So.
Another cool thing which will add too many detail or too many.
I mean, which made your scene a little bit more nice looking.
I'm sort over there.
Yeah, that's some graffiti.
Okay, so I will put some graffiti here and there, and it will make our scene just a bit nicer.
So we will do that.
And I actually have a.
Another folder.
I mean, another
project.
I opened it.
I opened this one up and I just did some testing.
Okay.
And this is cool with you.
So as you can see here.
I joined this wood plank wood together first.
So that's really important.
Okay, we're going to join those.
And then we project, for example, a logo or whatever graffiti you have.
You have it in your mind.
So I have a collection of the graffiti which I have here.
Even I can load this one.
For example, I can play around with the scale.
So that's a really simple one.
So this is an image as plain and we import that and we add the subdivision modifier and the shrink wrap.
Okay, so that's really simple.
So I'm going to show you in here.
Maybe
think that, for example, we we want to add those in here.
So I just select everything, selection, control and J so that they join it together.
So I shift as we move our through the cursor right here and now I just go here and I have my grep graphic
to here.
We have the.
We have an album called for you made just plain Maybe I Told You, which is a really nice image, just
plain and wants you in a bit.
That's shifting in the image image as blank space that you are.
Hmm.
I have this called gravity and I have my local artist audio just out gym, so I just have it here now.
I go to modifier to J and we add first sub modifier.
We said that on simple.
Okay.
And that's maybe two three.
And next is shrink wrap.
So for the target select this would blank language.
We want to project that on that on its surface.
Now KG suggests the beat and we maybe need to move that here and there just a bit.
Okay.
Some case.
Every year is a good place if you want to make that bigger or less that just the even.
So G.
Okay.
Here is fine.
Okay.
This gravity should work here.
So and we said that on simple we can keep corners.
Maybe here will work better give corners.
But I think simple should be much better.
Okay.
So even if we.
Bomb that up just a bit.
And we can play around with the offset.
Not too high just a bit.
And then just play around with this just a bit more.
Maybe here should define a subdivision back to three.
I think that's going to work pretty much fine.
And here we have that.
Okay.
And again, we can, for example, go to shading.
Oh, let me do that.
Here, we open up another sign, which I told you, and we use the scheduler and draw for that.
So once you.
Project, one of this graffiti, you can switch between those, for example, this logo or this tree.
Okay.
So I a go with this one.
Yeah.
Which just pretty much looks really nice here and yeah, that's fine here.
So let me push that up just a bit.
Yeah.
Lt's okay.
And then, actually, this is not too real.
So we play around with this roughness.
We want to set the roughness.
High interest perchlorate doesn't need that.
If you want, you can add just a beat.
And a really cool trick is that if you select this one, we have a bump map.
So instead of that, I just leave that one and other just to leave that normal.
And instead I just plug in a bump map.
Okay.
Then I just play around with the strength.
About three should be fine.
And then I just select both of these normal and this note, which is bump control to see.
And I select this gravity select press a select everything and number period to find it.
So you paste the control V and we push those here and connect that normal to normal and look at what
will happen.
Wow.
Really nice.
Like before holding control and right click to cancel the before and after.
For and after.
So we maybe need to play around with some of these guys just a bit.
As you can see, it will make that perfect.
But we are in here and that's not the launch.
So we maybe need to load that up just a bit
or change.
Let me pull over with your solutions six and remove that in law.
All right.
And that's
G.
Which.
Okay, here should be fine, as you can see.
And just be careful with the offset, because it will
make it separate from your approach with planks even you can play around with the normal on this image
as playing a bit more so that it looks like that.
This is part of this wood plank.
Okay.
And we go to render mode and we see that here.
Really nice.
If you look at from the top and that's it looks like there's some one as painted on that surface.
So I think this light is too near.
I just.
Was that just a bit backward?
Maybe here should be fine.
Okay.
And if we come here, we can play around with the.
With.
The this column ran for the.
Because we actually don't want to be too shiny.
Go on to see that.
Too shiny.
So maybe whoever that.
Trump said.
So.
As you can see, just to let these guys we don't want we don't need those.
Okay.
And we have here so we can play around with this one just a bit more in case if you don't want to have
any shine.
Okay.
So that's it.
Okay, so this is a way how you can project project the gravity.
So I'm going to do the rest and spin up the video and see you after I'm finishing with that.