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Welcome to the course.

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I wanted to give you some tips and tricks before you begin on how to think like a 3D model.

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If you're creating a cartoon style in 3D you can simply squash the shape at the bottom like here with

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this cube and it will add vitality and life to the object.

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Always make a rough block out first from primitive cubes spheres and cylinders for your 3D object.

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Check your model from different angles constantly panning around it.

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I would advise to include large middle and small shapes to give you a model contrast by adding a saturated

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spot color.

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This will make your objects stand out from the background.

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I would advise to put a less saturated color next to it to create a visual harmony.

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Always consider what the camera view is in your game and concept your ideas and model based on this

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is going to save you a lot of time in the long run.

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If you're not sure how much detail is needed in your 3D object look at its rough silhouette that this

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size it will appear in the game.

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Ask yourself does it need these extra edge loops or this detail will actually be noticeable at that

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size in the game.

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I hope these tips have helped you and I'll let Nicole take over now with the rest of the 3D course.

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Good luck.

