In this video we will put some age into this young woman's face.
It's a little like Natalie Portman.
No.
Yeah I would say something.
Yeah but we would like to make.
So Natalie Portman Rito older.
Let's go there and for this we will use again to Clay strips.
So again it's a very low poly model.
A little less locally with more details.
This one is generated with a make human software I think.
And here you can just go there and add a mysterious resolution just to work non-destructive really entrenched
yourself like that anyways curating will come and will become better if you train if you train often
with it.
So what's happening when someone grows older everything goes down.
First of all everything goes down and you have some wrinkles everywhere for sure.
But there are some legal things that that are important to make aging an aging face works well.
You have to make the to make grow the nose and a little deformed the nose.
It's never taste traits like that when you go when you go all any to we continue to grow as you grow
old.
It's the same for the years usually it will go down a little and feel a little bigger.
For for this.
So yeah.
And in the lines between the nose and here that defined between the nose and the cheeks here and goes
and there are far bigger than before.
So the first thing we will do is adding is managing this line here to to to manage that we would make
a kind of shape like this with crease again.
So we would make something like that that would crease really these part and don't hesitate to go far
with that one because it's really something that define an old here
yeah something around there.
Let's see.
OK.
And then after we will add some volume here because yeah it's a little less volume let's say it's come
back here with a stranger at zero point two OK.
And then big like that.
OK.
Just to add some volume here
nice.
And then you can smooth out every single detail
good already if you look already just this part it looks already ready to order just like that that
here if I come back with this train to zero point three maybe you can still add even more this kind
of effect around here too.
OK.
So if you want you can build a little more displays too smooth it down if you need.
OK.
Sometimes it creates a most kind of second layer there
OK.
Good.
So now we have already something that looks more like an old face here.
You can remove this one here.
Something that happens with the lips usually they are not there be like this in.
Beautiful and sexy.
No.
There becomes very little and thinner.
So what you can do for that you can first of all smooth everything here and makes these parts a little
more down.
So to use that's what I do usually.
I will just take here the pinch option here and with the big two I would just come back here
somewhere somewhere like this but not not as strong like that.
Yes somewhere around that.
And then after I would just put less volume to that one and put it above and the same.
This one in particular lower.
So to do that I will go with the crab here to corrupt too and put that water over like that
and this one really with less volume so we have to put it a little like this.
Okay good.
And then use more three to everything there just to have.
Yeah.
Something that will feel less sexy and again you can you can pinch really too maybe with the crease
inverted here you can be surely to this parts to come back with control key like that.
OK.
And pinch a little here too as well in a remove like that.
OK.
So now it feels a little more edgy because it doesn't have this feeling of.
Yeah
nice and young shape like we had before.
OK.
So now it's more a cheery tool like that.
Good.
So what you have after that we up to nose and the nose will grow everywhere and go down.
So how it goes we will go with.
Here the clay strips.
And we would add just some volume some volume here on the edge like that OK some volume on the on the
top here.
This smooths it down again in some volume.
There to make it bigger
just like that
OK.
So we will define a little more even maybe this part to make it look more edgy like this.
Okay good.
And the nose as to go down especially so it will start to go this way and it will start with the crab
too.
We will just manage that with a bigger tool maybe and it will go down just like this
O K
so now it looks more already
AGM good.
So after manage it as you want but usually it will grow and go down.
This is what you have to remember.
Then you will have this same kind of effect for the for the ears and the ears it's quite easy you just
have to manage it with these two and increase it to Rito like that and it looks already a little more
edgy too.
Okay.
So nothing crazy with that.
Then here it will go down as well.
Everything there will go this direction.
So you just put it down like that
could and what can happen to what happens usually is that you have kind of inverted wrinkles here.
So it's not wrinkles it's inverted raincoats so you would use here the pinch branch not a pinch but
the crease brush inverted to go that way like this
and here you will have yeah this game this kind of shape that will appear there.
OK.
And usually you can have more than one sometimes two just like that you can see it will create these
kind of shapes like this.
Really.
That gives a more edgy feeling already.
OK.
So we were here in the beginning remember gay sexy and we are there less sexy already.
Now we would like to continue to edge down and here into the sheen as well some volume will arrive with
the edge with the H.
So let's go into the class trips and again increase the volume there
this one is important.
And so yeah let's like starts to look already farther out than before and far south S H.
So now around it around then under the eyes you have some volume that would appear here too.
So we will come there and make a big for human dirty eyes.
And that goes down a little like that
OK.
So what can happen to it sometimes.
Yeah I will keep it like this.
It's not that bad
what can happens to sometimes it's that corner here of the ice goes down too.
And we would just take here the grab tool for that.
With that kind of scale.
And we would just put this down little just like that
just to make feel that OK there is really t weight of the H that come that is coming.
Could it doesn't have to be sad.
That's yeah.
Was this this kind of feeling here.
Good.
Then we have maybe some new lines that will appear here.
Some kind of wrinkles.
So we will we will start to build wrinkles here everywhere.
So for that I would just choose the crease too and stop too big to build.
Let's say the big wrinkles.
Like for example here usually you have some maybe I would like a less trunk here her less strong to
Iran zero point fifteen would be okay to build this.
There's lines here.
Big wrinkles that can appear as there are two.
But here it's okay.
And the lips like that O.
And then you have the flexibility to have some.
Again here and again there
okay just after the eyes here.
You will have some trust God knows that.
OK so it looks it looks already just without do some really big detailing of the wrinkles already but
just with the normal tooth let's say this tooth here that we have we can build already something that
looks far more edgy than before.
What you can do after if you want it's add even more details into it if you want you can use some textures.
So here will come to the tools here and I would just add a new texture.
OK.
And this texture will be as you guess some wrinkles.
So let's come back here in into using textures folder with the alpha folder here.
You will have there are some wrinkles all there to try to retool what you have here.
And I know this one gives good good results.
Usually I'm happy with it and let's come with wrinkles there.
So when you just click it will not be what you want but if you can see if you came in.
If you come into the right options here with the here as we say already we want to encode and we would
like the texture as an area play dress like that.
So now it makes crazy stuff because it's not the right strength and direction we would like this trend
towards zero point fifteen and so abstract here and now we can start to add some wrinkles where we want.
So maybe to deserve subdivide more.
So I will go until there let's say and we will can start not really with control easy.
Thank you.
We come back on at
Yeah.
It gives a kind of artifact here that I don't like too much dressed with smooth here just with this
most usually it can remove the artifact that can appear somewhere in the mesh if some appear okay.
Yeah.
But it seems OK for the rests.
Good.
So now let's add the wrinkles finds on for AROUND THE LEAVES.
We could We could add wrinkles somewhere like that
and after this one is maybe it's even a little too strong I would say.
So I would put a strain at zero point ten OK
to these kind of effect here
and there.
Good.
Then we will follow these lines here more or less
OK here a little as well.
And we will follow here and there
OK.
Sometimes you can smooth back just after just to give a more organic feel.
Well you need.
OK.
And you will start to can add some nice wrinkles everywhere.
On your character just take the following the lines usually following the lines of the body works well
just as simple as it is Alito there to
here.
You can go with the different the different direction here.
You can go this way.
Example.
And so now we have already a more edgy look OK so what you can do now is to add even more details with
some grain into your model.
So for that we will go again into the textures remove this one create a new one.
We come back into the piers section there.
No it goes into the JPEG and I will use here this grain texture that we did use already.
So this one is too strong.
Maybe with this strength that zero point zero seven somewhere around here and you will add well zero
point zero seven please.
Thank you.
And you can add some grain trusting that can lead to not big.
Yes something around there and maybe I will use maybe I will use here the art direction to give better
resourced together to give the kind of orange skin around there to everywhere even this I would say
that this trend is a little too strong to have something good.
Zero point zero find five would be good gay and then you will just continue to add details into your
car to undress to give a nice finish to the razor that you have already and look it looks quite realistic
and good to say that
I could spend hours doing this.
OK so look where we are now in where we were in the beginning.
So we have already something that is far that looks far better than before.
If you want to make a look of an aging face like that I really would come on you to train with these
and two to trace on transforms like that or you can even for even for example try all the transformations
like Start with a woman's head like this and finish with a man or yeah a lot of possibilities that you
can play with with human with human face truth take reference him age if possible to work with it but
you can see that is quite interesting remember that we were here in the beginning OK so something really
really different and you can really have a nice result like that just by adding some details into your
security it's really free as long as you don't build homes into your character with mysterious resolution
it will not cause any problem I will come back yeah here into this space we could address the lead to
more and it will be finished to in June we are here OK so which just change texture and come back with
a good one Ringo's here and with the right settings to be a six track with zero point zero nine something
like that and you can drag add their tourism thing around there and this.
Okay so now it was how to make a character older dress with skirt mode into the next video we will have
a look on how to make a ray topology so when we have a very high poly dance pulley mesh without any
modifiers so we did something with dynamic topology we would like to rebuild it so it will be the next
topic of the next video.