This video would providing an overview of setting up progress for both the T4 and the T3 rigs,.
这个视频将会简单介绍一下如何建立T4和T3动作的步骤，
心中要明确动作背后，角色要表达的故事和动机。我打算和角色的动作说些什么。
I just gonna cover a couple basic of couple things that can be kept in mind when setting up a pose with these characters.
我将会简单介绍开始创建一个新角色动作时所涉及到的基础知识
First of all, I think it is really important to make a pose if possible
首先，我认为，要是可能的话，在创建动的时候，
really set them in their establishing environment, taking consideration of the UI and the backgrounds.
把角色放在场景中考虑，考虑UI和背景。
You get this moreical history of view and more interbale poses.
This is an example from gold run.
这是TTGR的例子
Really get the idea of the story here,
要理解这里的故事是怎么样的
where is the character is, the character’s heading, and the mini way can help with the decision making when coming up with a new pose.
角色在哪里，角色将要往哪里去，这是我们创建新动作时帮助我们下决定的重要方式。
This is an example from MTT2
以MTT2举例
We see again here, we have the character with the proper composition，we have UI elements,
我们再看一下这里，角色的布局恰当，周围有相应的UI，
so when we come up with a pose
所以当我们设计新的动作时
we can make sure that the pose and the UI, and the screen resolution，they are all complement in one other.
应该考虑动作，UI和屏幕的分辨率，相得益彰
So here I am going to work on this piece here, the Tom T4 rig
所以我打算从这个部分开始，T4大小的汤姆猫
It is really helpful when I find when setting up this pose, keep in mind the principles of animation.
当我们开始建立新的动作时，心中要铭记动画的原则。
especially once like solid drawing, and appeal and Exaggeration.
特别是手绘技巧，吸引力和夸张。
It is good to start up considering what the story is when posing a character.
当设计角色动作的时候，最好先考虑背后的故事和场景。
What the story is and what the motivation is.
背后的故事，背后的动机是什么。
Once the story and the motivation have been established, from there I believe it is really key making the character seen natural.
当我们设立了背后的故事和动机之后，很重要的是使得角色看起来自然。
When you dealing with something like the default pose, it is very important to let they feel natural，
当处理默认动作的时候，要使得角色看起来自然。
because main time it is in this default pose.
因为角色大部分时间都是处于默认动作。
They could be there indefinitely for a long time
有可能大部分时间都是这个动作。
Usually with some sort of breathing move.
So it is really important that a character has a natural pose,
所以角色动作自然很重要。
Mention the earlier the principle of solid drawing,
前面所提到的动画原则-手绘。
and more kind is the I am trying to consider things, like balance, not only from the front view but the side view
除此之外，还要考虑其他的东西，例如平衡，从角色的正面或是侧面。
Im trying to consider the line of action, the direction that the body is directive.
我在考虑动作的线条，身体将要运动的方向。
At sometimes, we find it helpful to even do a quick sketch before pose out a character in 3D.
有些时候，我发现在动作3D建模之前，速写想要得到的效果帮助很大。
It doesn’t have to be anything elaborate, it can just be a simple rough sketch on a piece of paper, maybe even on a napkin
不需要很具体详尽，可以是在纸上大概勾勒，又或是说在餐巾纸上。
Or just do a quick sketch just to make sure I have the right idea in mind.
快速作图确定心中所想的东西。
But even without the sketch, what is really important again is just having the story and motivation in mind
即使没有这样的快速勾勒，再次强调的是，明白动作背后的故事和动机。
and having a clear idea in mind of what I am going to pose out, what I am trying to say with the character‘s pose.
在心里要清楚这个动作将要怎么表示，我又要和角色的这个动作说什么
Right now, I am going for a casual pose, and something relax with Tom’s appearance to be comfortable.
现在，我要开始弄一个比较休闲的动作，Tom会看起来比较放松。
At the same time, Tom is a very confident character, it is a lot of appeals,
同时，Tom在这里是一个非常自信的角色，看起来很有吸引力。
so I’d like to build a slightly dynamitic pose.
所以我要稍微建立一个动态一点的姿势。
We are trying to do that with his hips and with his chest
从他的臀部和胸部开始
I want to have a nice line of action running through his feet up to the top of his head
我想让Tom从头到脚的设计线条看起来非常好。
It kind of curl towards screen left.
向屏幕左侧弯曲。
Having his feet separate apart, gives a strong pose, looks like he has a solid foundation.
单独处理脚的部分，让Tom看起来下盘很扎实
Again, constantly think about what the initial idea was.
再次强调，要清楚最初设计动作的目的是什么
Right now, I am going to look at the adjusting in facial expression.
现在，我将要看一下面部表情的调整。
A feel like a body pretty decent place
身体的位置看起来不错。
I find a NURBS of mark down body, and work up the face afterward.
我发现，然后开始对面部进行处理。
A lot of people communicate is actually in body language
实际上很多人会使用肢体语言进行交流
so this pose is looking quite strong, quite confident
这个动作看起来比较自信
we can try to find an expression that fit this confident
所以我们需要找到相应的表情与之匹配。
This slider is ok to not always see that 100%
可以不总是将滑动条的进度设置成100%
it feels like that only the happy expression on his own
这个表情看起来是开心的表情
but not always maybe something around like 90%.
但又不是每时每刻，所以可以将滑动条设置成90%。
We are making adjustment in the character
我们在调整角色，
Im also trying to make sure I don’t use too many controllers at once
尽量不要同时涉及到太多的控制器
If I can get a pose and find controllers which is doing it with 25 controllers
I am making couple more adjustment
我还要在这里做更多的修改
Again whenever making this pose
再次强调的是，当设计动作时
it is really important to set a clear idea on mind what you trying to express with the character’s pose
要清楚地知道角色的这个动作将要表达的是什么
what you trying to communicate
你要去传达什么信息。
After times, the characters
时间长了,设计的角色
there where the player
还有玩家
So eye contact is always important for setting up a default pose for a character
所以，在设计角色默认动作的时候，眼神交流很重要。
like slight of action
就像是细微的动作
running through the body from the feet up to the top of the head
从头到脚。
So Tom is looking relax and he is also looking quite confident.
所以Tom看起来很放松，也看起来很自信。
This make it couple smaller adjustments
这里做了一些细小的修改
making sure this will be more polishing in the pose.
Using the rigging controller to make sure that the arms are following the overall line of the action drag the body
使用角色绑定控制器，确保手臂和身体的整体动作线条相匹配。
and following the contour nicely
还有就是和身体轮廓相匹配。
So we have the character and the hips of the stomach
so be nice if the arms kindly of the curves with the stomach
To keep them consisting to make for a nicely silhouette.
So here we have the T3 rig, we are going to do a simple pos
这里是T3的骨骼，我们打算做一个简单的动作。
try to imagine this would be a default pose for the character
假如，这是角色的默认动作
we are going to switch this FK to forward Kinematics
接下来要切换成FK。
正向运动
forward Kinematics
I can pose an arm session by session.
这样就可以一节一节地处理手臂的动作。
The shoulder, the elbow, the wrist
肩膀，手肘，手腕
and thinking about the story
想一想动作背后的故事
and thinking about the character’s motivation
想一想角色的动机
and thinking about the principles of animation
想一想动作设计的原则
and thinking about the line of the action
想一想动作的线条
about the direction of the character’s body is heading
想一想角色身体将要前进的方向
and considering the balance of the character, the weight of the character
和想一想角色的平衡性和体型
This is the idea that this would be the default pose, and this is based on MTT2 default pose.
这是将要成为默认动作的，这是基于MTT2的默认动作。
And I want the character to look natural
我想角色看起来自然。
so I am looking at the shoulder if they look like they are relax,
所以我在检查肩膀，是否看起来很放松。
there is..., in elegant shape
是否外观自然大方。
and progression to the arm position
和手臂的方向。
even though, typically we wouldn't see behind the back,
即使是这样，我们通常没有考虑到角色的背面
and the character like this,
和这样的角色
I want to consider what is happening behind the back,
我想把角色背后会发生什么也考虑进去。
and in the future if I have new animations to add
假如将来我要添加新的动作。
if I don’t have the hands pose in a nice manner,
假如手部的动作不够好
if there are not properly rotated
假如旋转不适当。
those animations might not linger with thse poses.
这些姿势就会与我们的动作脱节。
So even though, when Im seeing what is happening the hands on screen
所以，即使当我看到屏幕上的手在发生什么。
it is still good to take the main into consideration,
仍然有必要将X考虑在内。
Again I am just checking the shape
我在再次检查角色的形状。
arms seen to be a decent position and the shoulder seems to have a nice progression to a nice shape
手臂的动作看起来不错，肩膀的方向看起来和身体相符合。
my adjustment is a little bit here,
我要在这做简单的调整。
When I think about the default pose in MTT2
当我在考虑MTT2里面的默认动作时
it is an interesting combination
这是一个有趣的结合
it is both a natural pose, quite relax, and at the same time it is also an anticipatory pose.
这是一个挺自然，放松的动作，同时又是一个有期待感的动作。
The character is ready for whatever new actions may come up next
角色为下一刻要发生的动作准备着，
I think it is important for the character
我认为
when there is in default pose to look like that they are in a natural relax position, the character looks in comfortable
角色在默认动作的时候显得自然和放松十分重要
and the pose is also comfortable for the player
玩家看起来也会觉得很舒服
the player use to seem the character in this position
玩家通常是从这个角度看角色的。
And I am border by the position
in and after sort out the body, I like to going to the face.
在处理完身体的其他部位时，我要开始处理面部
make sure they are complement with each other
保证他们是相辅相成的
And like same before, I want Tom to look like he is comfortable
跟先前一样，我想Tom看起来是很放松的。
On this lip, on his pose.
我不想让我用的控制器看起来很复杂
I don’t want to over complicate how many controllers I am using
The controllers are fantastic and they provide lots of options.
控制器提供了多样的选择。
I try to be very cautious about which controller I am using and why I am using them
I want to use as few controller as possible
我想尽可能少地使用控制器。
It would be easier in the long run for me to check the animations
长远来说，这样做有利于以后再次检查这些动作。
It is also really beneficial if by some chance one animator is working on the shad
and the another animator is helping out
If there are multiple amounts of the controllers are used
是否使用了大量的控制器
如果是这样，新的动作师上手的时候会比较难适应。
then it is a little bit harder for the new animator to get used to the pose
And the animations I go on