Welcome to the course.
I wanted to give you some tips and tricks before you begin on how to think like a 3D model.
If you're creating a cartoon style in 3D you can simply squash the shape at the bottom like here with
this cube and it will add vitality and life to the object.
Always make a rough block out first from primitive cubes spheres and cylinders for your 3D object.
Check your model from different angles constantly panning around it.
I would advise to include large middle and small shapes to give you a model contrast by adding a saturated
spot color.
This will make your objects stand out from the background.
I would advise to put a less saturated color next to it to create a visual harmony.
Always consider what the camera view is in your game and concept your ideas and model based on this
is going to save you a lot of time in the long run.
If you're not sure how much detail is needed in your 3D object look at its rough silhouette that this
size it will appear in the game.
Ask yourself does it need these extra edge loops or this detail will actually be noticeable at that
size in the game.
I hope these tips have helped you and I'll let Nicole take over now with the rest of the 3D course.
Good luck.