what's that a third person character
that can move around in this scene now
the scene has already been set up
according to the previous video so the
camera controller exists and the game
game object exists so from there we'll
want to go the tools op Civ ultimate
character controller character manager
menu option and that's going to open up
this dialog so let's just go ahead and
go through the options for perspective
we want a third person character and
we're gonna leave the movement type at
adventure an adventure has a character
moving forward relative to themselves so
this adventure movement type will not
allow the character to strafe or move
backwards if for example I were to have
the character moving towards the camera
by pressing the S key then the character
will be running forward just towards the
camera so there's no backwards or
strafing with the adventure movement
type the character field will specify
which model we want to use for the
character and we're going to use the
Nolan model so let's just drag that in
and no one is a humanoid both humanoids
and generics are supported but with
Nolan we're going to use humanoid and we
can use this default demo animator
controller because there this animator
controller is set up for humanoids now
these other options we're going to leave
them at their default I just want to
point out that ragdoll is selected so
when I hit build character a new wizard
is gonna pop up and it will allow us to
create our ragdoll colliders so when I
hit create you'll see some new colliders
added to the Nolan model so now the
character is created so let's go ahead
and hit play and we should be able to
see that we're moving around in the
scene so that's all there is to it in
order to create a new third person
character