All right.
Welcome back.
And now in this tutorial we're going to work now and begin working with our chisel brush.
Just a quick reminder.
You should at this point turn off all your sub tools because we're going to have to do a little bit
of prep work to make our chisel brush work on this.
And for one thing begin before we begin we need to go up to our helmet and understand if we hit the
big key and hit chisel brush or chisel not chisel 3-D that works with something that's more organic
sculpting we'll see ourselves have a little some brush tips will be workable and other brush tips like
here will have some difficult resolution that we're not going to be very happy with.
So to deal with this we're going to first
create was I was sorry about this part here.
There you go.
We're going to have to I'm going to hit shift aft and show you.
We're going to take this outer read frame that you see here in we're going to separate it off because
I need to buy this to give myself some resolution but if I divide everything else with this polygon
count it's going to really make a heavy heavy file size and it's going to be very choppy and difficult
to work with.
So to work on this I'm going to do a control shift isolate select and then draw a mask all the way over
this.
And as such I am going to now hit split under the subtil menu and then masked points.
Now from here we should have two sub tools that are visible and you can see this is the frame sub tool
which is just below the rest of the Sabol we split from.
However the next part I'm about to tell you is going to be the most important part of this whole tutorial
and that's going to be the fact of how you divide this mesh.
Make sure smooth modifier is turned off if you if you keep this on and try to divide it you'll see what
happens right here.
Going to create some tears right here that we don't want.
So please make sure smooth modifier is turned off that way the edge borders will not change whatsoever.
So clicking that off I'm going to divide and in King
you know you could probably get away with this resolution with your computer and I would say for people
that are watching go on ahead and just divide it once if you have a really heavy mesh.
If you're around two point five million polygons as I am right here definitely go on ahead and keep
it there.
I'm a perfectionist and my computer is sort of a B so when I went ahead to by just one more time.
And then of course I am going to do the next most important thing which would be to store a more target
on this.
Finally I'm going to turn off the sub tools So my frame is the only thing that's working here or about
all these artifacts or just sort of the aftermath of Boolean operations.
Not sure where to put the groups who will merge these pieces all back together again when this is all
said and done.
So now that we're ready to get started and draw some pieces in we're going to start by reminding you
that this is a cemetery procedure.
You're hitting the x key and you're making sure local cemetery is turned on.
Having said that brush tip 7 is will first brush tip.
I'm going to be using
and I'm going to do a intensity of 70 with a draw size of 20
and I'm not touching the focal length to what we get when we do that.
Yeah.
It's actually a workable piece.
So having said that this is a finessing of piece of work right now this is where we may have to find
ourselves hitting controls the undo over and over again until we get the exact stroke that hits the
precise angle that we want.
Now that my instructor once said that going slow when you draw your stroke will have some repercussions.
And that is somewhat true.
But going slow when you're trying to connect the piece in from another stroke piece is something I found
to be rather helpful.
Because you have to line that inner track up.
Exactly.
Or else he'll see some very unusual results
trying to also whenever you're trying a new stroke make sure your camera is at best possible angle for
you to display the exact results that you need to be seeing now.
Goals.
Work right now.
Just bear in mind I'm also moving a little bit at a quicker pace so just to give you an idea of I took
about an hour when sculpting these pieces out and I think you should too.
This is a finesse practice practicing area.
It's not something that is can be easily done just like in 10 minutes even though Demi gives me only
like 10 minutes per video.
I'm just trying to give you the general idea of what to expect.
Now having done a stroke obviously from that preview video what I made.
I can do a lot better.
But like I said I'm just doing it sort of on record excuse me record breaking time just to give you
the idea of what to look for.
And also I need to move on so I can show you some of the other things that are important to keep track
of and that are that is having variation in your strokes and cutting it up.
For example I'm going to brush tip and I'm going to be working with a smaller draw size of around 12.
And I'd like to create similar results connect in
there's anything that you don't like or you don't like what you're seeing.
Again it's you know I've done this quite a bit.
I have
it's just a matter of control or command the Undo and then redraw.
See here's one rule length at 12.
Maybe we can draw another stroke at seven in between.
Here you know it's going to confine yourself to one way or the other.
So are
you are stuck with
say getting these strokes to even with the lazy mouse which thank God that I have.
These can still be of it.
Challenge.
I'll tell you right now these lazy mouse strokes have come a long way.
See rush for a did a great job of creating a ability for us to create 90 degree angles in strokes that
connect well into one another.
It's change of the variation for something that connects to here.
So now
see here
is jagging because the angle here
on
we can see cut apart piece like so.
And now all we need to do is just do some detailing to the facial plate to finish things off.
And after that we will have completed our home.
So like I say before this is all a finessing thing these strokes do take a little bit of time to master
because you know it takes a smooth steady hand to draw out these pieces even with the help of the lazy
mouse button.
The moment you do get those mastered and you can draw out some pretty cool patterns out of all of these.