All right.
In this lesson we will create the criss cross pattern on our white stripes.
So while inside that folder let's create another for Lear and
we only need information in the roughness channel.
So let's disable all the other channels and then let's add a black mask to it.
Now since we need to paint those details so in the black mask let's add a paint.
And now we have this painterly created inside of this black mask.
So in your properties panel if you hover over these icons that are different mold so you need to move
to a stencil mode.
And in the stencil more let's now select the pattern first to the pattern that we will use is named
as fence inside of substance fainter.
So you see this is a pattern that we will need to paint on our white stripes.
So in this you have different options so let's turn on the tiling first.
We need to dilate vertically as well as horizontally and then you can while holding down s on your keyboard
you can drag your left mouse button.
I'm sorry you can drag your right mouse button up and down in order to determine the scale of this pattern.
So I think that about this much would be good.
I want to move it up a little bit so so as to make it more smaller.
So now we're in position to paint this.
Now let's set up some brush properties.
So if you scroll up just reduce your spacing you can see the reaction of the settings that you change
and increase the hardness of the brush as well let's now start painting it.
So before that you know if you paint painted directly you then have to rotate around.
So like we did in selection if you enable symmetry this now paints the other side automatically without
you to having the need to rotate completely.
All right.
So let's now start painting on these like strengths and remember
your painting on the roughness channel only.
So if you want to see the results you need to go to the main layer and increase the roughness and now
you can see if you can see the details are visible now.
So I will leave it two point six and move back and then start painting again
next.
Now rotated through the other side
and make sure we do not miss out on anything.
All right.
So let's move back move down to the second stripe and paint that as well
you know it's up to you you want to paint it with a single stroke like I'm doing or you wanna make smaller
strokes and paint details one by one.
All right.
I think we are done with the painting so let's now move back to the regular lane and take a look at
it.
I think this looks quite good and let's change the projection to try Lena so that there are no issues
and
Next make sure that it has been painted uniformly across.
So you can see those.
You can also rotate the light to see
see those details.
All right.
I think we have painted that roughness detail so if you want a rich and rich this detail what you can
do is right click and add a failure.
And in that failure since we only are using the roughness channel you can use grand concrete forward
to just make the map random.
And it's somewhere the fence is shown and other places it does not appear as well painted as it should
be so let's change the blending mode of this film to linear dodge ad and you can see this now makes
the details somewhat random at some places.
These are obliterated because of the figure of the grunge concrete old map that we are using.
If you try and turn this thing off the detail is now gone.
So if you turn it on again.
So I think these subtle small details are what a change an ordinary mesh into a real looking object
that is textured with accuracy and it attention to real life details.
With this we are done with the White Stripes and in the coming few lessons we will add more details
to our traffic cones so see you in the next lesson.