Creating a structure is a first step in the process of rigging a character using the liquid creates
traction with existing structure.
After that we link this structure to the artwork structures that are layers that we add to the compositions
that drives animation drives the character.
It's like a skeleton of the body.
We can create a complete character structure humanoids or create the structure for only one limb or
custom structure.
Let's have a look.
We can click on humanoids.
We create that structure for a complete character and it will be in the center of the composition.
As you can see we can drive and align the structure and the change in its position its undoing the.
We can make a structure for only one limb for the arm for example as you see the structure is created
in the center of the composition because we didn't select the artwork if we selected the artwork.
The structure will be created on that artwork.
Let's have a look.
Let's select them both inside or the upper arm or lower are then the right hand.
Then we will create on the arm.
That structure is created on that limb because we selected the limb before creating the structure.
If we selected puppet pens a single structure element will be created for each puppet bent if we selected
desire path.
One structure element will be created for each vertex we can adjust the the number of structure elements
choose which type of structure by clicking on this round circle which is options of xylem.
Then we select which kind of structure are we working on whether it's plenty great human being digit
trade which is animals like dogs cats dinosaurs walking birds or undulate which is the horses cattle
giraffes.
Each one of this has the shape of the limb and it contains elements which can check any part of this
structures if we want it or loads and create.
That would provide us with some useful tools to deal with the structures.
The first one is toggle edit moon as you can see that structures are bare under to each other.
If I created the structure rigged the end and connected it to the artwork and I found that I had made
a mistake and I want to fix these mistakes and I won't do this Abel's a Piron thing to fix his mistakes
without damaging the whole rigging.
I can selected that structure and will if I now imagines that I want to modify this structure if I move
it it it changes the position of the other structures but if I hold toggle it it Moon I can now change
it without changing the following structure after I finish editing the structure I click toggle edit
mode again if I want to select all the structure ends the composition.
Sometimes you have many structures for each lamp and you want to select them or you can select structures
you can show and hide them with this icon.
After rigging the character we don't want to see the structure we want to see as a controller only we
can hide them by clicking on this icon if we want to duplicate the structure never obligate or copy
and best destruction after effects always create a new structure or use that obligate bottom in the
structure panel of the work each instruction has a unique identifier suppression which if you want to
be updated when you copy and obligate destruction after effects.
So please if you want to duplicate the structure use it this icon here does that.
Edit icon which we will add a change in the size of the structure
we can choose custom and say for example 50 or hundred under it is OK for this character.
You can also changes that color all the changes Maiden's Español will affect the selected destruction
and the creation of all that.
Next as a structure you can also copy the appearance of this structure and the best to it a in another
in other structures by clicking set.
Here comes a big appearance big a bit on both ends remove all expression used by the structure to set
its appearance.
After finishing rigging the structure I recommend making the appearance of the structures which make
the work on the character faster by default auto rig automatically begs appearance of structure.
But if you use any other option of rigging you should get a big appearance manually.
This is a basic information one to know about the structure.
We will apply all this information and we see it in practical rigging it in next lesson.
Seal it.