in
of for
pipe my name is son Nelson and it's time to start looking
and the different tools we have available in spine in
this video I'll be gone call the house election works and cover the transform
tools
this video will also be split up in two parts
for I'll
is fine we don't have a dedicated selection tool
instead we have a smart selection system and what this means is that
selecting and item in the Edit area is done
simply by clicking the I didn't want to select for example if I just click the
bones here
you can see that now switch in the selection if you want to select multiple
don't you just hold down command
and then left the Ghana you see I'm now selecting
multiple bones also if yours
holding on command and then just tracking
the mouse unit outside on you can see we now get
ape selection box here well
you can also select multiple and
owns without holding command but first you need
to you have nothing selected him she now have nothing selected
and now I can't do keep our selections
clearing the a selection is unnecessary most the time
but like adjusted you can do this by
pressing either escape or space part cell skate
or space Park you can also store selections
by pressing command 139 and you can then be called the selection lated by
pressing the number keys
without holding down command selection group can greatly speed up posting
skelton
for example on spine by here I can
go ahead here and I can pose the balance
for it the friendly and press Command one
use it stored my selection I can and take the
the relay bones here and meant to
I'm gonna do the same here for the toss from the neck comment3
then I take the fine dark
for and %uh
leon comment5 in that blast and six
now if I dislike you can see I can't switch through these
adjust pressing the keyboard
1,2,3,4,5 and 6 like to sell
of I'll
so the main tools and spine I found down here in the main toolbar and we have
tools
and transformed and I'll be going over these now
so the rotate translate and
scale tools each way from the same way and they work by
be selected I'd sin is adjusted by
dragging the mouse and the track should start into space
on the item you have selected itself for example
I first like the bone here and I dragged outside
see not rotated bone because my go to tools active and I can switch to
translate
as he changes the icon here or scale and the icon changed again and just go back
go back to the station
I can also rotate by just tracking and here's
before but I can also just do a quick manipulation without first looking
on play sound like to go to the torso by just clicking and dragging
you can see it voted and I didn't have to select the bone first
is very useful if I need to make very quick
adjustments to the post for
each transform tool has a numeric value
which is displayed down here CDs fields here
never selected a don't you can actually see
the diamonds
now if they wanted change on these I could just it's like the rotation
and entering 10 then
the new value will take effect once I hit
either tap or enter self-directed and to really see it now
changed the value in displace appearing
headed to view you can also use the mas to change the value
by hovering over and then just scrolling the
miles Lovering over or
you can just track a pat-down now
and I can also hold down SHIFT
to change this value in small increments because %um
holding down shift now while scrolling sorry while dragging the mouse
you can also use the arrow keys to change the value for the selected
told and its let me just try and do that so
if I hit the right arrow here you can see changing the value
now to hold down SHIFT I'm not G
not yet slightly so again adjusting it
in smaller increments
the local parent and
world axes that I have here I will determine
the numeric values shown for rotation and translation
as well as the direction of the axis shown here
in the Edit area now you could see currently it's set to local
and if I change this to parent Nancy these arrows will
lineup with the Pantone here never said it to world
they will line up judy world
what direction and also
you can see the values you will change cue for said to local again
said parent these values change slightly and world now it's
based off the same here I'll cover
this and one death once they get to know each other
the transform tools for
you can copy the bones transforms by sliding one more bones and then pressing
command see
let me try and do that so if it's like this bone here I hit command see
I'm go there's bone here and it contained v
you can I could see the various happen copied just
do that again
we can also take an entire hierarchy and
copy multiple bombs now if I T these two bones pic Nancy
than a slight these two bombs and I had command
the you can see that now the entire hierarchy has been copied
one thing to note you is also the way I have set up tents
skeleton here you can see how the mood that I have
%uh people on here which is the parent are these bones
I have another bone here which is packed these bones
the reason live set this up is to illustrate the difference between using
local and world now faye take this
like these two bones go to boil hit puppy
night go to these poems paste could see that now since I was using the
world Accies get copied the well positioned to
the local position cell I would have to
move it back so that's one thing to know where
how the axes on affect
when you copy values
%uh the pivot point for rotating a bone
is always the bones origin so for example
if I take this bone here and I rotated
you can see that I'm rotating around the base used
if you hold down SHIFT while rotating begins
it will now be rotated or constrain
to fifteen degree increments but Asian spine
is always known lies between serial and 360 degrees
and I'll get into how this affects your animations later on but let me just show
it but this means you can see that Asian here
for rotated see I'll go all the way
up to 360 and then
it pops back to you serial excelled
using local a panty in the axis together
with but rotation mean sir tation is relative to the
to the i-ten parent way it's zero is pointing
this same direction as the parents at acceptance
cell what this means is now if you notice
this bone here as irritation and serum to go here
said
look at what the rotation is here while
the axis at local you see the rotation said 243
miss gonna set to fortify so we have a nice round number
now the for changes to world now
Nancy will well the rotation still 45 but
if I now cohen wrote it this but I'll
in C the world rotation is 21 point 88
sorry the rotation six to six point 88
and if I now go to local I still have 45 purse
it is still relative to the pentagon
it'll be the same officer d axes to pound
for still you sink the world value
is the counterclockwise wilbert Asian
where syrup points to the right and ninety degrees
is up in silwan just transient this
cell now have the petition Syria
said to ninety points up
noted did see 180
for 270 and the packet sale
I'll
the XO why handles on the translate to a lichen here in the
edit area can be tracked to restrict translation should do to a single axis
like for example is I dread lie middle near the
that green arrow illustrated to the y-axis
knife attacked the read access illustrated to the x-axis
I can also change it to use world in Stetson on restricting
again restricting on the world axis make you the same for parent
just this is too packed this bomb and you can see
that is alarmed he's arrows in line
the dancing of a switch back to local you can also see
that breast serum out the like I can track
is straight line from Hugh today
and what this means is that
the translate value is the distance to the parent on
and its use using the local axes and
shitty the x-axis is pointing indirection
this bone you a change to welcome to the y-axis changes
close the well position which is based
up the center heated is fifteen-point 57
and on lattices is seventeen-point
for if a change it to the parent
a it means that
the it also uses the distance to the
Pantone but it's dead it uses the parents local axes
this means net now only 50 this out here
see it comes down actually nonsensical
so they're PC now its lined
to Hugh %uh sold
you can also translate multiple bones by using
hand all local solvents like these two bronze
said it to local now if I translate this you can see
that and translating in two different directions and this can be
useful if you want to I move upon balance
in different directions at the same time taking into pan
you can see they will now feelin told
but they will be depending on stomp
%uh for %uh
the XO why handles on the scale to like on here
can also be tracked similarly to the transformed into a federal act as you
can see I'm scaling a long t local access
also I'm restricting it to 21 inches seldom into that
and skill always be applied using the items
local axes witty even though it said to well down here it shows the local and
if I to translate the world now
by splitting up and Texas planing left here
if you change it local this is pol the
scaled all also look soul
this is very different from traditional transformed my build a little surprising
to use a spine
ok if you make sample what it actually means through take this bomb
hearings here and and go to scale and skill on the x-axis you can see
these bones wish UD children obviously don't
of being scaled on their local axes I'll
if you don't want this behaviour you can consulate these bones
then 10 of Catskill now if I skill this
see its a.m. needs game needs like the on
we chose this approach to scaling because it means scaling it will
never result in skew in the future
it's possible that will change this to use traditional scaling instead
since it makes things like squashing an entire catcher much
ECU currently due to always scaling on the local axes
is scale of mine is one and may not cost the skeleton to face in the opposite
direction
and I put this back and see what happens if I actually
to unskilled component T
it's killing all the bones in local and see some the cash was not flipping
is dead now if want actually thought the character we can use these
foot properties that we have 10 teams both
texan mine
so I hope this
video has been helpful in the
next video I'll be going over the on length tulle
I also be going over how to use compensation
the crate tool and become involved with the
options you so I hope to see you there and thank you very much watching
so I for now
goal