OK, our challenge was to write a procedure to Disappear a Sprite.
And a sprite, to be disappeared, would be passed in as a parameter.
Well, that's simple.
That's simply a matter of taking these last two blocks here and copying them
over into, Disappear Sprite, and changing their values to false.
So the first block will disable the sprite.
The second block will make it invisible.
And to test this, what we did was we are calling our configure sprite twice
inside of our initialization block.
And it will put one sprite at 2,550 and the other at 150.
So they're next to each other.
And when I press the button, the first sprite, the one on the left,
should disappear.
So let's see what happens.
There you go.
OK, so that procedure worked well.
I hope you're starting to get comfortable with these generic blocks
because what they're allowing us to do, as you see,
is control the behavior of any sprite that we choose to pass as a parameter
to one of our procedures.