In this video we are going to add the big metal covers onto our pipe.
Let's go!
Alright, so now for these metal covers,
plates, whatever they are that are sitting on top of the pipe.
I think it was kind of a cool idea and I like the shape even though the material
isn't even on there yet.
So I think it should work out.
So first off, let's go ahead and just combine all of them together.
So I'm just going to go ahead and select on all of them.
That one's a little hard to select on.
Yeah, so we'll select on all of them and
then I'll just hit Ctrl J to bring them together.
And now let's go Ctrl A and Rotation Scale.
And now let's go ahead and create a new material for it.
So I'll just hit New and we're going to call this Big Pipe Covers.
Just like so.
And now we're going to go ahead and
search up an image texture.
And I'm going to go Open.
And we're going to navigate to Metal Plates 011 that I got from AmbientCG.
And it's this really nice like big metal cover sheet things which I saw it and I
was like, oh, that's going to be perfect for it.
So let's bring the color in.
Let's bring the ambient occlusion in.
Let's bring the roughness in.
And let's bring the displacement in.
And then we can go ahead and just hit Cancel.
And then we're going to change them all
into box mode and we'll put the blend on 0 .3.
And I'll put the ambient occlusion, roughness, and displacement on non -color.
And now I'm just going to select our color, hit Ctrl T to add a mapping setup.
And then I'll plug the mapping node into all of the vectors of the image textures.
Put a value and plug it into the scale.
And we're going to change it to 1.
And then we'll plug the object in instead of UV.
And then I'm going to go ahead and mix together our ambient occlusion and our diffuse.
And we'll set it to Multiply.
And I'll plug the result into the base color.
And then I'll plug the color of the roughness into the roughness.
And the displacement here, the color will get plugged into the height.
And then we can go ahead and bring the material output down and plug the
displacement into the displacement.
So now I'm just going to go ahead and go
into Rendered View.
And this is what it looks like right now,
which is not so good.
So let's go over to the value and let's
put this down to like a 0 .1 or something.
And there we go.
Okay, starting to get the idea of what this might look like.
And I have some ideas of how we're going to make this look better.
But let's go ahead and go into Material Preview right now just so it's a little quicker.
And I'm going to continue to mess with the value and find some that I like a
little bit more.
And then I'll mess around with the location.
So we line up the edge of the plates with the edge of the actual plane so it looks realistic.
So something more like that.
And now what we're going to do is add in
a bit of color variation.
I can just take our color here and
duplicate it.
We're going to plug the mapping setup
into its vector.
I'm going to go ahead and bring in a hue
and saturation and plug the color into the color.
I'm going to turn the saturation down to like a 0 .8 and I'll turn the value down
to like a 0 .6.
And then I'll go ahead and blend the
regular diffuse and our color variation together.
And now I'm going to go Shift -A and
we're going to bring in a grunge texture that's going to help us mix it together.
And I'm going to use Concrete 4 so we can go and bring that in.
I'm going to set it to Box.
I'm going to set the blend to 0 .3.
I'll go ahead and hit Ctrl -T and we'll bring the object in instead of UV.
And I'll plug a value into the scale and set it to like a 0 .3.
And I'll bring a color ramp in and plug the color of the grunge into the factor
and the color of the color ramp into the factor of our mix.
And then we can go ahead and just mess around with this until we get something.
Let's see.
I already like the way it looks actually.
It's adding kind of these drips onto here, which I think is quite cool.
And there we go.
I think that looks pretty good.
And now what I'm going to do is mix in that green color of the pipe into the
covers because I think it will help it all kind of blend together a little bit more.
So I'm just going to select on our pipe and I'm going to go ahead and grab this
main pipe material and Ctrl -C to copy it.
I'll go over to our covers and I'm just
going to paste it.
And while we're here, let's go ahead and
just put all of this into a material.
So I'll just hit Ctrl -G to make that a
group and we will name the group Big Pipe Covers Material.
And now I'm going to go ahead and mix these two guys together.
So I can just hit Ctrl -Shift -Right -Click to blend them together with a mix shader.
And we're not going to add a mix into the displacement because we just want it to
affect the color.
And then I'm not going to turn the factor
all the way up.
You can see now it's just the material of
the pipe.
I'm going to turn it down so you can see
it's mostly the red right now.
And then I'll just turn it up a little
bit to maybe like a 0 .3 or something like that just to kind of help blend it
together a little bit more.
And now let's go and check it out in
rendered view.
And there we go.
This actually looks really, really cool.
I love the way it looks actually.
The only thing I would like to do is get it out of this orange.
I'd like to push it more into the red of the rust that is on our pipe.
You can see it's a little bit more desaturated, a little bit more red.
So I'm going to go ahead and go into the material of the Big Pipe Covers Material.
And I'm going to plug a Hue and Saturation into the result of the mix
between our color variation and the regular one.
And I'm going to go ahead and turn the Hue to like a 0 .47 or maybe not quite
that much, maybe a 0 .48.
You can see we're pushing it in that red
direction a little bit more, maybe a 0 .487 or something like that.
And then I'll take the Saturation and I'll turn that down to like a point.
Ooh, that actually looks pretty good.
Maybe a 0 .8 looks pretty nice.
And then I'm also going to turn the value.
Let's see.
Let's turn the value up.
I kind of like it up a little bit more.
And now we have a great looking pipe here.
So that is pretty much all I'm going to
do for this pipe.
I actually really, really like the way it
turned out.
I think it's very neat.
And when it's covered in wires and maybe some other props that we bring in, I
think it's going to tie it together even more.
But for now, very happy with this pipe.
And I will see you in the next video.