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In this series, you'll
create your first game AI,

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the turrets that you can
see on screen right now.

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We'll first learn about physics
interactions and see how we can use areas

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to detect when two things overlap,
like the chest and the gems here.

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Then, we'll create a shooting turret.

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You'll learn about instancing.

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You've seen that before,

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but you'll see how to turn the rocket
and fire it towards the target,

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and you'll see that our turret
fires at any target in range.

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Then, we'll see how to create
variations of that turret,

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and we'll use inheritance for that.

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So here we have a turret that shoots
at multiple targets in range

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and we have another one that fires
at the weakest target in range.

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With that, let's get started.


