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Redshift interface and Objects

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In this lesson I will show you
where to find Redshift menus and objects

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and I will talk about
each one individually.

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Let's take a look.

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I have experienced
many different render engines

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and, honestly, Redshift is my favorite

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because it is very fast
and also very easy to work with.

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Once you install Redshift in Cinema 4D,

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you will have this menu here
and everything will be here.

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It's not complicated.

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To make this lesson more interesting,
I have created this setup

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and I will show you how I made that.

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But before that,
I recommend creating your own layout

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when you are working with Redshift.

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Because I have one monitor,

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I'd like just to put that here
in the same monitor.

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Redshift, click on Redshift RenderView,

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and then I can grab this

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and dock this window
somewhere like here.

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I can also change this size

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to make sure it is getting
the best crop for me, for this layout.

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If I click on this icon
and go to Output,

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and I change this
to something like 540 and 960,

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now you can see
I have this object here,

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and if I just press
this Play button here,

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I can see my object.

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REDSHIFT
Interface

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Here I can access the preferences.

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This will not a separate thing
from Cinema 4D preferences.

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Thankfully, Redshift works very well

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with most of the native Cinema 4D
objects and parameters.

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If I click on this, it opens up
Cinema 4D preferences,

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but it shows me Redshift.

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You can see your graphic cards
and all the options here.

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I would like to bring in one light

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and start a real-time rendering
done that way.

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I'll talk about each individual element.

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Here, in Lights, I will bring
one Area Light.

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I will talk about each individual light
in the next lesson,

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but for now, I can just grab and move it
and put it somewhere like here.

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Let me scale the light a little bit
and put it somewhere like here.

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Now, if I press this Play button,

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as you see,
this is a real-time rendering.

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I can just very easily
rotate around the Viewport

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and see the result in real time.

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I already have a beautiful
bouncing effect of the light

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in between all these objects.

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This is because I already have turned on

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the Global Illumination in my rendering.
What is Global Illumination?

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If I open up Render Settings here
and switch to Redshift

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and click on Redshift,
you can see I have a GI tab here.

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By default it's set to None.

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If I change them to None,
now you can see the difference.

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I have very harsh shadows

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and I don't see
any bouncing of the light.

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Basically when you have a light source

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it emits some light rays
onto the object,

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and then it will rebounce again
and rebounce again a million times.

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That's why you get
that beautiful global illumination

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which is called GI in 3D rendering.

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I always recommend adding some GI.

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It can be one of these objects,

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but I recommend using Brute Force
for the primary engine,

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and you can use Brute Force as well
for the secondary

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or Irradiance Point Cloud.
It depends on your scene.

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Most of the time, Irradiance Point Cloud
mixed with Brute Force

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gives you a faster and cleaner result.

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For now I just put it on Brute Force.

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You can see again
light has too much emission,

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so maybe I can just select the light,
go to General,

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and here I can change this intensity
to something like 40.

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You can also scale the lights,
and when you scale the light,

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you get more intensity,
but the shadows will be softer.

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And to compensate that,
I will put this in a lower number.

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As you see,
I have this beautiful result.

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REDSHIFT
Objects

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In Redshift and Objects

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I have one object
called Redshift BakeSet.

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This helps you to bake your textures.

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If I bring in one Redshift Environment,
you don't see any result.

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Basically it creates some fog effect
in your scene.

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To enable that

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you need to emit some volume rays
from your light source.

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If I get back to this Area Light

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and go to the Volume tab
and give it even a small number,

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it turns to white,

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but here I can get back
to the environment

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and now I can give it a color
and a lower value.

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Now it'll start to show me the result.

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This is the volumetric effect

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and I don't wanna use it
for this rendering.

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Let me turn off my Area Light here

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and use another object
called Redshift Sun &amp; Sky Rig.

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We'll create just one Sky
without any light source,

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but you can delete that
and create one Sun &amp; Sky Rig.

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It gives you light, as well,

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and you can simply click
the Redshift Sun

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and easily rotate the sun,

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change the direction
and change the look and feel.

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REDSHIFT
Materials

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Here in Redshift

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you can go to Materials
and select materials here.

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We have different types
of materials in Redshift.

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Or you can also go
to your Material Manager

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and Create, Redshift and Materials.

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If I create one Standard material,
I can easily grab this material

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and assign it to my object
in my Viewport.

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Or you can just go to the Object Manager

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and if I create a new Object,
for example,

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in Redshift, Material,
I can assign it to the cone.

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And now you can see
I have these materials.

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To access all the options
of the material,

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you have to double-click
on the Material,

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and it opens up one window
called Redshift Shader Graph.

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This is where you can access
all the parameters.

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You have this material
and you have this output.

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This output tells you
where this material has been connected.

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If I select this,
I can change the Diffuse

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and give it a different color.

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Now I can see the result immediately.

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Again, don't forget this is
a real-time rendering engine,

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which is fantastic.

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I can also give some translucency
to my object.

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Change the reflection.

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The glossiness
or the roughness is different here.

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Or you can give it
some Soft Surface Scattering effect.

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This effect will be an object like skin
or candle material.

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And I can click on the other one
and change that as well.

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I can change the Diffuse
to, let's say, a yellowish color.

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You can do whatever you want
just playing with the parameters here.

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Let's say you want to make
something like glass material.

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You can easily change this refraction,

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and when you add some weight to it,
it will be like glass material.

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You can also give it a color.

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Or you can give some tint
and it applies the tint here.

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You also have some presets.

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If I change it to Glass,
it turns to glass.

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It can be Tinted Glass
or Plastic material,

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Aluminum or Paper...

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or Copper material,
this is one of my favorites.

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I zoom in, now you can see
it has a very nice, polished reflection.

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That's how you can access
your materials,

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but it's not the only types of material
you can assign.

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If I go here to Redshift, Material,
you can see I have Car Paint.

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Now, if I assign this to the cone,

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you can see it's
a double layered material.

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And again, if I click on that,

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you see some different windows
and parameters here.

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I can also create
Incandescent materials.

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This can be very helpful

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when you are going to apply
some emission.

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If I bring in one sphere here,

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and assign this Incandescence,

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even if I turn off my Area Light here,

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I can see...

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this result
and I can even add some intensities.

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I can add even more.

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Let's make sure I have enough GI here.

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You can see I have this emission
coming from this sphere.

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In Material, you can also give
some Skin material.

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This is a ready-to-go material
for a skin type.

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I'll turn on my light again,
let me delete this.

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This gives me this beautiful result.

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We can also add more intensity
to see the result better.

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So I'll set this to maybe 15.

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So far we have worked
with the real-time rendering,

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but what if I want to make
a bucket rendering or finished render.

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By pressing this button here...

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If I press that,
it starts to render in bucket mode.

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I can see some noise here.

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To fix that, you can just open up
your render settings here

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and in Redshift Basic...
This is very important.

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You have Samples Max and Samples Min.

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The minimum and maximum
is set to 4 to 16 by default,

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but usually if you just set this
to 16 and 64,

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it helps a lot to have
a better sampling.

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You can also go to the GI,
because GI always creates noise.

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Let's open up Brute Force GI.

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The number of GI is set to 16,
which is very low.

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I can change it to something like 256.

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And also the other place
that you have to change that...

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All the lights also
have their own samples.

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Right now, it's set to 16.

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I can change it to 512 for now.

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And now, as you see, they start
getting cleaner and cleaner.

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You can add more Number here.

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You will have a longer render time now.

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When you are happy with the result,

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you can just stop
this real-time rendering

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and then instead of that,
just by pressing this button,

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I can turn this to one single image
and then just go to File...

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and Save Image as.

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You can also send this image
to your RenderView,

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or if I just press Shift and R
on my keyboard,

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it will send the image
to the RenderView.

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You can also press this button

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just to send the image
to the Picture Viewer.

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In the RenderView again, this button
starts the real-time rendering.

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This will create a crop off that render.

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If I rotate it,
it just updates that part.

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This one will start bucket-rendering,

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but just for real-time render,
it's not progressive rendering anymore.

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And this will save the render.

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If I click on this one,
it can save my render.

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And then if I Rotate,

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we save again
and I can compare these two together.

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It is very nice.
I'll change the material here.

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I'll change it to something like Silver.

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Now I assign this material.

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I can save this and now I can compare
these two together.


