Now, we revise the focus, then add the scene.
Remember to change the type of mobile when you use Lumen, don't move around.
The majority of the configuration is bad, so I will enter the differences.
A little bit of a form of cone, such as an
internal line, directing light to a specific area.
We can rotate it to change the direction of
light, and the flash indicates where the point is.
This has to start, quite a bit of a bit of
light to create shadows, neat or smoothness.
This only affects the shadows.
Not the area of light.
To control the illuminated space, we need to
modify the angle of the interior connector.
The angle of the connector controls the same angle as the previous one.
While the angle of the interior connector is stable, the light enters the light.
The space between them creates a wide transition, making the light look more natural.
If both angles are equal, the light will be defined without a gradual transition.
Creating a light effect in the dark and dark, this will be natural.
As if I prefer to maintain the angle of the interior.
To change the focal length of the light, here
it facilitates the adjustments of the rotation.
This is the effect. I like it.
In the continuation, we talk about the lighting and ES.
To demonstrate, we will restore the lighting
of the light, and we will close it to the wall.
In the perfils section, you will find a space for an X-Tura X.
An X-Tura X is a perfil of light that emits the lighting of the real world.
By adding realistic variations, form and intensity, to a source of light.
If you use it as a moment for the architectural
lighting to create effects of light processes.
There are several available textures in the content of the engine, we start with this.
In the beginning, we don't change much except the brightness.
To loosen it, we will increase the angle of the exterior.
That would be better. Now we will reduce the brightness.
Perfect.
You can find the edges and the edges in the line, and here you have a example.
Let's try.
We will download it and import it to the content of the content on Unreal.
The name is... ...genial.
Now we change the texture existing by this.
Now we only need to increase the brightness, and there we have it.
With this infoque, you can easily introduce different forms of lighting in your scene.