In this series, you'll create your first game AI,
the turrets that you can see on screen right now.
We'll first learn about physics interactions and see how we can use areas
to detect when two things overlap, like the chest and the gems here.
Then, we'll create a shooting turret.
You'll learn about instancing.
You've seen that before,
but you'll see how to turn the rocket and fire it towards the target,
and you'll see that our turret fires at any target in range.
Then, we'll see how to create variations of that turret,
and we'll use inheritance for that.
So here we have a turret that shoots at multiple targets in range
and we have another one that fires at the weakest target in range.
With that, let's get started.