声音设计师）还是游戏代码控制（游戏程序员））
they can do that
程序声音片段就可以实现这个
no check out plugins so i right click to get a plug-in sound
再来看下插件声音片段（Add Plug-in Sound）
this is the plugin just like you have a plugin in another DAW
这些插件就像你在DAW中所使用的插件一样
maybe even Native Instrument plugins or something like that in FMOD there are plugins that are being developed for this platform
比如Native Instrument的插件，在FMOD中的插件是转为这一平台所设计的
to generate sound so instead of having put our own sound assets in here, they have these nice generative systems
为了实时生成声音而不是使用已有的音频资产，
that can create interesting stuff
可以创建很多有趣的东西
so i pull this out the trigger regions going to determine the length
把触发区域中这个声音片段拉长些
eh this plugin sound and right now down below i can see in my deck
在下面的面板里
i have a list of types of weather so maybe I put the 'Pond'
有一列天气类型目录，我们选中'Pond'
and I'll change the format to stereo and pull my volume way back
并设置为立体声，把音量调小点
and i can decide how much wind and rain I'm gonna have there so check it out
这边也能调节具体有多少风多少雨，听听看
pretty cool right
很不错吧
let's check something else maybe eh 'Manor'
让我们试下别的，比如这个'Manor'
how about 'Far Dune'
比如这个'Far Dune'
so pretty neat system if you have an ambiance or something like that you give layer of sounds or you could use this as your ambience generator
相当棒的功能，我们在制作环境声时可以用已有音频资源来表现，也可以用这种环境声生成器
and never saw the same way twice and always generating new stuff which is really really cool
这样绝不会出现重复的声音，总是新的声音在播放
it's still has trigger behaviors so we went on here and open this up
这个也有触发行为的设置，在这边打开
we can give the probabilities we can have a control by realtime parameter control we have start offset we have how much time IT takes to come on
播放概率，可以由实时参数控制，初始偏移，
how many voices IT takes those are all still there
同时发声数，都在这
but
但
this instrument here are a [inaudible] instrument that's exactly just a plugin this was developed by another manufacturer to be used within FMOD
这边的这些都是其他的开发者开发的用于FMOD的插件
the more these companies make these plugin more tools will have
这些公司制作的这种插件越多
and not have to do as much of the slogging putting together the implementation layering sound things like that
我们就能越少去做叠加采样制作声音的事
these people have really interesting generative systems in other types plugins that we can't even think of right now there's all kinds cool stuff they can do
这些人有其他类型的生成声音插件，有些都难以想象会有什么样的功能设计出来
as they come out will be integrating them in FMOD and you can
当这些插件推出并集成到FMOD的时候你就能把它们
put them in your game so pretty neat stuff now that we've talked about that it's time for [inaudible] and checking out logic tracks and parameter control
添加到你的游戏里，非常美妙，接下来我们来看看逻辑轨和参数控制