Write the startup unity and go to our unity sure and just click on it to open it up top far over here
you'll see one that says Create new projects.
Let's go ahead and create a new project we'll browse to the location in our project.
I'm just going to make one this called The level design so you can make a new folder and just see for
instance just delete that one a new folder level design.
And I'm putting this just on my desktop the folder selected.
You can click on select folder.
This is going to create a new project for us when we click on the create button.
Your option that's currently inside of here for type is 3D into the we're working on the 3D environment
for this.
And click on create the new deal go through the creation process.
They'll get everything set up for us depending on where you left the unit the last time it fool you
if you were following along with the unity basics then you probably have a layout similar to this one
.
If you are working with unity as a default then you may see something similar to this layout right here
.
We'll start with this one just so I can be up to speed with the right layout and the right setup.
Go ahead and take our left click on the tab right here it says higher click and drag.
You'll be able to drag your panel and drag my panel all the way until I have a long bar all the way
up and down and you let go of your mouse button.
You'll drop it there and take my project and just drag it all the way over to the side here and then
if you want to close a panel or a tab you can middle mouse click you can right click and close tab where
you can go over to the side dropdown and choose a close tab there will close this tab.
We don't need the console for this next part because we're not going be doing any program late night
moment or this one.
Let's go ahead and go take our projects to just a one tab.
Right click on the project and choose one column layout.
All right.
So at least for the moment.
We'll work with this type of set up will have the three panels here and then more than just focus on
scene and game back and forth right here.
It's going save this on our fall over on the right hand side.
The lay out types Glenns versus let's say lay up and you click on Save let's just call this one say
unity level design
and save it that way when you come back to it you can just click on any level design and we'll all be
using the same interface.
Let's go ahead and do one more part.
Go ahead.
Go to our projects and let's create some folders folders that we use for a project folder.
Make one and this the make this is the main route of the projects is going to be was the name of your
entire project we're gonna call ours level design inside of here if you right click on the folder and
say create a new folder.
You know this is already printed to it by the hierarchy structure gets printed underneath it.
This lets just create one of the things you might consider is what's the folder structure how do you
want to actually set up your project on the most important parts.
Because a long project is short project or the same thing is that it requires some organization.
What we'll do is set up some of the basic ones so we'll start with scenes.
And once I have one I can actually make a copy by pushing control and command in the going to make a
copy for me and we'll just make a few copies actually.
So just control d a couple of times then we'll just rename and rename you can push F to or click twice
on the label.
You start working with this one we'll just call materials and we'll call one that see textures we'll
put the scripts in there just in case we decide to use one.
And so we have our then in prefabs
and then one more we can put we'll just push control Diegan to make a copy.
Put animations.
All right.
So for now we can also have audio we can have resources we can have a handful of other ones in here
but for the ones that were probably used for this example we have animations materials prefabs.
I have seen scripts and textures.
So this is going to be our projects and those we have the entire thing set inside of here.
You can click on the arrow to open and close.
When we start bringing in new packages it will be a will actually be adding another layer in here with
all these are our third party tools or external tools or packages.
So this will get this set up be ready at this point and will get things going and put things inside
of you in an