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so here's where we i sort of ended up after my scene
所以这是我在场景发生后最终会到达的地方

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adjustments i ended up scaling up the trees
调整我最终扩大了树木

3
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scaling down on my ground foliage to sort of
缩小我的地面树叶

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balance the their size relationship with each other a bit more
彼此平衡大小关系

5
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i ended up bringing my camera up and sort of aiming it a
我最终把相机拿起来，并瞄准了一个

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little bit more towards the river so the river is more of the
往河边多一点，所以河边更多

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focal point in our in my scene because it's like the
焦点，因为它就像

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biggest object in here now and in turn i like ended up adjusting
现在这里最大的对象，而我喜欢最终调整

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my horizon line to about the top third of our scene which is a little bit
我的视线大约是我们场景的前三分之一

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better of a balance rather than having the horizon line directly through the
更好地实现平衡，而不是让视界线直接穿过

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middle um i brought in some of this beach here
中级，我在这里带来了一些海滩

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i adjusted this little area
我调整了这个小区域

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on this right side here as it was just creating like that weird straight line
在这里的右边，因为它只是在创造像那条怪异的直线

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and was sort of being like too perpendicular to all sort of like how
有点像太垂直了

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everything's sort of flowing into this area back here this one was just
一切都流进了这个区域，这里只是

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too much of a sharp angle and was destroying
尖角太大而被摧毁

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the flow of the scene
场景流

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i just sort of adjusted the water a little bit
我只是稍微调整了一下水

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i was just kind of balancing out the ripples and stuff with the weight maps
我只是用重量图来平衡涟漪和东西

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and in the water shader itself let me bring that up i just adjusted the
在水着色器本身中，让我提出来，我只是调整了

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noise a little bit for our rapid
为我们的快速噪音

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water i increased the contrast a little bit and that helped get
水我增加了一点对比度，这有助于获得

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a lot more of that sort of broken up surface
这类破碎的表面更多

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and i lowered the tiling of it just to get that nice ripple effect
我降低了它的平铺只是为了获得很好的涟漪效果

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there
那里

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so in the background i added in a plane that you can see i added in this small
所以在后台我添加了飞机，您可以看到我添加了这个小

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plane here and that's sort of the clouds that are being
飞机在这里，有点像云

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rendered
呈现

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and i'll show you why i added this background plane
我会告诉你为什么我添加了这个背景平面

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with the clouds with the same texture on it
上面有同样质地的云

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because when i turn that off you'll notice
因为当我关闭它时，您会注意到

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that our water reflection is reflecting like a perfectly blue sky because
我们的水反射像一片湛蓝的天空一样反射，因为

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our cloud card isn't going up high enough
我们的云卡不够高

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so if you end up bringing in like your own clouds like i did
所以如果你最终像我一样带上自己的云

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just make sure that the river itself is picking up the proper sort of
只要确保河流本身正在捡起适当的水

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reflection for that so you can see now with that background
为此的反思，所以你现在可以看到那个背景

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plane turned on we're getting the proper sort of reflection colors
飞机打开了，我们得到了正确的反射颜色

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i went and added some trees and stuff into this background hill here i just
我去了，在这里的背景山上添加了一些树木和东西

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duplicated my young pine scatter as well as just some
复制了我年轻的松散散布以及一些

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of the basic scatter systems for the ground just to
基本的地面散射系统只是为了

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get a little bit of a nice hill feel to it
有点山坡的感觉

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um i also adjusted the bigger rocks i brought
嗯，我还调整了我带来的更大的岩石

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up their value a little bit too i felt like they were too dark and so i
他们的价值也有所提高，我觉得他们太黑暗了，所以我

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brighten them up a bit to balance them with the beach rocks
使它们变亮一点，使其与海滩岩石保持平衡

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and that's all i pretty much did to the scene oh i also
这就是我几乎对现场所做的一切哦，我也

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lowered the angle of our octane daylight a bit and that gave it
降低了我们辛烷值日光的角度，这给了它

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a little bit more of a moody feel as you can see when you like lower it
当您喜欢降低它时，可以看到更多的喜怒无常的感觉

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you're getting almost that like um dusk
你几乎像乌云密布

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lighting which is nice especially with the new
特别适合新的照明

50
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osac wilkie daylight model it really gives nice results when you get
 osac wilkie夏时制模型

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into these sort of low angles for like evening shots and
进入这类低角度，例如进行夜间拍摄

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stuff i was playing with some hdrs just to see
我正在和一些hdrs玩的东西

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if there was something i liked in with them
如果有什么我喜欢和他们一起

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but i found that just the octane daylight was giving
但我发现只有辛烷值的日光才给

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me better results or results i would rather
我会获得更好的结果或结果，而我希望

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have
有

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so one other thing i want to bring into my scene now
所以我现在想带入另一件事

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is some fog volumes and these will just help create more
有一些雾量，这些雾量只会帮助创建更多

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depth in our scene because right now like these foreground trees are exactly
深度，因为现在像这些前景树一样

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the same sort of contrast and like the value
相同的对比和价值

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tones and stuff as the background mountain and so we
色调和背景山之类的东西，所以我们

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want to separate these a bit let me turn off my check camera
想把这些分开一下让我关闭我的支票相机

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and i'll show you how these are set up i'll take a second for it to load so
我会告诉你这些设置的方法，我会花一秒钟的时间加载它

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this is just a default octane fog volume
这只是默认的辛烷值雾气量

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i went and increased the voxel size well before it used to be max but now
我去了，并增加了体素的大小，直到以前达到最大，但现在

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with the new update you can go even higher
有了新的更新，您可以走得更高

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but i think i have it pretty much set for around the 1000 mark
但我认为我已经将其设置为大约1000马克

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so what you want to do is increase the voxel size scale up the size of your box
所以您要做的是增加体素大小放大盒子的大小

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to more or less fit where your camera is aimed towards
或多或少适合您的相机瞄准的地方

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and so i'm encapsulating like these two layers
所以我像这两层一样封装

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of sort of landscape there and then with the second one it'll be
那里的风景，然后第二个

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for the background just because i don't want so much detail
只是因为我不需要太多细节

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we don't really need that detail in the background stuff
我们真的不需要后台的细节

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i think this thing's gonna crash so i'm just gonna turn that off for now
我认为这件事会崩溃，所以我现在暂时将其关闭

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okay so i brought in a texture and i just bought
好吧，所以我带了质地，我刚买了

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a normal default noise
正常的默认噪音

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um i had brought the color down to 50
嗯，我把颜色降低到了50 

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and the medium tab i brought the density super low
和中标签我带来了密度超低

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with just a touch of blue in the absorption
吸收中只有一点点蓝色

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and the scattering phase i brought to about like .77 or so
我发现散射相大约是0.77左右

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and so i'm going to save and restart my render and i'll show you guys what
所以我要保存并重新启动渲染，然后我会告诉大家

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this looks like and how it's sort of
看起来像这样

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affecting the scene
影响现场

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okay so here's how the render looks without the
好的，这是在没有

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fog and i'll turn it on and you can see sort of with the super low
雾，我将其打开，您可以看到有点超低

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density in the medium
介质密度

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so one note is i added this texture in here
因此，我要在此处添加此纹理

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just because if you drop the density too much
只是因为如果您降低密度太多

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your fog volume will just automatically turn off
您的雾量将自动关闭

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so i pretty much bring it as low as i can get with the density
所以我几乎把它的密度降到最低

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and then i shrink the voxels themselves by adding like a dark color this one
然后我通过添加像这样的深色来缩小体素

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just has a noise just to give it a little bit of variance you probably
只是有一个噪音，只是为了给它一些差异而已

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won't notice it in this scene too much so yeah you can see how now this little
不会在这个场景中太多注意到它，是的，你可以看到

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bit of foreground trees is nicely separated from this background
前景树与该背景很好地分开了

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forest line there
那里的林线

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so you don't want to go too strong with your fog just enough to give it that
因此，您不想随雾而变得过于强烈而无法承受

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00:23:25,119 --> 00:23:30,519
little bit of depth and so with this background fog
一点深度，因此背景雾

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oops let me just turn that oh i have that turned on with this
哎呀，让我打开那个哦，我已经打开了

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background fog i have it behind this tree line
我在这棵树线后面有背景雾

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and so now when i turn it that on you can see how it's separating
所以现在当我打开它时，您可以看到它是如何分离的

101
00:23:45,440 --> 00:23:53,000
that background hillside even more and so now we're getting nice separation
那个背景山坡甚至更多，所以现在我们得到很好的分离

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in our scene let's turn on the pines back there so we
在我们的场景中，我们将松树放回原处，所以我们

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see sort of
看到某种

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how that's working and that really helps create depth in your scene
这是如何工作的，并且确实有助于在场景中创造深度

105
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by doing that
通过这样做

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i think i want to turn it down a little bit
我想我想把它调低一点

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i'm just going to lower the density
我只是要降低密度

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there i feel better
在那里我感觉好多了

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okay
好的

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so our river scene is pretty much done now
所以我们的河景现在差不多完成了

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i'm just going to go ahead and actually no what we can do now is add a
我将继续前进，实际上我们现在所能做的就是添加一个

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little bit of leaves and stuff being piled up in a
一点点的叶子和东西堆在一个

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river and i'll show you how i go about doing that and like
河，我会告诉你我如何去做和喜欢

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bringing in some like dead sticks and stuff let's do that
带来一些像死棍一样的东西，让我们做到这一点

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i'm going to turn off my trees because we don't need them for that part
我要关掉我的树，因为那部分我们不需要它们

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i actually want to turn off my render
我实际上想关闭我的渲染

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and hide my fog
藏我的雾

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like that so i have some trees and leaves here
这样我在这里有一些树和叶子

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just from another scene
只是从另一个场景

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let's move this to the side
让我们把它移到一边

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and so what we're going to do oops
所以我们要做的是

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is create like these little like piles of leaf clusters or they're like
是像这些像小堆的树叶簇那样创建的，或者它们就像

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or built up up against like the rocks in the river
或像河里的石头堆砌起来

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as well as create a scatter system of leaves
以及创建树叶的分散系统

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through the river and scatter system of leaves that will be like
通过河流和树叶的分散系统，就像

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falling through the sky so let's do that so for the leaves i'll
从天上掉下来，让我们这样做，让叶子我

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usually just like grab like one of my trees
通常就像抓一棵我的树一样

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and i'll just take like a big chunk of the leaves themselves
我会自己拿一大片叶子

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this one should be fine i like a chunk of them
这个应该很好，我喜欢其中的一大块

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push like you y a couple times i'll grow the selection so i'm just grabbing a
像你一样推动几次，我会扩大选择范围，所以我只是抓住一个

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full um polygon object
完整的um多边形对象

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and i'm going to right click and split i want the new version let's move this
我要右键单击并拆分我想要新版本让我们移动它

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out of there
外面

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i'll hide that so now we started i've got a pile of leaves
我会把那藏起来，所以现在我们开始了我有一堆叶子

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00:27:04,000 --> 00:27:10,759
and what i'm going to do just flatten this a little bit i'm just
而我要做的只是压扁一点

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going to grab the chunks
要抢大块

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and just sort of like bring everything down until it's like a pile
就像把所有东西都放下来，直到像堆一样

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every time you make a selection grab push u then y
每次您进行选择时，先按u然后按y 

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to make sure you're selecting the whole leaf because if you don't you'll like
确保您选择了整片叶子，因为如果您不喜欢， 

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stretch them out
伸出他们

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okay
好的

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let me just start like bring it all into like a big cluster in the middle here
让我开始像将所有东西都放在中间的大集群中一样

143
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okay i forgot to grab that
好吧，我忘了抓住那个

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move all that into place
将所有内容移动到位

145
00:28:15,359 --> 00:28:18,319
move that into place
将其移动到位

146
00:28:19,278 --> 00:28:23,879
oh that went down i'm just going to scale it down a little
哦，那下降了，我只是要缩小一点

147
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bit
一点

148
00:28:26,558 --> 00:28:31,839
now we got like a little pile of leaves
现在我们像一小堆叶子

149
00:28:32,960 --> 00:28:37,120
let's bring that into our scene here
让我们将其带入我们的场景

150
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it's right now my leaves i think are a scale of way too much
现在我的叶子太多了

151
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so it depends on which direction you want your river to be flowing i think
所以这取决于你想让河流流向哪个方向

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i'm going to be flowing like into the scene so we can pile up the
我会像现场一样流动，所以我们可以堆放

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leaves up against the objects make sure you're
离开物体，确保自己

154
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piling them up the right direction you don't want to be pulling them up
将它们堆积在正确的方向上，您不想将它们堆积起来

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behind the logs
在日志后面

156
00:29:14,240 --> 00:29:18,039
and we can just sort of like bring them up in there like that
我们可以像这样把他们带到那里

157
00:29:18,240 --> 00:29:22,119
okay if it goes under it's better if it goes into the water a bit because that
好吧，如果它进入水底，它会更好地进入水中，因为那

158
00:29:22,319 --> 00:29:27,839
helps create like a little bit of depth
帮助创造一点点深度

159
00:29:30,079 --> 00:29:34,358
before i just like sort of pile up everything there i'm gonna
在我只是想把所有东西堆起来之前

160
00:29:34,558 --> 00:29:43,799
just ctrl drag it oops on object mode center your pivot ctrl drag it you can
只需ctrl拖动它就可以在对象模式下居中旋转ctrl拖动它就可以

161
00:29:44,000 --> 00:29:49,159
also center your pivot by going to mesh access center
也可以通过进入网格访问中心来使枢轴居中

162
00:29:49,359 --> 00:29:53,319
center object to or actually center access to i mean
将对象居中或实际上居中访问我的意思是

163
00:29:53,519 --> 00:29:57,360
i just created a little shortcut for that
我只是为此创建了一个小捷径

164
00:30:01,599 --> 00:30:09,839
now let's pile everything up against the log here
现在让我们将所有内容堆放在此处

165
00:30:18,960 --> 00:30:23,879
something like that okay if something's like floating or
像浮动或类似的东西

166
00:30:24,079 --> 00:30:35,959
whatnot it'll still give the effect that we want
它仍然会给我们想要的效果

167
00:30:36,159 --> 00:30:39,399
take a render i'm just gonna make sure all
进行渲染，我要确保所有

168
00:30:39,599 --> 00:30:51,840
my scatter systems aren't being rendered because we don't need those right now
我的散布系统没有被渲染，因为我们现在不需要那些

169
00:30:57,519 --> 00:31:01,959
okay so check camera so now you can see we got nice little like pile leaves
好吧，所以检查一下相机，现在您可以看到我们像堆树叶一样好

170
00:31:02,159 --> 00:31:05,840
up against our log here
根据我们的日志在这里

171
00:31:09,599 --> 00:31:12,639
now what we can do
现在我们能做什么

172
00:31:13,359 --> 00:31:18,440
is just sort of adjust some piles to be like around
只是调整一些桩像周围

173
00:31:18,640 --> 00:31:22,159
or sort of like rapid rocks here
或有点像快速的岩石

174
00:31:24,398 --> 00:31:33,839
shrink them down
缩小他们

175
00:31:36,000 --> 00:31:40,919
let's sort of build up some of that stuff so i want them around like
让我们整理一些东西，以便我希望它们像

176
00:31:41,119 --> 00:31:46,440
some of those rocks and then up along the edge of some of
这些岩石中的一些，然后沿着某些岩石的边缘向上

177
00:31:46,640 --> 00:32:15,839
our little like islands here something like that
我们的小岛就像这样

178
00:32:26,839 --> 00:32:29,839
okay
好的

179
00:32:35,200 --> 00:32:43,840
ctrl drag to duplicate it
 Ctrl拖动以复制它

180
00:32:53,278 --> 00:32:57,839
get some there
到那里去

181
00:32:58,960 --> 00:33:02,880
let's pile up some along the beach here
让我们在这里沿着海滩堆一些

182
00:33:07,519 --> 00:33:13,200
like that i'm actually going to pile up quite a bit along here
这样我实际上会在这里堆积很多

183
00:33:22,640 --> 00:33:25,639
so you can see how it's kind of a subtle effect
这样就可以看到它的微妙效果

184
00:33:25,839 --> 00:33:29,318
but this height helps bring some like nice little like detail and life to your
但是这个高度有助于为您带来一些像小巧的细节和生活

185
00:33:29,519 --> 00:33:31,759
scene
现场

186
00:33:37,200 --> 00:33:41,038
put some along this little outcropping here
在这里放一些露头

187
00:33:48,240 --> 00:33:53,839
almost like all the leaves are like caught in the rocks
几乎就像所有的叶子都被岩石所困

188
00:34:00,240 --> 00:34:03,200
put some down here
在这里放一些

189
00:34:04,880 --> 00:34:07,559
i'll stretch them out i'm not too right because they're quite far from the
我会伸出他们，我不太正确，因为它们离

190
00:34:07,759 --> 00:34:10,320
camera now
现在拍照

191
00:34:12,239 --> 00:34:23,560
there we go all right so it's done so now let's work
那里我们一切顺利，所以就完成了，现在开始工作

192
00:34:23,760 --> 00:34:29,000
on some falling leaves and we can sort of like put the scatter
在一些落叶上，我们可以像把散布物

193
00:34:29,199 --> 00:34:34,280
system around near where the
系统附近的地方

194
00:34:34,480 --> 00:34:39,519
those leafy trees were in the foreground or in the mid ground i mean
那些绿树成荫是在前景还是在中间

195
00:34:40,000 --> 00:34:46,120
okay so unfortunately my scene crashed and actually corrupted my save file
好吧，很不幸，我的场景崩溃了，实际上损坏了我的保存文件

196
00:34:46,320 --> 00:34:52,919
so i had to step back a version and just sort of bring it to back to where it was
所以我不得不退后一个版本，只是把它带回到原来的位置

197
00:34:53,119 --> 00:34:55,679
more or less
或多或少

198
00:34:56,159 --> 00:35:02,840
but let's continue with our leaves so what we want we just set up like a
但让我们继续我们的树叶吧，我们想要的只是像

199
00:35:03,039 --> 00:35:07,800
bunch of leaves like piled up against all like the areas
一堆叶子像堆积在所有区域一样

200
00:35:08,000 --> 00:35:12,840
in our river so what we want to do now is create some leaves falling and some
在我们的河里，所以我们现在要做的是创造一些落叶， 

201
00:35:13,039 --> 00:35:15,960
leaves actually in the river just randomly
实际上只是随机地离开河中

202
00:35:16,159 --> 00:35:18,799
throughout it
贯穿整个

203
00:35:18,960 --> 00:35:25,560
so to do that just go to like one of your leafy trees or
因此，只需像一棵绿树成荫的树一样

204
00:35:25,760 --> 00:35:34,480
grab like a leaf texture off of like um bridge or whatever already textures
像um桥一样抓取像叶子一样的纹理

205
00:35:34,800 --> 00:35:45,480
but what i'm going to do is just grab one from my sycamore tree itself
但是我要做的就是从梧桐树本身中抢一棵

206
00:35:45,679 --> 00:35:52,400
um let's grab one from where these guys should be fine
嗯，让我们从这些家伙应该没事的地方抢一个

207
00:35:54,159 --> 00:36:02,159
well that's all that old stuff all right this one should be
好吧，这就是所有旧的东西，应该是

208
00:36:04,400 --> 00:36:08,440
so i want to do is just find like this little leaf with some bend in it or
所以我想做的就是找到像这样的小叶子，或者在其中弯曲

209
00:36:08,639 --> 00:36:10,960
something
某事

210
00:36:11,679 --> 00:36:14,719
this one should work perfect
这应该工作完美

211
00:36:17,519 --> 00:36:24,840
just find it in here it'll be that guy grab those polys right click split
只是在这里找到它，就是那个家伙抓住那些多边形右键单击拆分

212
00:36:25,039 --> 00:36:29,199
and now i just have a leaf out by itself
现在我只剩下一片叶子

213
00:36:34,559 --> 00:36:37,639
i was going to center my pivot to the new leaf
我正打算把我的重点放在新叶子上

214
00:36:37,838 --> 00:36:42,320
i was going to bring it closer into our scene here
我打算把它拉近我们的场景

215
00:36:43,199 --> 00:36:46,399
let's just move it down here
让我们把它移到这里

216
00:36:49,039 --> 00:36:53,800
okay now we got our little leaf by itself
好吧，现在我们自己得到了一点叶子

217
00:36:54,000 --> 00:36:58,239
what we're going to do is put it in
我们要做的就是放入

218
00:37:04,000 --> 00:37:10,200
an octane scatter yeah let's put an octane scatter but it
辛烷值分散是的，让我们放一个辛烷值分散

219
00:37:10,400 --> 00:37:15,879
will be scattering inside of an object
将散布在物体内部

220
00:37:16,079 --> 00:37:21,480
i'm just going to grab a cube here this cube won't be rendered it's just
我只是要在这里抓一个立方体，这个立方体不会被渲染，这只是

221
00:37:21,679 --> 00:37:24,600
sort of like a box where our falling leaves
有点像我们掉下来的盒子

222
00:37:24,800 --> 00:37:27,760
will be encased in
将装入

223
00:37:31,119 --> 00:37:34,919
i'm just going to sort of angle it like that where are my trees
我只是想像个角度我的树在哪里

224
00:37:35,119 --> 00:37:37,838
living
活的

225
00:37:38,159 --> 00:37:42,200
so i know there's a bunch of leafy trees right there so i'm just going to
所以我知道那里有一堆绿树成荫，所以我只是去

226
00:37:42,400 --> 00:37:45,920
move this box somewhere over there
将此盒子移到那边

227
00:37:48,639 --> 00:37:52,519
let's have to look like they're sort of falling in this direction
让我们看起来好像他们正在朝这个方向跌倒

228
00:37:52,719 --> 00:37:56,120
you can overkill the size of it really too matter
你可以夸大它的大小真的太重要了

229
00:37:56,320 --> 00:37:59,519
really matter too much
真的很重要

230
00:38:00,800 --> 00:38:05,839
there you go
你去

231
00:38:10,320 --> 00:38:14,039
all right so let's turn off the render visible
好吧，让我们关闭可见的渲染

232
00:38:14,239 --> 00:38:20,960
tag on our cube and let's create an octane scatter
在我们的立方体上标记，让我们创建一个辛烷值散点图

233
00:38:22,639 --> 00:38:31,800
let's put the cube in the scatter here the distribution will be set to surface
让我们将多维数据集放到分散图中，分布将被设置为表面

234
00:38:32,000 --> 00:38:36,440
you can see it's just putting the leaves on the surface of our cube
您会看到它只是将叶子放在立方体的表面上

235
00:38:36,639 --> 00:38:43,480
so what we want to do is go to mograph and grab a random tag
所以我们要做的是去mograph并获取一个随机标签

236
00:38:43,679 --> 00:38:46,519
so these three will be all grouped together so i'm just going to control
所以这三个将全部分组在一起，所以我要控制

237
00:38:46,719 --> 00:38:52,280
g or alt g to create a group i'm going to change this to falling
 g或alt g创建一个群组，我将其更改为下降

238
00:38:52,480 --> 00:38:54,800
leaves
树叶

239
00:38:57,119 --> 00:39:00,280
and so with our octane scatter selected go into your effectors tag
因此，选择我们的辛烷值散布后，进入效应器标签

240
00:39:00,480 --> 00:39:05,920
and put that random effector in there
然后把那个随机效应子放在那里

241
00:39:08,559 --> 00:39:14,440
so you can see now we're getting our leaves in here actually there is the
所以你可以看到现在我们正在把叶子拿到这里

242
00:39:14,639 --> 00:39:20,320
point still we need to drop our new leaf into there
仍然需要将新叶子放到那里

243
00:39:22,000 --> 00:39:29,838
we go this guy yeah let's drop our leaf into that scatter
我们去这个家伙，是的，让我们把叶子放到那分散的地方

244
00:39:31,358 --> 00:39:33,920
and you see
你看

245
00:39:34,719 --> 00:39:40,559
where the leaves are showing up now change that to box
叶子出现的位置现在将其更改为框

246
00:39:40,880 --> 00:39:43,960
and so what we're going to do is go into our random
所以我们要做的是随机进入

247
00:39:44,159 --> 00:39:51,800
node here and let's add quite a bit of deviation to all our positions
节点，让我们在所有位置上增加一些偏差

248
00:39:52,000 --> 00:39:57,560
you can see how they're starting to get a little bit more scattered now
您可以看到他们现在开始变得越来越分散了

249
00:39:57,760 --> 00:40:03,838
we can go quite a bit more like 5000 there we go that's what one
我们可以走到5000多一点，那是一个

250
00:40:06,079 --> 00:40:11,838
and then in the rotation just add like a huge number
然后在旋转中像一个巨大的数字

251
00:40:12,559 --> 00:40:15,879
and scale well let's do like a uniform scale
并很好地缩放，让我们像均匀缩放一样

252
00:40:16,079 --> 00:40:20,559
let's give them like 20 percent variation
让我们给他们20％的差异

253
00:40:23,039 --> 00:40:27,159
so now we have a sort of like a setup for where we want our falling leaves
所以现在我们有了一种想要在哪里落叶的设置

254
00:40:27,358 --> 00:40:30,400
i'm actually just going to
我实际上只是去

255
00:40:32,159 --> 00:40:35,759
encapsulate a lot of our scene there
在这里封装了很多场景

256
00:40:37,599 --> 00:40:40,559
let's do something like that
让我们做这样的事情

257
00:40:45,358 --> 00:40:48,960
i should get some falling leaves
我应该得到一些落叶

258
00:40:51,358 --> 00:41:07,838
save my scene and we'll take a render
保存场景，然后进行渲染

259
00:41:09,440 --> 00:41:21,838
okay so our live viewers
好的，所以我们的现场观众

260
00:41:38,639 --> 00:41:43,039
there goes now you can see we're getting some falling leaves
现在走了，你可以看到我们正在落叶

261
00:41:46,880 --> 00:41:54,480
they're kind of feeling too big so we can do is go to our leaf
他们感觉太大了，所以我们可以做的就是走到叶子上

262
00:41:54,559 --> 00:41:57,838
and just scale that down
然后缩小比例

263
00:41:59,440 --> 00:42:06,440
there we go so we've got our falling leaves
我们去了，所以我们有落叶

264
00:42:06,639 --> 00:42:11,320
now let's set up some leaf scatters on our river
现在让我们在河上设置一些叶子散布

265
00:42:11,519 --> 00:42:17,399
let's just change this to our leaf scatters
让我们将其更改为叶子散布

266
00:42:17,599 --> 00:42:23,039
we'll duplicate this this will be our falling leaves
我们将复制这将是我们的落叶

267
00:42:25,280 --> 00:42:33,720
and this will be our river leaves so for our river leaves we want to
这将是我们的河水，所以对于我们的河水，我们想要

268
00:42:33,920 --> 00:42:40,318
attach it to our plane here distribution
将它附加到我们的飞机上

269
00:42:40,800 --> 00:42:50,039
this is our water put that there let's turn off this guy
这是我们的水，让我们关掉这个家伙

270
00:42:50,239 --> 00:42:56,600
and on our river leaves let's get rid of this random node actually
在我们的河流叶子上，让我们实际上摆脱这个随机节点

271
00:42:56,800 --> 00:43:02,360
we'll duplicate it this will be our falling leaves
我们将复制它，这将是我们的落叶

272
00:43:02,559 --> 00:43:07,838
random this will be our river leaves random
这将是我们的河水随机

273
00:43:08,400 --> 00:43:16,200
and so under river leaves let's turn our positions quite a bit down
所以在河边的树叶下，让我们把位置调低一点

274
00:43:16,400 --> 00:43:22,519
like 100 100 100. i'm just going to turn off okay sliders
像100100100。我要关闭好滑块

275
00:43:22,719 --> 00:43:24,879
off
关

276
00:43:25,280 --> 00:43:28,160
fusion water
融合水

277
00:43:28,318 --> 00:43:34,639
okay so we need to delete that and replace it with our river leaf scatter
好吧，所以我们需要删除它，并用我们的河叶散布代替它

278
00:43:38,719 --> 00:43:42,440
okay so you can see we're getting some leaves now throughout it but
好的，所以您可以看到我们现在整个过程中都有一些叶子，但是

279
00:43:42,639 --> 00:43:50,200
because we have the variation in the y it's either going up or down
因为我们有y的变化，它是上升还是下降

280
00:43:50,400 --> 00:43:55,320
so we're going to sort of compensate for that with our river leaves distribution
所以我们要用河水的分布来补偿

281
00:43:55,519 --> 00:44:01,879
let's go into our position tab and let's put the this y value
让我们进入“位置”标签，然后输入此y值

282
00:44:02,079 --> 00:44:10,079
those the value in the middle we'll drop it negative 100.
那些中间的值，我们会将其降低100。 

283
00:44:10,960 --> 00:44:14,639
maybe we could do like negative 90.
也许我们可以做个负90。 

284
00:44:14,800 --> 00:44:18,119
so we can like see some leaves like just on the surface there
这样我们就可以看到一些叶子

285
00:44:18,318 --> 00:44:22,840
and then some of the leaves will be below the surface
然后一些叶子会在表面以下

286
00:44:23,039 --> 00:44:26,600
and we can increase this value like the count quite a bit
我们可以像增加计数一样增加这个值

287
00:44:26,800 --> 00:44:30,318
just to sort of see what we're doing
只是为了看看我们在做什么

288
00:44:30,559 --> 00:44:36,600
i'll actually lower the scale these ones a little bit
我实际上会降低这些比例

289
00:44:36,800 --> 00:44:39,200
there we go
我们去

290
00:44:44,639 --> 00:44:47,560
lower the position until it's a little bit
降低位置，直到一点点

291
00:44:47,760 --> 00:44:53,080
better well they're not so loading on top i'm just going to lower
更好的是，他们不是在顶部加载，我只是降低

292
00:44:53,280 --> 00:44:55,680
the count
计数

293
00:45:03,119 --> 00:45:09,199
maybe lower the position like 105
可能降低位置，例如105 

294
00:45:09,358 --> 00:45:12,318
there that feels better
那里感觉更好

295
00:45:17,440 --> 00:45:22,680
now we have some nice falling leaves and we have some leaves flowing in the river
现在我们有一些漂亮的落叶，我们的河里有一些落叶

296
00:45:22,880 --> 00:45:26,680
and you guys should have like some nice leaves like built up on the banks and
你们应该像树上堆积的好叶子

297
00:45:26,880 --> 00:45:29,119
stuff
东西

298
00:45:29,280 --> 00:45:32,760
and that just helps make your scene just look more natural
这有助于使您的场景看起来更自然

299
00:45:32,960 --> 00:45:36,360
and like actually like lived in like there's actually like moving parts in
就像住在里面，就像在移动零件一样

300
00:45:36,559 --> 00:45:39,039
your scene
你的场景

301
00:45:40,079 --> 00:45:44,680
i just rendered out everything that we've done so far
我只是总结了到目前为止我们已经完成的所有工作

302
00:45:44,880 --> 00:45:50,200
just to see where we're at i got like all our foliage and stuff
只是为了看看我们在哪里，我就像我们所有的树叶和东西一样

303
00:45:50,400 --> 00:45:54,760
turned on so we got a nice sort of flowing river and
打开，所以我们有一种很好的流动的河流， 

304
00:45:54,960 --> 00:45:58,039
we got a little deviation with our like
我们的喜欢有点偏差

305
00:45:58,239 --> 00:46:02,440
specific little rapid areas have some nice falling leaves throughout
特定的小快速区域在整个过程中都有一些漂亮的落叶

306
00:46:02,639 --> 00:46:06,280
our scene now and we got we created some nice depth with our
现在我们的场景，我们得到了一个很好的深度

307
00:46:06,480 --> 00:46:09,560
volume as well as laid out just like a nice
体积以及布局都很好

308
00:46:09,760 --> 00:46:13,240
landscape and composition with like the trees and
景观和构图与树木和

309
00:46:13,440 --> 00:46:15,838
everything
一切

310
00:46:18,719 --> 00:46:25,000
so now i'm just sort of going to adjust a couple more things and then
所以现在我只是要调整几件事，然后

311
00:46:25,199 --> 00:46:29,480
we'll bring everything into photoshop and we'll just do a little bit
我们将所有内容都带入photoshop，然后做一点点

312
00:46:29,679 --> 00:46:32,280
of color balancing a little bit of a paint over to help
颜色平衡一点点油漆可以帮助

313
00:46:32,480 --> 00:46:38,680
give it a nice sort of finished look and when we're in there we can sort of
给它一个很好的完成外观，当我们在那里时，我们可以

314
00:46:38,880 --> 00:46:43,838
spruce up our water a little bit more
多加一点水

315
00:46:45,599 --> 00:46:49,960
just to help sell it especially where we like want like a little bit more of like
只是为了帮助销售它，特别是在我们想要的地方

316
00:46:50,159 --> 00:46:53,960
the white foam stuff to like sort of like trail off because we can only get
白色泡沫之类的东西有点像拖尾，因为我们只能得到

317
00:46:54,159 --> 00:46:59,119
so much of that with the dirt mode
污垢模式有这么多

318
00:46:59,199 --> 00:47:02,480
so we could play with a little bit of
所以我们可以玩一点

319
00:47:08,838 --> 00:47:12,680
that and so what i'm going to do is basically
那，所以我要做的基本上是

320
00:47:12,880 --> 00:47:17,000
bring in a little bit more of like the dead trees and branches and stuff from
带来更多一些像枯死的树木，树枝和其他东西

321
00:47:17,199 --> 00:47:20,318
the qixel bridge
吉克塞尔桥

322
00:47:20,480 --> 00:47:25,320
i'm just going to show you like some of the assets i'll be
我只是要告诉你一些我会成为的资产

323
00:47:25,519 --> 00:47:32,519
i believe it's in wood log let's be like dead branches and like
我相信它是在木原木中，让我们像枯树枝一样

324
00:47:32,719 --> 00:47:37,159
sticks and stuff just something to like fill out like
棍棒和东西就像填满一样

325
00:47:37,358 --> 00:47:40,519
your river bed just like the water has been pushing a
你的河床就像水一直在推

326
00:47:40,719 --> 00:47:43,960
lot of debris like these logs are really good
像这些原木一样的很多杂物真的很好

327
00:47:44,159 --> 00:47:49,240
this log is really good it's like a bunch of like random little
这个日志真的很好，就像一堆随机的小

328
00:47:49,440 --> 00:47:53,838
chunks of wood and stuff
大块的木头和东西

329
00:50:14,639 --> 00:50:19,639
you
您


