我们喜欢电子游戏带给我们的创造性世界 we love the creative worlds video games offer us
他们无法改变但是 they can't help but recognize certain things that just seemed to happen over and over again
即使是顶级的电子游戏也有用烂了的游戏机制或剧情元素 不过我们不会介意因为我们喜欢这样 even the best video games have overused mechanics and story elements which we don't mind because we love them anyway
然而 有时我们需要知道开发者是怎么运用这些技巧的 however sometimes it's good to realize just how much developers rely on these tried and tested techniques
这儿有10个游戏中被用烂了的梗 here are 10 incredibly overused clichés in gaming
我到处都看了 还是找不到吃的 或是能让我从这儿出去的线索 只有越来越多的音频日志 到处都是 I've looked everywhere but i can't find anything to eat ,or a clue to get me off the ship, just more audio logs, they're everywhere
---我什么都不记得了 ---我们很快就能说上话了 我们离Kaer Morhen越来越近了 I remember nothing. we'll speak soon enough, we're nearing Kaer Morhen
你有多少次玩到主角过于自己的过去什么都不记得了的游戏？ how many times did you play a game in which the protagonist doesn't remember anything about his past
失忆症是不仅在游戏里 在小说和电影里也经常被使用的梗 the amnesia cliché is widely using gaming but also in movies and books
在游戏开头让主角失忆是非常方便的 it's convenient to have the main character forget everything when the game begins
这样其他角色就不得不像他解释一切 这样主角就会和玩家一起探索到更多的游戏剧情 that way the other characters will have to explain everything so that the main character discovers more about the plot along with the player
杰米 我成了一名骑士Junker Jamie, I've become a J.U.N.K.E.R
一个骑士？ 吉联，但是为什么？ a junker? Gillian but why?
杰米你知道的 这是我们能找回记忆的唯一方法 Amy you know why? it's the only way we can regain our lost memories
"抢劫犯"是我们试图回忆过去的时候唯一不断出现的词语 "Snatcher" is the only word that keeps coming back every time we try to remember our past.
这是一种令人兴奋的叙事技巧 因为给故事添加了很多神秘感 it can be a very exciting storytelling technique that adds a lot of mystery to this story
不过要是使用不当的话 这可能也是懒惰的编剧造成的 but it can also come across as lazy scriptwriting when used improperly
看着我！ 我是你的朋友 我是你唯一的朋友 look at me, I'm your friend, and the only friend you have left
---你...你是... ---我是来帮你的 You, you are... I'm here to help you
我...我不记得了 I, I can't remember...
我们都经历过 在游戏一开始你是一个强大无比的坏蛋 使用五花八门的技能把周围坏境破坏一空 we've all been there, you start the game is an incredibly strong bad ass, shooting up the place while using a wide variety of powers
但在第一关之后 你的能力突然消失了 but after the first level your powers are suddenly stripped away
状态面板 哦，糟糕
这个回归原点的设定在《银河战士》和《恶魔城》中十分常见 the back-to-basics cliché became popular in the Metroid and Castlevania series
我们也知道为什么开发者喜欢用这个梗 在游戏开始能够试用全部的技能和装备的感觉好极了 we also get why developers like to do this. it feels great to be able to test out all the powers and weapons at the beginning of the game
通过拿走他们 你就有了一种很强地夺回它们的渴望 by removing them, you immediately want to get them back
这就像拴在绳上的胡萝卜 使你不断地努力直到成为你原来强大的样子 this is the carrot on the stick that will keep you playing until you're finally the badass you once where
什么？你刚才是说僵尸吗？ what? did you just say some Zombies?
看看那儿！ take a look out there!
要是那不是僵尸的话 你把它们叫做什么？ If those aren't zombies, what would you call them?
开发者喜欢丢僵尸给我们 僵尸类的敌人的滥用有一个很好的原因 developers love throwing zombies at us，the zombie enemy type is completely over using gaming and for good reasons
杀它们很有趣 而且程序员也很期待做僵尸类敌人来减少它们的工作量they're fun to kill and are expected to be done which makes life a lot easier for programmers
有很多以僵尸为剧情中心的游戏 there are a lot of games that zombies exclusively and build a whole story around them
然而 也有很多把僵尸作为支线或者DLC的游戏 however there are also a lot of titles that offers zombies as a side dish in the form of DLC or a zombie mode of the game
像是《使命召唤》《荒野大镖客：救赎》甚至是最新的《古墓丽影》都受到了这股风潮的影响 call of duty, red dead redemption and even the latest tomb raider have all been infected by this trend
僵尸不再独特 而是成为了游戏里一个用烂了的梗 zombies are no longer unique and are one of the most overused clichés in gaming
---所以发生什么了？ ---我为什么要把它放那呢... 它身上的珠宝不见了
有人偷走了睾丸...从一个雕像身上
必须得把那些石头找回来！
仔细想想的话确实很荒谬 不过很多游戏都让英雄去干很多杂活 it's pretty ridiculous when you think about it but so many games ask the hero to run errands
在它们拯救世界的史诗级历险的路上 尤其是角色扮演类游戏更甚 while they're on an epic quest to save the world especially RPGs are guilty of this
它们该感到愧疚 因为它们让玩家被琐事和无意义的任务占据了太多时间 as they overflow the player with side missions and all sorts of meaningless tasks
你知道吗今天是他生日 我给他订了个特殊的礼物 但礼物还没有到 你可以帮我看看是怎么回事吗？
这当然是增加游戏长度的好方法 但是这直接影响了故事的紧凑性 this is of course a great way to stretch out the length of a game but it directly sabotages any sense of urgency that's part of the story
我们理解这些历险不能用仅一章的战斗就拯救了世界 we understand that not every quest can be an epic fight to save the world
但是让一个英雄花出时间去完成当地人一些无聊的杂事真的很没意义 but it makes literally no sense for a hero to take time out of his schedule to pick up stuff with some locals
开发者应该让支线对剧情有更多的意义 而不是用一些杂活打发玩家 developers should make side quests that are important to the story instead of providing the player with some busy work
哦 这个派做得不错 That's a good pie
---哦...那是什么！ ---来吧 选个和你个头相当的 Oh what is that? come on pick on someone your own size
你只是个小镇里的普通小孩 有一天突然发现自己是被选中进行史诗性历险与邪恶势力斗争的那一个 you're just a normal kid in a small town that one day discovers he's actually the chosen one and needs to go on an epic journey to defense an evil force
要是这情节似曾相识尽管打断我 stop me if you've heard this before
这种意料外的英雄在日本的角色扮演类游戏中十分流行 the unlikely hero is a cliché that's especially popular in Japanese role-playing games
这些少年通常毫无北京 只是拿了一把大剑 带着开放的心胸和头脑就上路了 these young boys are usually armed with nothing more than their big hearts open minds and huge swords
他们会在路上遇到一些朋友 因此就成为了一个团队在战斗 they usually pick up a few friends along the way so they can fight as a party
你好我是Edge Maverick 叫我Edge就行 I'm edge maverick, you can call me edge
我叫Reimy Saionji 你可以叫我Reimy and my name is Reimy saionji you can call me Reimy
很高兴认识你们 it's a pleasure to make you acquaintance
这是传统日式RPG的套路 并且很可能永远延续下去 this is the blueprint of the traditional Japanese RPG that will probably live on forever
嘿你 小心！ Ah, You, watch out!
QTE也成了游戏中的陈词滥调 自从1999年在《莎木2》中使用以来 QuickTime events have become a cliché in gaming since shenmue ii introduce them back in 1999
QTE虽然在当时是创新 但在如今被疯狂使用的背景下成了一个很麻烦的事 while they were innovative at the time that become quite annoying as quicktime event have crept into more games over the years
我们已经很习惯顺应屏幕上简单的按键提示来做一些很酷的事情了 we have become so used to following simple button prompts on a screen to make the characters do something awesome
开发者 developer David cage even built entire games around them in the form of ahrenheit, Heavy rain and Beyond Two Souls
然而我们还是期待在未来的游戏中我们可以少经历点QTE while we do enjoy the spectacle we could definitely do with fewer Quick-Time events in future games
这大概是游戏里最老的一个梗了——游戏中永不消失的火药桶 并且我们也很满意它们 while it may be one of the world's oldest clichés in gaming the explosive barrel isn't going away anytime soon and that's fine by us
炸药桶或炸药箱是一个简单有效的令射击环境变得更惬意的方式 the explosive barrel or crate is a simple and effective tool that can make environments more enjoyable to shoot in
无论形状大小颜色 它们存在的目的是相同的 regardless of the shape size or color of these explosive devices they all serve the same purpose
用一种赏心悦目的方式爆炸 并带走大量的敌人 that purpose is to explode in a manner that pleases the eye and kills a lot of enemies
这是一个我们很难丢弃的梗 it's a gaming cliché we honestly can't get enough off
所以这次是巨型螃蟹敌型人 并且你攻击他的弱点可以造成大量伤害 so here's this giant enemy crab and you attack its weak point for massive damage
攻击弱点造成大量伤害 自从E3上展示巨型螃蟹的人以来已经成为一句流行语了 attack is weak point for massive damage has become a legendary quote from the famous E3 demo featuring a giant enemy crab
但那并不是我们第一次在电子游戏中看到有弱点以便我们制服他们的巨型敌人 but this is not the first time we've seen this cliché gigantic bosses in video games often have weak points which allow them to be defeated
虽然这对于游戏来说是说得通的 不过严格来说 敌人身上有一个发光的仿佛在对你说"打这里啊"的弱点是很滑稽的 while this makes sense for gameplay, practically speaking is comical to see bright glowing weak spot that scream attack me at gamers
这个弱点使得怪物庞大的体型毫无意义 these weak points make the immense size of the bosses completely irrelevant
显示弱点是游戏核心设计中一个十分重要的元素 我们在短期很难看到它的消失 lowing weak point . is a cliché that's so important to core game design we don't see it going away anytime soon
They start to kick, I start to scatch myself a pleasure of cocktail idea
我们喜欢听在《生化奇兵》初代中的那些语音留言 we love listening to audio logs in the original BioShock
不过从那以后游戏开发者似乎过度使用了这一元素 but developers have completely overused this plot device ever since
尤其是以射击为主题的游戏穿插着大量由录音日志串联起来的琐碎情节时 especially story-driven shooters are guilty of scattering conveniently placed pieces of plot as audio recordings through the game world
有人能听到我吗？ 我正在子午线站 所有人都死了 Hello, could anyone hear me? I'm at Meridian Station. Everyone's dead
虽然可以向玩家传达很多情节信息 但是语音日志却往往包含着很多的逻辑问题 while it's a good way to convey more story to the player, the audio log presents a number of logistical problems
为什么这些人在生命的最后一刻要录下如此私密的信息？ why are these people recording such intimate details about their life right before they die
以及为什么我们的游戏英雄在史诗级冒险的途中要带着一个磁带播放器？ and why does our game hero walk around with a cassette player on his epic quest to save the world
嗨 已经在录了吗？ 如果你听得见的话 我被作为人质关押在一艘太空船上 并且外星人对我的直肠做了些不可描述之事 Oh hello, is this recording? if you're hearing this I've been taken hostage on some kind of alien ship aliens did unspeakable things to my rectal cavity
不过我已经逃出来了 一个人真的好害怕 我得找个办法从船里出去 哦上帝他们过来了！ 为什么我要站在这里录该死的语音日志呢！ but I've broken free. I'm so scared alone i must find a way off this ship. oh god they're coming why am i standing here making an audio log?
少女落难也是电子游戏中的一个老梗了 the damsel in distress is a cliché that is as old as video games themselves
这个梗是从马利奥系列的桃子公主开始的 当然塞尔达传说里面也有个需要救的公主 it's started with Princess Peach in the Mario series, and of course the zelda franchise has a princess that needs saving to
在《生化危机4》里你需要救市长的女儿 you need to rescue the president's daughter in Resident Evil 4
---来吧！让我们回家 ---这是个好主意！ come on! let's go home. sounds like a great idea!
有《刺猬小子索尼克》里的安娜丽斯公主 《暗影诅咒》里的加西亚 和《王国之心》里的卡尔 there's princess Anneliese in Sonic the Hedgehog, carcla in shadow of the Damned and Kair kingdom hearts
谢谢你 卡尔 Kair, thank you
这个列表还可以继续说下去 不过我们不想再继续讨论游戏中救公主的情节了 the list goes on and on while we don't want to go into the whole debate whether it's sexist to save a damsel in distress
这绝对是一个用烂的梗 is definitely an overused cliché in gaming
你认为还有哪些游戏中被用烂的梗？ what other video game clichés are used off
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冰激凌游戏 这是冰激凌游戏 坚果夹心 巧克力！ 我正度过巧克力之日~ ice cream game, its ice cream game, rocky road, A-LA-MODE! oh I'm in the moment for a ice cream day
哦上帝 那是什么 你全录下来了吗？ oh dear god, what was that? oh oh you're recording that?