In this lesson we will create white stripes along the length of this graphic corn.
So let's start by creating a failure and then change its color to white.
And now what we need to do is since we need to apply this color only to the specific geometry that we
have created inside.
Blended two point eight.
But currently it's applied to the whole mesh and we do not want there.
So in order to restrict this color application to the specific parts of the geometry we need to create
a mask.
So creating a mask and selecting particular geometry lets first add a folder and name it as
white stripes.
Now let's drag and drop this layer onto this folder so that it gets contained within that folder.
And now let's add a black mask to this folder.
Now you see the white layer is inside this folder and the folder is in has been applied with the black
mask so the white layer is invisible and it will be applied to only those parts where you want to apply
it.
So the way to select geometry inside of substance fainter is you go to the left side.
By default you will be on this paint in this paint more.
So in order to select geometry you need to switch to polygon fill and on the top as well as in this
properties panel on the right you have various modes of selection so you have wrangled fill.
You have a polygon fill which is self explanatory and you have match fill in on the measurable select
parts of the geometry that are in the form of a complete mash and they have different materials applied
as visible in the textual set list.
Currently we only have a single mesh so this option will be practically useless for us so we will use
polygon shell and the last one is the UAE chunk fell which then enables you to select the chunks of
the U V which we can call u v islands and helps you select the particular mesh using those UBL.
So in this case we will use polygon fill now what it does is a white colour extra selection.
So when you are selecting geometry you are in white color mode you are able to select the geometry if
you want to d select anything.
Let's say for example if I selected this I wanted D selected you.
So you switch your color to black either by dragging this later with the help of mouth or pressing X
on your keyboard.
So when in the black color mode you are able to select any geometry so white selects and black DL Links.
So lets drag along.
Let me switch it back to white and then drag along to select those polygons.
It has not selected all around but you see because we dragged along for it has selected those faces
inside and we do not want those to be selected.
So what we can do is press control easy to undo and then
switch to symmetry and let's see next take the show plane option so that you can see which way the selected
and right now you can see it's mirroring an x axis so you can change it.
The y axis to the axis whichever you prefer.
I will leave it to x axis and now what I will do as a Muslim in closer and then select these polygons.
This now enables me to select only the burden and polygons that I want in my selection mask and let
me verify from inside.
So let's turn off the.
And I think this is now perfect and there is no issue.
So let's now turn on symmetry again and add the selection from this Martin stripe
let's now turn of the cemetery and move to paint more.
So you see we have made a selection of those white stripes using the black mask and then selecting the
polygons that we needed.
So in the next lesson we will create crisscross pattern that is part of the traffic cones.
So we will create this detail in our next lesson.