Well gets back to that lecture and are going to play a section so in the last lecture is limited to
lines and how to use them and then how to greet them.
And again that Electra I spoke about horizontal vertical and curved the three main used ones.
So this will going to get horizontal lines in this lecture.
We're gonna be talking about the theory behind it but we're also gonna do an example of it in Unreal
and in unity to get a better understanding of how to properly design these these type of lines so time
of the theory of horizontal lines.
Well they are basically used to bring out the depth of the scene.
They're generally used to create a very calm relaxing guidance to the player and we can use these lines
when we are working with our horizontal or horizon or our background layers.
That's pretty much a great use for them is not only bring the dead but also using them in our background
and rising in order to really separate those type of layers and separate the whole scene in general
for the player to pretty much understand the depth of what's going on.
Example On the right here our dominance is pretty much a little city that is that is being overlooked
by the player.
That will obviously be a low angle as we looked at in our previous previous section we talked about
where we want to play so dominant this be a low angle the play is pretty much having a visual view of
it looking down and the cold the mountain the back the pretty much the line that is drawn across the
route separating the city from the mountain top and that's a great example of using horizontal lines
they can also help build very impressive white scenes as looked at the last less image we looked at
the very wide landscape horizontal lines do a great job at really doing that as well as really much
bring a wide landscape and it's also wise to avoid using many horizontal lines for the foreground in
the center of it just layers on the fact that if you wait too many use customary layers and cost too
much confusion for the player and you won't really know what they're looking at they won't see the dominant
as well as just too many separations in your layers see too much can also but the flow of the scene
and distract the player from being guided by the rest of the composition elements that you let off for
him and that's one thing you should really note when using horizontal layers.
Don't use too many use as many as you deem appropriate in order to really emphasize getting to play
was dominant but having too many will also distract him and break up the scene way too much to actually
be a well-formed composition so now we have a decent understanding of how horizontal lines work let's
take a look at it inside Unreal Engine See you guys there I guys so now we're take a look at it in Unreal
Engine how to create our horizontal line so go ahead and create a new scene already create the scene
and delete it it's fine or test right click a duplicate or called Lines excellent or had far this up
national savings it's fine.
Good luck the four guys are going to go ahead and just delete pretty much everything that's in the area
over here.
This this this we always
cheer for is nice nice coming here delete this part and with this part No keep that part clean and stick.
All right.
So go ahead and go to our modes go to our modular earth get our lock geometry box boxes they're fantastic
details make sure its position at 0 0 and zero good in the middle of the scene where we got snapping
at.
Make sure it's up to local good but 100 good
something like this.
More uh maybe 50 better he's got bring it about here it's good now go ahead and get our most good our
geometry and we're going to do is when I grab this one extrude this part out.
Mistruths about here.
It's nice extra like the Bureau walls.
Let's make sure it's make it even
that's good.
Okay.
Go an extra like this.
Something like that.
It's good extrude again this time.
We're going to do is come to our points over here.
Good for the back.
What the floor.
Make sure you put all those points and we're going to turn it something like that.
It's good with control over here as well in a place like this.
So it's turning
a stool out again.
Sorry.
Go back to sleep.
Perfect.
Out again
and this time I'm going over here for
so like this
here made sure just like that as well
as back here.
Whoa whoa
like that.
It's like curving nice nice Dems on the back screwed.
It's not like it's Autumn's gonna come in here.
It's like a little wrap.
Okay perfect.
I actually don't need these I do.
That's a lie.
Okay.
Screwed on a match much what I have your
yes you want a second why I'm doing this.
A good
one it's good.
Plastic
good
that's fine.
That's fine.
OK good.
So now we're controlling the future all my my walls.
It's like
the argument properly
screwed is up
something like this to make sure that this is
you get the plate
good.
OK so now I'm gonna do is I'm gonna start putting stuff along the walls you're kind of like guiding
towards doing the turn.
So what do I want to use to do this.
Let's see here.
Let's go to content browser.
Let's go to our content go to war in the grasslands environments and plains and ruins and static mesh
what do we have.
Some good stuff here
take a brick
Well that's a brick.
Not going a brick these are like no
no.
Okay I'm just gonna create some stuff actually.
So
we really use a non static non geometric thing here is a little bit like this.
It's good.
Okay
smaller.
That's nice.
Copy paste this one and this one over here.
Tainted
could have been more exciting go precisely to a degree
if I like minus ninety five and B minus one it's actually the opposite way back.
Sorry about that.
Well zero if this video's up.
When he I believe let's go.
Twenty five degrees.
Let's go.
When is six.
Okay.
It's better
Oh it's good
because it's smaller
it.
Is it more here.
Got a.
Ten.
It's good.
All right good.
I call it Mr.
already ordered change sir.
Looks like that 40 looks like that with five votes like this.
Twenty
nineteen.
Now 18 degrees you get good
more.
That's fantastic.
Good.
Make this shorter
good copy paste it like this
right.
More Asian let's say 79 let's say eighty two.
Okay let's go.
Eight degrees.
That's great.
Copy paste the last one and this should be 90.
So let's say 1 0 5
let's say 1 twenty five okay.
It should be simply that
perfect.
OK.
Excellent that's our.
Those are our pipes.
So the announcement of all will be shipped and selecting all these ones based go get up and again.
Go down and that guys our pipes.
So let's quit playing.
Take a look.
Fantastic.
This looks amazing.
If there were if there was any way someone had to follow these pipes they would be inclined to follow
these pipes pretty much stand up and see which guy to play exactly where we want to go to nothing.
And that's that's pretty much guys a good example of just using just using the horizontal lines.
This was this really took us what like 10 minutes to do more or less set a precedent set about.
Pretty much this and that this was just a hop idea.
So that's pretty much the guy's a great example of how when these horizontal lines.
Is basically just you know using the miter on the walls on the floor on the floor.
You could use carpets of carpets working well wood planks across the room.
Shares that are lined up a certain way rocks in a certain way.
Anything like that would be considered process cross.
This scene is considered horizontal lines as long as they're straight.
And that's it guys for a subtle little look at the horizontal lines inside a real engine.
Stick around for the unity part.
If not I'll see you guys in the next lecture
guys back to the unity part in our lines a little mini series in our going to play a section so go ahead
and create a new scene in our composition folder.
We're actually still on the same project level design income so if you didn't upvote wouldn't look that
up guys look that one up in our unity hub.
Love design come when you're on go and you seem to matter.
Go ahead and create a new scene.
We're gonna go ahead and call this lines fire it up create a new shape let's put let's say 15 by 15.
Good.
Cube
bringing down to zero.
Fantastic.
Make sure lighting is not so the off although generally lighting we don't want to generate light.
Or if you just go ahead and go one 1 one plastic cube.
About you're it's nice.
It's flush good shoot over here.
So sorry guys I'm pretty much gonna be creating a little pathway that the player traverses through it.
So go out and click on our extrude of the sun by one two three four.
It's nice by a one two three four five six.
That's nice.
Think back on our object selection.
Copy paste.
Bring it up like this.
And I'll have some fun with this
so I clicked on our vertex selection so I was vertex sure just like both of them.
Now we're just going to turn it a bit
back on our other vertex on the other side.
And bring it up a bit like this.
That's good.
That's nice.
Go back here.
I should take this one to copy paste.
My everyday selection.
I'm sure I get in there.
All right.
Let's hear a good
what selected by one that's nice.
These ones are selected Well the control also to select sounds like we're all
good when you're sick but more than as well
it's got to tuck this one in
that's good.
Baron certainly.
He was fine.
It was very far I was closer.
Extruded I'd say.
That's good.
On the other side I saw this like this
perfect somewhere to crater our walls for this.
Well I'm not a new
not a 0 0 0 0.
No I am making myself my life complicated.
No reason you're
go ahead and bring in the walls.
That's good
I'd say one two three or four it's good
and scared to go back to object draw paste.
Bring it up rotate
it's good through the rest of it.
You can just cut the wall built this on like this again.
That's fine because the job then is fantastic.
More here.
You're selected for based on the other side based again.
Bring it up rotated
that's good.
I'm over here
like this that's fantastic.
All right come over here would base this
good
more here.
Bring this in
for us.
Good copy paste it aside.
It's nice copy paste back this up a bit I should know and we're going to do this 90
minus 90.
Make life easier.
Good
year
no one more here for that's good copy paste this one did my life story five seventy five actually it's
minus only five
more year I've been in my one
All right so that's gonna be our little area to check it out
go I'll go ahead and go to the project I'm going to go bring in r some temples scripts controller bring
this guy in make sure he's up good the camera
it was that business that was sensitivity Robert up to 100 let's just sell books for us so I have an
idea what's going on here
and get it's good and that's it always the lighting is not built so bizarre that's OK right.
So let's go out and create a little pipe so we're using
rollover let's will be user
like perfect obviously this is gigantic nobody's pipe but the
thickness very thick and besides my actual pipe would say a third is good
radius one by
five one national once fine 0 zero is actually good point one it's good I will say three
worry about
why the standard for square
interesting my number of very seven thank you I was weird let's get perfect build this pipe baseball
number one
that's good
baseball not a one so some of a bigger
very good.
All right.
So covering this story so various
they're going to try to make them run as much as possible as possible.
The Wall
where we are we've been longer
limestone sort of more
that's good based again some victims shorter
let's say not nice say I should prefer
bring them about here
I mean this one's a bit longer it's good
now it's good
for the pipes let's go ahead and Javanese whites are blue suit up blue here
now let's go and actually talk about all those OK
somebody's to on a projects
cereals
I was going to make them individually
actually don't look back or else
I should know what those perfect
wasn't working reserve pipes
or pipes means dangerous so it's good
for a floor
there's dragon droppings materials on top of the objects they can't individually suck.
Ok that's good that's fine.
Perfect.
OK.
Let me go to my lighting fires possibly someone from next to you as well.
So I'll see you guys when lighting a finished baking and then we'll just see how it looks and are seeing
other things finish with the light quickly.
See for example.
Perfect.
So guys this is pretty much an example of horizontal lines as you can see the player can't see exactly
what's behind the quarter.
So the lines pretty much guide them towards what's going on and then they probably they're wrong a little
piece of loose pieces but that's pretty much you guys for example of horizontal lines or is it things
like this pretty much work you could do that to get the pipes on the walls the pipes on the ceiling.
You could do pretty much chairs pointing that way.
These are small examples and that's it guys for the unity unit example and I'll see you guys in the
next lecture.