[Music] [音乐]
[Applause] [掌声]
hello everyone and welcome back to 大家好， 欢迎回到
getting started with real gratitude 开始使用真正的感激之情
today we are going to go over the basics 今天我们要复习的基础知识
to one of the most multifunctional tools 以最多功能工具之一
in this software the areas tool but 在这个软件领域的工具，但
before we get into that I want to cover 在我们进入 ，我想覆盖
just a few updates since the last video 只是自从上次视频一些更新
I think are really important to mention 我认为是非常重要的 提
under the options tab and these general 选项标签，这些一般在
properties here we have a couple new 这里的属性，我们有几个新
features that weren't here before or 这不是来这里之前 的功能 或
that weren't active before the first one 那些不活跃的第一个前
is the max resolution remember in the 在最大分辨率记得在
previous video I said my personal GPU 以前的视频我说我个人的GPU
wouldn't allow me to display a 不会让我显示
resolution higher than 8k even though 超过8K的分辨率更高，即使
the real-time terrain generator allows 实时地形生成允许
16 K due to the limit vram I have now we 16 Kb由于 限制VRAM我有现在我们
could set this to force the GPU to 可以将其设置为强制GPU 来
render the full 16 K if we so choose 使全16K的，如果我们这样选择
just by adjusting the slider up to 16 K 仅仅通过调整滑块达16 Kb
or back down to a K there could be some 或回落到A K可能会出现一些
lag here if you don't have at least 这里滞后，如果你不至少有
three and a half gigs like I mentioned 三年半的演出就像我提到的
before but at least you're able to go 之前， 但至少你能去
ahead and force your computer to do 16 K 前进，迫使你的电脑做16 Kb
if you weren't able to before let me 如果你无法前让我
just show you real quick let's go back 只是告诉你真正的快，让我们回到
to surface let's set the tyrrhene width 表面让我们设置的tyrrhene宽度
216 384 which is 16 K and you see it's 216 384这是16 K和你看到它的
giving me the warning of a K but let's 给我一个K的警告，但让我们
go back over here to options and see 回头看过来选项，看看
it's set max resolution is 8 K let's go 它的设置最高分辨率8K的让我们去
ahead and set this up to 16 K and then 前进，这件事设置为16 K和再
go back to surface and now the full 回到地表现在全
resolution is 16 K additionally let's go 分辨率是16k另外我们走吧
back to 2048 now let's adjust the 回到2048现在让我们调整
precision level so we're gonna click 精度等级所以我们要去点击
here and you can see all of our 在这里，你可以看到 我们 所有的
different precision levels this is a 不同精度等级，这是一个
little bit different before this was 在此之前不同的一点是
just a slider and it could have been a 只是一个滑块，它可能是一个
little bit laggy depending on what your 这取决于 点点laggy 你
terrain size is this button that allows 地形尺寸是这样的按钮，让
all the precision levels to be visually 所有的精度水平，以在视觉上
seen up front is a drop-down list and it 看到前面是一个下拉列表，并将其
is much easier and fluent to to handle 是更容易和流畅来处理
for your workflow so we're gonna go 为您的工作流程，所以我们马上去
ahead and select 1/32 precision here and 继续在这里选择1/32精度和
I'm maxed it out but it does say the 16 我刷爆它，但它确实说16
K resolution is what the terrain is K号决议是地形是什么
displaying and 显示和
additionally if we scroll down all the 此外，如果我们向下滚动所有
level steps have been added as we've 已添加水平的步骤，我们已经
learned before since its 16 K I'm gonna 自16 Kb以前学过我会
go ahead and put this right back to one 继续前进，把这个右后卫一
meter and we're gonna slide this back to 计和我们要滑这个回
8 K because that seems like a reasonable 8K的，因为这似乎是一个合理的
number so back here and the options menu 所以回到这里数量和选项菜单
we have another feature that has been 我们有另一个功能，已经
here before but that hasn't really been 在此之前， 但还没有真正被
active they multi frame generation and 活性它们多帧生成和
let's go ahead and click it and you can 让我们继续前进，点击它，你可以
see right down here the multi frame 看到就在这里多帧
generation progress bar is visible so it 生成进度栏是可见的，因此
is active now and I'm going to show you 现在是活动的，我要告诉你
a little bit of how this works so if you 这是如何一点点工作，所以如果你
remember in a previous video when I try 记得在以前的视频时，我尝试
to explain multi frame generation to 解释多帧生成至
recap it's basically splitting the 回顾一下它的基本分裂
generation of the terrain across 一代地形的跨越
multiple frames making it easier to 多帧使其更容易
perform on lower end systems or just in 上下端系统，或只是在执行
any system and generally since this is 任何系统，并且通常，因为这是
checked a couple new options popped up 查了几个新选项弹出
the show multi frame steps and the 显示多帧的步骤和
workload per frame the show multi frames 每帧显示帧多的工作量
step this is a feature that basically 步骤，这是一个功能，它基本上
turns off the visual transformation of 关闭的视觉变换
the terrain edit texturing whatever 地形编辑纹理什么
you're doing until you release the mouse 你正在做，直到你松开鼠标
button in other words nothing is 换句话说，没有按钮
visually generated in the viewport 在视口生成视觉
unless you release the mouse button and 除非你松开鼠标按钮，
I'll show you exactly what this looks 我会告诉你这看起来正是
like later whenever we go ahead and make 像后来每当我们继续前进，使
an area now the workload per frame is 的区域现在每帧的工作量是
specifying how much is generated per 指定多少每产生
frame so to put it in perspective if you 框架所以 如果你 把它透视
set it at a value of one it's going to 设置在它的将是一个人的价值
render the generation process faster if 渲染生成过程更快，如果
you set it down to something like point 你把它降低到像点
zero five or even zero it's going to 零五年甚至为零，这将
render out the generation much more 呈现出一代更
slowly across more frames I'll be sure 慢慢地跨越多个帧我一定会
to visually show you what this workload 直观地展示一下这个工作量
per frame looks like once we add an area 每帧的样子，一旦我们添加一个区域
as a height map because it's much easier 作为一个高度的地图，因为它更容易
to see it that at that point the next 看到它，在这一点上下一
thing we have is this tessellation 我们有事情是这样的镶嵌
distance now this is a pretty handy 距离现在这是一个很方便
feature for lower in computer hardware 功能在计算机硬件低
as well this adjusts the mesh density of 以及这个调整的网格密度
the terrain not the resolution of the 地形不是的分辨率
terrain but the physical terrain of the 但地形的物理地形
mesh at a certain distance let me show 网在一定的距离，让我秀
you so we're gonna go over here and 你那么我们要去这里走过去
we're going to select wireframe mode 我们要选择线框模式
and we're just gonna zoom just a tad 而我们只是要去变焦只是一点点
all right here's fine so the default is 所有在这里很好所以默认是
1000 so let me increase this all right 1000所以让我增加这一切的权利
you see the mesh is starting to get more 你看到的网格开始变得更
dense all right let me back off let me 密集没事让我背过让我
go down to 200 and you see the mesh is 去到200，你看到的网格
essentially much bigger now I'm just 实质上更大，现在我只是
gonna go ahead and change this to 500 要继续前进，将其更改为500
real quick and then I'm gonna click here 真正的快，然后我会请点击这里
in the viewport and I'm gonna zoom out 在视口中，我要去放大了
you see you now notice into the 你看你现在看到成
difference of the mesh the mesh is 网格的差异的网眼
actually widening out it's getting 实际上扩大了它的越来越
bigger and when i zoom in the mesh is 更大，当我在网变焦。
getting more dense so what this is doing 越来越密集所以这是什么做
is letting you adjust the distance at 是让你在调整距离
which your viewport is displaying the 其视口的显示
mesh is true density it's the same 网格是真密度是相同的
concept as level of detail based on the 概念作为详细程度基于所述
cameras position to the terrain very 摄像头位置的地形很
handy indeed to work with if you're on a 确实方便使用，如果你在一个工作
really big terrain you can adjust the 真正的大地形时，你可以调整
level of detail based on what your where 基于什么详细程度 你在那里
your camera is I'm gonna go ahead and 你的相机是我要继续前进，
set this back to 1000 and then I'm gonna 这回设置为1000，然后我会
turn off wireframe mode I have to focus 关闭线框模式我必须专注
and we're back where we are now that's 和我们回来了，我们现在这
out of the way let's get to what you've 闪开，让我们一个你什么
all come here for let's go straight to 所有来这里，让我们直接进入
the areas tab so what exactly are areas 区域选项卡，以便究竟是什么领域
well for starters let's enter at area 那么对于初学者，让我们在区域进入
here by clicking add area you will 这里通过点击添加区，您
immediately see the same layer style 马上看到相同的图层样式
system on the right that we are so used 系统上正确的，我们都这么用
to seeing by now and all the 到现在为止，所有的通过观看
functionality with this layer system 与此层系统的功能
applies the same as you are used to 适用和你一样是用来
except with a couple of differences so 除了一对夫妇的分歧，
I'm gonna go ahead and name this area 我会继续前进，命名此区域
something so we can remember it for 东西，所以我们可以记住它供
later use let's just say area 0 1 for 以后的使用让我们只说区0 1
example something that we can remember 例如东西，我们能记住
now look here in our viewport window 现在看，在这里我们视窗口
when I clicked add area earlier this 当我点击前面加上这个区域
square box appeared on the terrain this 方盒子出现在这个地形
box represents the area we just added 方框代表我们刚才添加的区域
this box or the area feature in general 这个盒子或一般的区域特征
is basically a mask used for several 基本上是用于若干掩模
functions of which include adding blend 其功能包括将掺合物
maps of 的地图
Builders importing height maps to be 建设者导入高度图是
used in conjunction with the terrain 配合使用的地形
generator and filters custom sculpting 发电机和过滤器定制雕刻
the terrain with brushes generating flow 用刷子产生流地形
maps specifying biomes or even object 地图指定的生物群落或甚至对象
placements and much more now the size of 展示位置和现在更多的大小
this box is represented right over here 这个盒子是正确的在这里代表
under the layers property and their 下层财产和
width and length and we can select this 宽度和长度，我们可以选择该
and edge and change it to whatever we 和边缘并将其更改为任何我们
want just like we could with the surface 想就像我们可以与表面
I'm gonna go ahead and change this back 我会继续前进， 改回
to 1k but in additionally to editing it 至1k但另外给它的编辑
right over here you can hover your 就在这里，你可以将滑鼠
cursor over one of these corners and if 光标放在 这些角之一 ，如果
you click and drag you can adjust the 单击并拖动可以调整
size of this area to whatever you want 这个区域的大小，以任何你想要的
and then you'll be represented right 然后你会被代表权
over here also if you hover the cursor 在这里，如果你还徘徊光标
anywhere that's not on the corner you 任何地方，不是在角落，你
can see right at the edge of this box 可在这个盒子的边缘见右图
those little rotate icons pop up so you 那些小图标，旋转弹出，所以你
can click hold and drag and you can 可以点击屏幕保持并拖动，你可以
rotate this area also if you want this 如果你想这也旋转此区域
mass to fill up the entire terrain you 质量填满整个地形时，你
just hit this little button right here 只需点击这个小按钮就在这里
next to our title filter terrain size 接下来我们标题过滤地形大小
and it'll fill to whatever the 它会填写无论
resolution of the terrain size is I 地形大小的分辨率是我
don't want that I want to change this 不想，我想改变这种
back to where it was 1024 about 1024 回到它是1024 1024左右
also if you don't want this if you don't 此外，如果你不想要这个，如果你不
want this area to move around you want 希望这个区域走动你想
to lock it in place just click the 锁定到位只需点击
little lock button next to the area name 旁边的区域名称有点锁定按钮
and now we can't physically adjust it in 现在我们不能物理调节它
any way apart from all the properties 除了所有属性的任何方式
we're about to adjust we can do those 我们要调整我们可以做的
next is this resolution slider right 其次是这个分辨率滑块向右
here this has to do with the pixel 这里这与 像素做
density with the area mask only this 密度与区域掩模仅此
will not affect the resolution of the 不会影响的决议
terrain or the resolution of the terrain 地形或地形的分辨率
within the area but only the resolution 该地区，但只有分辨率内
of the area's mask blend map height map 该地区的面具混合地图高度图
whatever kind of mask would generate 无论何种面膜会产生
within this box that's the resolution 这个盒子是这样的分辨率内
and this is particularly important later 这是特别重要的后
when we go to exporting this mask so 我们去的时候出口这个面具等等
we're just going to skip that just for 我们只是要跳过 只是
now until we go to the export options 现在，直到我们去 导出选项
and the next item here which is really 这里的下一个项目是真的
cool is this overlay image the overlay 酷是这个叠加图像叠加
image is a great tool to use it as a 图像是用它作为一个伟大的工具
guide 指南
say you sketch out a map or a road 说你勾画出一个地图或道路
network on a piece of paper somewhere in 网络上某处的一张纸
a coffee shop you could take that image 一间咖啡厅，你可以采取这种形象
of the paper scan it create an image of 纸张的扫描它创建的图像
it in a digital image I mean overlay 它在数字 图像我的意思是覆盖
this image onto terrain and accurately 此图像转印到的地形和准确
recreate what you drew on the terrain or 重建你画的是什么地形或
even an image of a map of somewhere in 甚至在地图上的某处的图像
the world maybe Google Maps it's a it's 世界上也许谷歌地图是一个很
basically a tool to help you design 基本上是一个工具来帮助你设计
within the program but it will not 该计划之内，但它不会
export as a texture per se so we're 出口作为纹理本身所以我们
going ahead and select an image here 要继续在这里选择一个图像
we're just going to select something 我们只是要选择的东西
that we've already got like the color 我们已经有了喜欢的颜色
map that we made once in a previous 地图，我们在先前曾把
video and now you can see you just a tag 视频现在你可以看到你只是一个标签
I'm gonna move this a little bit closer 我要提出这个有点接近
and I'm gonna turn off the blimp so now 而我会因此现在关闭飞艇
this is an overlay image but it's a 这是一个叠加图像，但它是一个
little bit it's hard to see the actual 有点很难看到实际
color but that's because we have this 颜色但那是因为我们有这个
opacity slider here so if we slide this 不透明度滑块这里，所以，如果我们这个滑动
all the way to 100 and let's move it 一路100，让我们将它
over here so we could see it a little 在这里，所以我们可以看到它一点点
bit easier all right so now this is just 更容易一点没事所以现在这只是
an image that's displayed on the terrain 在随即出现的地形图像
so we can go through shape this texture 所以我们可以经历形状此纹理
this however we cut everyone in these 然而，这我们削减大家在这些
little zones just as a guide and then to 小区域只是作为指导，然后到
remove this image we just click remove 移除这张图片，我们只需点击删除
and then now we have our area back now 然后现在我们有我们的区域返现
this has height map button here we're 这这里有高度的地图按钮我们
gonna we're gonna go over this and a 要我们马上去了这一点，并一
little bit after we talked about the 一点后，我们谈到了
blend map properties under here so on to 等下在这里交融地图属性
the blend map properties this top row 混合地图属性这顶行
right here allows you to import a mask 在这里，您可以导入面膜
it allows you to save this mask you 它允许你保存这个面具，你
could fill this area with with a mask 可以填补这个区域用口罩
which it already currently is so you 它目前已经是这样你
also have the option to clear it yes we 还必须清除它的选择是我们
want to go ahead and clear it so now 要继续前进，现在清除它如此
this area is completely rid of any mask 这个区域是完全摆脱任何面膜
and now we want to fill it back up yes 现在我们要补回来了肯定的
and it fills it back up these are a good 它填补它备份这些都是不错的
little handy features if you're wanting 小方便的功能，如果你想
to basically start over from scratch on 基本上从头开始上
the area that you've just created 您刚才创建的区域
but if you're planning to do custom 但是，如果你打算做定制
sculpting from the ground up I would go 从地面向上造型我会去
ahead just clear this so you know 只是提前清除该让你知道
exactly what you're doing from the very 正是你 从一 做
start based on what's on the terrain 开始基于地形什么
then you have settings such as this too 那么你有设置，如这也
the strength of the mask as well as the 面罩的强度，以及 在
border blending but these settings won't 边框融合，但这些设置不会
have any effect unless we tell the area 有什么影响，除非我们告诉区
what exactly we are masking or blending 正是我们所掩盖或混合
so let's tie this area to a filter to 所以让我们配合这方面的过滤器
show you exactly how this works so we're 告诉你究竟是如何工作的，所以我们是
gonna go up here to service filter head 要去这儿来服务滤头
layer and a filter and for visual effect 层和过滤器和用于视觉效果
I'm just going to represent I want to 我只是代表我想
add pixelate all right so this filter 添加像素化没事所以这个过滤器
was applied to the whole terrain but we 被应用到整个地形，但我们
don't want that we want it to only apply 不想，我们希望它仅适用
to where our area mask is that we added 到我们区掩码是我们增加
a second ago so here under under filter 一秒钟前，所以在这里式过滤器下
you see where it says area and none this 你看它说：面积和没有这个
is something that we have skipped in a 是什么，我们在跳过
previous video but now we're going to 以前的视频，但现在我们要
come to it so if we go ahead and select 来参加吧所以如果我们继续并选择
this this box and you see area 0 1 is 这此框，你会看到面积0 1
the area that we created earlier so if 我们创建较早，所以如果该区域
you click area the area that you want 单击区域所需的区域
now that filter is only applied where 现在过滤器仅被应用于其中
our area box was so if we go back to the 我们的区域框是如此，如果我们回去
areas tab select our area I'm gonna go 区域选项卡中选择我们区我要去
ahead and click this button right here 前进， 点击这个按钮就在这里
which is going to show the mask or not 这是会显示蒙与否
show the mask and now if we click in the 显示蒙版，现在如果我们点击
center and drag around you can see that 中心和周围拖动你可以看到，
filter is basically going everywhere the 过滤器基本上是到处跑的
where the area is so now that we have a 其中面积所以现在我们有一个
filter in this area and we are moving it 过滤器在这方面，我们正在它
around I want to go over just one real 围绕我想去 过只有一个真正的
quick thing under the areas and the 下的区域和快速的事
general sub tab here you have these two 这里一般子选项卡，你有这两个
little buttons here for skip filters on 这里的小按钮跳过过滤器上
move or skip filters on paint so if we 移动或油漆跳过过滤器，所以如果我们
click skip filters on move and then we 点击跳过移动过滤器，然后我们
go ahead and move this around you see 继续前进，移动这个你身边看到
the filter is completely gone but if we 过滤器完全消失，但如果我们
let go of the mouse button the filter is 让鼠标按钮去过滤器
applied notice when I move that all the 应用通知当我移动，所有的
adjustment arrows turn gold or yellow 调节箭头转金或黄色
whenever our mouse s button is held down 每当我们的鼠标S钮被按住
and when we let go turns orange it's 当我们放手变为橙色它
basically just a handy feature for lower 基本上只是较低的一个方便的功能
end systems because some systems if you 终端系统因为某些系统，如果你
have this unchecked and you move this 有这样的泛滥，你这个移动
box around that filter application 围绕过滤器应用盒子
generation process right there might be 生成过程中的权利有可能是
too taxing on certain systems so if you 太征税在某些系统上，所以如果你
go ahead and click click skip filters it 继续前进，单击一下跳过它的过滤器
won't even make the filter apply it 甚至不会使过滤器应用它
until 直到
you releasing the mouse button well 你松开鼠标按钮以及
we're going to go in and keep this 我们要进去，并保持此
unchecked so we can go through the 未经检查的，所以我们可以顺利通过
process as you would expect since the 过程，你会因为预期
area mask has some content to adjust now 面积面膜有一些内容现在调整
we can now go adjust the strength of it 我们现在可以去调整它的力量
so will you lower the strength value and 所以你会降低强度值和
the filter is being applied less or 正在应用的过滤器小于或
being applied more and we can adjust the 被应用于更多的，我们可以调整
blink the border of the blending so if 闪烁的混合，所以如果边界
we take the lower value you can see the 我们取较低值，你可以看到
brightest part of this red mask here or 这个红色面具的亮部分 或这里
the center part of this mask is getting 这款面膜的中心部分是让
dimmer or if we want to bring the edge 调光器或者如果我们想 使边缘
of the filter closer to this border you 过滤器接近这个边界你的
bring this slider down and you see the 把这个滑块下来，你看
filter is now getting close to the 现在过滤器越来越接近
border so this slider adjusts the filter 边境所以这个滑块调节滤波器
based on from the center of the area in 从区域的中心基于
this slider adjusts it based on the 此滑块来调整它的基础上的
actual edge of the border so you can get 边境的实际边缘，所以你可以得到
the effect from both of these sliders so 从这两个 滑块这样的效果
it's basically a a trial and error 它基本上是AA试错
system on your part to get the effect 系统上的一部分，得到的效果
you're wanting well we're gonna go ahead 你想好我们要去继续
and set this at 1 and set this one back 并且将此设置为1，并设置此一回
to 0.5 but even with this the mask of 至0.5但即使有此的掩模
the area is still represented throughout 该地区仍然是代表全
this entire box as you as I go ahead and 这整个箱子和你一样我继续前进，
click show the red mask is consuming the 单击显示红色面具被消耗
whole box but what if we don't want that 整盒但如果我们不想要什么
what if we just want something that's 如果我们只是想要的东西，是
customized and shaped based on whatever 定制和形状，不管以何种
we're wanting to do well it does hit 我们想做好它确实击中
edit blend map here and you're bringing 编辑在这里交融地图， 你将
up with your painting options where you 与你的画选择，您
can really customize how this blend map 真的可以自定义如何混合地图
mask is going to show to do this or to 面膜是要表明要做到这一点，或者
see this better let's go ahead and click 看到这更好，让我们继续前进，点击
clear so we can erase everything that 清晰的，所以我们可以抹掉一切
we've done so now there is nothing being 我们这样做，现在没有什么存在
applied so by default they give you some 缺省情况下应用，使他们给你一些
brush options here these are basically 画笔选项这里这些基本上
alpha masks so I'm gonna go ahead and 阿尔法口罩，所以我会继续前进，
just pick one here and just pick this 随便挑一个在这儿，随便挑这
one and now you see that the paintbrush 一个现在你看到画笔
is represented in blue so what's 蓝色表示有啥
actually going to be painted and the 究竟要画和
green circle there is the boundary of 绿圈存在的边界
that paintbrush if you want to change 该画笔，如果你想改变
these colors just go back up to the 这些颜色只是回到到
areas and sub tab here and you can edit 地区和这里的子标签，您可以编辑
the 该
colors forth whatever you want I 颜色提出任何你想要我
particularly just don't mind the default 特别是刚刚不介意默认
colors so we're just gonna leave those 颜色所以我们只是要离开那些
as is now that we have everything set 因为现在我们所拥有的一切设置
we're just going to go ahead and make a 我们只是要 继续前进，并作出
few brushstrokes here 这里很少笔触
and now you can see that I have added a 现在你可以看到，我已经加了
little bit here but it's very faint this 这里点点，但它是非常微弱的这
has to do with our brush strength so if 与我们的实力刷所以如果要做
we take this brush string slider and 我们借此刷纤维滑块和
slide it up a tad and we want to paint 往上一点点，我们要画
again now we just increase the opacity 再次，现在我们只是增加透明度
strength here so now that we've done 所以现在我们所做的实力在这里
that I don't know if you've noticed that 我不知道你有没有注意到，
the blue in our circle got a lot darker 在我们的圈子蓝色有很多暗
so let's take this back down to point 让我们借此回落至点
zero five you see how you can barely see 零五你看你怎么都看不清
it let's take the strength back up this 它让我们的实力备份 此
this high and it got much brighter 这种高并 得到了更加光明
that's just a visual aid so you can 这只是一种视觉帮助，所以你可以
understand on the terrain how the 了解对地形如何
opacity is 100% or a 50% or etc etc so 不透明度为100％或50％或等等等等这样
I'm going to go ahead and paint 74% in 我要继续前进，涂料74％的
here I'm gonna turn this off there we go 在这里我要关闭这个功能，我们继续
maybe this is a little easier for for 也许这是为轻松一点
some people to see but if you really 有些人看到，但如果你真的
want to see we're painting in the mask 要看到我们在面具画
whatever whatever paint brush you choose 无论任何油漆刷你选择
whatever strength is pretty intuitive 无论实力是非常直观
and it's a very nice feature and you 这是一个很不错的功能，你
have several other properties like the 有一些其他的属性，如
size of the brush which you could 画笔的大小，你可能
actually change if you hold ctrl and 如果你按住Ctrl，实际上改变 和
scroll you scroll and you can see my 滚动滚动，你可以看到我的
brush size is getting bigger or I'm 画笔的大小变得越来越大还是我
getting smaller if you need to change 越来越小，如果你需要改变
the brush strength 刷强度
you could also hit ctrl shift and scroll 你也可以按Ctrl移和滚动
and you can see on the right there that 你可以在右侧看到那里
I'm scrolling up and down with just 我向上和向下滚动只
holding these commands and 拿着这些命令和
coincidentally by doing this you could 巧合的是通过这样做，你可能
see that the blue mass within the my 看到内部的蓝色质量我
paint brush circle is getting brighter a 油漆刷圈越来越亮一
dimmer based on where I'm scrolling you 调光器基于在那里我你滚动
can also rotate the brush so if you have 所以如果你有也可以旋转刷
something like a skull here you could 像在这里你可以头骨
rotate it 旋转它
wrong direction yeah you could rotate it 方向错了是的，你可以旋转它
13 degrees and you see the skull change 13度，你看到头骨的变化
slightly or rotate a little bit more and 轻微或旋转多一点点，并
it's had more so you that command is 它有更多的信息，因此您的命令是
ctrl alt will so ctrl alt in the mouse CTRL + ALT 将在鼠标等等CTRL + ALT +
wheel will allow you to rotate the image 轮将允许您旋转图像
we're gonna set this back to 0 and I'm 我们要设置回0， 我
gonna go back up to this particular 要去回升到这个特殊的
brush here and make sure our strength is 这里刷，并 确保我们的 力量
set at least half so in addition to us 设置至少一半所以除了我们
just painting this this around if after 如果只是后此画这个局面
we painted we decided oh but I don't 我们描绘我们哦确定，但我不知道
want this to appear on a certain height 希望这个出现在一定的高度
level or slope range you have these 水平或斜率范围你有这些
options here just like we did with 这里的选项，就像我们做了与
filters and and texturing and everything 过滤器和和纹理，一切
like that so you have a height range 这样让您拥有一个高度范围
let's go ahead and turn on observer 让我们继续前进，打开观察者
tools so this is 245 so I want my min to 这样的工具，这是245，所以我希望我的分钟
be two thirty and I want my max to be 是二三十，我想我最多是
two forty five and so now anytime I 两点四五等，现在只要我
paint let's go ahead and just clear this 油漆，让我们继续前进，只是清除此
now that we have this set any time that 现在，我们有这个设置任何时候，
I paint it'll only appear no matter 我画的就只能显示不管
where I'm painting between that range 在那里我该范围之间画
pretty handy we're going just to go back 非常方便，我们回去只是回去
to where we were clear and let's just go 的地方，我们很清楚，让我们只是去
ahead and paint some things back so we 进取，画一些东西回来，所以我们
can have some content I'm just doing 可以有一些内容我只是在做
this really quickly just to try and get 这真的很快只是为了尝试，并得到
the point across now even though we have 跨目前尽管我们有一点
painted this mask here we could still 这里画这面具，我们仍然可以
adjust the overall strength and the 调整整体实力和
border of the entire area so if we lower 整个区域的边界，所以如果我们降低
the strength of the whole thing you see 你看到了整个事情的力量
the effect of the mask of the pixelated 像素化的掩模的作用
filter below is not coming through as 下面滤波器不通过如来
much or if we want to adjust the border 太多或者如果我们要调整的边界
we could still adjust the border and 我们仍然可以调整边框和
this border blend doesn't have anything 这个边界混合没有任何关系
to do with the edge of this mask it's 做这个面具它的边缘
has to do based on the edge of the area 已经做基于对区域的边缘
box that we discussed earlier so if you 框，我们如果您前面所讨论的这样
really want to sculpt or paint with an 真的要雕刻或用油漆
area from the ground up set the area 从地上爬起来的地区，该地区
size up here to something a little bit 这里规模达的东西一点点
larger then set the strength to 100 then 较大然后设置强度100然后
set both border blends all the way to 1 同时设置边境一路融合到1
so that you have a full area to work 让你有充分的地区工作
with that's 100% then what you do is you 用这100％， 那么你要做的就是你
use your brush properties to specify how 用你的画笔属性来指定
well it's blending just like we did here 那么它的混合就像我们在这里做
this is what I would recommend if you're 这是什么，如果你是我会建议
really wanting to have some custom paint 真的希望有一些定制油漆
options and use just the brush 选择和使用只是刷
properties to specify the opacity and 属性指定的不透明度和
strength and everything of the mask and 强度和面具的一切 ，
not worry about the blend map properties 不用担心混合地图属性
strengthen border blending here and even 加强边境在这里，甚至混合
though these are the brush brushes that 虽然这些都是刷电刷
we only have right now you can even use 我们只有现在你甚至可以使用
your own brushes because after all these 自己的画笔，因为毕竟这些
brushes are just a black and white alpha 刷仅仅是黑色和白色阿尔法
mask so if you want to import your own 掩盖，所以如果你想 导入自己
just make sure that the resolution is 只要确保分辨率
512 by 512 and what you have to do is 512×512，哪些是你需要 做的就是
you have to put them in a specific 你必须把它们放在一个特定的
folder so under the location of the 文件夹，以便的位置下
software go to Bro create a data 软件去兄弟创建数据
streaming assets 2d brushes and then put 流媒体资产2D刷，然后把
them under this custom folder the 他们在这个自定义文件夹中
regular ones that you see here are under 经常的，你在这里看到的是下
this package and here's all of our 该软件包，而这里是我们的全部
brushes but for organization it's best 刷子但对于组织最好
to just go ahead and put them under the 要先走一步，把他们的下
custom and then the next time you fire 自定义，然后你火，下一次
up real creative - they'll your personal 达实创意-他们会您的个人
brush will appear on this list now that 现在刷将出现在这个名单上
we're done with what we want to do let's 我们正在与我们想要做的，让我们做
go ahead and show you how we can export 继续前进，向您展示我们如何可以导出
this so we're gonna go ahead and click 这使我们要去直接点击
done eighth-inning and then right here 完成第八局，然后就在这里
if we just go ahead and click Save 如果我们只是继续前进，然后点击保存
we could save it as a PNG but before you 我们可以将其保存为PNG，但你之前
hit save keep in mind that this 点击保存记住，这
resolution right here on the slider is 在滑块这里分辨率
the resolution of the area so whatever 该区域的 分辨率等等诸如此类
image whatever you save the mask as it's 无论您节省面膜，因为它的图像
going to be 1024 by 2024 going to cancel 将是1024到2024年将取消
and we slide this up to 2k now if we say 我们这个滑动起来，如果现在我们说至2k
that image is going to be 2 K by 2 K 该图像是要由2 k是2 k
that's where this becomes more crucial 这就是这会更加重要
when it whenever you wanting to export 当它只要你想 出口
this mask to a third-party engine keep 这个面膜到第三方引擎保持
so you have to keep in mind exactly what 所以你必须记住 什么
this resolution is within world creator 这项决议是世界的创造者内
2 something like this sliders not going 2这样的滑块不会
to affect it terribly anything below 1k 影响它的1K以下任何要命
but if you have it as 1k or 2k it works 但如果你把它作为1K或2K它的工作原理
pretty well within here especially if 不错内慕名如果
your area is smaller than the resolution 你的面积比分辨率更小
that you have and I'm going to go ahead 你有，我要继续前进
and just clear what we've painted here ，只是清楚我们在这里画
for this next step clear yes 对于这一步是明确
all right so up here we skip this has 没事所以在这里我们跳过这有
height map button so I'm gonna go ahead 高度的地图按钮，我会继续前进
and click this so here we have a whole 并单击此所以在这里我们有一个整体
new series of properties aside from the 新系列的性能除了与
blend mapping to edit the terrain now we 混合映射现在编辑地形我们
can edit the terrain based on height 可以根据身高编辑地形
physical terrain displacement so to get 物理地形位移，从而得到
started with these properties that's top 开始与这些特性那是顶
row here is just like we did with the 这里行就像我们用
blend mapping we can click file and 混合映射我们可以点击文件和
import our own height map which we will 导入我们自己的高度图，我们将
actually be covering in the next episode 在接下来的情节其实是可以覆盖
we could save this height map based on 我们可以节省在此基础上高度地图
the resolution of this slider or we can 此滑块的分辨率，或者我们可以
clear the area of any height information 清除任何高度信息的区域
that we've made the operation button 我们所做的操作按钮
here allows us to specify how the height 这里让我们来指定 高度
map is applied to the terrain or any 地图被施加到地形或任何
underlining area mask that we have 强调区域面具，我们有
created it right up here so if we click 创建它的权利在这里，所以如果我们点击
the default the default gives us this 默认默认 为我们提供了这
this square box and that's based on the 这个方盒子而这基础上，
border blending settings just like we 边界混合设置就像我们
did up here in the blend map so if we go 做了在这里的交融地图，所以如果我们去
ahead and click default you can see it's 未来，然后单击默认，你可以看到它的
given us a few of these operations here 给了我们这些操作的几个在这里
to specify a different way so we could 指定一个不同的方式，所以我们可以
change the terrain based on adding this 改变的基础上加入这个地形
height map to the existing terrain we 高度映射到现有地形我们
can do the average between the two 能做到两者之间的平均
terrains different subtraction inverse 地形不同减法逆
min/max you name it these are very 最小/最大你的名字这些都是非常
photoshop e-type layer filters basically Photoshop的e型层基本上滤波器
but for this right now we're just going 但对于这个现在 我们只是要
to go ahead and click it to default 继续前进，点击默认
now this blend map as mask check box 现在这种混合地图作为面膜复选框
here if this is checked then the height 这里如果选中此项 ，则高度
map calculations that are performed is 被执行的地图计算是
only applied based 只有采用基于
whatever the blend map is up here so as 无论混合地图会显示在这里，从而
it says it's using the Blin map as a 它说，它是一个使用布林地图作为
mask for the height map so you could 掩码高度图，所以你可以
essentially take the blend map that we 本质上采取混合地图，我们
custom painted earlier and use it as a 早期定制画和使用它作为一个
mask so only that area will be affected 面具所以只有该区域将受影响
by whatever our height map properties 不论如何我们的高度地图属性
are and as before this border blend 是和这个边界混合之前
range work does the same process as we 工作范围做了同样的过程，因为我们
did here in the blend map now doing this 在这里做的混合地图现在这样做
actually reminds me of something I had 居然让我想起了我的东西了
meant to talk about before the 意味着前谈
multi-frame generation progress you see 多帧生成进步，你看
as I move this that bar kind of flickers 当我提出这个那个酒吧那种闪烁的
so what I want to do is let's go ahead 所以我想要做 的是，让我们继续
and just show you this example real 并且只显示你这个例子现实
quick go back up the surface let's 快回去立面，让我们
remove this let's remove this filter 删除此，让我们删除此过滤器
real quick just add a new one and we're 真正的快只需添加一个新的，我们
gonna add a Roshan fluval and an another 要添加罗山fluval 和另一
filter and let's go to it to deep 过滤和让我们去把它深
alright so now let's go back to area 好吧所以现在让我们回到区域
click our area and now let's move this 点击我们的区域，现在让我们继续这个
around oh you see how slow that is ok so 身边哦，你看这是多么缓慢确定，所以
that is based on this slider workload 这是基于这个滑块工作量
per frame so the lower it is the longer 每帧，因此降低它的较长
this bar is going to take to generate 这个酒吧是要采取产生
this terrain or terrain change let's go 这种地形或地形的变化，让我们去
ahead and move it again you can see that 进取， 再次移动它，你可以看到，
how long that took now let's set this to 多久这花了，现在让我们将它设置为
one and do the same thing move this 一个做同样的事情这个移动
around and it went just a tad bit 围绕它去只是一个稍微有点
quicker the reason why I chose these 更快我为什么选择这些的原因
types of erosions because this progress 类型的糜烂，因为这一进展的
bar is affected the most with a row with 条受影响的大部分都与行
erosions also if we check this show 糜烂也是，如果我们检查这个节目
multiframe steps we uncheck it go back 我们取消它回去复步骤
to area so we can move this around now 到区域，这样我们 现在 可以走动此
look the filter is the area is still 看看过滤器是该地区仍是
being applied right here and now you 被应用在这里，现在你
notice that I'm moving this area box 请注意，我移动这个区域框
around it's gold because I'm holding 围绕它的黄金，因为我持有
down on the mouse button but once we let 向下鼠标按钮，但一旦我们让
go of the mouse button the generation 松开鼠标按钮的一代
takes place so this button 发生这样这个按钮
this checkbox for Show multi-frame steps 这个复选框显示多帧的步骤
is basically the same concept as the 基本上是相同的 概念
area sub tab and skip filters on and 区子选项卡并跳过过滤器和
move it's only going to apply this 移动它只会 将此
change upon release of the mouse so it's 在鼠标的发布改变，因此它的
it's pretty handy feature for lower end 这是非常方便的功能对于低端
systems for sure but we're gonna go 可以肯定的系统，但是我们马上去
ahead and just change this back to zero 前进，只是改回零
and we're gonna get rid of our filters 而我们要去除掉我们的过滤器的
so we can work a little easier for this 所以我们可以工作了这 一点更容易
tutorial now back to our height 教程现在回到我们的高度
properties so the next thing after the 所以，接下来的事情后性能
border blend sorry to get off topic 边界混合抱歉下车主题
there but it was a necessary thing to 有，但它是一个必要的事情
tell you guys and this is the moment 告诉你们，这是 当下
that I had intended to tell you so the 我本来打算 告诉你，所以
next thing that we have is the height 我们有接下来的事情就是高度
offset so the height offset lets you 偏置，因此高度偏移让你
adjust the elevation at which this 调整在此标高
height map or the area begins so if we 高度贴图或区域开始，所以如果我们
increase this or decrease this it's just 这增加或减少这一点，只是
specifying where this box is going to 指定其中此框将会
happen in relation to the min and Max 发生有关最小和最大
values of the whole terrain then 那么整个地形的值
underneath the height scale is basically 下方的高度规模基本上是
the strength level of the height map in 高度图中的强度水平
terms of the white values of a typical 一个典型的 白色值方面
height map so for example if you have 高度地图，例如 ，如果您有
imported a height map setting this value 导入高度地图设置该值
right here to one which is the default 这里一个是 默认
should be 100% of the light and dark 应是浅色和深色的100％
value set by the imported height map 值被导入的高度图来设定
texture but you may want to double check 质感，但你可能要仔细检查
the elevation values with the observer 与观察者的高程值
tool here to double-check that with what 这里的工具仔细检查什么
you think the values of the height map 你认为高度图的值
are what you think the elevation of the 是你怎么想 的高度
height map that you're importing is and 您导入高度图和
then you can adjust this slider to 那么你可以调整这个滑块
change the levels of the height the 改变高度的水平
reason why it's not doing anything right 之所以它没有做任何事情的权利
now is because our height map is 现在是因为我们的高度图
basically a plane but we'll show you 基本上是平面的，但我们会告诉你
that a little bit in just a second now 现在 ，一秒钟一点点
these next few features down here are 这些未来几个特点下来这里
probably the most important with height 可能是最有高度重要
mapping the weight strength right here 这里映射的重量强度
has to do with how much the area is 与该地区有多少是做
affecting the underlying terrain 影响基础地形
basically is adjusting the opacity of 基本上被调整的不透明度
the area's mask so setting this to a 该地区的面具所以将其设置为
one is affecting this terrain 100% or 一个是影响这种地形100％或
the heightmap the mask of the height map 高度图高度图的掩模
is affecting it 100% like it is here 是影响其100％喜欢在这里
it's completely flat but if we scale 它是完全平坦的，但如果我们规模
this back you start seeing some of the 这回你开始看到一些
detail the underlying terrain are coming 详细下方地形来了
through so the high map isn't affecting 通过这么高的地图是不影响
it as much this is almost the same thing 它与其说这是几乎同样的事情
as the strength level right here for the 随着强度级别在这里的
blend map so for another example is if 混合地图所以对于另一个例子是，如果
we set this to 0.5 here we go this 我们将其设置为0.5这里我们走这
height map is only affecting the terrain 高度图只影响地形
50% of its true of its true value but 其真正的价值它的真正的50％， 但
we're gonna go ahead and set this back 我们要继续前进，设置此回
up to 1 so we can have something to work 高达1所以我们可以有一些工作
with here 在这里
now this level step slider here should 现在这个水平一步滑块应该在这里
be a little bit familiar to you guys by 一点点熟悉你们的
now but the slider here tells world 但现在这里的滑块告诉世界
crater 2 at what level step strength the 火山口2处于什么水平一步实力
height map is inserting itself into the 高度地图本身插入到
terrain generator interrelations to the 地形生成的相互关系的
surface steps we have edited in a 我们已经在编辑表面台阶
previous video so if we go to the 以前的视频，所以如果我们去
surface tab go back to base and scroll 表面标签回到基地和滚动
down so here's all the level steps so 下来，这里的所有级别的步骤，以便
the default value of this area down here 该区域的默认值到这里
is 6 so what it's saying is it's 6有啥它说是它的
inserting its um the height map is 将其UM高度地图
inserting its detail at this level 在这个水平上插入其细节
strength step here on the surface tab so 这里强度步进表面标签 ， 这样
based on this area slider right here any 基于这方面的滑块就在这里的任何
steps 1 through 5 basically getting 步骤1至5基本得到
ignored so the resolution of these 5 忽略所以这些5的分辨率
steps do not apply whatsoever in the 步骤不要在任何应用
area's bounding box and the level step 区的边框和水平一步
strengths from 7 through 10 or whatever 从7的长处通过10或任何
the highest number is depending on your 最高的数字是根据您的
precision level right here will be 这里的精度水平会
generated still so if we go back to 产生的静止所以如果我们回去
areas and I move this a little bit 地区和我提出这个一点点
closer I'm going to scale this up and 接近我打算扩大这件事和
you can see now it's having a much 你可以看到现在它有多大
different effect so if we let's go ahead 不同的效果，所以如果我们让我们继续前进
and just try and go up higher here 也试着和这里走了更高
so nine all right so if you see right 所以9次全正确的，所以如果你看到正确的
around the edges here you see how fine 在这里边你看怎么样细
this is so if we think about this in 是这样的话，如果我们在思考这个
terms of a heat map or a blend map this 热图或共混物地图这方面
square right here is 100% and the edge 广场上这里是100％， 边缘
of this area is 0% 该区域的是0％
so the distance but the space between 这样的距离，但是之间的空间
the 100% and 0% are what's being 100％ 和0％是什么东西被
affected the most by this by this slider 受影响最本该滑块
at least right now this will become more 至少现在，这将变得更
this slider will become way more crucial 此滑块会变得更加的方式至关重要
later on whenever we import a height map 后来当我们导入高度图
but you see this detail right here all 但你在这里看到 的所有 细节
of these little tiny dots represent the 这些小的小点代表
detail at level ten or if we scroll down 细节十级 或者如果我们向下滚动
to level two all of the detail between 两个级别的所有的细节
probably around right here and the edge 大概就在这里和边缘
is all the detail between three and ten 是所有三个至十个细节
this can be tricky because this is about 这可能会非常棘手，因为这是关于
balance and finding a sweet spot with 平衡并找到一个最佳点用
your values so let's go back to the 你的价值观让我们回到
default level at six however if you 在六个默认级别但是如果你
uncheck this a level step checkbox here 这里取消此水平一步复选框
now you can see this will bring up the 现在你可以看到这会弹出
individual controls for adjusting how 调整个体如何控制
this height map reacts to the underlying 这个高度图反应以底层
terrain per level step this is the most 每级步地形，这是最
optimal way to get the best bang for 最佳的方式来获得最好的 邦
your buck as far as making sure your 您的降压尽可能确保您的
height map fits correctly in your 高度贴图正确适合你
landscape so for example right now since 景观因此，例如，现在因为
all of these level steps are zero this 所有这些步骤大致如下零此
height map is having no effect on the 高度地图正在对没有影响
terrain let's go ahead and adjust 地形让我们继续调整
something like a little bit of four you 像四 ，你一点点
can see it's starting to affect just the 可以看到它开始只影响
detail strength of level four or if we 四级 ， 或者如果我们详细力量
adjust a little bit of the nine now it's 调整九一 点点现在是
taking a much more drastic effect on all 承担一切更加剧烈影响
of the level nine detail or level one 的九级细节或一级的
has a much more gradual effect so you 有那么你更渐变效果
should be kind of used to this back now 应该有种习惯了这种返现
but for this video we aren't going to 但对于这个视频中，我们不打算
mess with these individual sliders too 乱用这些单独的磁头太
much but we will in the later video 很多，但我们会在后面的视频
regarding areas when we deal with 有关地区，当我们处理
importing the height maps and how to 导入高度图，以及如何
optimize those height maps based on 优化基于那些高度图
these sliders 这些滑块
to get the best look that you need or 获得您所需要的最好看或
that the best look that you might be ，最好看，你可能会
wanting in a imported heightmap so this 想在进口高度图所以这
is a really good feature to get the best 是一个非常好的功能，以获得最佳
detail out of your height map but allow 细节出你的高度图，但允许
the terrain generator to apply its own 地形发生器以施加自己的
procedural effects but we're just gonna 程序性的影响，但我们只是要去
go take this back to its default so 走借此恢复 其默认值，以便
check use level step and it should go 检查用量一步，它应该去
back to the default value of six and 回到六岁的默认值，
keep in mind I'm going to be doing 记住，我会 做
several more videos on areas as a sub 在几个领域多个视频子
part series of sorts so the more 部分系列各种所以更多的
features and details and things that had 功能和细节和事情了
to deal with areas I'm just gonna have 应对地区我只是要去有
part 2 part 3 part 4 of whatever these 的任何这些部分2部分3部分4
features have so if you have a request 功能有，所以如果你有一个请求
for something you want to see with areas 的东西你想 看到的区域
please let me know and I'll be sure to 请让我知道，我一定会
cover that at any point in time so right 覆盖在时间，以便正确的任意点
moving on now we have two different 在继续，现在我们有两个不同的
options here we can edit the blend map 选择这里我们可以编辑融合地图
which is the same thing that we did with 这是我们一起做的同样的事情
the blend map properties that button 该共混物地图属性该按钮
that used to be that used to stretch 这曾经是用来拉伸
across the whole bottom here is now cut 在整个底部，现在这里被切断
in half so since we have selected has 在半所以既然我们已经选择了
height map the Edit height map button 高度地图编辑高度贴图按钮
also appeared so if we click this we get 也出现了，所以如果我们点击这个我们获得了
much of the same options that we did 很多的，我们也做了同样的选择
whenever we painted the blend map but we 每当我们画的交融地图，
have a few extra buttons here so for 有一些额外的按钮在这里所以
example we could paint to raise the 例如，我们可以绘制提高
terrain paint to lower the terrain we 地形涂料以降低地形我们
can flatten the terrain altogether 可以完全扁平化地形
smoothing out based on the erosion or 理顺基础上，糜烂或
have a flattened average between two 有两个之间的平均压平
values one thing to be sure of before 值的一件事是肯定的前
you start sculpting in this landscape is 你开始雕刻在这个风景
this continuous painting checkbox with 这种连续涂用复选框
this checked as long as you hold the 这个检查，只要你持有的
mouse down and move it across the 按下鼠标和整个移动它
terrain the brush will apply the sculpt 地形刷将运用造型
endlessly but with it unchecked which I 不休，但它选中我
would highly recommend it 会极力推荐它
only sculpts in height up to the 只有在高度刻画到
strength value you set for the brush 你为笔刷设定强度值
strength so we're going to keep this 实力，所以我们要保持这个
checked and for example well let me get 检查，例如 好让 我
a better better brush all right so since 一个更好的更好的刷没事如此以来，
this is checked I'm gonna click I'm 这是检查我会点击我
holding down the mouse but once I move 按住鼠标，但一旦我动
it it's you can see it's not gonna stop 它是你可以看到它不是要去阻止
painting its continuous painting well 画其连续涂好
that's a let's clear this real quick 这是一个让我们澄清这个真正的快
before it gets crazy 之前它变得疯狂
if we uncheck this the height value of 如果我们取消此高度值
my brushstroke will be only 0.25 of the 我的一笔将只是0.25
brushes true potential so if we set this 刷的真正潜力，所以如果我们设置这个
value to wine it's going to do 100% of 值酒它会做的100％
the white/black value of this alpha mask 该阿尔法掩模的白/黑值
or let's just go ahead and set it to 1/2 还是让我们先走一步，将其设置为1/2
so we want to do half of this height map 所以我们要做的一半这个高度的地图
or this alpha value and if we paint its 或本阿尔法值，如果我们绘制其
only I could go over this several times 只有我能几次去了
it's only painting up to that level if 它只是画了这一水平，如果
we let go you see the multi frame 我们放手你看到的多帧
generation process added in all the 生成过程中添加了所有
detail so if we now that we've let go 详细所以如果我们现在我们已经放手
we'll paint again it's adding the next 我们将再次油漆它添加下一个
level of detail on top of what we just 在上面详细程度我们刚才
did this is extremely useful and I would 这样做是非常有用的，我会
highly recommend this because this is 强烈推荐这个，因为这是
kind of like what the same type painting 有点像同类型的绘画是什么
pictures you see in unity in Unreal 图片你团结看到 虚幻
Engine 4 发动机4
but what if you don't want to sculpt 但如果你不想什么造型
from a flat area like this but you want 从平坦区域这样的，但你要
to sculpt the terrain with what is 雕刻什么是地形
already below like you want to sculpt a 已经低于像你想塑造一个
valley inside on the side of a hillside 山谷里在一个山坡上的侧
well this has to do with what your 嗯，这有什么做你的
operation you selected earlier so let's 你选择的操作更早让我们
go ahead and clear this now this 继续前进，清除该现在这
operation value here let's go ahead and 这里的操作价值，让我们继续前进，
set it to a addition so now let's select 将其设置为除所以现在我们选择
we want to lower I'm going to select a 我们要降低我要去选择
different brush here and increase our 不同的画笔在这里和提高我们的
strength just a tab so now that since 实力只是一个标签所以现在，既然
this is addition so whatever we're happy 这是另外所以无论我们很高兴
whatever we're editing is doing in 无论我们正在编辑正在做
addition to the terrain we are a lot 除了地形，我们有很多
we're going to lower it and our strength 我们要降低它和我们的实力
value is apparently 66 so if I start 价值显然是66，所以如果我开始
brushing you can see the terrain is now 刷牙可以看到地形是现在
doing it exactly as I want so this is a 这样做正是我想要所以这是一个
much more fluent way to sculpt the 更流畅的方式来雕刻的
terrain however you however you want 然而地势你，但是你想
that's a little too strong let's have 这有点太强大让我们
let's go ahead and clear it and let's do 让我们继续前进，清除它，让我们做
something like this and make sure the 这样的事情，并确保
brush strength is pretty low and I'm 刷强度是相当低的，我
going to hold ctrl and 要按住Ctrl和
oall to lower my brush size and let's oall降低我的画笔大小，让我们
just paint a little bit and you see how 只是画一点点，你看怎么样
the terrain is getting very pixelated 地势变得非常像素化
and then it goes back to full resolution 然后它可以追溯到全分辨率
that all has to do with the multi frame 所有必须做的多帧
generation so for your visualize let me 一代所以对于你的可视化，让我
turn this off go back to areas edit 关闭这个功能回到区域编辑
height map now there we go now it's a 高度图现在我们走吧，现在它是一个
little bit more visually appealing to 点点视觉上更吸引
you guys so you can kind of see now that 你们这样你就可以种，现在看
I'm just editing the terrain sculpting 我只是编辑地形雕刻
it out if I change this operation to 它如果我改变了操作
average will not have ridges two 一般不会有脊2
difference now I'm adding back to the 差异现在我将回
terrain but that's because it's the 地形但这是因为它是
opposite of whatever I have here if I 无论相反我这里，如果我
want to lower the terrain under the 要降下地形
operation difference it'll now lower 操作差异，它会降低现在
even though we have raised as selected 即使是选择我们已经筹集
so you have to keep in mind between 所以你必须牢记之间
these brush paint tool settings and what 这些刷漆工具设置什么
your operation is I would just say do 你的操作我只想说的去做
what's addition to because it's the 什么是除了因为它是
easiest to understand because it's the 最容易理解的，因为它是
terrain as is and then you're affecting 由于地形是， 然后你影响
it based on these tools now all these 它基于这些工具现在所有这些
brush strokes is the same thing that we 笔触是同样的事情，我们
covered in height in blend maps as well 覆盖高度融合地图以及
as saving it so if we decide to export 因为它保存，所以如果我们决定出口
this height map to put in some other 这个高度图把一些其他
application we hit save and we're able 应用程序，我们点击保存， 我们现在能够
to save it as just a tiff file right now 将其保存为只是一个TIFF文件现在
we may be able to say save it as a PNG 我们或许可以 将其保存到说作为一个PNG
or jpg later on but also keep in mind 或JPG以后还要记住
that just like with blend maps the 这就像与交融映射
resolution of this height map will be 这个高度图的分辨率将
whatever you set the resolution on this 你设置的这个决议
resolution slider so now that we've gone 所以现在，我们已经走了分辨率滑块
over height map let's go over briefly a 在高度图，让我们去了一个短暂
few more areas that areas will cover no 少数地区将没有任何覆盖更多领域
pun intended so let's just clear this go 双关语意让我们只是清楚这一点去
back to normal 恢复正常
done so this is has no height map all 这样做，这是没有高度的地图全部
right so now we're back to normal 右所以现在我们又回到了正常
well not just yet there we go and we 以及不是现在我们走，我们
Center up alright so the next thing we 好吧居中了，因此接下来的事情我们
could do is texturing so if we click 可以做的是纹理，所以如果我们点击
texturing let's go ahead and add a layer 纹理，让我们继续前进，添加一个图层
like we've 就像我们
done before it's just a a date grass 做它只是AA日期前草
texture here and now I want to add a new 纹理这里，现在我想添加一个新的
layer go to that layer add a texture 层去那层添加纹理
here and we'll do something like dirt 在这里，我们将做一些如粪土
but we want that dirt to only apply as 但我们希望的是污垢只适用于作为
you see to our area so select our area 你看我们的区域，以便选择我们的区域
and now that we have our area selected 现在 ，我们已经选择了我们的区域
we can adjust these as much as we want 我们可以尽可能多的，因为我们希望这些调整
but we want to make sure our area that 但我们要确保我们的面积
we're going to paint is on top of this 我们要画是在 此之上
grass so it has to be the second one in 草所以它必须是第二个中
the lines the grass is the first layer 线草是在第一层
the dirts the second layer so now that 的污垢所以现在，第二层
we selected our area to paint well where 我们选择了我们的区域画好地方
is it at let's go back to areas and you 它是在让我们回去地区和你
see our area popped up but nothing's in 看到我们的区域突然出现了，但没有在
there even whenever we click show 甚至有每当我们点击秀
there's nothing in there but that's 没有什么在那里，但是这
because since we have it tied to a 因为既然我们把它绑在
texture we need to edit the blend map so 纹理我们需要编辑融合地图，
let's do this and now if we stroke we 让我们做到这一点，现在，如果我们行程我们
are painting in the dirt texture so even 在污垢质感都画所以即使
though we're painting this right here 虽然我们在这里画这一权利
based on the blend map we can still add 基于混合地图上，我们仍然可以添加
has height map and then adjust the 具有高度的地图，然后调整
height map properties in addition to the 除了高度地图属性
blend map properties but if we want the 混合地图的属性，但如果我们希望
height to be the same thing where this 高度是一回事这个地方
or they if we want the height map 或者，如果我们想要的高度图
editing to be in the same location as 编辑是在相同的 位置
where I painted this texture remember 在那里我画这个纹理记
just a select blend map as mask and now 只需选择混合地图的面具和现在
you can see wherever I've painted this 你可以看到的地方，我这个画
this mask for bloom lap that is the only 该掩模为开花棉卷这是唯一的
location that the height is going to to 位置的高度要到
adjust so it's texturing and adjusting 调整所以它的纹理和调整
the terrain all at the same time another 地形都在同一时间的另一个
item we could use areas with is the 项目我们可以使用领域与是
objects under scene objects or details 在场景中的物体或物体的细节
and that will cover this more in depth 并且将覆盖这更深入
when we go over the seam tab but the 当我们走在缝标签，但
process is essentially the same you 过程基本上是一样的你
paint with the blend map and wherever 与混合地图和油漆的地方
you have painted the mask it will spawn 你已经涂上面膜会酿出
whatever treehouse shrub etc' you want 无论树灌木等”你想
it's pretty versatile 这是非常多才多艺
and then if you've noticed in the 然后如果你已经注意到在
surface basic tutorial here under the 这里表面基本教程下
surface tab you scroll up to the top 滚动到顶部表面标签
here there is also an area feature right 这里也有一个区域特征的权利
here that you could select whatever area 在这里，你可以选择任何区域
you want I'm going to cover this part of 你想，我要说的是， 这部分
the areas feature in the next video 该地区在未来的视频功能
when I go over importing and using 当我去了进口和使用
height maps in more detail because this 高度的地图，因为这样更详细
uh this area's feature will be more 呃这方面的功能会更
prevalent whenever we're trying to do 流行每当我们正在试图做的
some custom height map things which I'll 一些自定义的高度图的事情，我会
be sure to cover the areas feature is 一定要覆盖的区域功能是
very versatile feature and there will be 非常灵活的功能，并会出现
more tweaks and sub features I'm sure to 更多的调整和子功能，我敢肯定到
this category and I'll be sure to cover 这一类，我一定会 覆盖
them in a sub series along with any tips 他们在任何提示沿子系列
and tricks to achieving certain looks to 和技巧，以达到一定的容貌
your terrain so just let me know if 您的地形所以才让我知道如果
there's any additional things you would 有任何额外的东西，你会
like me to cover with areas like I said 像我一样的区域覆盖就像我说的
before and I'll be sure to apply that to 之前，我一定会适用于
my sub series so now that we have gone 所以现在， 我们已经走了我的子系列
over the basics to adding an area 在基础知识，增加一个区域
editing it with blending and sculpting 与混合和雕刻编辑它
and gone over briefly some of the other 而走了过来简单一些其他 的
uses for areas with texturing and 用来与纹理和地区
objects and scenes in the next video 对象和场景中的下一个视频
we're going to go over in more in detail 我们打算去了更 详细
with importing height maps using height 与进口高度贴图，采用高度
maps and editing them to best suit our 地图和编辑他们最适合我们
needs to blending them with the terrain 需要与地形将它们混合
generator till then I'll see you in the 发电机直到那时，我会看到你在
next movie 下一部电影
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