- [Richard] In this video,
I'm going to show you how to add the main sound effects
for the campfire animation,
which are swooshes and blops.
We need a huge swoosh for the beginning
where everything appears on the scene
and the blips and blops for all the objects
that appear on the scene
and the other way around at the end of the scene.
A lot blips and blops to disappear
and the big swoosh again at the end of the scene.
And some smaller whooshes and swooshes
for the text that appears in the end.
Let's start with the swoosh for the beginning
of this scene.
I add another sound,
which I have already collected
in my sound effects folder,
which is called swoosh.
And here it's really important
to zoom in and to use the feature Display Waveform
because here at the waveform,
you really see where the highlight is.
The loudest part of the swoosh.
And this is really helpful
in order to make it in sync with the animation.
And as I already did in my previous videos,
I want to solo this particular audio track or this sound.
I don't want to be distracted by all the other sounds
I've already included in my project.
So I do this by clicking on the sound I want to solo
and I press Shift and H,
which mutes all the other tracks.
So let's have a listen how this works.
(dramatic swooshing)
I think it's a bit too late and here again,
you see this waveform helps me a lot
to put this in place.
I think I want it to have the loudest part
of the swoosh somewhere in the middle of the animation.
Let's try this out.
(dramatic swooshing)
Ah yeah.
This works pretty well.
So let's hear that in context.
I press Shift + Alt + H
so I get back all the other sounds
in the video on the other tracks
and let's have a listen.
(playful music) (crickets chirping)
(fire crackling) (chimes ringing)
Okay, it's not bad
but I think something's missing.
I will keep the swoosh here
but I want to add another sound on top
of this swoosh.
I'm thinking about a zipper-like sound,
which I've already prepared here.
This zipper and I will just lay this on top.
Again, I will solo these two tracks.
So let's try this out.
(dramatic swooshing) (zipper zipping)
That's a bit too long.
So we'll cut it and we'll make it fade out and in.
(dramatic swooshing) (zipper zipping)
A lot better.
Let's hear that in context.
(dramatic swooshing) (zipper zipping)
(crickets chirping) (fire crackling)
(chimes ringing) (steel creaking)
Yeah, I really like that.
At the end where everything disappears,
I can use that again.
So I don't have to include or to import the sounds again.
I just select them, I press Shift + D to duplicate them
and that's it.
(dramatic swooshing) (zipper zipping)
That works.
The next thing is I will add the blips and blops
for all the different objects that appear here.
I have some blips and blops prepared.
Let's have a listen to them solo.
(bubbles popping)
These sounds are perfect.
That's exactly what I need
but this whole track is way too long
and I need a lot, a lot of them layered
on top of each other.
So what I will do, I will slice this huge track
into smaller chunks,
so I have all the different blips and blops separated.
And here the handy shortcut K is the way to go.
I just go here and I can slice this apart,
and again, as you can see here,
the display waveform makes it really easy
for me to see where I have to cut this apart.
Okay, now I will see where the first objects appear.
Somewhere here.
And that's the part where I have
to put all the different blips and blops.
I just put them on top of each other.
And let's see how this sounds.
(bubbles popping)
It doesn't sound too bad
but these are still way too few blips and blops.
I need more.
So I will start to duplicate them
by pressing Shift + D again
and I need a lot of space.
I will just go on top and have a listen again.
(bubbles popping)
Ah, and as you can hear,
it doesn't bring a lot of variety
because I have the same blips and blops
in the same order as I had before.
So I need to shuffle them.
I just randomly start to move them around
in order to bring the variety in.
Let's have a listen.
(bubbles popping)
A lot better but I think I need more.
So I just do it again.
A wise man once said you never have enough blips and blops.
(bubbles popping)
Okay, these ones are way too late.
I can leave them out.
(bubbles popping)
And that's a good start.
Now we can bring in a little bit more variety
to make this perfect.
For this, you have to look on the right side.
We have this neat option called pitch,
which means I can make the sound higher or lower.
Let me solo this sound effect.
It sounds like this.
(bubbles popping)
Pop, and if I make the pitch higher,
it will sound like this.
(bubbles popping)
Or if I make it lower,
it will sound like this.
(bubbles popping)
So if you put in a one here,
everything stays as it is.
That's the original sound.
If you push it below one,
it will sound deeper,
if you push it above one,
it will sound higher.
And what I will do now
is I will randomly select some sounds here
and we'll just wildly click on the pitch buttons
for higher and lower
and you can really go wild here.
(lively music) (bubbles popping)
That's cool.
And there's one thing more we can do
to make this sound even cooler,
which is called pan.
Pan stands for left and right,
usually you have two speakers,
which are left and right
or on your headphones, you have left and right
and you can decide if one side
is louder than the other.
In order to do so,
I select one blip here
and I go to pan and as you see, ah, it's gray.
I cannot do anything
and you can change that by add mono.
You just click on mono here
and this enables here the pan option.
And the reason why you have to click on mono
is the sound I have included,
well, it is the same on the left
and the right side.
And so as a default,
it's right in the middle.
But if you want to have the option
to focus on the left or the right side,
you have to tell Blender to enable this option.
I will show you like if I push it to number two,
it's on the right.
(bubbles popping)
And here you should hear it on the other side.
(bubbles popping)
So again, I will go wild
and I will just move the slider a bit randomly
for some of these different sounds
to bring in more variety.
So let's have a listen.
(lively music) (bubbles popping)
It is pretty subtle but there's a difference.
The sounds don't just appear in the center
of your sound but it's coming from left and right randomly
and it just brings a nice subtle variety.
And I can use them,
all these blips and blops again at the end.
I press Shift + D
and move then over.
Here it begins, it should be fine.
Let's have a listen.
(pensive music) (bubbles popping)
That sounds pretty nice
and as always, don't forget to save.