hey there and welcome to procedural
worlds in this tutorial I'll show you
how to install and start Gaia - and go
pro so I've installed the latest unity
version and I'll create a new project
29.3 up 10 and code a 3d project and
let's call this add a tutorial key to
the one and create ok
the next thing I'm going to do is get
Gaia from the asset store so the window
asset store
all right and I'm going to look for my
assets and I'll search for going to in
this case here we go I need to download
it
now that I've downloaded Gaia from the
asset store all important
okay great now we have guy are installed
in unity so unity in a default project
creates the scenes directory we don't
need that you can leave it there if you
want so the next thing we're going to do
is go window procedural welds gaya show
gaya manager this will load the guy
manager for the first time and go manage
will look at your environment it's
detected that it's a first installation
so what we were going to do now is
actually update all of your colliders
for the version of unity you're using
and basically set the the basic scene up
gaya
is generally or all things wizard driven
from the gaya manager and actually if
you want to help you can go into a Help
section you can look at our tutorials
join our community and get support but
the standard Wizard driven process shows
us that we need to set linear deferred
now by default unity will set your
lighting up as gamma but if you're doing
beautiful outdoor scenes you want linear
deferred lighting so we'll click on this
and guy will update your lighting space
and set your rendering path to the third
so we just click this and just wait a
few minutes for a unity to re-import
everything
all right now the guy has set your
lighting let's go and create something
and the reason I'm doing it this way is
I want to show you the next problem and
the next thing you need to install so
we'll go window procedural world's gonna
show guy manager we'll just choose all
about defaults guy and gives you a
wizard type approach so you can choose
the different sorts of environments you
want the different target environment
you're building for we have on volume
system say can play all sorts of
different looks to your scenes and then
we have a scene setting system which
allow you to automatically add a bunch
of extra things into your scene it's
more of a convenience but it's certainly
a good starting point for your game and
so what I'll do is I'll just go create
terrains and tools pop the guy manager
out of the road for a minute and I'm
just going to accept the default stamp
that God has given me what's actually
happening here is we're giving you a
real-time preview of your environment
but I'll just go apply and then in my
Stamper which is automatically being
selected for me I'm going to hit stamp
and what guy is now doing is creating
your stamp it's filling it full of
content and populated it and it's now
basically ready to go so now I'm just
going to go create my player skies water
wind and screenshotted these settings
are actually driven by what's in here so
let's just do that and cool actually we
won't close that quite yet so here we go
we've now got our nice environment so
let's just press play
and there's a couple of things wrong
with this it's not the the experience
that I am expecting so first of all the
post effects are missing so visually
it's not as good and then the next thing
that's wrong is the lighting is
incorrect and this is a normal part of
unity development and so let's fix that
now so to fix the post-processing I just
pop guy out of the road for a minute
we'll go to our window package manager
and we just wait for a second and let's
install post-processing
some very important step the the quality
eric koleda environment and the visual
look has changed substantially via the
post-processing
okay let's close that now Gaia has a
number of objects that are creating the
same there's the the Gaia tools
themselves then is your terrain which is
the terrain and everything that's on it
actually what you can see here is the
terrain itself and then all the objects
that we spawned in your terrain for you
are actually stored underneath the
terrain the reason we've done it this
way is that actually makes it then very
easy to find those objects and you're
saying and if you're streaming your
environment it is all in clip encased in
one place so we're going to go global
and we'll just delete it now Gaia global
has that player lighting audio water
screen shutter and wind zone setup but
because it's all wizard driven we're
going to delete it then we'll go back to
Gaia manager and then we'll just re add
it again now remember we've added
post-processing now so it'll set up the
post-processing for us would you like us
to use the post-processing yes thing and
let's just pop then at the right so you
can now see there's a bit of fog it's a
better look that's a bit of a vignette
and the game is looking better too
but the other interesting thing is the
lighting is still incorrect so let's fix
that up as well so I'll go back together
manager and we'll go quick bate give it
a second and it's done now let's see
what God has done for us cool so now our
lighting is all correct we've added our
post-processing and looking pretty cool
now we've given you some sample assets
and it's a great starting point in
future two holes we'll show you how to
add your own assets and to take this a
lot further you're now ready to start
using Gaia - anguy Pro