hello everybody my name is Tom across 大家好我的名字是汤姆跨越
from bita bytes 从碧塔海字节
welcome to this introduction video I 欢迎这个介绍视频我
would like to show you quite a lot of 想向您展示了相当多的
features which are available in some 功能在 某些可用
world creators so I would just fly over 世界的创造者，所以我只想 飞过来
them 他们
quite roughly and we will create a lot 相当粗略，我们会创造出很多
more tutorial videos step by steps 更多视频教程一步的步骤
showing you and explaining you all the 您展示并解释你一切
sections and all the tricks and tips 段和所有的技巧和提示
that you can do to create really awesome 你可以做创建真正真棒
terrains I also would like to ask you to 地形我也想问你
join our social sites and join our 加入我们的社交网站，加入我们
forums and of course also our discord 论坛当然也是我们的不和谐
channel to share all your ideas and 频道，分享你所有的想法和
suggestions with us 我们建议
ok now if you start what creative for 好了，现在如果你开始什么创意了
the first time you will have to confirm 第一次，你必须确认
the Euler and then enter the license key 欧拉然后输入许可证 密钥
that you have received after your 你有你的后收到
purchase from our shopping provider 从我们的购物供应商处购买
which is up on God and your finally will 这是最高神和你最后会
end up in this menu screen here so the 在此菜单屏幕这里这么结束了
first thing we need to do is to create a 我们需要做的第一件事情就是创建一个
new project by clicking on you and 通过点击 您新的项目，
selecting a location where you want to 选择您想要的位置
store it and let's give it a name I will 存储它，让我们给它一个名字，我会
give it and we call it intro there we go 把它和我们介绍叫它我们走吧
and our career is going to create a 我们的事业是要 创建一个
project folder called intro here it is 项目文件夹，名为介绍这里是
and we'll put that project file into 我们会把这个项目文件到
this folder and as you can see there are 此文件夹，你可以看到有
also a few other folders which are quite 也有一些其他的文件夹，这是相当
important especially the screenshots 特别重要的截图
folder which will keep all the 文件夹将保留所有的
screenshots that you make in some work 屏幕截图，你在一些工作做
creator and the soup tool folder which 创造者和汤工具文件夹，其
is quite important because work creator 因为工作的创造者很重要
incorporates with unity and unreal 以团结和虚幻结合
with a so called synchronization tool 与所谓的同步工具
it's an editor extension which is 这是一个编辑器的扩展，它是
available for unity and unreal it ships 可供团结和虚幻之船
with World Creator and you will have 与世界的创造者，你将有
access to it after your purchase and 访问它购买后
that tool is intended to recreate the 该工具旨在重建
terrains that you create inside the 你在里面创建地形
standalone version to click to quickly 独立版，即可快速
recreate and transfer it over to unity 重建并在将其传送到统一
and unreal ok so after creating a new 而虚幻确定，所以创建一个新的后
project this is what you will see here 项目这是你会在这里看到的
to the left you have that tool bar which 向左你有工具栏哪些
has a few tools available a few more 有几个工具可以多几个
will come in here within the next few 在这里进来在未来数
weeks a month so we have for example a 周一个月 ，所以我们有一个例子
new project we have 新的项目，我们有
safe project intro so we can save it you 安全项目介绍，所以我们可以将它保存你
have the heat maps here some observe 有热图这里的一些观察
tools and other nice stuff and also the 工具和其他不错的东西，也是
synchronization to an export which I 同步出口， 我
explained if you hit this button and 解释的。如果你打这个按钮，
worker is going to export everything 工人将要 出口的一切
necessary into that sync folder so 必要成同步文件夹，以便
you'll be able to recreate the terrain 你就可以重新地形
inside of unity and unreal and with this 统一的内部和虚幻而与此
one you can take a screenshot pressing 一个你可以采取截图按
it you know you know you can see there 它，你知道你知道你可以看到有
is a small flash and the screenshot has 是一个小闪光灯和截图了
been taken and here we go you can also 采取在这里， 我们去，你也可以
take a screenshot with the f12 key by 采取截图与F12键
pressing it and before doing this you 按下它， 这样做，你之前
might enter the full-screen mode with 可能会进入全屏模式
f10 so it's better for doing some nice F10所以它做了一些不错的好
screenshots there's also a virtual 截图也有一个虚拟
reality mode if you have an oculus rift 现实模式，如果你有一个Oculus Rift以
or a wife then you can press f9 to enter 或妻子，那么你可以按F9键进入
the virtual reality mode in some work 在一些工作中的虚拟现实模式
creator and explore your world in VR so 创作者和VR探索世界如此
before I'm going to explain the next few 之前，我要解释下几
things I would like to quickly explain 事情我想很快解释
the controls like rotating the camera is 状旋转的相机是控制
pressing and holding the right mouse 按住鼠标右键
button down and with WASD you can fly 按钮并用WASD你能飞
and strafe and 和扫射和
hold down the left shift key while 按住， 而左边的Shift键
you're flying you're getting a little 你飞你得到一点点
bit faster is speeding up the camera you 快一点正在加快 你的相机
can see here quickly get closer dude 可以看到这里很快得到接近花花公子
there we go 我们走
and with Q and E you can slave down and 与Q和E 可以奴隶下来，
up and if you want to get back to the ， 而且如果你想回
original focus of the original view of 的原始视图的原始聚焦
the camera just hit the F key moving 摄像头正好砸在F键移动
back and you also can zoom in to your 回来，你也可以放大到您的
terrain it's zoom ins to the location at 地形是变焦造访位置在
you're at at which your mouse pointer 你在哪，在你的鼠标指针
points on the terrain so and you can do 点上的地形，以便你可以做
that with the mouse wheel zooming in and 与鼠标滚轮的缩放和
out and if you double click the right 出来，如果你双击 右侧
mouse button you quickly zoom into the 鼠标按钮迅速放大 成
location where you want it to where you 你希望它到你的位置
have clicked on the terrain like this 点击了这样的地形
there we go okay so 还有我们去好了，
the controls for now we're going to add 现在我们要添加控件
further controls later on but currently 进一步控制以后，但目前
you will require a mouse and a keyboard 您将需要一个鼠标和键盘
at least you have a good experience with 至少你有一个很好的经验
your Creator 你的创造者
okay now let's see what we have here to 好吧，现在让我们看看我们在这里
the right this is the properties panel 这右边是属性面板
and inside the properties panel you can 和属性面板中可以
see we have a surface tab and within 看到我们有一个面片和内
that surface tab just as for the other 即表面标签，就像为 其他
as for most of the other tabs it 对于大多数其他的标签 ， 它
they are server they have further sub 他们是服务器自己有进一步的子
tabs in this case the base of the food 标签在这种情况下，食品的基地
is and the surface tab is used to to 是，表面片被用于向
create the base shape of your terrain 创建地形的基本形状
actually so here's everything you can do 居然所以这里的一切，你可以做
about the terrain shape itself or in 关于地形塑造自身或
some world creator however this is not 然而，一些世界的创造者，这是不
really true because the area's extends 真的是因为该地区的延伸
this a little bit but we'll come to this 这一点 ，但我们会得出这样的
later under texturing you will find the 后来下的纹理，你会发现
ability to apply textures on your 对应用纹理的能力
terrain and also set up the several 地形，还可以设置 几个
texturing techniques that are available 纹理技术可用
in some work crater under scene you 在 场景下的一些工作你陨石坑
cannot apply objects at grass and just 在草就不能适用对象
the ocean level and just the weather in 海平面和公正的天气
the sky settings within the area's you 该地区的您在天空设置
can create areas with that which are 可以创建与它们的区域
basically blend Maps but also can 基本上融入地图，但也可以
include height maps so you 包括高度地图，让你
they are multifunctional tool you can 他们是多功能的工具，你可以
use them to to paint textures on your 用它们来画上的纹理
terrain or to specify specific areas on 地形或指定的特定区域
your terrain that should be covered by 您的地形应该由覆盖
textures or objects and so on so many 纹理或物体等这么多
many possibilities you also can just use 很多的可能性，你也可以只使用
the areas to paint your own height maps 区域画自己的高度图
on the terrain or import existing height 对地形或导入现有的高度
maps and enhance them with the world 地图和与世界加强他们
crater procedural techniques then other 火山口的程序技术那么其他
options you will have all those now 选择你现在有那些
settings like where you can disable the 喜欢在那里你可以禁用的设置
real-time generator and switch over to 实时生成，并切换到
streaming mode which enables you to 流模式使您能够
create an endless endless terrains in 创建于无穷无尽的地形
any size the real-time mode however 任何规模大小然而实时模式
supports a maximum resolution of 16 K by 支持16 K的最大分辨率
60 kala that's what you can do in real 60黑热病这就是你可以在真正做什么
time it's which is pretty fast I will 一次是，这是相当快，我会
show you quickly and other things you 告诉你很快和其他的东西你
have those graphics settings you can set 有那些图形设置可以设置
up all the stuff for the original 把所有的东西为原
quality and also the camera setting so 质量并将相机设置，以便
you can set up the camera movement and 您可以设置相机移动和
how it should 应该如何
behave while moving your camera around 表现而四处移动你的相机
now let's start with the surface here 现在让我们开始与表面这里
you can see that export button so 你可以看到，出口按钮，
everything that you create here you can 您在此处创建您可以将所有内容
export the height map and anomaly map of 出口高度图和异常的地图
your terrain you could do the same for 您的地形时，你可以做同样的
texturing the the export button is it's 纹理的导出按钮是它的
depending on what's on what section you 这取决于什么节什么是你
have chosen and once I have applied 已经选择和一次我已经申请
textures you will see an export button 纹理，你会看到一个出口按钮
here as well same for the scene and now 这里也同样的场景，现在
let's put back to the surface we'll 让我们把回面，我们将
let's take a close we'll get the base 让我们紧密的，我们会得到基地
tab at the based subtype of the sherface 在sherface的基于亚型标签
so the first value that you can change 所以第一个值，你可以改变
is the seat number here which generates 是这里的座位号生成
a random terrain depending on the seat 根据座椅的随机地形
you can apply an area which to which I 你可以申请一个面积，而我
will come later on 会来以后
you can adjust the size of your terrain 您可以调整 地形的大小
look at this I mean please see what's 看看我的意思是，请看看有什么
going to happen here I'm creating an 8k 会发生在这里我创建一个8K
terrain with a resolution of 8k and I'm 用8K分辨率地形和我
doing this in real-time so it's no no 实时这样做，因此没有任何
waiting time at all 等待时间在所有
you also can create whatever size you'd 你也可以创建任何大小，你会
like to create so it not depend on power 喜欢创造所以它不依赖于权力
of two sizes or whatever you can do what 两种尺寸的或任何你可以做什么
I would like to do in some work creator 我想在一些创作者的工作要做
we have no limits in here you also can 我们在这里你也可以没有任何限制
change the height so the elevation 改变高度，海拔
values this actually just tells what 值这实际上只是告诉什么
crater that the value should be 火山口，该值应为
generated within the range of negative 的负的范围内产生
one hundred and positive 684 and watch 一百正面684和手表
this doing this real-time isn't it cool 该这样做实时是不是很酷
I love this ok so the next one this is a 我喜欢这个确定，所以下 一个，这是一个
pretty nice one this is the precision 相当不错的一个，这是精度
slider so the precision slider here it 滑块，使这里的精度滑块它
tells is this now a 1 meter precision 告诉这是现在1米精度
which means that if your terrain size is 这意味着，如果您的地形大小
2048 by 2048 with a 1 meter precision 2048到2048与1米的精度
you have a a final height map which is 你有AA，最终高度地图，是
2048 by 2048 in pixels ok so if I am 2048×2048像素确定，所以如果我
increasing the precision then I have 提高精度，我已
doubled the size so and the higher the 一倍大小，以便和越高
precision the more detail you have you 精确更详细的你有你
see I have not increased a 16 K and now 见我没有增加16 K和现在
what's the difference between 16 K there 什么是16K的存在之间的区别
we go and 我们去
in real-time please don't forget that 在实时，请不要忘记，
but not see the difference we were 16 K 但看不出我们是16K的区别
4 K 1 K and so on though here we're 4 K 1 K和等，虽然这里我们是
talking about the level of detail for 谈论细节的水平
that resolution right the higher the 该决议权越高
resolution the larger terrain generally 分辨率较大的地形一般
you could do but also your more detailed 你可以做， 而且你更详细的
terrains you could do if you if you look 如果你，如果你看你能做到的地形
at a specific area in the smaller areas 在较小的区域的特定区域
of a terrain shape okay so the next one 地形形状的好了，下一个
is like the soil here you can render a 就像土壤在这里你可以渲染
soil this is just a visual thing but 土这仅仅是一个视觉的东西，但
another interesting thing is a custom 另一个有趣的事情是一个自定义
base shape tool which is really powerful 基本形状工具，它真的很强大
before I check this one here and click 之前，我在这里检查这一项，然后单击
on edit shape you will see that those 在编辑的形状，你会看到，那些
fears here appear above the terrain and 这里的恐惧出现在地形上和
I can now use these fears or watch watch 我现在可以使用这些恐惧或看手表
I'm doing this in real time just click 我这样做实时 只需点击
on it but practice by pressing the left 上，但通过按左实践
mouse button and drag those fears so you 鼠标左键并拖动这些担忧，所以你
can use them to quickly create a shape 可以用它们来快速创建一个形状
on your own 你自己
and roughly sculpt the terrain with 和大致造型与地形
these nice fears there are several tools 这些漂亮的恐惧有几个工具
to select multiple spheres at once or 一次选择多个球形或
only a single sphere 只有一个球
you also can flatten your terrain like 你也可以扁平化您的地形就像
this and start from scratch it's also 这一点，并从头开始它也是
possible to increase the number of 可能增加的数量
spheres you could do this by reducing 球，你可以通过减少做到这一点
the first level strength step down to 第一电平强度下台
zero 零
you're getting a lot more spheres here 你在这里得到了很多球
flatten your terrain and start sculpting 扁平化的地形，并开始雕刻
here we go isn't it beautiful 在这里，我们走的是不漂亮
it's fantastic so a really nice and easy 这是梦幻般的这么一个非常好的易
way and a really fast way to get 方式和非常快的方式来获得
something out of it very very quickly 出来的东西非常 非常快
and you can see the results instantly ok 你可以立即看到结果确定
so now we will cover this in a special 所以现在，我们将在一个特殊的覆盖这
video so let's for the first thing 视频让 我们的 第一件事
that's let's reset all the values here 是的，让我们在这里重置所有值
and we're done with this and the next 我们正在与今年及未来做
thing is like seamless you can make the 事情就像是无缝钢管可以使
terrain seamless you have here sliders 地形无缝你在这里滑块
for the general strength so the base 为一般的强度，从而基
filter internally covers a basic filter 过滤器内部涵盖了基本的过滤器
and that basic filter is responsible to 而基本的过滤器负责
generate the very first noise values 产生非常第一噪声值
that are fed into the terrain generator 被送入地形发生器
for 对于
further you know for further things like 进一步，你知道像进一步东西
applying filters so the filters and all 使用过滤器，因此过滤器和所有
the other stuff is consuming those base 其他的东西被消耗的那些基
values to further modify the terrain and 值进一步修改地形和
here you can adjust a few things for the 在这里你可以调整的几件事情
basic filter you can smooth the terrain 基本过滤器可以流畅的地形
you can make it more rough and so on so 你可以把它比较粗糙等等等等
no limits in here and you also could go 在这里没有限制，你也可以去
and edit the curve which would mean that 和编辑曲线这将意味着
you're having direct control over the 您遇到过直接控制
generative values so the values are 生成的值，因此值是
regularly generated between 0 & 1 and 0和1之间有规律地生成
here you can set up the strength for the 在这里你可以设置为力量
values that are between a specific range 是在特定范围之间的值
and this lets you create for example was 这可以让你比如创建了
seen here less mountains more valleys 看到这里少山多山谷
and if you again in decrease the first 如果你再次降低第一
level strength step you could you have 一级强化工序，你可以有你
several other options you can use it for 其他几个选项，你可以用它来
so pretty cool pretty powerful and we 这样很酷很强大，我们
will cover this also in another section 将在另一节也包括该
we can scale it even a little bit oh 我们可以扩展它哪怕是一点点哦
well that's what that's cool here really 好，这就是这很酷这里真的
nice okay let's reset this one another 漂亮没关系，让我们重设此彼此
thing you could do is for example and we 你可以做的事情是， 例如，我们
quickly check this here and it curve 在这里快速检查这一点，它的曲线
turn it off is the offset and with the 关闭它是偏移量，并与
offset you can quickly move your terrain 偏移您可以快速移动你的地形
virtually to the left to the right or up 实际上向左向右 或向上
and down it's best visual if I'm let me 如果我 下来，最好的视觉让我
quickly see it here if you do like this 这里很快看到它，如果你喜欢这款
and now let's move and offset the 现在让我们继续前进和偏移
terrain generator by the values you can 由你可以在值地形生成
see it's like if I'm flying over the 看到这就像如果我飞过
terrain and you can with this one you 地形和你可以用这一个你
can you can just find a nice spot that 可以你可以 找到一个不错的点是
probably fits better to your meaning so 可能更适合的你的意思等等
yeah it's just an additional thing you 是的，它只是 一个额外的东西你
can use and it looks pretty nice okay so 可以使用和它看起来相当不错的好了，
the next one here and that's really 这里的下一个，这就是真正的
powerful but you really have to learn it 功能强大，但你真的了解它
actually what it really means so the 实际上它真正的意思，因此
first thing each step that you here have 第一件事，每一个步骤， 你在这里有
represents a resolution internally and 代表决议和内部
those sliders are affecting the strength 这些滑块影响力
of the elevation value sort of being 高程值的排序是
generated by the by the body random 由所产生的由所述主体随机
generator 发电机
at the specific resolution so for 在特定的分辨率所以
example if I'm going to increase the the 例如，如果我要增加的
last one here the level step 10 这里最后一个级别10步
increasing and you see that I'm 增加，你看到我
affecting the elevation values at the at 影响的高程值在
the very high resolution at the maximum 在最大的分辨率非常高
of the resolution which is 24 8 by 24 8 其通过24 8 24 8的分辨率的
and if I'm doing it with the with the 如果我用用做
next lower one affecting the the 20 the 下一较低影响的20
10 24th and so on now 512 resolution the 10月24日等，现在512的分辨率
256 and so on so you can use them for 256 等等，所以你可以将它们用于
many many proposals actually for example 很多很多的建议实际上例如
you could use them to quickly smooth out 你可以用它们来快速理顺
your terrain a little bit with this 您的地形与此有点
trick you could also use them to create 招你也可以使用它们来创建
a virtually larger landscape on this 在这个几乎大景观
terrain try to remember this shape you 地形尽量记住这个造型你
have a mountain here you have a mountain 有山在这里你有一座山
here light and a small one here and 这里光在这里一个小和
there's a path through here 有一个路径经过这里
now if I'm decreasing the first time 现在，如果我减少第一次
strength setting this is zero you will 强度设置，这是零，你会
see that having the same shape exactly 看到，具有相同形状的准确
at the bottom left corner and if we're 在左下角 ，如果我们
using the higher yields more obvious now 使用更高的收益更加明显，现在
I can continue this so I'm creating a 我可以继续这个，所以我创建
much larger virtual a much larger 大得多的虚拟大得多的
terrain area here we go 地形区在这里我们去
at the same terrain shape size okay so 在相同的地形形状大小好了，
many many possibilities you can use it 很多很多的可能性，你可以用它
here to adjust and tweak the terrain 这里调整和调整地形
just as you'd like to have to do now 就像你想现在要做的
these values here especially the level 在这里，这些值特别是水平
strength step values also valuable for 强度步进值也有价值
filters and that's what we covered next 过滤器，这就是我们未来覆盖
here I would like to quickly show you an 在这里，我想 很快告诉你一个
introduced introduces some filters in 介绍了介绍了一些过滤器
some work creator so the filter concept 一些工作创建者，这样的过滤器概念
is like you have to first creating a 就像是你必须 首先创建一个
layer and you can create as many layers 层与您可以创建许多层
as you want and each layer can have 只要你想，并且每层可有
multiple filters applied here you see 多个过滤器应用在这里你看
that um each layer can also have a 该UM每一层还可以 有
specific name soak a name your full 具体的名字浸泡名称完整
earlier your layer I could call it like 早期的层，我可以这样称呼它
an erosion layer and now let's see if we 侵蚀层，现在让我们来看看，如果我们
add a simple erosion filter by clicking 通过点击添加一个简单的腐蚀滤波
here on add a filter window will open up 在这里添加过滤器窗口将打开
and there you can see we have 在那里你可以看到我们有
categorized thoughts of filters 过滤器分类思想
and each of them has really nice stuff 和他们每个人都有非常好的东西
included and because we called this an 包括在内，因为我们叫这样的一个
erosion layer we're going to add an 侵蚀层，我们要添加一个
erosion fluvial filter and now watch 河流冲刷过滤器和现在看
this is I am plying the food or I 这是我行走的食物或我
quickly have erosions apply on my 很快有糜烂适用于我
terrain I mean this is done in real time 地形我的意思是，这是实时完成
please don't forget that so each of 请不要忘记，所以每次的
these filters you have filter properties 这些过滤器，你有过滤器性能
and those properties as for our filter 而这些属性对于我们的过滤器
specific though the erosion filter could 虽然具体的侵蚀过滤器可以
have something like a depth menu here 有一些喜欢这里的深度菜单
and I can change it and move around and 我可以改变它，移动 和
see what kind of different erosions I 看看有什么样不同的糜烂的我
get out of the values as I mix them 走出值 ， 因为我将它们混合
together so it's not only a full view 在一起，它不仅是一个全视图
erosion specific filter actually you can 糜烂特定的过滤器其实你可以
do a lot more erosion types with it if 做了很多更侵蚀类型的，如果
you set up the values properly you could 您设置的值正常，你可能
also now add another filter into the 现在还添加其他过滤器进入
pipe for that layer like let's say we're 管该层就像我们说我们是
going to add an effect filter like a 要添加效果过滤器像
distortion filter so we're going to 失真过滤器，以便我们将
distort the terrain a little bit see 扭曲地形一点点看
here and you can see how the filter 在这里， 你可以看到如何过滤器
system works the first three erosions 系统的工作原理前三糜烂
are applied and then the distortion I 被施加，然后将失真我
can also change the order giving a few a 也可以更改顺序给出一个数
little bit a few difference between them 点点它们之间的差别几
and I can continue this with several 我可以用几个继续这种
other effects like a swirl effect in 其他的效果，如在一个旋涡
addition and sum them up and you know 此外，总结起来，你知道
combine them changing all the values 结合他们改变所有的值
depending on what I'd like to achieve 根据想什么，我实现
here like the swirl and many many 喜欢这里的漩涡和许多许多
possibilities and really interesting 可能性和真有趣
thing I would like to show you is the 我想告诉你的就是
distribution and therefore I'm going to 分布，因此我要
remove all filters right now because I'd 现在，因为我已经删除所有过滤器
like to select a filter which is more of 要选择一个过滤器，其是多个
wires that you can see and that's a 电线，你可以看到，这是一个
Minecraft filter here and what I'm 我的世界在这里过滤和我是什么
choosing is because you will see now 选择是因为你现在看到的
what's going to happen if I am Telling 这是怎么回事，如果我告诉发生
what created to disappear this filter 是什么创造消失此过滤器
not only all over the whole map but only 不仅遍布整个地图，但只
but but also in three dimensions like 而且还要在三个维度一样
like the height range only within a 像仅在高度范围
specific height range so if we enable 特定的高度范围内，所以如果我们能
the height range checkbox here and 高度范围选取框这里
reducing the range that at the top range 降低的范围内，在顶部范围
you can see that what's going to happen 你可以看到发生了什么事情要发生
so that fill has now been applied only 使填充现在已经只适用
within this kind of range 这样的范围内
if 如果
don't really see the location at which 真的没有看到的位置在哪
is been implied you can also use the 是被暗示，你也可以使用
heat map here if you enable it you will 这里热图，如果您启用它，你将
see the exact positions at which that 看到确切的位置具有该
filter is being applied on that terrain 过滤器被应用在该地形
so this hit map is a good indicator to 所以这个打击映射是一个很好的指标，
see which parts on terrain are are being 见地形哪些部分正在
affected by whatever operation if it's a 受任何操作，如果它是一个
filter operation if you're applying 如果你申请的过滤操作
textures or playing objects on whatever 纹理或任何物体玩耍
okay so you can do that you can do the 好吧，你可以做你能做的
same for the slope range and again these 同为斜率范围并再次这些
level step strength can be used to 水平步骤的强度可以用来
further modify the filter in a specific 进一步修改滤波器中的特定
way as you like to have it so many many 只要你喜欢的方式有这么多的多
possibilities and this these are of 可能这这些都是
course depending on what filter you have 当然这取决于 你有什么过滤器
applied okay now this is about filters 应用现在没事了，这是关于过滤器
but now before I continue with texturing 但现在我才继续与纹理
like to give you just a rough overview 想给你只是一个粗略的概述
of among a few other filters like the 当中像一些其他的过滤器
Voronoi filter here we have also a to 这里的Voronoi过滤器，我们还提供有
design filters like the path filter 设计滤波器，如路径过滤器
which doesn't change of Wellsley the 不Wellsley的而改变
first thing but you because this one you 第一件事情，但你因为这一个你
consumes the Bezier curves and you can 消耗贝塞尔曲线，你可以
add a curve by app by clicking here on 通过应用程序通过 点击此处添加曲线
add path now you have one path created 加上现在你已经一条路径生成的路径
you can give it a name you have several 你可以给它一个名字你有几个
servo sliders for that path but you 该路径，但你伺服滑块
don't see anything right now because you 不正确的，因为现在你看到什么
first have to place some control points 首先必须把一些控制点
for their path or you can do that by 他们的路径，也可以通过做
clicking here on edit path and here you 点击这里编辑路径上，在这里你
can see a short description of how to 可以看到怎样的简短描述
add a control points and also inserting 添加一个控制点，并插入
control ports or even removing control 控制端口或甚至去除控制
points so hold down the left shift key 点，因此按住 左shift键
and press and click on the terrain and 并按并点击地形和
whatever location you can see I'm adding 任何位置，您可以看到我添加
control points to that terrain now each 控制点到现在的地形每
of these control points can be further 这些控制点可以是进一步
manipulated like you see here I can drag 操作就像你在这里看到我可以拖动
them around I can also move it and I can 他们身边我也可以移动它，我可以
just change the rhythm in you can see 只是改变了节奏 ，你可以看到
how all that I'm also that it also 如何 一切我也认为这也
directly affects the terrain in 直接影响到地形
real-time isn't it awesome I mean watch 实时是不是真棒我的意思是手表
this we also could do for example a 这一点，我们也可以为例如做
simple River very very quickly if you 简单河非常非常快，如果你
just reduce a little bit the height 只是减少一点点 高度
offset I could be a river that goes 偏移我可以的一条河流，去
through here 经过这里
you subsidize that and now reducing the 您贴补，现在减少
level step strength size here and this 在此级别步长强度的大小，这
one indicates with which strengths the 一个指示与长处
basic accurs'd 基本accurs'd
is taking the account with a with a mix 与混合服用了该帐户
of the terrain okay you could also use 地形没关系，你也可以使用
the noise factor give it a little bit 噪声系数给它一点点
more noise reducing noise scale and 更多的噪声降低噪声规模和
increase the segments or decrease the 增加段或降低
segments to create something really nice 段创造一些非常好的
here we go 我们开始吧
and we form the river quickly and can 我们很快形成河流和能
move it around here doing stuff okay so 移动它在这里做的东西好了，
this is what a path can do it can do a 这是一个路径可以做到这一点可以做
lot with it as well you could also use 很多用它，以及你也可以使用
it just just to quickly create some kind 它只是刚刚来快速创建某种
of mountains if you'd like to even this 山上的，如果你想连这
is possible so many many more options 可这么多的更多的选择
you can do make it real looking 你能做到让真正的期待
absolutely interesting and realistic 绝对有趣的和现实的
there we go 我们走
okay so that's it for the path filter 好了，这就是它的路径过滤器
what I would like to show you also is 我想告诉你也
well the shape filter actually does the 池的形状过滤器实际执行
same as the path filter but instead of 相同的路径过滤器，但不是
creating Bezier curves it's creating a 创建贝塞尔曲线它的创建
whole shape that you have control over 你可以控制整个造型
then these effect filters you've seen a 那么这些效果滤镜，你见过
few of them already so like this one a 他们几个人已经这么喜欢这一个
pixelated filter here was a request by 这里像素化过滤器是由请求
users thanks for it like the alien 用户得益于它更像外星人
filter it's creates also nice results 过滤它也创造了不错的结果
here like a moon crater landscapes 这里就像一个弹坑月球景观
pretty stuff we have the canyon further 漂亮的东西，我们进一步有峡谷
here great sub Canyon specific kind 这里大峡谷子特定种类
terrains we have like the mountains here 地形我们喜欢这里的山
and what do we have there plateaus I 和我们有什么有 我的高原
could do for example like this here we 例如可以做到这样的，我们在这里
have the rich filter of course doing 当然有丰富的过滤器做
some really nice riches and we have also 一些非常好的财富，我们也有
dressed in the Minecraft filter doing 身着的Minecraft过滤器做
some terraces here or even dunes there's 这里有的梯田甚至沙丘有
no problem at all so many many options 在所有这么多的多的选择没有问题
you can - you can use to create a really 你可以-你可以用它来创建一个真正的
nice shape and use those filters to 造型美观大方，并使用这些过滤器
transform your terrain apply specific 改变你的地形应用特定
effects and so on to create something 效果等创造的东西
that looks really realistic and awesome 看起来真求实，真棒
okay now I would like to apply the 还好我现在想应用
fluvial erosion a filter and head over 河流侵蚀的过滤器和头部
to the texturing step here so with the 在绒步骤这里这么用
texturing tab on the textures you can 在纹理可以纹理标签
add textures and completely colorize it 添加纹理和完全着色它
terrain the workflow is just as simple 地形的工作流程也很简单
as for the filters you first have to 作为过滤器，你首先要
create a layer and you can create as 创建一个层，你可以创建
many layers as you want and each layer 许多层，只要你想和每一层
again can cover more textures or 再次可以覆盖更多的纹理或
multiple textures just click here on add 多重纹理只需点击此处添加上
and a texture window opens up you can 和纹理窗口打开，你可以
select between the normal and 正常和之间选择
displacement so the window will show up 位移使窗口将显示出来
every texture that you have included or 每一个已包含纹理或
just to diffuse if if you for example 只是扩散，如果比如你
select the texture and what Creator is 选择纹理， 什么是造物主
trying to find automatically the the 试图自动查找
corresponding normal and the 相应的正常和
displacement map and it's going to apply 置换贴图和它要 申请
that texture directly on the terrain you 直接纹理的地形时，你
see it here 看到这里
and again each texture has its own 又一次每个纹理都有自己的
properties we can tag it you also can 性能，我们可将其标记也可以
change the texture by clicking here on 通过点击这里改变纹理
an image change the texture you could do 图像改变纹理，你可以做
the same for the normal map by selecting 相同的用于通过选择正常的地图
a normal for example so many many 一个正常的例如使得许多许多
options you could do here and also 选项，你可以在这里做的，也
options like the tile size if you 像瓷砖的大小，如果你选择
probably know what it means can increase 大概知道是什么意思可以提高
the tiling for specific effects you can 平铺的具体效果，你可以
offset the texture you specific 偏移纹理你具体
directions so I'm going to quickly 方向所以我要赶紧
increase your time you can see what 增加你的时间，你可以看到什么
officer does moving around actually on 人员并实际在走动
the terrain you can shade the texture 地形，你可以遮阳纹理
colorize it you can increase for example 上色它可以增加例如
the smoothness you can tell what create 平滑，你可以告诉创建
should be more metallic you can increase 应多金属可以增加
the brightness reducing contrast 亮度减小对比度
increase contrast so many many options 增加对比度这么多的多的选择
you could do here let's reset to the 你可以在这里做的，让我们恢复到
default value and textures can also be 默认值和纹理也可以
distributed on specific criteria but 分布在具体的标准，但
before I'm going to use this let's add 之前，我打算用这个让我们添加
another texture let's add a rock texture 另一个纹理让我们添加一个岩石结构
let's say reading this one here the dark 比方说，在这里阅读这一个黑暗
cracks select that texture and now I 裂缝选择质地和现在的我
want to disappear it only along a 只想沿着它消失
specific slope and some work craters you 具体的斜率和一些工作坑你
can do this by removing the slope range 可通过移除斜率范围做到这一点
here and see what's going to happen 在这里和看看会发生什么
so all these distribution rays I mean I 因此，所有这些分布射线我的意思是我
won't go so I won't step through each of 不会去，所以我不会通过每一个步骤
them because we're going to cover the 他们，因为我们要覆盖
texturing itself in a separate video but 纹理本身在一个单独的视频，但
there are many options you could use and 还有，你可以使用许多选项和
the really nice things I would like to 真正的好东西，我想
quickly show you here like the cavity 很快在这里展示你喜欢腔
feature 特征
let me quickly reset the slope range the 让我迅速复位的斜率范围
carry feature could be used for several 携带功能可用于 几个
effects and so on so many many options 效果等等等等很多很多的选择
you can do pretty powerful and awesome 你可以做的非常强大的，真棒
and you can drop in more and more 你可以在越来越多的下降
textures and create a really nice look 纹理，创造一个真正漂亮的外观
of your terrain quickly create one that 你地形的快速创建一个
looks quite interesting something like 看起来很有趣的东西像
maybe though we could use for example 也许我们虽然可以使用例如
stuff like that okay so the next one is 这样的东西 好了，下一个是
I mean from far away it looks pretty 我的意思是从远处看起来很漂亮
awesome as you move in and it will 真棒，你在移动，它会
quickly move in here you can see that we 迅速采取行动，在这里你可以看到，我们
have tiling artifacts so the textures 有平铺的文物，因此纹理
are repeating into into each direction 被重复进到每个方向
doesn't look pretty cool if you're too 如果你太 不看很酷
close to the terrain so you can switch 贴近地面，所以你可以切换
over to the general tab where you have 过来，你必须在常规选项卡
the option to tell what creator what 选择让什么什么的创造者
kind of techniques in addition during 那种除了技术中
your whole texture method should be used 应该用你的整个纹理的方法
for example you could try to eliminate 例如 ，你可以设法消除
tiling if you check this you can see the 平铺如果选中此你可以看到
tiling is being almost completely 平铺正在几乎完全
eliminated on the terrain looks a lot 取消了对地形 看起来很多
better but please be aware that if you 更好，但请注意，如果您
enable this then the frame rate will 启用此则帧速率将
drop quite quite heavily because it's a 下降相当相当严重，因为它是一个
very very complex technique which uses 非常非常复杂的技术，它使用
addition of procedural stuff in inside 除了程序上的东西里面
the shader code to reduce the tiling 着色器的代码，减少平铺
hemily another thing you could do is hemily你可以做的另一件事是
using a purlin normal noise which gives 使用檩正常噪声这给
you just a little bit more detail on the 对你越只是一点点细节
terrain it looks a little bit better if 地形看起来，如果更好一点
you're playing around with the values 你玩弄值
here so you can see see the changes and 你在这儿可以看的见的变化，
if you switch over to the texture and 如果您切换到质感和
select the texture you will have one 选择纹理，你将有一个
more slider here like the purlins normal 更滑盖这里像正常的檩条
increasing edge you can see you can just 增加边缘，你可以看到你可以
add a little bit so it's a little bit 加一点点所以这是一个有点
brake styling and it looks much better 刹车的造型和它看起来好多了
if you're far away from really good 如果你远离 真正的好
screenshots you can see here so it's a 截图，你可以在这里看到所以这是一个
pretty good effect at all another thing 在所有的另一件事 不错的效果
that's interesting is the tree planar 这是有趣的是树平面
effect 影响
let me quickly choose a location on the 让我很快就选择一个位置
terrain where I could show it to you 地形在那里我可以给 你看
more clearly be here you can see that 更清楚在这里你可以看到，
yeah that's that's a good location you 是啊，这是一个很好的位置，你
can see that this texture has been 可以看到，这个纹理已
stretched all over the all over that 伸遍遍那
cliff here a further reduce this then 这里的悬棺进一步减少这种再
just enable three planar and now what 只是使三个平面，现在什么
Qura is trying to to adjust probably so Qura试图以可能调整，使
it looks pretty awesome a lot better 它看起来很真棒好多了
than before height based texturing is a 比以前 基于高度纹理是
specific kind of texturing best present 特定类型的纹理最好的礼物的
that if you have two textures that are 如果你有两个纹理 是
that fit well together like delicately 这合身在一起像微妙
show you here see here we go high paced 告诉你在这里看到这里，我们去高节奏
texturing takes the height D height maps 纹理开出高度d的高度图
of each of these textures into account 这些纹理考虑的
and tries to mix them depending on the 并试图根据他们的混合
height level that you have adjusted and 你已经调整高度和水平
here you can for example see what's what 在这里你可以看到例如什么是什么
it means so the height comes into 这意味着这样的高度进入
account and you get a little bit more 帐户， 你会得到一点点
realistic technique actually it looks 现实技术实际上它看起来
pretty well if you have some some 不错，如果你有一些些
textures like a sand which flows into 纹理等，其流入砂
rocks looks a lot more better okay but 岩石看起来更加好了很多好的，但
however you will have to select really 然而，你将必须选择真正
good texture for this and game textures 良好的质地，这和游戏的纹理
comm has them all I suggest you use them COMM拥有所有这些，我建议你使用它们
pretty awesome okay now let's move on to 相当真棒好吧，现在让我们继续
the scene tab here we want to populate 这里的场景标签，我们要填充
our terrain with uh with some trees so 我们的地形与恩有一些树木等等
the first thing you have to do again is 你必须重新做的第一件事是
select objects at a layer click here on 在层选择对象点击这里
add for the objects and the objects 添加对目标和目标
window appears here and you can see of 这里出现的窗口，你可以看到的
tons of objects included in the work 吨对象列入工作
creator package and all these nice trees 创作者封装，所有这些漂亮的树
are from SpeedTree one of the best 从SpeedTree的最佳选择之一
really one of the best tree providers I 最好的树提供的实际上是一个我
know and it's just as simple as applying 知道它只是作为应用一样简单
textures on folders and disappearing 文件夹和纹理消失
them just select the tree by clicking on 他们只是通过点击选择树形
it and what cur is no quickly populating 它和什么小人是没有快速填充
your terrain with trees I mean this 树木的地形我的意思是这
right now it doesn't look really really 现在它看起来并不真的
convincing because it's just trees those 有说服力的，因为它只是那些树木
parsing all over terrain doesn't look 解析遍布的地形不看
like it would be a forest or something 像这将是一个森林或东西
like that but we'll change this very 这样的，但我们会非常改变这个
quickly by by adjusting the the 通过迅速调整由该
distribution properties for example you 例如分布特性你
could use the cavity feature again and 可以再次使用型腔特征和
let's see how it looks like if increase 让我们来看看它的外观一样，如果增加
the probability so telling were created 概率如此告诉创建
we want we want more trees at all but 我们希望我们所有，但希望更多的树
using the object distance hello and now 使用被摄体距离你好和现在
we get something that looks pretty cool 我们得到的东西看起来很酷
right now we're talking here and 现在我们谈论这里
we could also change a few settings here 我们也可以在这里更改一些设置
to get a better more realistic look of 以获得更好的更现实的期待
the whole terrain could also increase 整个地形也可以增加
the few distance so it covers larger 为数不多的距离，使其覆盖更大
areas of the terrain and you can see 地形的地区，你可以看到
it's done in real time of course it 它在过程中的实时完成它
takes a little time to generate them but 需要一点时间来生成，但他们
you don't have to wait hours or even 你不必等待数小时甚至数
days you just see it almost instantly 天你只是看到它几乎立即
with a plea with the tree placement 与树放置认罪
however be careful with this with these 但是要小心对待这个与这些
values like the object distance and 像对象的距离值和
probability few distance it depends on 概率几个距离这取决于
how how powerful your graphics card and 如何如何强大的图形卡和
your computer actually are so it's a if 你的电脑实际上是所以这是一个，如果
you have a really good computer with a 你有一个非常好的计算机用
really powerful graphics card so not a 真正强大的图形显示卡，而不是
big deal but if you have not that a good 大不了，但如果你没有一个好
one then please be careful with these 然后一个请小心这些
ways else it might take a long time 其他的方法可能需要很 长的时间
until they are fully finished now that 直到它们完全现在完成
we have trees applied there are a few 我们树木应用有几个
other things like the like the object 其他像类似的对象
properties for them for that tree for 他们的属性为树
example you could align them along the 例如，你可以调整它们沿
terrain that would mean that there and 地形这将意味着，那里
quickly find location here we here we 在这里迅速找到我们的位置，我们在这里
can see that tree that is aligned with 可以看到， 与对准那棵树
the terrain you don't want that disabled 地势你不想残疾
it's or growing up and a lot of other 它还是长大了，很多 其他
things like changing the height of the 之类的东西改变的高度
trees and so on many many many many 树木等很多很多很多很多
content that you can do and change here 内容，你可以做，改变这里
and click reduce it another thing I'd 并单击酌减另一件事我会
like to add now our details by clicking 喜欢现在通过点击添加我们的细节
on details and those details could be 在细节和这些细节可能是
for example grass and trees no no nut 例如草地和树木不无螺母
trees are flowers and so on so let's add 树木花草等，以便让我们添加
a layer and let's edit detail in a 一个层，并在让我们编辑详细
detail window opens up and you can 详细信息窗口打开，您就可以
select no other nice grass place you 选择没有其他好的草的地方，你
would like to apply again it's done 想申请再次，它的完成
extremely fast so it's been applied on 非常快，所以它已经应用于
the terrain and the same settings here 地形和位置相同的设置
you can increase the probability and in 你可以增加的可能性和
this case you can increase the density 这种情况下，您可以增加密度
and further for the grass and what's 并进一步为基层和什么
pretty cool look look at how the grass 很酷的样子怎么看待草
gets the color of the underlying terrain 获取基础地形的颜色
but this is this just kind of controlled 但是这是这只是一种控制
with the ground tint strength fun 与地面着色强度乐趣
increasing it it just uses the value of 增加它它只是使用的值
the the color value of the grass plate 草板的颜色值
itself and the more increasing it 本身和更增加它
it gets color of the underlying ground 它得到 的底层地面的颜色
some good mix could be something like 一些很好的组合可能是这样的
this now let's add just another address 这个现在让我们添加只是一个地址
but obligating it and let's add some 但承付，并让我们添加一些
nice flowers maybe so we're having fun 漂亮的花，也许所以我们有乐趣
on flowers included let's increase a 花卉包括我们增加
little bit the height of these flowers 点点的这些花的高度
and maybe the probability should be 也许概率应该是
reduced here we go and we've done 这里减少我们去，我们已经做了
flowers all over the map ok so now let's 花开遍地图确定，所以现在让我们
move on to the to the next one this is 移动到下一条，这是
the ocean I'd like to show you now 大海，我想现在给你看
quickly move out zoom out to the home 很快搬出缩小至家
screen here we have an ocean plane that 屏幕在这里我们有一个海洋平面
you can enable and worker is rendering 您可以启用和 工人渲染
in a whole ocean and then you can see we 在整个海洋，然后你可以看到我们
have the trees inside the ocean and so 有海洋里等树木
why why is this because we can set up 为什么这是为什么，因为我们可以设置
and tell what creator to use that ocean 并告诉使用什么样的创造者是海洋
play especially the ocean height as a 特别是发挥海洋高度为
further distribution property depending 根据进一步的分布特性
on whatever you could do for example 在任何你能够例如做
let's say for grass let's take a look at 比方说，草，让我们来看看
the grass we have some grass down here 草地上我们有一些草到这里
and now move over to the grass and tell 现在搬过来的草，告诉
the grass blade here to take the ID the 这里的草叶采取ID的
ocean height into account so we're 海洋高度考虑所以我们
enabling the height range filter and 使高度范围滤波器和
enabling the relativity ocean filter and 使相关海洋过滤器和
now those grass plants are a 10 meter 现在，这些草植物10米
below and 10 meter above the ocean so we 下面和海洋10米以上 ，所以我们
can quickly change this if you're moving 如果你正在移动可以迅速改变这种
up like value like this here we go 像这样的价值在这里我们去
you see that we've changed it so we 你看，我们已经改变了它，所以我们
could do the same for this there we go 可以为此，我们继续做同样的
just a toe work creator no flowers 只是头工作创造者无花
inside water and of course we can do the 里面的水，当然，我们可以做
same for the trees as well there we go 同为树木以及我们走吧
and just to make this clear I'm going to 而只是为了搞清楚我要去
disable the ocean plane so you can see 禁用海洋飞机，所以你可以看到
the no trees beyond below the ocean 超越海洋下面没有树
plane at all and that could also affect 飞机在所有并且还可能影响
the texturing for example I could add 纹理比如我可以添加
another texture and quickly see here 另一个纹理并迅速在这里看到
let's add a beach texture for example 让我们添加一个沙滩的纹理，例如
and let's say G that BTech Beach texture 让我们说摹该技术学士海滩纹理
it should be taking into account with 但应考虑到与
the relative ocean plane again and you 相对海洋飞机再次和你
can see that here if I'm moving now the 可以看到，在这里，如果我现在的移动
ocean height and see that the texture is 海洋高度，看到质地
moving with it 它移动
same for the trees these are trying to 同样， 这些尝试树木
remember this trees here moving up and 这里要记住这个树动起来
there we go 我们走
so it's a really powerful distribution 所以这是一个非常强大的分销
method you can use to further make it 方法可以用来进一步使
more realistic and saving a lot of work 更加逼真，节省了大量的工作
actually ok now let me quickly clear all 实际上OK现在让我快速清除所有
my objects because I don't want them 我的对象，因为我不想让他们
having right here because I want to show 有在这里是因为我想说明
a few other things like the weather well 一些其他的东西，如天气良好
here you can set up the wind which is 在这里你可以设置风是
important which effects trees and grass 其影响的树木和草重要
and also some filters you could enable 也有一些过滤器，你可以启用
the rain for example a rain effect you 雨例如下雨效果，你
need some rain some mist around it 需要一些降雨周围的一些薄雾
pretty nice good for screens and you 相当不错的好屏幕和你
could also adjust the sky settings as 还可以调整天空的设置
you can see I'm already in realistic 你可以看到我已经在现实
mode if I'm turning us off then I just 模式下，如果我 只是把我们关然后我
have a simple a solid color as a 有一个简单的纯色作为
background which is this one here see 背景，这是一个在这里看到
here I can change it as well let's turn 在这里我可以改变它，以及让我们将
back the realistic mode and you can see 回现实的模式，你可以看到
that I'm still covering the color that 那我还是覆盖颜色
I've used here so I still can't shake 我在这里使用的，所以我依然无法撼动
the color of my of my of my of my sky 我的色彩我的我的天空的我
well I don't want to do this right now 好，我现在不想这样做的权利
because I would like to show you how how 因为我想告诉你如何如何
the colorization could also work if 彩色化也可以工作，如果
you're playing with a timed a slider so 你与定时滑块打得这么
this is what we have and really 这是我们所拥有的，真正
atmosphere scattering effect on across 大气散射对整个效果
and looks really awesome watch this 并且看起来真的真棒关注此
isn't it nice very beautiful 是不是很漂亮很漂亮
and it looks even more beautiful if you 它看起来更漂亮，如果你
enable the atmosphere fog for your 启用气氛的雾
terrain and I'll play again with the 地形和我会再次发挥
time with the time of day slider oh if 时间一天滑块的时间哦，如果
you wonder why these things are getting 你想知道为什么这些事情会越来越
red well this is because of the shadow 红井，这是因为影子
settings that we have here you would 我们在这里你会设置
have to adjust all these terrain 要调整所有这些地形
desolation sliders a little bit to get a 荒凉的滑块一点点地得到
proper to get the proper value out of it 适当得到适当的值超出它
I wish we would cover this in another 我希望我们能在另一个覆盖此
tutorial with you how you can get rid of 与你的教程，你可以如何摆脱
this well 这口井
looks great okay so here we have a few 看起来非常好了，所以在这里我们有几个
more settings regarding the sky you can 关于天空中，你可以更多的设置
adjust the Sun size the SAR color you 调整太阳大小 特区颜色你
can adjust the sun shaft color you can 可以调整太阳轴颜色，你可以
even adjust the density of the clouds 甚至调整云层的密度
here a lot of stuff I would suggest that 这里有很多的东西，我会建议
you play around with them to see what 你玩弄 他们看到的内容
they really cover however we will cover 他们真正涵盖但我们会覆盖
this section in a separate video to show 在一个单独的视频本节展示
you some really nice stuff but let's 你一些非常好的东西，但让我们
move on to the more important thing and 移动到更重要的事情，
those are the areas because they have a 这些都是地区，因为他们有一个
really great feature actually a lot of 真正伟大的功能，其实 很多
features you can do with them so the 功能，你可以与他们这样做的
areas are a multifunctional tool 区域是一个多功能的工具
basically they just have a bland map 基本上他们只是有一个平淡无奇的地图
covered which looks like let's add an 覆盖它看起来像让我们添加一个
area and that's a bland map this red 区，这是一个平淡无奇的地图这个红色
part here that you see this is the blend 在这里，你看这个 部分 是混合
map and because I want to demonstrate a 地图和因为我想表现出
few things let me quickly change change 几件事情让我迅速改变改变
the Rosen filter into another filter 罗森滤波器到另一个滤波器
like the Minecraft so we can see it 像我的世界，所以我们可以看到它
obviously what's going to happen very 明明什么事情发生的很
soon what I'm going to do however those 很快我什么都做不过那些
blend maps right now if you click on 现在融合的地图，如果你点击
this area you can move it around on the 这个区域，你可以四处移动它的
terrain you can even rotate it if you're 地形，如果你是 ，你 甚至可以将其旋转
moving out there the mouse curls are out 移出有鼠标卷发是出
of the area can rotate it and if you 该地区的可旋转它，如果你
click on these gizmos you can scale it 点击这些小玩意，你可以扩展它
now this blend map is an indicator which 现在该共混物地图是一个指标，其
indicates a specific part on your 表明在特定部分的
terrain so it's meant to be used in 地形所以它意味着在使用
combination with filters with textures 与纹理过滤器组合
and objects and I would like to show you 和对象， 我想告诉你
how to apply this minecraft filter only 如何只应用此过滤器的Minecraft
within the region of that area which is 该区域是区域内
defined by the blend map so this can be 由该共混物地图定义，因此这可以是
done by if you select a surface 通过如果您选择表面做
go over the filters there's a layer and 去了过滤器有一个层
that layer here has an area and here you 在这里，层有一个在这里你
can select that area and once it's 可以选择区域，一旦它
selected see that word Korea is quickly 选择看到这个词韩国迅速
taking that area into account and now 采取这一区域考虑，现在
you see that only that part on the 你看到的 ，只有那一部分
terrain which being covered by the area 其被覆盖 的区域的地形
has been affected by the micro filter 已经受到微过滤器
here's this box you can uncheck I just 这里的这个盒子，你可以取消我只是
show this will uncheck the blend map so 表明这将取消混合地图，
it's not visible anymore to you and you 它不再可见你和你
can see how it behaves on the terrain 可以看到它的行为对地形
now you can see that it's not completely 现在你可以看到，它不是一个完全
covering there there you have a border 覆盖有你有一个边界
that's why there's a border blend range 这就是为什么有一个边界混合范围
you can use for blending it with the 您可以使用与共混
underlying so you get a good blending 底层所以你得到一个良好的混合
with the underlying terrain if you want 有，如果你想下面的地形
to mix them together or just put it with 将它们混合在一起，或只是把它与
a with a with the hard edges you can see 一个具有与 硬边就可以看到
here another thing which is really cool 这里还有一件事是真的很酷
I would like to show you is if you for 我想告诉你，如果是你的
example if you clear this bland map then 例如，如果您清除这个平淡无奇的地图，则
of course the Minecraft field is no 当然现场的Minecraft不
longer applied because there's no 不再适用，因为没有
information where where it should be 哪里哪里它应该是信息
applied anymore but you can use the edit 再应用，但是你可以使用编辑
blender functionality in some work 在一些工作搅拌机的功能
creator to paint that filter on your 创建者油漆过滤器上的
terrain let's see what we can do here 地形让我们看看我们能做些什么在这里
let's paint this part here as a 让我们在这里画这部分作为
Minecraft filter here we go 我的世界在这里进行过滤，我们去
watch it isn't it beautiful 看它是不是很漂亮
I'm doing this in real time it's just 我在实时这样做，它只是
fantastic let's do a better blending so 梦幻般的，让我们做一个更好的混合，从而
it looks more realistic for us well just 它看起来对我们来说更现实 也只是
well doing this in real time and I have 还有这样的实时和我有
all those nice paint tools that you use 所有你使用这些漂亮的绘图工具
from several other terrain editors so 从其他几个地形编辑器等等
the you already might sense how powerful 在你已经可以感觉到有多么强大
were create not only in procedural 被创建，不仅在程序上
generation is but also in terrain and 一代又在地形和
detail right your current of course also 详细正确的，当然电流也
erase it or clear it at all again I just 删除它或再次全部清除了，我只是
feel it I'm saving it the file sorry 觉得我在保存文件遗憾
just fill it and so on now I'd like to 只需填写它等等，现在我想
show you another feature I mean I've 告诉你另一种功能，我的意思是我
painting now a filter on that terrain 现在画上的地形过滤器
right so in this case I also could use 右所以在这种情况下， 我也可以使用
it to paint erosions on my terrain so 它在我的画地形使糜烂
let's apply the erosion filter which 让我们套用侵蚀过滤器
takes that area in the count let's move 采用该区域中的计让我们继续前进
on to the area selected 上的地域 ，选择
area donated bland map and let's paint 地区捐赠平淡地图，让我们画
some erosions on my terrain oh wait 在我的地形有些糜烂哦，等等
something wrong let me cook your show 什么不对，让我做饭你的节目
here oh I'm doing something wrong well 在这里哦，我做错了什么好
let me quickly see something went wrong 让我很快看到出事了
no clear oh I'm I have the wrong tool 没有明确的哦，我我有错误的工具
sorry I have a wrestle let's paint them 对不起， 我有个跤，让我们画他们
I'm sorry for this can I spin some 对不起， 这个我可以旋转一定
erosions let's make invisible here and 糜烂让我们看不到这里
here we go I'm painting some erosions 在这里我们去，我画了一些糜烂
my terrain and doing this in real time 我的地形和实时这样做
and it's pretty awesome so you can do 而这是相当真棒所以你可以做
this with any filter that you have and 这与你有任何过滤器和
create biomes create whatever kind of 建立生物群落无论创建样的
terrain you like to you have a very 地形时，你喜欢 你有一个非常
powerful tool in hand with these areas 在手功能强大的工具与这些地区
especially especially with the blend 尤其是尤其是与交融
Maps now I would like to show you one 地图现在我想告诉你一个
more thing regarding the areas a little 关于地区多一点 东西
quickly fill it that's what I wanted to 迅速填补它，这就是我想
do and let me remove the erosion right 这样做，让我卸下侵蚀权
now don't want to have erosion at all 现在不希望有糜烂在所有
and now what I would like to show you is 现在我想 什么 告诉你是
just another really cool feature for for 只是另一个很酷的功能为
the areas 区域
it's like sculpting your own terrain so 它就像雕刻自己的地形使
the idea is that you have that that 这个想法是，你有那
you're able to paint your own height map 你能画自己的高度图
directly on the underlying terrain and 直接在下方地形和
therefore you have this checkbox called 因此，你有这个复选框被称为
has height map if you enable that one 具有高度的地图，如果你启用一个
here what critters know creating an 知道这里创造出了一个小动物
internal height map which is completely 内部高度地图这是完全
empty and that height map can now be 空和高度的地图，现在可以
just painted on it just that we did for 刚涂上它只是我们做的
the 44 the blend maps so click here on 44个混合地图，让点击这里上
edit height map you have several tools 编辑高度图你有几个工具
available like raise lower flatten 可像提高低扁平化
smooth and flatten average select the 光滑扁平化平均选择
brush here and start painting your own 刷这里开始画自己
height map if you disable this 如果禁用此高度图
continuous painting here it's a little 在这里连续涂这是一个有点
bit more easy because you can see that 位更容易，因为你可以看到，
it just takes with the strength that the 它只是需要用实力了
current strength and keeps that current 电流强度，并保持电流
strength paint it all right let's 实力写生，没事咱们
quickly clear this height map again and 再次快速清除此高度的地图和
paint some stuff here like this let's 这里画一些 这样的东西 咱们
skew I'm not an artist so sorry for this 歪斜我不是一个艺术家为此非常抱歉
and of course there's another sliders a 当然还有另外一个滑块
few more slides like you want to blend 几个幻灯片好像要融为一体
it completely or just mix it with the 它完全或只是它与混合
other line terrain a little bit better 其他线路地形更好一点
you can scale it you can offset the 你可以扩展它可以抵消
height as you can see and really cool 高度，你可以看到和真的很酷
and we can move it all around watch this 我们可以将它四周看这个
rotate you can scale it and with this 旋转，可以使其规模扩大以及与此
actually it's could be understanding 其实这是可以谅解
like a stamping system so like you're 像冲压系统，所以喜欢你
painting your own Stan 画你自己的斯坦
started with in World Creator it creates 开始在世界造物主它创建
and and and with that you creating the 和和与您在创建
terrain said that you're looking for but 地形说，你正在寻找， 但
you also just can import an existing 你也只是可以导入现有的
hike map through file like real world 通过像现实世界的文件徒步地图
data and stamp this on your terrain and 数据并加盖此对您的地形和
mixed all those nice stems all together 混合所有那些漂亮的茎一起
so really powerful and the really nice 所以真正强大和非常好的
thing is that if you now apply filters 事情是，如果你现在应用滤镜
for example then those filters of course 例如那当然这些过滤器
will transform the terrain as well there 将改造地形，以及有
we go 我们走
this case we're applying erosions on the 这种情况下，我们将在糜烂
area which is that height map and as we 面积是高度的地图和我们
move it you'll see there rodents are 移动它，你会看到有啮齿动物
applied accordingly to that height map 相应地应用到该高度图
really cool really cool ok so one more 真的很酷很酷的确定，所以多一个
thing about the higher above the areas 关于上述领域的更高的东西
I'd like to show you let's create a new 我想告诉你，让我们创建一个新的
one and let's remove the erosion filter 一个让我们除去腐蚀滤波
again and it's it's for example 再次，它是它的例如
texturing so also can you also could use 纹理所以也可以，你也可以使用
the areas to paint textures on your 区域绘制纹理您
terrain or trees and grass on your 地形或树木和草你
terrain I will show how to do this for 地形我将展示如何做到这一点的
an example for the textures you need to 您需要到纹理的例子
add another layer select that new layer 添加另一层选择新层
select the area for that layer and add a 选择该层的区域，并添加
texture I'm going to take a texture 纹理我要带纹理
which which is quite a wise to see like 这是一个相当明智的，看到像
the white text right here so I'm moving 白色的文字就在这里，所以我感动
over to the area and let's just make it 在该地区，并让我们只是使它
let's make visible and you see as I move 让我们看到，你看到的我谨
the area already I'm moving the texture 该地区已经我移动纹理
on it and I'm going to increase so it 它，我会增加，因此
takes the whole do the whole bounce of 采用全做全反弹
the area and I'm going to clear the 面积和我要清除
blend map going on edit blend map and 混合地图回事编辑混合地图和
I'm going to paint my textures now there 我要画我的纹理现在有
we go that's what you can do with it 我们去那就是你可以用它做什么
you could do the same for trees for 你可以为树木做同样的
grass and for whatever just can't 草，不管是什么就是做不到
imagine somewhere creator very powerful 想象地方的创造者很强大
extremely useful as well okay so another 非常有用的还有好了，另一
thing that might be of interest is if 这可能会感兴趣的事情是，如果
your computer or your GPU especially is 您的计算机或GPU特别是
not a modern one then you can tell what 不是一个现代的，那么你可以告诉
creator not to take the filters and the 创作者不采取过滤器和
texture directly directly into account 质地直接直接进入账户
while painting then you can because of 而画那么你可以因为
speeding up things you could just check 加快东西，你可以只检查
this box here and as you paint now on 这个盒子在这里和你画现在
this terrain I'm going to see here 这种地形我要在这里看到
you'll see that I just going to paint 你会看到， 我只是去画画
I'm sorry arts because did something 对不起艺术，因为做了什么
wrong filters oh this is big regarding 错误的过滤器哦，这是对于大
the filters I'm sorry so let's say you 对不起过滤器让我们说你
have a polite let's take the Minecraft 有一个礼貌的让我们的的Minecraft
filter here we go and we need to select 过滤这里我们去，我们需要选择
the area for that filter there we go 该过滤器有我们去的地区
and now we have the selector and that's 现在我们有选择，这就是
clear the plant map here and as you 清除工厂地图在这里和你
paint now the filter the texture is 现在，油漆过滤器的质地
staying in the kalmyk see it's no 住在卡尔梅克看到它的不
minecraft no as I relieved the mouse 的Minecraft没有我解除鼠标
button it's going to be a Minecraft 按钮这将是我的世界
stuff okay let's do it again without the 东西好让我们再来一次 ，而不
text ring I'm painting and once I 文字环我画画，一旦我
release saying in the account that's 释放时，是该帐户说
that's where you can speed up things and 这就是可以加快事物，
the same while moving the areas around 不变，而来往的地区
on that area with filters applied it's 与过滤器面积上它的
just the same as you move it's not being 一样的，当您移动它没有被
generated but as you release it's been 产生，但是当你释放它已经
generated so this will speed up things a 这样产生的，这将加快东西
lot especially if you're working with 很多特别是如果你正在使用
erosion filters and you have applied a 侵蚀过滤器和已应用
lot of filters in general all over the 很多遍 ，一般过滤器
terrain okay so now let's move on to the 地形好了，所以现在让我们继续前进的
next one and the options I already 下一个和选项我已经
explained a few things in here maybe 在这里，也许说明了一些东西
worth mentioning is if you're having a 值得一提的是，如果你有一个
4k monitor or even higher you might 4K 显示器甚至更高，你可能
think that a 100% scale of the UI as 认为该UI的 100％ 缩放比例
currently is could be too small to read 目前可能是太小，无法阅读
things 事
you can scale it up a little bit for for 你可以扩展它的一点点
for better visibility you can also 为更好的可见性，你也可以
change the skin we have a few skins and 改变皮肤，我们有一些皮和
clearance on what creator see here 清除什么创作者在这里看到
different colors orange we have magenta 不同颜色的橙色我们有品红
and we have also of course the classic 而我们当然也经典
skin which you might know from older 皮肤， 你可能知道，从旧的
videos and older versions okay another 视频和旧版本的另一个好
thing that's interesting is a distant 这是有趣的事情是一个遥远
dependence speed which I didn't check 依赖速度，这我没有检查
right now that means that if I'm moving 现在这意味着，如果我移动
in here as you can see I'm not getting 在这里你 可以看到我没有变
slower as I get closer to the terrain 我更接近地面慢
sherface but if I enable this then I'm sherface但如果我能这样那么我
getting closer asked I'm getting slower 越来越近问我越来越慢
the closer I move or the closer I get to 越接近我运动，或者我越亲近
the terrain surface and the far I get 地形表面和远我得到
away faster I get see here so this this 远快让我在这里看到的所以这本
happens a lot to navigate on your 发生了很多浏览您
terrain very very quickly just a side 地形非常非常快只是一个侧面
note okay that's it for now um it was a 注意好这就是它现在嗯，这是一个
rough overview about a few things inside 关于里面的几件事情粗略地
web creator there's a lot more we can 网站创建有很多我们越能
show you please make sure to check out 告诉你，请务必检查
our other tutorial videos we'll cover 我们的其他视频教程， 我们将讨论
each section step-by-step explaining all 每个部分一步一步说明所有
the stuff and special things like the 东西和特殊的东西，如
custom page shape tool in the area and 在该地区的自定义页面形状的工具，
the height map of action importing 行动的 高度图导入
reloading and such things are again 重装和这样的事情再次
separate videos okay I really hope you 独立视频好吧，我真的希望你
enjoyed please make sure to join us on 喜欢请 务必加入我们的
this chord and our forums please share 这个弦和我们的论坛，请分享
all your thoughts and ideas and 所有的想法和理念，并
suggestions with herbs I wish you a nice 用草药建议，我祝您
day thanks for watching and bye bye 一天感谢收看和再见