We're going to be developing a top down survival game now and this is going to require some outdoor
landscapes which means we're going to need some additional assets.
So launch the current build of the engine
and from here I want you to create a new project now in this instance I'm going to be creating the project
from a blank template.
So once the editors launched up I want you to go to a new project and just select blank and I'm going
to be calling this survival again blank and this time around I'm not going to bother with any of the
static content so I'm going to click no static content because I believe that will be enough from the
assets we'll be importing.
So create a project and this will create a new project for us.
Now while this is going I'm going to go about locating the assets that we're going to be building upon.
So in your boat you go to your marketplace tap and go up to the top and do search for infinity
that wants over the top so Infinity Blade and just press enter and this will do a quick search and you'll
see that we have a bunch of assets that have been developed by epic.
And these are all free.
Now in this situation the assets that we actually want to be building upon these Infinity Blade grasslands
assets.
So click on that and then added to the survival project that you've just created.
So just go to Hue and click add to projects.
And in this situation I'm going to do a search for survival and the project I'm going to added to is
this newly created Survival Project at the project and now we wait that once this is completed we'll
have all these assets that are in this set in our own game.
And this is fantastic for quite a few reasons.
Essentially this content was developed for a mobile release which means that it's all been pretty well
optimized and we can use quite a lot of it no matter which platform we choose to deploy to.
Since we're doing a game that's going to be top down survival.
It means that we don't really have to care all that much about what things look like when they're super
up close which is really really useful for us now in this situation this is now just adding to the project.
So I'm going to open up this and to to my content browser.
I now see that we have to click on this button here to open the sources panel.
I can now see that we have Infinity Blade grasslands as a pack that's been added.
And if I double click on this you can see the effects and environs and maps.
Now I could open the overview map and see what's there.
It's in my opinion a better idea to start with how it's being used and then look at the number of pieces
they used to create it.
So I'm going to open up this Elfen runes map for a quick overview of how this content is set up.
So here we are.
It's loaded up.
I'm not going to click on the tab to open the map.
I don't see that I have this around.
So I had to go into game modes to get rid of all of the volumes and such.
We can see that we have quite a bit of Clinton here that we can use as a foundation for what it is we're
developing.
Essentially I have a very similar environment to this that we look down upon from this kind of angle.
We can click to send a player in different locations and we can throw a magic and swipe at it as well.
So in this situation we're going to be developing all of these assets.
And while this does look like a lot it's a good idea to go to the overview map that's included with
this package.
So in the overview map you'll see that while it seemed like we had a lot of content there's this amount
there and don't get me wrong.
This is all free.
So I'm certainly not complaining but it's great to know what you can do with limited pieces and I'm
going to be extending on this with a couple of additions.
Now that means it's time for us to start looking at the first stage of all of this which is to create
a landscape using the textures that are included in this pack as a way of having an environment that
we can simply paint into.
So move onto the next presentation and check out how the landscapes go together.