- [Instructor] With our patterns created,
we can now move into identifying where these
textures will need to be placed.
In this video we will cover a few selection
and fill techniques that will help us
create a base color for our scene.
So this part of the process is going to be
quite a bit of busy work, and it's going to be
using these next set of techniques
over and over, and over again until you
create these base color flats.
So what we need to do is we do have
our blank here of our character, it's the white background.
It's completely full, and we want to use that
as much as we can to create these different sections,
so first thing we're going to do is section off the face
and just utilize the skin.
So I'm going to do a quick crude lasso
just around the face area, and then I'm going to hit
Control + J with the flat selected
so we've got this color blank of white,
and hitting Control + J, and what that's going to do
if I hit Control + U, and bring up Hue and Saturation,
and just darken that a little bit.
We can see what that's done.
We've got this nice cutout because
we're using the blank underneath,
but now we need to cut this out even more.
You can use a mask in this phase.
I tend to be a little bit more destructive,
and so what I like to do is I've got my flat.
I hit the L button for my lasso tool,
and I'll go down and just try to draw out
some basic shapes.
Just kind of cut that out because I want the texture
to go all the way to the edge,
because I'm going to make my line work
a little transparent.
So if I select my line work right now
and I just drop that down a little bit,
we can see this kind of in-between line.
We're getting down to the pixels there,
but you can kind of see how it has
a little bit of a bleed over,
and we want to eliminate that as much as we can
just because that will show up in our texture,
and we'll have to kind of paint that out,
later on if we're not careful.
Let's just go through and kind of
continuing to use the lasso tool to cut that out.
And I think that's looking pretty good.
Go down to the neck area,
kind of draw on that a little bit.
You can also use the
Magnetic Lasso Tool, which will come in
and kind of ride that line for you.
Kind of does an auto-snap to it.
It's not perfect, but sometimes you can get
some pretty decent results by doing that.
So, essentially what you want to do
is go through and create these kind of one-shot
flats for everything.
And the way we're going to apply our texture now
to this little flat piece of color
is if we take our skin texture,
and bring it right on top with that little
flat or color blank we've created.
If we hold down the Alt button and click
in between the two layers, it'll take
all the transparencies and allow the texture
to fall off.
That way we can still utilize and adjust
our texture if we need to.
Size it down, size it up.
We can see this skin texture kind of coming through there.
Looks pretty good.
And what we'll want to do is do that
to a few more objects within the scene,
and really kind of break this down,
so it'll have this little scarf that should be cut out,
and then we'll have this little chest piece cut out,
his helmet obviously.
You're just kind of breaking it down
to where you have all the layers sectioned out
and it helps you organize it quite a bit.
So, the other one I'm going to do
is the sword blade, so once again we're going to
choose that original blank.
Let's go ahead and just kind of follow this
with the Magnetic Lasso Tool.
Gets kind of crazy as we click around.
Hit Control + J, it's going to copy it.
Control + U, just so I can make sure
I have it sectioned out appropriately.
Now for this one we're going to do something
a little bit different.
We're not going to use patterns for this,
but we're actually going to pull in
one of our textures, one of our metal textures,
and see if we can't make this look good.
Let's go ahead and grab this guy.
I'll hold down the Alt button which will
allow me to drag a copy of it into the scene.
And I can position it.
Over the top of
the sword blade.
I wouldn't recommend stretching the textures too much,
but just have to be kind of careful
and cognizant of that.
And I will bring that metal copy on top of the blade.
Hold down Alt in between the two, and click,
and you can see how the texture has been
overlaid onto that flat.
Let's do another one of these,
and this time we're going to be focusing on
the wood plank.
So we'll go up here, grab one of our wood planks
that's relatively flat.
Get it kind of close just by squishing
and squashing things.
And we'll go ahead and bring this down underneath
the castle texture.
And if you hit Control + T and go to Warp
you can start to modify
the rotation and movement.
This is something you'll have to be thinking about,
because as you get a shape that starts to move,
you'll need to make sure that it moves
in an appropriate way.
Because if you have the textures of the wood
going vertically, it might look kind of awkward
up against a board that obviously
has a little bit of a turn or twist to it.
Okay, so we can bring this down,
hold Alt in between that and the flat,
and because we have a lot of wood planks
I could probably go in and just kind of
stack them over the top, and blend them out later.
We see how we've got this texture,
and these are all just base textures,
so we'll go through and kind of map things out,
and kind of refine everything.
But what's a good idea is to
go in and select the layers, so we've got this skin layer.
Select the two and we'll just assign it to a color
by right-clicking, and that way we know
that these two are together so if we need
to turn them off together, turn them on together,
we can just slide our cursor over the top,
and it just keeps things organized.
We may even want to label this, skin flat,
and then with all of our other objects,
we can go through and keep these organized.
So this is a little bit more of a tedious process.
It's just kind of going back over
and over again and refining.
You could go and make these planks individually,
but I think for the entire fort,
I'll keep it all in one layer and just use
the base flat that we have in the background
to adhere to.
Now that we have our base colors
and textures in place, let's move on to
some value adjustments to make sure
that our colors are working well with one another.