hello everyone so I just recently
published my second mobile game flinging
fruit and in this video I sort of want
to talk to you about the process of
making the game in addition to of course
showing you some gameplay and before we
get started the game is available to
download on both the Google Play Store
and App Store links are in the
description below also if you want you
can check out the video for the first
mobile game I made the last chicken on
earth and that game is also on the App
Store in addition to the Google Play
Store links are again in the description
below but anyways just as an
introduction to the game the way you
play flinging fruit is that you drag
anywhere on the screen and release to
throw a fruit and your goal is to avoid
falling off the screen and reach the
basket at the end of every level you
start off with an apple but you unlock
new levels and fruits as you collect
more stars which are earned after
beating a level with the fruit there are
currently six different fruits and 24
levels and with each fruit you have to
change your gameplay strategy because
some fruits are slippery some where
heavy some are bouncy some are fragile
and so on there are also many different
objects that the fruits can interact
with which may make certain levels
easier or harder for specific fruits the
game may appear somewhat difficult at
the beginning but it's pretty easy to
get the feel of once you play a bit so
onto the topic of making this game I
wanted to try making everything by
myself so I used several different
applications for the design coding art
and music with everything put together
this game took around nine months to
make I wasn't working on it every day
but I'd say it definitely took around a
hundred hours or so to create the game
but anyways I'm going to first talk
about the programming part I made
flinging fruit with Unity game engine
and programmed the game in c-sharp with
Visual Studio since I was more
experienced with using unity especially
after releasing my first game I didn't
spend as much time troubleshooting unity
problems however I did spend a large
chunk of my time writing code especially
during the early phases of my game
designing process I went through a lot
of different prototypes for the game and
one of the earliest versions of my game
that I made was actually a turtle that
you flung as you tried to avoid traps
however over time I changed it into a
fruit flinging platformer type game I
spent quite a bit of time programming
the flinging mechanic and line
and I did a lot of fine-tuning to get
the launching of the fruit just right
well the rest of the programming wasn't
that bad difficulty wise but there was
just a lot of scripts to write even for
a pretty small mobile game like mine now
for the art it actually took up a pretty
large amount of time I wanted to have a
lot of different objects and graphics
for my game but since that meant
creating it all myself I had to plan it
out draw it and test it in the game I
primarily used boxy SVG to create the
art because it was relatively easy to
use and it had the tools to create
simple vector images I'm not a super
good artist so a chunk of my time was
spent on searching the web and finding
online images as references for my
graphics furthermore once I exported my
finished graphics into unity
I typically did not get the result that
I wanted the first time so I did do a
lot of trial and error I had to see if
the graphic I made blended into the game
well and looked good if the graphic
worked on different screen sizes if the
graphic looked clear on all resolutions
and if it did not take up too much file
space all in all planning and drawing
the art took around the same time as the
programming but maybe still a bit less
time on a similar topic when I got to
designing levels I thought it would be
pretty easy but it actually took much
longer than I expected because I had to
create levels that were possible to beat
with all of the fruits so I had to play
tasks the level essentially six times
because I had six fruits to make sure
the level wasn't impossible now the
music and sound effects were the last
element that it added to the game I'm
pretty new to FL Studio which I used to
create the music so I managed to just
make a simple beat without spending too
much time I used audacity to edit some
sound effects that I either recorded or
took off the internet that were free to
use so yeah that's pretty much an
overview of how I made Fellini fruit and
also quick disclaimer the game does have
ads however I made sure to not make the
ads disrupt the gameplay that much and I
just wanted to test out Google AdMob
which is the a provider that I'm using
I'm not expecting any good results in
terms of revenue from my ads but it's
worth playing around with and testing it
out anyways that's over this video I
hope you found this video helpful and
again the links to a new game cleaning
fruit as well as my other game the last
chicken on earth are in the description
below
I really appreciate reviews for my games
and read all of the reviews
leave me so make sure to leave one in
the Google Play Store or App Store if
you have anything to say also feel free
to ask me any questions in the comments
below and I'll be happy to answer them
anyways that's over this video see ya