hi guys and game devs i'm mateus from JM
and this is a new unity tutorial please
don't forget to subscribe to my channel
here and have fun watching this video
about level design in unity 5 as you
might know I currently create a game
called urban Stein Bob it is about a dog
who made a time travel by accident and
you as a player want to bring him back
to present time the level I am currently
creating is China and I use an external
asset package called ancient Asia which
is full of great models like stairs
rocks trees really cool and I'm adding a
gauge now to this world and the next
thing I want to do is to add a sky dome
and therefore I use another cool asset
called time of day ok let's elect a gate
here no Chinese Gaede perhaps this one
yeah this looks really cool rotated a
little bit
it's a bit small I will scale it up this
looks nice yes when I design a level I
always have this split screen I select a
camera and I find a nice angle so that I
can see in a kind of life preview what I
am currently creating you know I select
the camera and now you can rotate it or
move it and then you have a good preview
of how your level will look like when
it's done
okay now let's add this cool SkyDome it
is a prefer of the asset called time of
day you can get from the asset store I
will link all assets that are used in
this level in the description of the
video okay move to prefabs and now just
drag and drop it here to the scene and
as you see looks amazing just by
dragging it here until you seen this
asset has a lot of features but I will
only use a few here just for
demonstration you can show a full day
and night cycle but I don't want this
here I just wanted at the SkyDome and
some nice camera effects looks awesome
okay what are the next steps I think I
will add some trees the trees I'm
missing here eat a little bit of color
for this scene let's see the agent SEO
pack has a lot of countries and nature
assets
I look at this this looks nice
perhaps over there on the right side you
try it on the right side
oh that's nice that's cool you can see
there are also bushes and textures for
the terrain which are all contained in
this in this asset
you can as I do here just use the models
and drag it into the scene or you can
also use the bushes and trees as terrain
assets okay now let's see some features
of the time of day asset first select
the SkyDome and then you can change them
parameters like the light intensity or
the strength of the shadows you can also
change the current time of day but we
will do this later on first I want to
add some image effects for the current
camera okay I selected the current
camera and edit script both from time of
day called godrays this is a bit like
the Sun shifts from unity standard
assets but I like this more cause I have
more control over this Sun shaft
you see when you change the intensity or
the radius looks really amazing
just like this
now let's see how our characters feel in
this scene we use the parameter our to
change the current time this can be done
in the time of the sky script now I
changed the scene to evening or
afternoon scene and this looks really
cool in my opinion
now let's see how our characters behave
in this scene and if they like it
to see the nice reflections on the water
and the shadows you know they seem to
like it and I like it too I think I will
keep this evening atmosphere
very good ok guys as I said please
subscribe to this channel I'm doing my
best to create more tutorials see you
soon
vampire
you